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Crawthz

Member Since 19 May 2011
Offline Last Active Today, 09:53 AM
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Posts I've Made

In Topic: What mechanics would make mage fun to you right now? What should they reasona...

13 December 2014 - 02:20 PM

Let's start talking what's the aim of changes. We all probably can agree that casting is not being rewarded. Six (or more) Frostbolts to remove a Priests shield is way too much and Hunter's passive healing outheals Frostbolt damage. Ice Nova is retarded mechanic in anyway you put it; it DR's everything, which forces you constantly to look when you want to press your only button that does any damage so you don't DR everything. In comparison, it's the same thing as Ret's Seal of Truth would DR all stuns on the target and 10yd around it.

I have one great change that doesn't affect PvE and makes mages better in PvP, without making them retardedly overpowered or breaking and promoting and rewarding casts.

Right now, Frostbolt does 9k hits.

Change 4set bonus in PvP gear to:
After successfully casting a Frostbolt, following Frostbolt damage is increased by 100%. Stacks up to 5 times, undispellable and 30sec duration.

The change would promote casting and setting up Frostbolts. It wouldn't make everything blow up in the Invisibility opener.

Also, the talent "choices" we have right now are just.. Not choices but "must haves". Trading Ice Block and Blazing Speed for Evanesce is not a choice, you can't even consider it. You always take Cold Snap, no choice there either. Mirror's are uncontrollable CC breakers that do good damage, but only has a 30% chance to hit the right target. Only "choice" you have is either Prismatic Crystal or Comet Storm, which are both dumb choices. You either use Crystal that has only use with Ice Nova, otherwise it's completely useless talent. Or you take Comet Storm, which is yet another AOE spell.
  In short, too often I end up in arena running and spellstealing, because whatever damage or pressure I would want to do, it always ends up DR'ing everything or breaking every CC.

Same thing with Glyph "choices". None of the Glyphs mages have right now are gamechanging or playstyle changing. They just... are there.

Oh and revert Mastery change, it was good change when Shatter took 1/3rd of someone's hp off, but now it's just useless.

To conclude,
I want mages to be about CC and Shattering, it was the thing that I fell in love with this class in TBC. Now nothing feels even remotely "mage'ish".

In Topic: -Class Balance Hotfixes-

25 November 2014 - 09:29 PM

I expected Blizzard to Blizzard and buff mages. I wasn't disappointed.

In Topic: How do you become one of the best?

20 January 2014 - 08:32 PM

View PostPericth, on 20 January 2014 - 07:39 PM, said:

I am not sure whether to take seriously your poor comparison of a game with real life development or just nod and view this as a troll post. Since I don't mean to insult you, I'll stick with the latter. Actually, I should copy-paste your post somewhere on my harddrive, it's a killer either way.

Well, think of your own post. You didn't (couldn't or don't want to) argue the point I made.

The point is in TL;DR.

In Topic: How do you become one of the best?

20 January 2014 - 05:57 PM

View PostPericth, on 19 January 2014 - 07:03 PM, said:

Not true. I'm not trying to step on your toes, don't get feral on me. But translating your point into sports to make this more obvious: You are saying that you would not be able to improve (physically) by training alone or with / against other people unless you get to the Olympics and compete against the best. - But WoW is different, it's not a sports, bla bla, yea I know.

I am living proof that playing on an average rating against average players is a very good way to improve. I don't need super-experienced top-class players to tell me what to do if I can recognize my own mistakes and do it better next time. Improvement is self-improvement, and even when you get to play with the best and get some title, what will you do once you're playing with mediocre players again? There's nobody to tell you what to do and then what, you gonna suck? Maybe, maybe not. But you will certainly not be able to help other players who once like you sought advice to improve themselves because your range of knowledge does not encompass a critical viewpoint on gameplay.

In low rated arena many mistakes are made on your enemies' side, yes, doesn't mean you can't spot them, use them against the enemy, use them to your advantage, but in order to first realize any mistakes you'd have to have a critical mindset, look at things and wonder why that happened, why that choice was made, were there other options etc. The key to becoming "the best" in anything is posing the question "why?" and learn from its answer. Like in real life. Awkwardly!

The problem with your idea that playing with average player is the same as playing with best player results in the same result at same pace is quite wrong to be honest. Let's take real-life reference, as what you actually do in World of Warcraft to reach the "perfect arena player" -status, is same as in real life.

You do basic study in elementary school to high school n' such (leveling)
You start to learn about the vast world when you get your first job (gear grinding)
You start to learn about the the world more when you get your 2nd job with better hours and better wager (first steps in arena)
You reach your so called "dream job status", where you will stick yourself for the rest of your life (2.2k forever duelist players)
--- if you reach further than this, you're actually trying to improve in life (or WoW) ---
You learn and practise a hobby that takes your interest and start to teach it to others (2.4k+ r1 duelist but soon Gladiator)
You take this hobby and start doing it as a part-time job and/or try to reach full-time through financial status to support your complete attention to it (Gladiator)
You reach the status of hobbyist, with a capitalist asshole social and financial status (Rank 1)
You stop doing the hobby, when you realize that everything you left behind was a chaotic, capitalist-driven emptiness and you gained no life-changing experiences during it (everyone who's quit and those who still have r1 s8 bongwater wintraded title)
Or if you don't realize it, you will have a vast row of r1 titles in World of Warcraft fansite called Arena Junkies

To go through this list faster, you can tag along with someone good, like for example a person who's at the 2.4k status. If you somehow manage to tag along the capitalist hobbyist, you will go through this list a lot faster, because he can tell you what to do and what not (reduce the required trial n' error) and potentially reach the point where you realize that it's not going to bring you happiness or life-altering experiences if you are rank one, or investment bank leader with money gaining money -attitude and so on.

So,
TL;DR
To reach the Gladiator position faster, you can try to tag along a great player. It reduces the amount of trial n' error required if you don't.
If you can't tag a long with better player than yourself, you can always do the trial n' error way, but don't expect anything fast.

In Topic: Crazé - Top Shadow Priest [Soloes 2.4k KFC]

17 January 2014 - 02:52 PM

Nerf SP, much OP, "wwts=What Would Talbadar Say?"

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