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Member Since 29 May 2011
Offline Last Active Dec 25 2014 08:15 AM

Posts I've Made

In Topic: Ehm, No PVP bonus on blue set pieces for locks?

25 December 2014 - 04:25 AM

I still have the set bonus on my lock so it should be ok now? Idk. Try to see if it works anyway though. Maybe it's just a visual bug.

In Topic: U jelly

09 June 2014 - 08:41 AM

AJ is evolving. Took only 2 pages to turn into an e-peen thread instead of 4 or 5.

In Topic: is mass dispelling a dispersion possible?

09 June 2014 - 08:35 AM

last time i had someone try, it didn't remove it. That was s13 though, who knows if they stealth-changed it

Yep, they did. They fixed it when S14 started.

EDIT: Remembered the wrong season. Meant S13. Think it was like mid-season 13 though, after the rogue nerfs.

In Topic: Some Recent WoD PVP and Class Updates

23 April 2014 - 12:45 PM

I am quite sure that the whole lvl 100 realm with world disabled etc. is for the testing phase of the game only and won't actually be like that on live servers?

In Topic: Healing Stream Healing Itself, Bug Or Intended?

15 April 2014 - 08:59 PM

That was not what I was saying. I am asking you if you think it would be fair play if the Shaman lost 35% (number I just pulled out of my ass) of his healing output by any class being able to instantly kill off the totem each time he puts it down.

The reason healing stream is on such a low CD is because it is a huge part of their healing. Shamans are balanced around it. Being able to simply do 1 instant for 5 damage each 30 seconds would put the class in the gutter. Smart healing (especially when placed behind LoS) is never fun, but really if you just spent a little effort you could always have an instant for it. It's 3v3 not 1vs1.

What i'm saying is, it's wrong for a totem to even do anywhere near that amount of healing on such a low cd and being unable to kill it on top of that. Rshamans should've never been balanced like that and it's retarded that they are. And that number, you know, is actually really close to the real number (PvE-wise at least, PvP is probably the same).