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Killarena

Member Since 21 May 2011
Offline Last Active Apr 19 2014 11:14 PM
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#4095037 Some Fun In BG's This Morning

Posted stalebagel on 07 April 2014 - 03:32 PM

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#4092739 Shadow Word: Death is now available only to Shadow Priests.

Posted Healingstat on 04 April 2014 - 05:34 PM

  • Long fears are now shorter in PvP, to account for the target also needing to run back afterward.
Instead of this they should just make it default that it fears the target keeping them in place, like single target warrior fear, then make the glyph of psychic scream allow the target to be feared about, but reduces duration 2 seconds, its not even reliable that 2 targets are feared away from each other for the need to run back, its dependent on nice pathing (+ none of the million breaks in this game) =)


#4089052 The Current MMR/Personal Rating +0 thing explained.

Posted Y0W on 29 March 2014 - 06:00 PM

Is there anyone that understands how you sometimes don't lose rating when you lose a game? I can understand why they implemented the win 0 rating thingy if you CR is higher than mmr. But to me it makes no sense that you would not lose rating when you lose a game.


#4085329 PoM not affected by PvP Power

Posted Djandawg on 23 March 2014 - 04:01 PM

View Postjustchecking, on 23 March 2014 - 12:25 PM, said:

Priest top tier after this fix? Or atleast have top tier comps?
Absolutely, holy priest top 5 healer spec in arena, disc in top 6.


#4085296 PoM not affected by PvP Power

Posted Hyuru on 23 March 2014 - 01:15 PM

View PostShelbyz, on 22 March 2014 - 02:02 PM, said:

soo if this is true...

they let us play the hole season in tyranical with the Angle bug (bad for us)
they fucked up pom an lightwell didn't got affected from battle fatigue (good for us)
it got fixed after 2 weeks, while mages and shamans gott their fix (temporal and stone bollwark totem) after 1 month.

and now pom doesn't get affected from pvp power the whole season like srs?? priest would be actually good. but jk blizz DDOS


ps: and why dafuq we need a glyph for death???

It's fine that youre complaining, and yes, it is stupid. But did you even notice yourself? This thread was the first time I heard about it, or hear anyone mention that it might be bugged. It's pretty obvious that Blizzard cannot fix bugs that they are not aware of (due to lack of reports), whilst obvious bugs like what you mentioned got a lot of publicity, so they got fixed sooner.


#4084237 Glinks 1

Posted KPul on 21 March 2014 - 12:49 PM

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Are you sure you didnt scatter because your shaman was eating a lot of damage?

Seems like you were just peeling to live and you tried to make it seem like it had more of a thought process behind it


#4075975 WoD release on or before 20 dec 2014, pre-order available!

Posted Regent on 10 March 2014 - 06:50 PM

Buckle in boys, this is going to be the longest trip of LSD ever recorded.


#4076323 In-Depth Shadow Tier 3 Talents Guide

Posted Talbadar on 11 March 2014 - 12:27 AM

Hey everyone, it's been awhile since I've made a guide on this site, but I felt like making this one as it is the most common shadow priest question.

Our tier 3 talents are:

From Darkness, Comes Light (FDCL)
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Mindbender
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Solace and Insanity
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All three talents are very useful, but also have big downsides. Before I go into when to specifically use each, let's talk about the good and the bad for each talent.

FDCL

The Good
1. FDCL does the highest consistent damage of the three talents. As long as you are actively doing damage and getting VTs out, you will get so much out of this talent. Shadow Priests lack the ability to do heavy consistent damage without this talent. You can force cooldowns sometimes without even using Devouring Plague.
2. FDCL provides some excellent buff protection, which helps a lot against teams that want to get your important HoTs and shields off. Expect Shaman, Hunter, and Priest teams to be dispelling you.
3. When it comes to bursting, FDCL provides the highest damage while moving of the 3 talents. Mobility is more important than most recognize when it comes to doing burst damage. Unless a target is stunned in place you won't be able to stand there and channel Mind Flays. Being able to chase your target while using the free damage from Mind Spikes makes a noticable difference when going for a kill.
4. 1 FDCL Mind Spike is about the same damage as a Mind Blast which is actually some nice damage. Keep in mind, that using Mind Blast with less than 3 orbs takes priority over using Mind Spike.
5. The biggest advantage of the spec is that it is the hardest damage to predict. Nobody is going to track your procs and there is no travel time with your damage. I'll talk more about this later.


