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Member Since 02 Jun 2011
Offline Last Active Yesterday, 06:24 PM

Posts I've Made

In Topic: Scripted PvP

21 November 2015 - 10:39 AM

View PostHidden, on 20 November 2015 - 01:59 PM, said:

You can balance a game without every class being the fundamentally the same minus some small nuances. At some point, however, Blizzard decided that they'll just give everybody the same tools so all they need to look at for balancing purposes are DPS/HPS numbers in PvE.

That's actually funny because Blizzard RTS games are partially so successful because races have very unique aspects and yet they're balanced extremely well, way better than WoW PvP has ever been balanced. Even their new moba Heroes has a considerable amount of heroes that work fundamentally differently than your average hero.

You can't compare FPS, RTS and MOBAs to a MMORPG, those types of games were made thinking about competitive play from a PVP point a view, MMORPG wasn't.

In Topic: Scripted PvP

19 November 2015 - 10:25 AM

WoTLK was far from being balanced but the gameplay allowed players to improvise and the wins always used to feel rewarding.

WoW doesn't have to be balanced it has to be FUN and IMHO the endless chase of balance made the game too homogenized, clearly making it alot less fun and also scripted.

In Topic: Scripted PvP

17 November 2015 - 07:23 AM

Great post moran.

Should've linked the video from WOTLK where Mike is losing to Xmo tho.

In Topic: Lets talk regional games guis

13 September 2015 - 11:55 PM

Jahmilli is a fucking god.

In Topic: Warlock/Mage's pet and others bugs.

26 August 2015 - 02:44 AM

every pet dies like that, why affliction warlock pets should be different? now if you were demo i would agree