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Melbyz

Member Since 25 May 2011
Offline Last Active Yesterday, 12:19 AM
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#4421953 Clarize 1 Teaser

Posted Clarize on 11 May 2015 - 03:30 PM

Hey, i just uploaded a teaser of what is going to be my first pvp movie. The movie will contain various games me playin wls/retls/wps/ & more, from allthrough wod.

Clarize 1 Teaser

Also i will make a post when the real movie is up!

:-)


#4427126 BANNED

Posted Nicholaes92 on 20 May 2015 - 05:18 PM

View PostZzx, on 20 May 2015 - 04:40 PM, said:



u make me fucking sick, id honestly beat the shit out of you irl

Insult me one more time

Posted Image


#4426873 Hey, 2015 Blizz - meet yourselves from the past

Posted Lolflay on 20 May 2015 - 03:02 AM

https://archive.is/iL2fn

fucking casual shitfest, return to a decisionmaking process of a decade ago and then we'll talk

( found the link on reddit )


#4423936 BANNED

Posted Wallirik on 14 May 2015 - 10:47 AM

Raped lol


#4419264 Warlords Gladiator mounts

Posted Sosseri on 06 May 2015 - 01:03 PM

Posted Image


#4418916 Warlords Gladiator mounts

Posted Sosseri on 05 May 2015 - 10:42 PM

can blizzard make a few adjustments to the mount? would like to have the mount dragging hunters, combat rogues and mages with chains.


#4418892 Warlords Gladiator mounts

Posted Winkay on 05 May 2015 - 10:31 PM

Now I'm definitely not going to buy Gladiator


#4415853 if u hate the game click this

Posted Lightningx on 27 April 2015 - 10:11 PM

View Postflannelsoff, on 27 April 2015 - 09:56 PM, said:

It's actually crazy to me how people claim season 15 was the best season. I can respect the opinion but it seems like people literally just copy whatever jah says. Jah is a nice guy but holy shit some people need to form their own opinions sometimes. This isn't directed at balance I just hear this claim so much that I feel like people just follow whatever jah says. I didn't play a single game of arena that season along with a ton of other people for very good reasons. The most vocal people left on the website seem to come to this general consensus that prideful season was this spectacular, amazingly great one yet I tried watching some of blizzcon and the most braindead boring shit spellcaster team managed to win yet again. Just my opinion but whatever I really don't have much faith this "graph's" trend will continue with the way shit is going so far

can't speak for anyone else but i can speak for myself and a lot of people i know. i don't even follow/watch jahmilli or have any idea what his opinions are, neither do i care. Many people consider S15 to be really good for several reasons that i will list for you.

1. Almost EVERY spec was viable to a certain extent. Season 15 remains to be the season where the most arena specs / compositions were viable
2. There was no PvE gear involved
3. The PTR was open for a long time which provided an active, F2P, free lvl 90 with full gear environment with active 2v2 and 3v3 competition (although it was nothing compared to live, it was akin to a popular private server)
4. The rating was hugely inflated for the first time in a LONG time. Allowing many people to get some of the higher achievements such as 2400 and 2700. The simple "illusion" that you were gaining rating was a good thing and contented many people. For many, being 500 rating higher felt nice, even though you were at the same bracket
5. The game was, in fact, actually pretty balanced. If we ignore the minor balance issues, there was no large, overbearing flaw with arenas (arguable, of course. Spam CC with dispell cooldown, CD stacking, Mistweaver orbs, instant spam. etc. could be pretty aids at times).
6. Even though the wizardlord meta still clung tight to its roots, it was not invincible. There were a plethora of double melee, hunter/melee, and caster/melee teams that were T1 comps and could compete with the wizards. Wizards are just simply superior at top levels of play regardless of the meta because of their unparalleled ability to pull back and keep up a constant, unending flow of CC that melees just aren't capable of.

I must admit the season had many flaws. And by Jove sometimes i wanted to pull my hair out after facing an orbbotting mistweaver beastcleave. I raised my fist to the sky and begged holinka to take this dreaded, long ass season away and give me something fresh. Sadly I didn't realize what I had until it was gone

I will never make that mistake again

RIP. S15, my first gladiator season. I can only hope the future for this game can be as bright as I now see the past once was


#4410945 PvP Q&A With Holinka

Posted Cradienz on 16 April 2015 - 11:08 PM

View PostVanguards, on 16 April 2015 - 10:33 PM, said:

What do you guys think could make classes more differentiated? One example I can think of is in Wrath, where not all healers could dispel Magic; there's been a lot of homogenization since then.

