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Posted Bigmoran on 17 September 2013 - 09:26 PM
Posted Kettu on 22 August 2013 - 11:17 AM
1. Tournament realm was not mentioned, does this mean the 2 highest rated teams on EU ladders are getting invited to Blizzcon? As in, current rank 1 team on Misery (2822 rating) and rank 1 team on Cruelty (2808 rating)?
2. If the top 2 on Tournament realm get invited, why wasn't this clearly stated? Since top 2 on tournament realm does not equal "Two of the highest ranked teams" ; Why don't they hire someone with a clue to proofread these kind of announcements to avoid confusion?
3. Or is it just Blizzard's way of telling that the US and EU competitors are already decided? If this is the case, why get people's hopes up?
4. If the competitors are already decided, who is the guy behind the decisions?
"If you're an Arena competitor, it's time to hone your skills and get ready to fight hard for a spot in the event."
Think you forgot to tell the main piece of information: How to fight for a spot in the tournament, gratz Blizzard.
© Arena competitor
Posted Bigmoran on 06 July 2013 - 08:47 PM
Posted hoodrych on 12 June 2013 - 05:43 PM
If they can't experience their game themselves, they should at least watch people playing it at a high level.
They do? Do you really think the Senior PvP designer doesn't watch "high rated" streams?
The game isn't all about balance at a 2400+ level. The majority of the WoW arena population isn't even close to 2k. The majority are playing 2v2 and are in the 1400-1600 bracket. The game has to be fun and easy to understand (not changing abilities every week) for new players to learn and grow.
Not to mention there is an entire other aspect of the game (PvE) that has a huge player base of it's own who all have different opinions on what are good changes and what aren't. They matter too.
The bottom line is we've seen constant changing to PvP this expansion more than any other. There is effort and they are listening. The game has so many abilities and other factors to consider that the devs are just limited in the amount of changes they can push through.
Posted Smooviex on 05 June 2013 - 07:26 AM
Posted Feliclandelo on 26 May 2013 - 12:30 PM
Posted Thaya on 11 May 2013 - 06:33 AM
Posted Kettu on 29 April 2013 - 09:16 AM
Intimidation (3sec) -> trap (8sec) -> scatter (4sec) -> silence (3sec) -> readiness -> scatter (2sec) -> silence (1.5sec) -> Web stun (3sec) -> trap (8sec) -> (swap pet) lullaby (4sec) -> (swap pet to basilisk pet) -> stampede wasp (not on DR with anything in-game) stun (2sec) -> pet clone (3sec) -> (swap to 2nd shale spider) -> web stun (3sec) -> Intimidation (1.5sec) -> silence (3sec) -> scatter (4sec) -> trap (8sec)
Ran out of paper, sry.
3 + 8 + 4 + 3 + 2 + 1.5 + 3 + 8 + 4 + 2 + 3 + 3 + 1.5 + 3 + 4 + 8 = 61 seconds
That's 61 seconds of non-stop cc from the hunter only, without taking into account stuff like 8sec disengage webs or knockbacks. I'd like to see your paper of a mage cc'ing someone for 61 seconds non-stop. I wish you good luck.
Posted Saru93 on 28 April 2013 - 10:39 AM
Posted Zaephyr on 17 April 2013 - 08:25 PM
Posted Nadagast on 16 April 2013 - 12:31 AM
When their thugcleave can't immediately kill something because of RoP they whine about it to no end. I am actually disgusted.
Posted Snuggli on 14 April 2013 - 04:19 PM
have you guys seen rogues? they are the most overpowered class in this game, like really, how did they even make it to live. I've never seen such a stupid thing in any mmo or anything, omg it's so retarded. It might be because most rogues are bad or something idk people always say they are weak but let me just point out how stupid they are:
- They can stay invisible, like, forever. Even if you hit them with an aoe spell (which costs mana!!!!) they stay in stealth for another 3 seconds how ridiculous is that
- They can go back into this invisible form using a spell called 'Vanish'. You have no idea where they are gone and they can just cast it whenever (even when you pop your offensive CDs????) broken as fuck honestly.
- They can make their ENTIRE team invisible. wooooooooooooow. good job trying to not get bum raped when you cant even see where your enemy is before they are all up in your grill
- They can 'sap' you when they are invisible (cc you while they are invisible? what really??? you cant even stop it, so stupid - its got such a long range too)
- They have a spell that makes them completely immune to magic. like, you cant even cc or do anything to them, it's so stupid. they are invincible during this time
- They can teleport. Like, all the time. They have a talent which means they can teleport every time they use an attack - you cant actually escape its so stupid and broken, it doesnt even have a cooldown
- They have a stun with no CD, and a silence with no CD. how does blizzard not see how stupid stuff like this is?????
