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fattybombomMember Since 03 May 2011
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Posted Thaya on 11 May 2013 - 06:33 AM
Posted Kaylol on 11 May 2013 - 12:30 AM
Posted Affect on 09 May 2013 - 07:56 AM
Honestly, I believe streamers have caused some of this. Due to the amount of variety in streamers it's very easy to watch them and ultimately have them play for you. This isn't a diss to any of the streamers at all, it's actually quite impressive what some of those streamers have come up with and/or have going for them.
WoW is without a doubt a dying game. A very slow dying game, but one nonetheless. However, you can't knock them having such a successful life span. It is still ultimately the smoothest running MMO out there. I am quite sure they are happy with how well and for how long their game has stayed popular. I don't think it's even their fault. Yea the game has problems, as does any game. I believe it's just MMO's in general that is a dying breed.
The game itself is just old, yet still has almost complete control in the MMO market. So kudos to them. With that being said I don't believe they'll ever see an increase in subscribers. Maybe a few short spike resubs, but I don't ever foresee them going over 10m ever again.
Posted Ntundi on 04 May 2013 - 03:37 AM
Posted Dizzeeyo on 25 April 2013 - 11:46 AM
Fear or Poly by itself is 14 seconds of CC, without talking about the CC on different DRs that those classes have (like death/mortal coil, deep freeze, counter spells/silences, and disorient if fire).
Also the fact that two of the ccs are four seconds or less is insignificant when they are instant cast and unavoidable, getting polymorph to last 14 seconds requires 4.8 seconds of casting, and thats when the mage is left alone with no mindnumbing poison and no hunter pet hitting him for infinity damage while the hunter is on the otherside of the map not bothering to coordinate his cc with his partners and then whining on forums about how easily avoidable hunter cc is and how broken Mage polymorph is by comparison
Posted Dakkrothy on 26 April 2013 - 05:00 PM
Posted Persephones on 26 April 2013 - 04:56 PM
Posted Sykeasaurus on 24 April 2013 - 09:30 PM
Greetings, AJ. While none of you have likely heard of me, I am an avid fan/follower of high level WoW PvP. The following should roughly lay out a few ideas, as well as a series of questions I have to possibly put on a LAN 3v3 tournament that could be a prelim (or warm-up) to Blizzcon.
I've been in discussions with the owner of a chain of local lan centers I frequent here in central Indiana (called "eBash") about hosting a 3v3 arena tournament. He hosts dozens of tournaments for various PC and Xbox games each year, and is always open to new proposals. As his (by far and away) best WoW-playing regular customer, I opened discussions with him about having one of his lan centers in a suburb of Indianapolis putting on a 3v3 tournament in the months leading up to Blizzcon.
MY INITIAL THOUGHTS:
- a tournament held near the center of the US in Indianapolis could appeal to players in all parts of North America. Airfare into Indy is relatively inexpensive. For drivers, there are two major interstates that bisect our city, I-65 and I-70. The cost of living in the midwest is extremely low, so hotels can be found for cheap.
- eBash hosts numerous tournaments a year. They possess high-end gaming systems along with spacious facilities capable of housing a (hopefully) large tournament population.
- Because of their connections, the owner of eBash is fairly certain that he will be able to secure nunerous, very nice rewards from various manufacters in the computer world. These prizes could be coupled with cash prizes secured from other sponsors, entry fees, and eBash.
- WoW Arena tournaments have been dying off over the years. The occasional "big" online tournaments have been plagued by claims of DDOSing, DCs, and 'lag' complaints. As I'm sure many players would be, I would absolutely love to see a successful LAN 3v3 tournament occur where these occurances would be eliminated.
- Each year Indianapolis hosts GenCon. This year the convention is held August 15-18 (a couple of months before Blizzcon). My initial thought would be to couple this tournament with GenCon for the best possible attendance/exposure.
- I regularly Tweet with Holinka about low-level PvP concerns (I know, I know low level PvP lol). I currently have a couple of Tweets into him about getting Blizzard involved in a prelim tournament. We'll see where it goes.
MY INITIAL QUESTIONS:
1) In the opinion of 'seasoned' tournament players, what type of prize pool would be neccesary to lure in a large and competitive crowd? I believe the issue of computers, hardware, tangible prizes, etc... will be addressed without problems, so this question is more oriented to cash prizes. Obviously more is always better, and obviously the number of registered teams would impact the prize pool, but what kind of cash payout (to say, the top 3 teams) would be sufficient to get a substantial number of quality attendees?
2) I know there have been multiple tournaments held by multiple organizers over the years. In the opinion of any participants of these tournaments, which tourneys / organizers have been the best, and why?
3) How many teams would be neccessary to make this a 'big and successful' tournament?
4) What rules would you like to see imposed in a major LAN tournament?