The Bad
1. It can be near useless to have this talent if you are getting locked down hard enough. If you can't get many Vampiric Touches out then the extra damage of this talent will definitely not pay off.
2. You will be spending a lot of your extra global cooldowns in Mind Spikes. It really feels like you are doing a lot of extra damage as this spec, but you have to realize the importance that could come from your other abilities. If someone has a Riptide and Earthshield it could be better to just dispel those instead of Mind Spiking. It's a very big picture idea, but think if you used Mind Spike 50 times one game, that could have been 50 different spells, like dispelling, using PoM more often, or using Feathers.
3. The burst potential of the spec is lacking. You have to be on your game with team coordination to actually get a kill with this, Solo'ing people is rare, but it can happen.


Mindbender


The Good
1. This ability is definitely not used often, but it lines up very well with Mage and Rogue cooldowns (Frozen Orb/Shadowdance) as well as your Silence.
2. Against all odds if you are getting destroyed against a certain team and you can't do much damage this is the talent to go for. Your mana will stay relevant and your burst damage will be somewhat existent.
3. Mindbender as well as Shadowfiend does a lot of damage, so your burst damage every minute will actually be scary and worthy of using cooldowns against.


The Bad
1. Mindbender is not a very good on the fly bursting ability. It can easily be stopped and you only have it once a minute. If your mage wants to Deep and all you can do is Devouring Plague with a few Mind Flays, odds are you won't help all that much.
2. Mindbender is totally ruined by any CC on it. Priests and warlocks will fear it, mages will nova it, druids will Nature's Grasp it. If it gets shut down it basically does nothing.


Solace and Insanity

The Good
1. Most people's favorite talent in this tier, though I personally enjoy FDCL more. It has the highest burst damage potential. It knocks the other two out of the water if you can channel your Insanity for the full duration of your Devouring Plague.
2. You can solo people. Without the help of your partners you can get someone very low by yourself with just Silence.
3. You will have a lot of extra global cooldowns to do important things like dispel enemy buffs and help your teammates while waiting for your Insanity kill setup.
4. Some matchups almost require you to have this talent in order to get a kill. Sometimes you just need that extra burst to get it done.


The Bad
1. This talent is heavily reliant on standing still and channeling an important spell. This makes it really obvious and screams interrupt me.
2. Your consistent damage with this talent is pretty low. Outside of 3 Orb DP you aren't going to be helping out on the offense much.
3. You won't be able to use many orbs on Psychic Horror while going for a kill, as you need those orbs for your Devouring Plague.




The Unpredictability of FDCL vs. the Predictability of Insanity
I brought this up earlier, but this requires much more than a sentence or two to explain. Predictability is important in PvP, especially at a high level. If you can predict what your opponent is doing then you have react with the best option and stop them from doing what they want to do. Insanity is very predictable. It has a very distinct animation involved, 2 obvious debuffs to track, and a cast that is being spammed. This makes it really simple to react to and stop, requiring you to CC all of your opponents to land your kill most of the time.
  When it comes to FDCL the buff is not globally recognized as a threat to pay attention to. It's constantly proccing and it stacks  2 times so nobody will be paying attention. There is also no trackable debuff or animation involved. Mind Spike has a very subtle animation. Since it's very unpredictable, it's easier to make your opponents panic when using it. "Oh wow all of a sudden I'm at 20% and I don't know why! just going to use a cooldown" In comparison to Insanity they might say "Okay I'm at 20%, but the Devouring Plague is over and he can't do any more damage, I should be okay."  This situation happens more than you would think.


Bursting Priority List by Talent

FDCL
-make sure you have a reasonable duration Vampiric Touch and Shadow Word: Pain on the target before bursting
-Halo if you are using that
-Shadowfiend + Devouring Plague at the same time using the bugged Glyph of the Sha
-use Divine Insight procs, or cast a mind blast if you don’t think you will be interrupted
-if you have 2 Surge of Darkness procs: use at least 1 of them
-when you have 1 Surge of Darkness proc you can choose to either use the second one or freecast Mind Flays while your target is in line of sight and you are unafraid of being locked out. In general I simply use the second proc and continue moving toward my target
Once you have no procs your highest dps is to use Mind Flay.