What skills do you think are good for the game that could be added if they pruned more abilities?

Let's start then!

Not every class needs a Kick. Rebuke? Skullbash? PFFT.

Remember when Maim was added? Ferals were praising the lord they finally got a makeshift Kick!

Not every class needs a stun, and not everyone needs to have it on a 30s CD. Asphyxiate? Fist of Justice? Stormbolt? Shockwave? Throwdown? Cap Totem? Bash in any form? What is this?

As you said, not everyone needs to have magic dispel.

Warlock curses? Why does -Warlocks- not have curses? Isn't that one of the cores of what it is supposed to mean to be a Warlock?


Then you have homogenization of previous spec/class unique abilities:

Druid Blink?
Priest Vanish?
Hunter Stealth?
Blazing Speed for Frost??
Shockwave for Arms???


This ability prune removed almost nothing useful. Why do they charge head-on and remove every little thing that gives classes depth and then let complete nonsense abilities stay like Druid BLINK? (Who thought of this seriously).

Then you have nuisance abilities, things you just have with no purpose, that only serves to simply clutter the game and makes it annoying to play, which is what the prune should've looked at.

Examples: Dis. Roar, Burst of Speed, Subterfuge, Faerie Fire/Swarm, Blazing Speed for Frost, Ice Ward, Unbound Will, Gateway etc., the list goes on infinitely.

Then you have the passives:

Defensive Stance
Blood Presence
Spirit Bond
Flameglow

Why are these in the game? What can these abilities possibly add to the game? And why isn't it more punishing ot camp for example Defensive Stance? Why are you allowed to never exit it without losing the ability to use some of your offensive moves?

What about CC breaks? Icebound Fortitude, Lichborne, Nimblebrew, Desecrated Ground, Berzerker Rage?

Why is it not required to use these preemptively? Why can you simply wait for the CC then use it afterwards?

Hell, why reduce CC in the game and still leave these here, or in some cases buff them?

Why didn't this "ability prune" adress this type of nonsense?


Now what can add immersion? Detect/disarm trap? Ferals being a cat with claws bleeding people out? Warlocks casting horrifying curses? Druids being an actual HoT class and not a hpala with hots?

What about depth, abilities removed for no reason? Mana Burn? Mindcontrol? Priests dispelling 2x debuffs in one global? Grace? Disarms? Stance-dancing?

Why are things being simplified so damn hard? Why is it that when a Druid is in a Kidney now and he pops Barkskin, that I get rooted as well? Why can't these be separate?

What about abilities that amplified your specs position as something? Bane of healers, who is that? No, not Combat Rogues, UNHOLY DKs. Necrotic Strike removed, why? Was is strong? Yes. Was there counterplay? Yes. So what was the problem?


How about balancing healers with mana instead of relying on something as gimmicky as dampening?

What about aura masteries? Why can Restoration Druids have Aura now??? Monks?? Shamans????

Why is everything the same? Why don't we simply have Attack - Defend - Heal? :confused:

Hell, not even for balance, but what about class and mount quests?!?!?! Why were these removed?? It's an RPG dammit!

I dunno.

EDIT: Imagine this. Same content, gul'dan, Ashran, whatever, but with TBC/Wrath/Cata talents and abilities. Idk about you lads but I would enjoy it a thousand times more


#4410972 PvP Q&A With Holinka

Posted Chanimal on 16 April 2015 - 11:59 PM

View PostCradienz, on 16 April 2015 - 11:08 PM, said:

Let's start then!

Not every class needs a Kick. Rebuke? Skullbash? PFFT.

Remember when Maim was added? Ferals were praising the lord they finally got a makeshift Kick!

Not every class needs a stun, and not everyone needs to have it on a 30s CD. Asphyxiate? Fist of Justice? Stormbolt? Shockwave? Throwdown? Cap Totem? Bash in any form? What is this?

As you said, not everyone needs to have magic dispel.

