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Member Since 03 May 2011
Offline Last Active Nov 13 2015 10:46 PM

#3902318 Noticed something

Posted Braindance on 20 June 2013 - 01:53 AM

View PostThasta, on 20 June 2013 - 12:22 AM, said:

2 seasons from now........

Posted Image

#3900732 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Svetozarov on 16 June 2013 - 07:10 PM

Once again we are happy to annonce a new tournament called League of Arenas hosted by Bleached Bones and its partners.  This tournament is going to be unlike anything you have seen before! The prize pool for the first season which will last untill the end of the current arena season will be around 30 000 $!

We were thinking a lot about the rules, format and gear. How to make arenas balanced?
As always genious decision is the most simple. Let the players choose setups themselfs, like they do it in Leagues of Legends or DotA. They will be able to ban imbalanced specs, counterpick enemy team using intellect and not wine about the setups anymore. Dont wanna face BM hunters? Ban them. Restor shamans are OP against wizards? Ban them too. But keep in mind that enemy team will also break your supercomp and will make it weaker.

Each team that is participating in Arena's League can consist of 3-5 members. They can play any classes and speccs. Before each game captains of both teams log in to special interface, where they can do picks and bans.  The interface was created by Prestige-Gaming programmers and the process of bans in picks will be executed via prestige-gaming.ru web page, thus the captain of each team should be registerd on prestige-gaming.

Bonuses from tournament format:

Teams can ban unbalanced specializations.
Mind-game between teams during the picks.
We will see great variety of different and sometimes exotic comps.
Players that can play different speccs or even classes would be very useful.
If any team played over 9000 in one fotm setup you can easily ban it and force them to play something different.

For those who don't speak Russian it would be hard to register a team directly on the web page on their own thus the team captain should contact me (Svetozarov) via skype jam_ftw.  Be prepared to explain why you deserve to be in the tournament. The registration is extended untill June 26th.

#3898921 they added arena targeting binds

Posted Thaya on 12 June 2013 - 08:39 PM

If action bar space is an issue...
/run SetBindingMacro("key", "macroName")

key: any binding string accepted by World of Warcraft. For example: "ALT-CTRL-F", "SHIFT-T", "W", "BUTTON4".
macroName: obvious

You also need to save bindings after setting it, or it will reset on reload.
/run SaveBindings(1)

Using 1 will save the full current set for the account. Using 2 will save it as character-specific. It saves your entire keybinding set, not just the new bindings. If you use character/account specific binding profiles for any reason, keep that in mind.

#3898131 Stampede is 99% useless now.

Posted flannelsoff on 11 June 2013 - 07:47 PM


i almost cried

#3898821 PvP and 5.4 PTR testing

Posted hoodrych on 12 June 2013 - 05:43 PM

View Postfant0m8, on 12 June 2013 - 05:20 PM, said:

Maybe they could watch some of the many 2400+ players that stream their play literally every day for free? Holinka has actually tweeted about Reckful in the past (I think it was when he was playing SPriest - and Spriests later got nerfed in 5.3).

If they can't experience their game themselves, they should at least watch people playing it at a high level.

They do? Do you really think the Senior PvP designer doesn't watch "high rated" streams?

The game isn't all about balance at a 2400+ level. The majority of the WoW arena population isn't even close to 2k. The majority are playing 2v2 and are in the 1400-1600 bracket. The game has to be fun and easy to understand (not changing abilities every week) for new players to learn and grow.

Not to mention there is an entire other aspect of the game (PvE) that has a huge player base of it's own who all have different opinions on what are good changes and what aren't. They matter too.

The bottom line is we've seen constant changing to PvP this expansion more than any other. There is effort and they are listening. The game has so many abilities and other factors to consider that the devs are just limited in the amount of changes they can push through.

#3897696 Official Hunter Hotfix Notes

Posted Moreudirl on 11 June 2013 - 03:22 AM

View PostProphacy, on 11 June 2013 - 02:34 AM, said:

Who plays an ele then?

mike morhaime he respecced from resto to ele this season

#3897625 Official Hunter Hotfix Notes

Posted mirox on 11 June 2013 - 01:03 AM

Lets not ask for any more hunter nerfs, please, just don't ask for more!

#3896042 This is game you are playing

Posted dreschnuu99 on 07 June 2013 - 03:28 AM

yeah im totally gonna watch a 1hour pvp video

#3895832 Help salvage s13: We need Hunters fixed!

Posted brosearch on 06 June 2013 - 06:09 PM

Please guys post on official forums too. I would love to que again, but Hunters alone ruin arena.

I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.

I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.

That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.

I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.

1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.

2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.

3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.

These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.

I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.

Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.

Thanks for your support and consideration.

#3895033 Just Why...

Posted Pritchard on 04 June 2013 - 08:39 PM

View PostHackattack3, on 04 June 2013 - 08:17 PM, said:

You went 1-2 vs non-hunter teams and 4-8 vs hunter teams, just sayin.  Looks like you're pulling 33% win ratio regardless :D
would that not be 50%?

#3894643 Beast vanilla rogue PvP

Posted Raak on 03 June 2013 - 06:48 PM

View PostNokilolz, on 03 June 2013 - 06:40 PM, said:

Most people say that vanilla / tbc / wotlk weren't as great as people remember but its just nostalgia talking... but honestly i had the most fun in wow back in those times, i wish they made the game somehow fun like it used to be... maybe because it was such a more simpler game.

No, it was fun because it was so fresh. Everything was new, fun, exciting and the whole gaming experience had that "innocent" feeling to it. You didn't have some zit faced little shit flaming you for mundane stats like win-loss ratio, rating and stuff.

Also the server communities existed back then and realm forums were really active with threads about ganking, wpvp etc.

I actually thought about giving the rebirth a go, but I'm hesitant because I don't wanna take a steaming pile of shit all over my glorious nostalgia.

#3894284 5.4 PvP Changes

Posted Icekingx on 02 June 2013 - 09:04 PM

Would be really sick to get back skirmishes & old wow armory being able to view team history on who played who. Also wanna add bring back THE FLAWLESS VICTOR title please!

#3891963 Where's ROV?

Posted Feliclandelo on 26 May 2013 - 12:30 PM

View PostSaru93, on 26 May 2013 - 12:12 PM, said:

the new arena is so shit hahahahah good thing I quit

Good to know. Now stop posting useless information, considering you quit.

#3890792 Arena is kind of ridic right now

Posted Nadagast on 23 May 2013 - 10:23 AM

I have not yet been able to play more than a couple games, but I want to say that before you come on here and complain, please do your best to completely understand what is happening with your opponents.  I hear way too many people complain about specs without knowing anything about how they work, or why their opponent just got super lucky (or used an expensive set of cooldowns) to kill them so quickly.

I'm not saying the game is perfectly balanced, but it'd be better for both the community and your individual skill if you stay constructive and hungry for knowledge.

Edit: and for fucks sake, please use real numbers.

#3890149 Splatted's RBG group DDOSing Bbyx's team on stream (video proof)

Posted Admoney on 22 May 2013 - 06:16 AM

View Postxvee, on 22 May 2013 - 06:13 AM, said:

i actually didn't realize people still played rbgs lmao