Mindbender
-make sure you have a reasonable duration Vampiric Touch and Shadow Word: Pain on the target before bursting
-Halo if you are using that
-Mindbender + Devouring Plague at the same time using the bugged Glyph of the Sha
-your highest dps is to use Mind Flay.


Solace and Insanity
-make sure you have a reasonable duration Vampiric Touch and Shadow Word: Pain on the target before bursting
-Halo if you are using that
-Shadowfiend + Devouring Plague at the same time using the bugged Glyph of the Sha
-channel insanity for the rest of the duration of Devouring Plague
*Note: If the healer is not CC'd for the final ticks of the Devouring Plague it is better to cast Mind Blast for 1 orb and use Psychic Horror as a follow up CC. The healer will very likely do more healing than you will do damage.

-your highest dps is to use Mind Flay.


Playing as X comp:
*keep in mind these can all change depending on what you are fighting against*

2v2:
Healer/Spriest vs. Healer/DPS
You can play any of the 3. Preferably you should play Mindbender if the comp you are playing against is susceptable to being killed by Mindbender + DP + Mind Flay because you can set up kills with your healer once a minute. Sometimes Insanity is better where you need the extra burst to get a kill though I wouldn't recommend it. Mind Spikes are never a bad option. It could be hard to rot a team by yourself, though.

Healer/Spriest vs. DPS/DPS
Mind Spikes or Insanity. By using insanity you can get a kill very fast against classes that can live by themselves while running away from your Mind Spike procs, but Mind Spike procs will give you consistent damage for comps that can't live very long on their own. In general, I would say Insanity is stronger here.

Spriest/DPS vs. Healer/DPS
Really depends on what you're playing against here, but if you think a melee will be training you and you don't have a partner that can peel them much, go with Mindbender. It will give you the extra mana to heal yourself as well as give you some bursting help. Insanity or Spikes if you have peels or fighting a caster healer.

Spriest/DPS vs. DPS/DPS
Really doesn't matter much. Mindbender isn't that great because the game won't last long. Mind Spikes is probably best because you'll be doing a lot of running away as a Spriest in this fight.

3v3:
*In 3v3, Mindbender is less effective than the other two choices.*

Spriest Mage Druid/Shaman:
This is all up to what you prefer, really. If you are playing with a Fire or Arcane Mage that heavily relies on the one shot combo, then go with Insanity. With a Frost Mage who can easily set up burst I currently prefer FDCL as long as it's able to force cooldowns or land kills against what I'm fighting with Deep + Silence combo.

Spriest Warrior Shaman:
Spriest Warrior isn't seen much, but it is very strong right now (Season 15). Warriors do heavy consistent damage so it is definitely better to play FDCL with one. You are going to be the train target and while Warriors do have a lot of peels, there usually isn't enough of a window to spam Insanity into a target.

Spriest Rogue Druid/Shaman:
While I havent seen it much in the past months, Spriest Rogue does have it's strengths and those two DPS are second only to Frost Mage Rogue when it comes to bursting a target down. When playing with a Rogue it's almost best to spec Insanity and hold orbs for the one shot. Triple CC is very important and you will want to fear one, cyclone/hex/cheap shot or kidney shot one, and kill the other when going for kills. FDCL can work, but it just doesn't fit the playstyle.

Special Cases:
-Hunter/Melee comp training you in 3v3 with low peels on your team. If you're playing with a Resto Shaman and a class that won't be helping you much like a Warlock or Ele, then you will want to play with Mindbender. It feels not so great, but you actually can't do anything with Insanity/FDCL anyway when you are getting trained all game. Mindbender gives you that extra little help while trying to survive.

-Rogue/Mage comps in 3v3 with low peels on your team. Again, this is really hard to do anything against if they are an aggressive team determined to shut you down. Mindbender is actually not very effective against this team because of novas, so your best bet against this is usually to fear rogue + CC healer then burst mage down with insanity.



That's all I got for you guys, hopefully you got something out of it.