Warlock curses? Why does -Warlocks- not have curses? Isn't that one of the cores of what it is supposed to mean to be a Warlock?


Then you have homogenization of previous spec/class unique abilities:

Druid Blink?
Priest Vanish?
Hunter Stealth?
Blazing Speed for Frost??
Shockwave for Arms???


This ability prune removed almost nothing useful. Why do they charge head-on and remove every little thing that gives classes depth and then let complete nonsense abilities stay like Druid BLINK? (Who thought of this seriously).

Then you have nuisance abilities, things you just have with no purpose, that only serves to simply clutter the game and makes it annoying to play, which is what the prune should've looked at.

Examples: Dis. Roar, Burst of Speed, Subterfuge, Faerie Fire/Swarm, Blazing Speed for Frost, Ice Ward, Unbound Will, Gateway etc., the list goes on infinitely.

Then you have the passives:

Defensive Stance
Blood Presence
Spirit Bond
Flameglow

Why are these in the game? What can these abilities possibly add to the game? And why isn't it more punishing ot camp for example Defensive Stance? Why are you allowed to never exit it without losing the ability to use some of your offensive moves?

What about CC breaks? Icebound Fortitude, Lichborne, Nimblebrew, Desecrated Ground, Berzerker Rage?

Why is it not required to use these preemptively? Why can you simply wait for the CC then use it afterwards?

Hell, why reduce CC in the game and still leave these here, or in some cases buff them?

Why didn't this "ability prune" adress this type of nonsense?


Now what can add immersion? Detect/disarm trap? Ferals being a cat with claws bleeding people out? Warlocks casting horrifying curses? Druids being an actual HoT class and not a hpala with hots?

What about depth, abilities removed for no reason? Mana Burn? Mindcontrol? Priests dispelling 2x debuffs in one global? Grace? Disarms? Stance-dancing?

Why are things being simplified so damn hard? Why is it that when a Druid is in a Kidney now and he pops Barkskin, that I get rooted as well? Why can't these be separate?

What about abilities that amplified your specs position as something? Bane of healers, who is that? No, not Combat Rogues, UNHOLY DKs. Necrotic Strike removed, why? Was is strong? Yes. Was there counterplay? Yes. So what was the problem?


How about balancing healers with mana instead of relying on something as gimmicky as dampening?

What about aura masteries? Why can Restoration Druids have Aura now??? Monks?? Shamans????

Why is everything the same? Why don't we simply have Attack - Defend - Heal? :confused:

Hell, not even for balance, but what about class and mount quests?!?!?! Why were these removed?? It's an RPG dammit!

I dunno.

EDIT: Imagine this. Same content, gul'dan, Ashran, whatever, but with TBC/Wrath/Cata talents and abilities. Idk about you lads but I would enjoy it a thousand times more

yea pretty much this, every class is so similar now

ability pruning sucks too because it means theres less tools for you to use to outplay someone -- fighting a counter comp has never felt this impossible

also some classes randomly lost nothing and some lost a shit ton


#4408344 Reawakened Guild 3v3 Tournament - $6000 in Prizes

Posted Zunniyaki on 10 April 2015 - 04:03 PM

Posted Image

The Reawakened PvP guild on Ravencrest-EU is organizing their first 3v3 Tournament with $6000 in prize pool.

Prizes:

* First place - $3000
* Second place - $2000
* Third place - $1000

Tournament structure:

Eight teams from the guild will play in a Bo3 double elimination format.
The Semi Finals will be played Bo5 and the Grand Final will be Bo7.

Dates:
April 15th & 16th, 6:00 CET.

Caster Supatease & Metaclass will be here to bring you all of the action as it happens!

Tournament will be streamed here:
www.twitch.tv/reawakenedlive

Teams:

300 (Thug) - Shados/Yons/Hingo

I wish BM was viable (Jungle) - Duduferalul/Joxi/Taz

Skill-Capped (Godcomp) - Minpojke/Zunniyaki/Nolifer

Two and a half men (Rmd) - Talby/Raiku/Whaazz

me and my dinosaur (Phs) - Mystic/Pancakez/Hexur

Melk Trupp (Turbo) - Blizo/Nepho/Lilabart

Clap for us Talby (Godcomp) - Babomage/Froffsy/Mileyzor

When we needed you the most (Lsd) - Zeepeye/Nam/Rynd

Brackets: http://challonge.com/reawakenedlive


#4405282 Four Years of Tears

Posted Nadagast on 27 March 2015 - 06:36 PM

View PostAvengelyne, on 27 March 2015 - 03:41 PM, said:

last edit: Blizzard should ask themselves: What would make arena better? Answer: More comps, and toning down out-liner comps, one small hotfix at a time.