- They can stun you for like 10 seconds, then silence, then disarm, then blind, then sap. honestly, rogues can control you for like ever.
- They can put down a stupid bomb that means you cant attack anyone in it, another spell that makes them invincible so stupid and broken.
- They have some of the best burst in the game. like really, as if this god class didnt need any more god in it.
- They have a permanent 30% damage reduction (good job trying to kill one with that up hahahaha).
Windwalker monks are good, but not nearly as good as you are making them out to be.
Posted Thaya on 26 March 2013 - 12:38 AM
But I want things to happen. So I thought, what can we - the players - do? What can the AJ community do?
First of all, content.
I think everybody agrees that WoW PvP is pretty hard to get into just due to the knowledge required to be successful. Generally speaking, you need to know a lot of things before you can even really enjoy the game and understand what's going on. 40-60 abilities per spec, subtle but important cooldowns, various lethal combinations of cooldowns/spells and their approximate potential, all the important defenses, various interface scripts/addons that could help you, et cetera. This game is only fun when you can actually anticipate things, know when to play safe or when to push (based on their cooldowns), know which things to interfere/stop to prevent your team from using major cooldowns, know when you can be stopped or not... and all this meta game is possible only if you know the game well enough.
It's pointless and nearly impossible to cover all of that in text or video guides. However, what can be covered are all the basic things that new people will ask, like: which talents and glyphs to use, how to gear, gameplay basics (which spells to use, which combos to try and pull off), what is my role in rbg/arena/xyz, which team mates/classes should I look for, which counters to my combos to look out for, where do I place my portal/gate (example of a spec-specific question), which things should I prioritize while I'm new, are there any addons or macros that will make my life easier... You can cover pretty much all the theory.
These basic guides are so valuable, it surprises me that people completely abandoned writing them. When I log on a new class and don't know even the very basics, like how to deal damage most efficiently, I really wish those guides still existed. I just want to get into the head of an experienced [with the spec] player to get answers for all my basic questions; even if I'm guessing what the right answer is, being certain about it would help the learning process a lot. You don't need to make it an in-depth guide where you write 10000 words for every viable comp, you just need to point in the right direction, explain your mindset a little bit, share set-in-stone knowledge (gear/talent/glyph setup), and give some general tips and thoughts. No more, no less.
Back when those guides existed, I would browse other classes guides just to get a better idea of how other classes work. It actually helped me a bit, because I could anticipate certain things better and/or stop them in advance. Sure, I would probably learn it myself even if the guide didn't exist, but that would probably take more time and more losses.
I'm not even mentioning the old matchup guides on AJ back in TBC. We literally had a whole section dedicated to those, i.e. guides about certain comps and how they're played vs other popular comps. It was brilliant.
What do we have today? I'll take the time to open every single sticky on every class forum:
- Gear/Stat Discussion (Season 9) - out of date (since Season 9!)
- DK Basics 4.0 - out of date (since Season 9!). Pretty good example of a guide, it just lacks consistency: it's more a collection of tips, but mostly good, general tips
- Seed's DK FAQ Thread - out of date. Not sure why was this stickied in the first place
- The Dark Simulacrum List - out of date
- Pericth 5 - In-depth Feral Tutorial - out of date
- Resto Druid - Beginners Guide - out of date
- Cataclysm Hunter PvP Beginners Guide - out of date
- Random Hunter Games Thread - a sticky thread where people link their youtube channels. Gotta love hunters
- Frost Mage PvP Guide - out of date. Great example of a guide. I think it could be structured and worded better, but Xandyn had the right idea of trying to teach people something. This is what I think every spec should have
- Mage Gear Guide (S11) - out of date
- Mage Basics - out of date (since Season 9!). This is an example of a bad guide, no offense. Character setup is quickly overviewed, then 20 tips are randomly thrown out (of random, specific situations), and that's the whole guide
- Mage PVP Calculators - out of date
- Cataclysm Mage FAQ - out of date (since Season 9!). The author was even kind enough to edit his post and say that it's outdated at the very top, yet it's still a sticky
- Vanguards Retribution Paladin PvP Guide (5.2) - everybody applaud, a sticky that is up-to-date!
