Jump to content

Arena Junkies was shut down on July 1st, 2018. You're viewing an archive of this page from 2018-06-25 at 17:54. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.


Member Since 09 May 2011
Offline Last Active Dec 01 2017 02:02 AM

Topics I've Started

End of season success!

01 December 2017 - 12:20 AM

Hey guys just a fun video after returning to wow from years away.

Doing a giveaway on my twitch too, link on the video.

Also will be playing unholy next season cause frost sucks!

Unholy Death Knight PvP changes.

12 April 2017 - 05:42 AM

A quick introduction as to where we are in the current meta.
Unholy death knight is by no means 'bad', we are actually very strong and can pull out some serious damage over time. That is also the problem "overtime". The current meta of the game is on demand burst. Which outside of apocalypse is miserable.
I was playing at 2500-2600 CR/MMR last season and am struggling in the 2k bracket PURELY because people can out burst with cool downs (Turbo etc).
That being said, I do like fast paced game style instead of 10 minute [email protected]# games all season.

There a few opinions I would like to share to which I think Unholy will be viable in season 3's meta.

1. Necrotic strike is a waste of a talent. 
Since there was absolutely no scaling done to make this talent viable in the slightest. Health pools are now 4-6 million and it only applies are 130-160k healing absorb. Even if I used all 6 runes on necrotic strikes, most healers (mainly priests) can take it off instantly without casting with no consequence.

2. Crypt fever needs a rebuff. 
It got nerfed last season because it was too strong, which it was undoubtedly. CF has fallen victim to the same scaling as necrotic strike. It does abysmal damage, as does all the traits on the same line.

3. Gargoyle should be a scary cool down. 
Gargoyle is almost laughable, it's a minor damage buff. In a 40 second skirmish match my gargoyle did 0.9% extra damage than my risen skulker, which is a permanent minor pet with no cool down. Gargoyle used to be "omg run away or kill it" as a 3 minute cool down should be. Enhancements, warriors, dh's and almost all the dps classes get kill potential abilities on a smaller cool down.

4. Death Coil. 
Although this is being addressed in 7.2.5, it is the first change that will help this class in pve and pvp. If you haven't read this change, they are increasing the cost of death coil and its damage substantially. Which will be a pure buff, as we won't be swimming in un-spendable runic power and pumping out more damage.

5. Don't blanket buff us.
We don't need a 5% strength buff. It will most likely just out tilt good abilities, fun ones such as Apocalypse and result in them being nerfed. This will just keep making the class go backwards. As seen with frost DK's, they have a few overpowered abilites (chill streak) and got completely gutted as a result.

Thank you for reading my post, if you have anything else to add please comment below!

Happy killing!


Original Post: https://us.battle.ne...pic/20754055569