I actually think this is the exact wrong answer.  Balance is not the main problem with arena.  There are balance issues, sure, but the problem is that the changes over the years have led to gameplay which is far too scripted to be fun.

More viable comps, more balance, these are red herrings which we as a community have tried to chase for way too long.  Arena was great even when only a handful of comps were viable, because the comps really played dramatically differently.  Making everyone the exact same and then proclaiming that every comp is viable is a pyrrhic victory.


#4405438 Four Years of Tears

Posted Dizzeeyo on 28 March 2015 - 10:51 PM

View PostVadren, on 28 March 2015 - 06:56 PM, said:

chasing nostalgia of when the game was actually worse than it is now, in many ways, isn't helping anyone
speaking as someone who has played this game since vanilla, pvp has never been as bad as it is now

melee spam thoughtless pve rotations into one target, having near 100% uptime if they play properly

casters either do exactly the same as melee (ele shamans) or spam completely irrelevant casted damage and cc while they wait for cooldowns on their instant cast damage to come back up so they can do unpreventable burst at fixed intervals that the opposing team can do absolutely nothing to prevent (warlocks/mages)

cc rotations are boring and scripted, the 8 second dispel cooldown is a stupid way to try and replicate the way dispels worked in tbc/wotlk, but with absolutely none of the depth and outplay ability that existed then

kiting/peeling does not exist anymore, damage through pve rotations is the only way to actually peel, and positioning (apart from healers) is completely irrelevant, which is why i find it amusing when people make suggestions like the above, reducing the range on stormbolt/fist of justice so people have to "sacrifice position" to use them, exDee :)

either next season or next expansion, they will put polymorph on the same dr as cyclone and fear, making exactly the same mistake they made when they put fear on the same dr as cyclone, and that will pretty much be the final nail in the coffin for how much worse they can make pvp. hopefully then when they actually reach rock bottom, they can start climbing back up to somewhere more half decent again, like they did with pve raids post the joke that was dragon soul

View PostVadren, on 28 March 2015 - 06:56 PM, said:

Rogues training me (as a healer) 100% of the game. Not fun. High mobility combined with an excessive number of lockouts (kick, garrote silence, cheap and kidney, gouge, etc...) and the very difficult to stop burst makes the situation feel bad. Maybe making subterfuge only usable for ambush and making burst of speed reduce energy recovery for a limited duration, OR making it so burst of speed prevents re stealth for some duration?
as with the fear nerf, as with the soon to be upcomming polymorph nerf, when you introduce a gigantic problem, it would be far more productive to campaign for that actual problem to be fixed, rather then introducing even more new variables which you hope might make the problem less noticeable

melee, and rogues specifically right now are in pretty much exactly the same state that resto shamans were at the start of cata when they were handed dispel without any of their existing toolkit which was designed to compensate them for not having a dispel being removed in exchange. it took them two expansions of experimentation with completely random ideas to make shamans not be the automatic best healer in arena after that, and even then, it was only by making disc priest (briefly) and then resto druids even more retarded them shamans


#4404934 Four Years of Tears

Posted Jim_Jim on 26 March 2015 - 11:38 AM

*Imagine a actual feral druid with mortal strike effect*

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#4404472 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 08:45 PM

View PostAvengelyne, on 24 March 2015 - 08:32 PM, said:

giving each melee MS ... isn't going to homogenize anything
yup, just like giving every melee a kick didn't and giving every melee a stun didn't

;)

giving everyone X results in homogenization of X, which results in X becoming massively undervalued compared to Y and Z which have not been shared out amongst everyone - when Y and Z are burst damage and sustained damage, which will never be shared out equally amongst everyone because pve game exDee, the bring the player not the class model falls flat on it's face




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