#4068104 Scatter gone in WoD

Posted Glexarn_6416766 on 28 February 2014 - 06:14 PM

View PostAces, on 28 February 2014 - 06:02 PM, said:

What am i not understanding? I remember reading it as once you trinket you have a period of immunity to that spell? I.E I get cloned, i trinket, i have 10 seconds or something of immunity to clone, is that wrong?
Yes, actually. That's horrifically wrong.

The key word to the trinket change is persistent effect.

Cyclone isn't a persistent effect. You remove it, it's gone. Does not persist through removal.

There's a reason they used Solar Beam as the example. It's the most obvious (and currently it may be the only) one.

Other persistent effects:
Old Desecrate slow (no longer in game)
...and I can't think of any others. Unless DnD glyph works that way, as well? Though I have never seen a DK use it, so I can't say.

A "persistent" effect is one that sits on the ground independent of a player and is always on (e.g. fists of fury needs a player and has channel ticks) or NPC (earthbind needs a totem and pulses).

It's a very limited (albeit needed) change.


#4067276 WoD CC changes

Posted Aces on 28 February 2014 - 02:19 AM

Cyclone can now be dispelled by immunities and Mass Dispel.

Someone tell Zilea


#4058807 Don't be an asshole

Posted Nadagast on 21 February 2014 - 12:09 AM

I'm sure everyone has seen how much trolling and general douchebaggery have infected AJ.  I'd like it to stop.

Trolling and assholery puts AJ on a downward spiral.  People troll/asshole-it-up, which leads to less people using this as a forum for serious/reasonable discussion, which leads to more trolling, etc.  AJ always was and continues to be the most popular place for new players to get into the PvP scene.  Any community relies on new members to sustain itself--by making this place a wasteland we are doing nothing but ensuring our own demise.

Before you post a reply or topic, ask yourself: am I being an asshole?  If you are, change your post to take a more educational tone.  If you're feeling heated about something, take some time to cool off before replying.  Don't immediately assume someone is trolling you, some people are just not very knowledgeable.  Worst case, if you reply in a calm educational manner, you've posted something informative for the hundreds or thousands of lurkers who will view your reply.  These are generally newer PvPers, and anything you do to help sustain them as arena players helps all of us.

On any set of forums, it's easy to forget that almost all of the people reading it are lurkers, who will never make any posts.  Lurkers cannot be trolls, they can't be assholes, they are just here to learn or read interesting things.  Post interesting, informative content.  Post drama if you want, but don't be an asshole.  Fuck the trolls, post for the lurkers.


#4056632 Warlords of Draenor update: Skirmish and Spectator mode

Posted Regent on 18 February 2014 - 09:04 PM

See this post

Look at calendar

Not April

Yes


#4054400 Holinka doesn't even understand how Battle Fatigue works.

Posted Snuggli on 15 February 2014 - 06:41 PM

View PostRegent, on 15 February 2014 - 05:44 PM, said:

Rets main defensive is healing - nerfed by BF.
Shadows main defensive is shielding - nerfed by BF.
DKs main defensive is AMS/healing - both nerfed by BF.

Warrior main defensive is disarm, spell reflect, % damage reduction - not affected by BF.
Rogues main defensive is vanish, cloak, % damage reduction - not affected by BF.
Mages main defensive is blink, ice block, roots, silences, vanish - not affected by BF (ice shield is though).
Hunters main defensive is distance, deterrence, feign death, silence, disarm, root - not affected by BF.

Hurrr..."that's incorrect."

That's incorrect.

Rets main defensive is bubble - not affected by BF
Shadows main defensive is disperse - not affected by BF
DKs main defensive is disgusting damage on the other team - buffed by BF.

Warriors main defensive is second wind - nerfed by BF.
Rogues main defensive is recuperate - nerfed by BF.
Mages main defensives are spellsteal glyph and temp shield - both nerfed by BF.
Hunters main defensive is spirit bond - nerfed by BF.


#4040993 The best WoW player of all time

Posted Pomii on 25 January 2014 - 11:18 PM

Hydra, for sure.

All rank 1s to date, except for s9 I think.

Legendary videos and very entertaining stream.

Tournament success with Team Dignitas in WotLK.

For me, the most influential player of all time.


#4035997 How do you become one of the best?

Posted Esiwdeer on 18 January 2014 - 09:58 PM

Actually, it's really simple: if you think you are the best, you are the best.




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