i dont agree with u at all, i know many people think this way but since a lot of the players today wasnt very good during that time (myself included) its hard to have an opinion, i find the most fun xpac to be mop because thats when i started to become good
The problem with this line of thinking is that you most likely didn't start to become good in MoP, the rest of the game was simply downgraded to your level.
As for what is fun? Balance =/= fun. Balance can be an important aspect for fun. For example, S5 was not particularly fun yet S8 was. The difference between the two seasons was balance.
Yet WoD has quite the balance. Despite most of you complaining about Turbo, RMD and one mongoloid about Disc Priests WoD is actually a balanced expansion. But no one finds it fun...
What is important is to have a fine line between balance and room to outplay and counter people, in addition to simply having things to do outside of being in the arena. It is fine to sacrifice some of the balance, for the other things. But it is not fine to sacrifice the other things for balance.
World PvP, Battlegrounds, Duels and Arenas fall or stand not due to balance, but due to the complexity and depth behind them. Why was dueling so popular in the past, yet no one duels anymore nowadays? It wasn't because duels were more balanced back then than now, but because there was so much more room to beat people when you are better than them despite duels being entirely unbalanced.
A good player could always win a duel against a bad player, even if it was a hardcounter. A good arena team could always beat a bad arena team, even if its a hard counter. And a good player could always 1vX PvE players even if their classes should not allow for it.
None of that is the case anymore. When you sacrifice these other things for balance, you end up with MoP and WoD. When you partially sacrifice balance for these other things, you end up with TBC and Wotlk.
What this game needs to be fun again, is a dictatorial dev team that takes it back to its roots, its fundamentals. And that doesn't mean an exact copy of Wotlk, TBC or Vanilla but an expansion that looks at the very fundamentals of these expansions and replicates them, even if you end up with a different game.
Why a dictatorial dev team you ask? Because otherwise they might take suggestions of "top players" on here or elsewhere that suggest things like putting a cd on polymorph which is the very essence of sacrificing fun for balance and in the end will probably achieve neither. Them taking suggestions like that is the very reason the game is at the point we are right now.
Somewhere along the way I lost track of what I was going to say but I hope its still comprehensible.
Why don't they just scrap every man for himself and give humans a cc?
Horde racials with cc (with pandas): 3
Ally racials with cc (with pandas): 1
Maybe my thought process is dumb but I think they should maybe bring back disarm and give humans a disarm. Why? Well in terms of cc and Drs with racials we have stuns, incaps, and silences. The only other cc that's isn't covered is roots and disorients which I don't see being too useful. This would bring some fun counter play to melee burst as opposed to giving them an easy cc break one.
Should've linked the video from WOTLK where Mike is losing to Xmo tho.
you goddamn br
edit: also good post mr. moran (or shutup moran, not sure which)
lolflay's point about something that "works for you and your team" hits home. I remember S7/8 the different styles between 4-5 RMPs that were up on ladder, I remember our Rogue/Enh/Rdruid team having different strats and different targets depending on whose RMP we were playing against because they could play the same comp that differently (even with same spec!).