5) Who would you like to see announce a major LAN tournament?
This is an idea that has been floating around in my head for a month or so, but I am just now putting out feelers from the WoW PvP community. Please post your constructive input in regards to this idea.
P.S. To the AJ forum mods: Would be fantastic if you could move this post into an appropriate forum for maximum exposure (say the General Discussion forums). Would be even more fantastic if I could be granted temporary posting priviledges for said forum. They will be used only for this particular topic, and will not be abused.
Posted KPul on 23 April 2013 - 09:09 PM
Posted Z4muZ on 14 April 2013 - 06:27 PM
if you weren't an imbecile you woulda understood that i meant the fact he says he's part of "my crew" when i played w/ him out of pity
but that's a bit too hard for your inbred brain
You've spent way too much time compensating for being a little bizarre social outcast by trying to act tough on the interwebz. I believe this is also the reason why you're seemingly unable to grasp very simple English phrases which also leads you to yet another petty e-thug tantrum. I was merely referring to the fact you've chosen a very awkward sentence in "has the balls" as if you have the ability to act on whatever it is you find offensive.
Calm your simple mind down, turn your computer off, and mayhaps open a book once in a while? I guarantee it'll do wonders to your lackluster understanding of the English language.
Posted Tosan on 12 April 2013 - 11:10 PM
what is the world coming to
This is called arena junkies, you don't like arena related content being posted on arena junkies? People like you are what bring the quality of this site down.
4 tournaments is not enough to get the all powerful and all knowing "Drazziefresh"'s stamp of approval.
Posted Thaya on 08 April 2013 - 12:40 PM
So, hypothesis: RBG matchmaking/ladder issues are negatively affecting Arena PvP.
I'd like you all to take a look at this:
EU RBG ladder: http://eu.battle.net.../battlegrounds/
US RBG ladder: http://us.battle.net.../battlegrounds/
These rating ranges are much more inflated than they are in Arena, where the absolutely highest teams with the most ridiculous winratios are 2.6k - and there's only 7 of them in EU and US combined. This is both due to how the system itself works, and a number of exploits and workarounds that existed or still exist. A result of this is that reaching, say, 2.2k in RBG is easier than reaching 2.2k in Arena - even past the extra logistics, and even if we forget about the exploits and workarounds. 2.2k is viewed as a trivial RBG rating, while 2.2k in Arena is a challenge. It's human nature to choose the easier path, and this is where Arena suffers.
On top of that, RBG has a better Conquest cap formula that everybody complains about; even if you remove the bonus formula, doing RBG is still much more profitable due to its inflated ladder. I like the analogy with 10 and 25 man raiding. The difficulty is almost the same. World firsts for 10 and 25 man are only a few days apart, if not the same day. 25 man drops extra loot, which is a fine bonus for the extra effort organizing it - just as the extra Conquest cap from RBG is totally fine, but only if the difficulty is the same. (PvE had this exact same issue at Cataclysm release when 10 and 25 started dropping the same ilvl loot, by the way, it took Blizzard at least two tiers to balance it out.)
This is what we should complain about. Fix the RBG system (some of the exploits are so trivial, it makes you wonder why it takes so long to fix them), reset it to wipe the inflated ladder, and try to keep RBG:Arena ratings similar. RBG will stop killing Arena once it stops being a much easier alternative to get gear, for all the wrong reasons.
Something that bothers me and everybody else since MoP, what is up with the capping system? You can cap the last bit only and exclusively via RBG. Even if you play RBG before playing Arena, those Conquest points you get from the RBG wins will count towards the Arena cap if it's still available. So, a situation like this is fully realistic:
1) You play and win a couple of RBGs;
2) You play and win a couple of Arenas, reaching the maximum Arena cap;
3) You now must do more RBG in order to finish capping, because the RBGs you did in "1)" went into your Arena cap, not your RBG cap. You're now confused why the hell it says you didn't earn any points via RBG this week even though you did.
Is this really intended? I thought the idea was to have two separate caps, just counting towards a shared maximum. Like it was in Cataclysm.
Also, wins in random BGs used to go into either cap, so you could finish capping via random BGs. I don't really mind if this was intentionally removed, but it makes no sense to me.
Edit: this really screws up 2v2, by the way. All the high rated PvPers rush to get their arena cap done on tuesday/wednesday after reset, which makes lower rated players really suffer. Lots of people saying they keep meeting Gladiators at 1700 MMR in 2v2 - official forums are full of these complaints, you can open just about any thread. You can also check streams on reset days to confirm it yourself. It's standard practice by now. Not healthy for the game.
Posted Braindance on 05 April 2013 - 05:16 AM
Posted Vanguards on 04 April 2013 - 12:52 PM
I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.
What changed about Enhance in 6.0.3 for PvP?