- The Holy Paladin Guide - out of date
- Holy Paladin Basics - out of date (since Season 9!)
- Holy Paladin guide (another one?) - out of date (since Season 9!)
- Priest PvP Scripts and Macros - out of date. The scripts probably still work, but most macros are probably irrelevant in todays game
- Priest Macros - no idea why this is a sticky for 3 years now
- Priests and Arena in 4.0.6 - out of date (since Season 9!)
- Vishas and Hildegard's rogue guide - approved by Reckful - another up-to-date guide
Only one sticky on this forum, one that's actually relevant. Rogues are winning.
- Warlock Spell Pen/Hit for S9 - out of date (since Season 9!)
- Warlock Addons - out of date (since WotLK!)
- Warlocks and Getting started - out of date (since Season 9!)
TLDR: there's only two sticky threads that are up to date at all: Rets and Rogues. Shamans have no guides at all. There's tons of guides and stickies that weren't updated since Season 9 - that's more than 2 years ago! I even found a thread that was a sticky since May 2009, good old WotLK! Come on!
And the worst thing is that all of this outdated information is still getting views, because it's stickied. Because nobody cares, and because there's no new content. It makes me wonder what content editors are doing. No offense guys, but I see some content editors and moderators posting fairly frequently here, yet you can't at least unpin threads that are outdated for several years to not misinform people and to make this very forum look a bit more representative? What do new users think when they see Season 9 info stickied? Uh.
Look at PvE. It's the same game, it has the same problems, but there's so much information about PvE compared to PvP. Go to icy-veins.com and look at the class guides. Remember old Elitist Jerks guides. There's also noxxic.com (I love the concept of this one, but too much bad content). There's a bunch of very popular youtube channels dedicated to boss guides, and they're also available on icy-veins. It takes me a few seconds to find any info I need in PvE. Why don't we have this in PvP anymore?
If we actually help people improve, maybe they will be slightly more interested?
Secondly, forum structure.
Look at "Ask a Gladiator" section. Most threads have 0 replies, occasionally there's a reply, rarely a conversation (mostly trash). No wonder, there's no incentive for a Junkie to ever visit that section. I'm willing to bet that most of the replies in that section are because people randomly bump into those threads via the "fresh threads" stream on front page, "view new content", last post or similar, not by actually visiting the section. It's not that everybody is a douchebag and doesn't wanna help, it's the forum structure not helping that happen.
Class forums, I only visit the warlock and occasionally the DK one, but both are inactive. It wouldn't surprise me if all the other class forums are also inactive - people don't even bother to report sticky threads from Season 9... So I wonder, why are class forums still junkie-only? They could be the perfect place to answer questions and educate people. I used to post a ton on class forums on official forums just because I enjoyed answering questions and helping people, while at the same time refining and reviewing my own knowledge constantly.
Same thing goes for the 2v2/3v3/5v5 subsections of the general discussion section. I don't think they serve any purpose whatsoever anymore. You could drag them out and let non-junkies access them, so there are actual discussions about 2v2/3v3/5v5 matchups instead of being a collection of threads about end of season wintrading.
With some decent moderation, this could work wonders. I don't mean EJ-esque strict moderation. Just remove all the trash replies and warn/ban douchebags. It won't be that hard, really.
Leave general as it is, of course. I'm not suggesting to remove access limitations completely, but right now the non-junkie section is like a ghetto. All I'm suggesting is a bit more integration at the cost of inactive forum sections. Everybody wins.
Speaking of inactive forum sections, another thing that bugs me all the time is all those out of date, useless sections:
- "Blizzard 3v3 Tournament"? TR is down for ages now. And why not call it something like "TR Recruitment" because that's all that it's for? All the actual tournament stream discussions happen in the News threads.
- "Theorycrafting", what's the point of this one? Existed for years, a grand total of 54 topics.
- "NAO Invitational Tournament", when was the last NAO?
- "Content Feedback", I fail to understand what is this for. All the "content" on the site has comment sections for it, why does this section exist? People mistake the "macros" subsection as a forum to ask help with macros, too
I don't think it's healthy when some 20 sections are dead inactive. It sort of reminds you that the game is dead and there's nothing you can do, you know.
And lastly, be nicer to each other. When there's no textual references and all experience and knowledge is shared verbally, it matters more than ever.
Posted flannelsoff on 17 March 2013 - 07:38 PM