I honestly think Holinka may be the best thing to happen to WoW's PVP since the game launched. In the short time he has been there he has already gotten a lot of great stuff done and I am sure there is much more to come. Sure there are still big problems with PVP and he isn't going to fix them all overnight. But just knowing that there is someone there focused on PVP development constantly pushing things in a good direction gives me an enormous amount of hope for the future of the game.
I am really looking forward to seeing how the changes in 5.3 play out, and what he comes up with next. I am also really happy to see the community supporting him and giving lots of genuine constructive feedback, it really does matter.
Top 5% is a joke just because 1900 is already top 5%...
70-100+ teams getting drakes in BC didn't seem to be a problem back then, why is it now? On my Bgroup 1900 is rank 90 atm.
Also why do people see rating as a static value of skill? It got stupidly deflated, 1900 atm is much harder than 1900 in WoLTK or S9/early S10. I don't remember exactly but weren't glad cutoffs around 2k in BC? I remember people that got glad without being even able to buy their shoulders in S4 and those were at 2200.
I'm not saying they should be given away for free, but if the goal is to incite people to pvp and create an healthy competitive setting rewarding only 12 teams out of 2000+ feels a bit absurd.
We've seen what insanely exclusive rewards creates anyway, an underground market preventing legit players from acessing them anyway because a vast percentage of spots are taken by a handful of people monetizing those rewards for real life money.
Nothing will change here for the following reasons:
a)There is no sense of reward or punishment in those forums and in the game now. You can be a saint and get nothing or be a complete jackass and get the respect of this mob called junkies, just because you got "swag" (/puke)
b)The game atm can be played almost solo mode. You don't need a guild to do raids - you got lfr. You can get gear from dailies. In BC pve and pvp gear were interlinked - you could pvp in pve gear and vice versa and you had to work with a closely knit team to achieve your goals
c) The moderation is, as the word says, moderate. Moderators are too easy on everyone. Bans are rare. Infractions have too high of a cap. Any sociopath that had problems with his real life, can come here and open fire on everyone without any kind of punishment, UNLESS, someone, somewhere decides to push the report button which is scarcely used
d)"Good" players have no time now. They are "too busy" or afking. I remember in s2, the one that helped me transition from rogue to warrior was a guy named Dustman that was top 5 2s/3s most of s2 and 3. This guy was qing 24/7, but when I asked him for help (multiple times), he literally stopped qing to give me macros and playstyle advice. I am still continuing his legacy of helping others. People turn to me for help in messages and in game whispers while my title collection is the lowest of the low. Why? Because I care to help them
e)Bitches play this game. What do I mean? Instead of working around the imbalances and/or making helpful suggestions on how to improve the game, they just bitch. 24/7 they bitch about everything. "Why is my class weak?"."Why can't I have tattoos on my character?". "Why can't I can't see my character's genitalia to masturbate?".
f)You get the most +rep for posting moronic bullshit and childish insults. Good posts are rarely rewarded.
This AJ, is sending all the new players to either skill-capped or streamers. How many new players are willing to pay money to learn how to pvp? Quite a few. How many new players would pvp if they didn't have to pay to go through the rough learning curve? A lot.
tl;dr If moderation in this place doesn't become way more strict, if no incentives are given to junkies for making guides (even that pet giveaway that Curse does), this situation will keep recycling itself perpetually.
Blizzard keeps thinking of ways to incentivize PvP for the casual player to fix the diminishing player pool. Why not reward the hardcore, top-end players instead? Why not fix the ladders, purge the exploiters, and provide the top 0.5% of Arena and RBG players with even better gear?
Because if they purged the exploiters and the scum, a lot of the top half percent and people that are actually good at the game would be pushed out with that purge. That's just the sad truth, now more than ever the people getting R1 and Glad are doing some really scumbag shit to get it because it isn't as accessible as it used to be. I don't think that will ever change. People know they can DDOS, wintrade, and exploit to get their rewards, so why bother doing it legit?
There's no reason somebody in the top half percent should have any actual gear advantage over the average player. Giving those top people better gear will only make people more likely to scum their way to the top.
If it was easier to get the best achievements/vanity/etc then people might not be so inclined to scum for them, but it will make them less special. There really isn't an easy fix, but lowering the barrier to entry for PvP isn't a bad thing.
All that said, I think prestige and vanity gear/mounts/flavor items should definitely be introduced for 2200+ arena. RBGs already give some cool stuff like titles, mounts, and oldschool transmog gear, I feel like Arena should be more liberal about handing these things out in order to get more people participating.
Complexity isn't bad for a game at all and it certainly isn't uncommon for other games. Talked with a friend about MH3 and got handed a 500 page strategy guide translated from Japanese. The problem is the entry level and a very hostile community.
Who actually takes along a new player and explains stuff to them? The experience is getting 90, survive the nerve-wrecking honor grind with mindless random groups and then entering trade-chat. You need more gear, more XP or no one will take you. Don't know you need Vortex & Beam as Owlkin for RBGs and you are kicked right away after hours of searching. What WoW PvP needs is people that are willing to hand-hold new players and explain the game to them.
AJ wanted to put up freely accesible guides but pretty much no one responded. Skill-Capped has decent videos but things are far from complete around there and basic stuff like setting up the interface or understanding what you need to do in RBGs and what a TC/FC is, what stacks are or how to set up a direct dispel macro for the other healers are missing. People stop because they try, get stomped, get laughed at, called names and get kicked out of groups with no easily accesible way to improve their play.
The reason is mainly that RBGs are a huge hassle already and doing arena rewards pretty much nothing except some achievements or titles. RBGs give more titles, transmog gear, are way easier to play, require much less interface finetuning. You have to do RBGs pretty much and arena beyond the 2v2 capping is something additional without much of a reward.Secondly PvE gear doesn't help anymore unless you have pieces of final heroic bosses.
Yesterday I played with a druid that returned to WoW after many years, think he left around the midth of WotLK. The shear amount of macros and keybinds you need to play arena is high and the gear discrepancy is huge. He played at Duelist level some years ago but now he had so many new things to learn that I'm pretty sure he would have given up trying to play with randoms soon. Although everyone always says how WoW takes zero skill etc. - for returning (and even more for new) players the amount of time needed to be able to compete in arena is pretty huge. Unless you have someone that is patient and explains everything you are pretty much screwed.
The community is just horrible, I can't even rbg without being paranoid of joining a group that ddos's or is going to get dos'd if I join a game, and everyone in this game is so elitist its disgusting. As the community shrinks finding good partners also does which makes me not want to log on either...