Enhance has changed so much in WoD. Some major points:
1.) We lost our burst. Ascendance does not really "burst" that much anymore.
2.) Our overall damage is much lower.
3.) Elemental Blast hits lower than lightning bolt unless you Unleash it.
4.) We lost Spiritwalker's Grace.
5.) Our mana pool for healing and purging is overall increased.
6.) You can no longer Tremor while you are feared.
7.) Echo of the Elements works on Lava Lash and Stormstrike.
There are tons of other changes too, but the biggest thing is our gameplay. In Mists we were a burst oriented spec, now we are brought into arenas mainly for our utility and purges.
Above are the general talents I use in arena. Some of them should be swapped depending on what comp you are playing, and what you are playing against.
Highly Recommended: Nature's Guardian
Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.
Recommended: Windwalk Totem
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.
Recommended: Totemic Projection or Call of the Elements
Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear). Totemic Projection is amazing to make your Capacitor Totem truly useful.
Recommended: Echo of the Elements
Echo of the Elements lets you go almost "rotationless." You can pretty much hit Stormstrike / Lava Lash as much as you want when you account for the fact that you will be purging a ton in arena. Echo of the Elements procs extremely often especially when you get hit (it works on lightning shield.) Since NS no longer works with Hex this is by far the best talent imo.
Elemental Mastery is good for compositions that really rely on burst to win. However, it's purgable, and in the current WoD meta you do not want to use this against a ton of teams.
Recommended: Ancestral Guidance
Ancestral Guidance helps a ton with healing burst. Healing Stream talent isn't bad either if you're against a Warlock or Moonkin.
Recommended: Unleashed Fury
This entire tier is bad honestly, there really isn't a good talent here. This seems to give us the most on-demand damage, but it's closely followed by Elemental Blast. You can honestly pick any talent in this tree and you will hardly noticie the difference except for Primal. Primal would be the best talent if your opponents don't kill your totem that has ~26K HP (1-2 hits).
Recommended: Elemental Fusion or Liquid Magma
Another relatively useless tier. Elemental Fusion is the best if you can't use Liquid Magma (it breaks CCs). Otherwise, Liquid Magma provides the most damage. Storm Elemental is really only good versus teams that has no knowledge of the fact they can just kill your totem in one to two hits.
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Lightning Shield Glyph and Frostbrand Glyph as mandatory. The last one I swap out a lot.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Frostbrand Glyph - Applies a slow for you automatically, incredibly useful for a melee.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Purging - Extremely useful for any teams you plan to purge spam. It allows you to heal a ton or use lightning bolts much more often.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Lava lash for teams where your Flame Shock dot can break CCs.
Gems / Enchants / Stats
Priorities for Stats:
Multistrike and Crit are terrible since they scale less in PvP. The best thing to do for gearing is try to avoid these 2 stats as much as possible.
Versatility on everything. Haste enchant on weapons.
What rotation do you use in PvP?
There is no "specific" rotation in PvP. For Enhance Shamans it is exceptionally strange due to how important purging is and Echo proccing all the time.
Generally when you're not purging you want to use your 4-5 Maelstrom procs ASAP. Outside of that you want to use Stormstrike and Lava Lash. Keep Flame Shock up, keep Searing Totem or Fire Pet totem up. Unleash is a button you hit when you get kited or you have nothing else to do.
Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!
Macros I use, and the keybinding I use with it:
For my shaman:
` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements
6 = Cancel BOP
/cancelaura Hand of Protection
Ctrl + D = Burst Macro
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest
Shift + F = Solar Beam
R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3
F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear
G = Wind Shear Arena 2
/cast [target=arena2] Wind Shear
H = Wind Shear Arena 3
/cast [target=arena3] Wind Shear
Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock
Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock
Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock
Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit
Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit
Alt S = Healing Surge Party 1 Macro
/cast [target=party1] Healing Surge
Alt D = Healing Surge Party 2 Macro
/cast [target=party2] Healing Surge
Ctrl + Z = Rockbiter Macro
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock
Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear
Ctrl + S = Focus Purge
/cast [target=focus] Purge
Alt + X = Focus Hex
/cast [target=focus] Hex
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!
Stormstrike before you Ascendance in general. The Stormstrike in Ascendance does not share CD with it.
Make sure to Unleash before Elemental Blast or Lightning Bolt if you're using Unleashed Fury or Elemental Blast.
Keep in mind in WoD now we do not exactly do the most damage in the world. Pressure from Enhance is a stacking effect from purging, and somewhat decent consistent damage and a constant low CD ranged interrupt + other utilities. Don't be too discouraged when the damage on the scoreboard shows you're lower than everyone else! We also have probably one of the best constant heals in the game, so make sure you're using those procs.
Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.
By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos