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Warrlokk

Member Since 04 Jun 2011
Offline Last Active Sep 25 2014 04:25 PM
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Posts I've Made

In Topic: REMOVE CRZ

20 September 2012 - 07:24 PM

Its horrible. I can't stand it .... The only good thing is stomping shitters in wargames who say they're the better server

In Topic: Addon that shows enemy's dispel cooldown

19 September 2012 - 05:53 PM

Could you not add it into a juked/interrupt bar string? I think it should work as it reads through the combat log for it?

In Topic: Forge Alpha

18 September 2012 - 06:50 PM

assassins(rogues) are overpowered as always, fk that game


You're obviously getting into 1v1s. I had the same problem when I first started, but you're doing it wrong. The game IS balanced just not around 1v1. To get around assassins you have to work as a team or get a shaman who knows what he's doing to heal you. As class guides start rolling out nearer to beta/release you'll understand it. In the meantime however, just play warden and slay all

In Topic: Forge Alpha

18 September 2012 - 06:33 PM

retarded game.


Thank you for your very thorough description and review of the forged alpha. I have learnt much from you and you are a credit to the community. Fucktard go play my little pony

On another note, I've had the alpha for about a month and I love the game! Would love to get some games goin

In Topic: Moonkins in MoP

17 September 2012 - 06:50 PM

considering how they nerfed most of the dot cleave dmg, i dont think the boomer is gonna be viable, restro lookin pretty strong though


I'm not quite sure if you've played the beta or have seen them on live, but I'm pretty sure that what you just said there (apart from Rdruids) was a mistake... Or you're just retarded. Boomkins are looking hella viable next season, especially since they're a hybrid..

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