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Member Since 03 May 2011
Offline Last Active Mar 23 2016 06:34 AM


Posted Melbyz on 16 August 2015 - 02:40 PM

I want them to add so whenever a bad player tries whisper me it says "Sorry you cannot speak to this player because you're too fucking bad"

#4473005 PROOF @hydrahacked

Posted Zaephyr on 11 August 2015 - 04:41 PM









toms the best

#4468475 World of Warcraft: Legion announcement Thread!

Posted Sania on 06 August 2015 - 04:30 PM

The fact that "Dont stop believing" is playing in the background is hilarious as fuck to me.

#4467863 I know how to fix WoW in a few mins, dev come read my thread

Posted Dakkrothy on 06 August 2015 - 07:07 AM

nostalgia truly hides the imperfections of WotLK. The game was broken as hell, the only difference is that the game  itself was defi more fun to play because of more tools to use and well, some would argue that pveing to pvp also was a huge aspect of the game which made it indirectly more fun too.

To bring back some of the oh so not nice memories;

- LSD, fuck lsd, cuz lsd

- ATC (prot warr with like 1-2 resi pieces, hunt, hpala), 1 shot everything while being pretty much immune to dmg for a full min in the start of the game, only the top 3 god comps could beat it.

- GCD hack, some even say people used it for the full duration of the expansion ( BLADEY SHAME ON YOU )

- DKs, a 50% shield wall that made u immune to stuns for 12 sec, with a 1 min cd? WTF? Anti magic shell & anti magic zone ontop of that.

- Hpalas, freedom stuns, while stunned, really?

- Hunters, Stuns periodically by pressing explosive shot, RNG only obviously cuz why not?

- Bladestorm not disarmable, full duration bladestorm would kill you if u didnt have a massive cd to counter it, very little counter play to it at one point if used correctly.

- Double healer warrior, double healer warlock, double healer prot pala, double healer ret - few of many diff double  healer comps that easily could achieve rank 1

I could go on and on and on about the flaws of WotlK, people seem to just mindlessly ignore it tho. Sure it had its peak where there were a lot of comps & classes that were both fun and rewarding to play but dont tell me wotlk was this ideal game where noone cries bout mages or locks, the game was inbalanced as hell from patch to patch.

I think the problem lies with how fun the individual character is, really. I truly wish & hope that blizzard announces a few more abilities for each and every class for the next expansion. Let the feels come back where mages dont seem to have 2x the abilities you have.

just my 2 cents, haters be hatin!

#4466642 WoW Down to 5.6 Million Subscribers

Posted Thaya on 04 August 2015 - 09:40 PM

On a more serious note

Imho this doesn't have to do with just the quality of WoD itself, but also with the core principles and concepts of the game just getting old - PvE and PvP remain largely the same as they were 10 years ago. Raiding is just not very exciting anymore, especially considering how much effort it takes to even get into it. Just committing to a time schedule is a very big deal, let alone everything else that is required from a raider in your average-decent raiding guild. The content itself is even pretty good right now (I've pugged heroic a lot and cleared all of Mythic except end bosses in HM and BRF in my very short time in a raiding guild this expansion, so I'm not talking out of my ass), the class mechanics of the classes I played were really fun to me as well (which is what really kept me going - I just loved to perform the rotations, so I'd pug for fun and shit even when loot locked for everything), but it's just the fact that it's "the same good ol' raiding" that really puts me off. It's just, like, I've been there, done that, gearing up and finding a guild from scratch now? nah, I'll pass, I'll just keep pugging whenever I feel like it, and when that bores me I'll just unsub and be done with it. And this has nothing to do with the quality of content and gameplay itself - that's just the concept itself dying out.

Imagine if they changed something up in at the very core of the game, and delivered a whole chapter of the Warcraft saga via brutally hard solo content? They have all the tools for it - phasing, scenarios... It doesn't necessarily have to be just solo. It could be 3man scenarios (like there were in MoP) and actually HARD 5man content. Imagine actually having to progress in 5man with your buddies, for example, or having to progress through a super long, incredibly hard quest chain that REQUIRES you to gear up in other group activities like 5mans, world raids/events or even small 10man raids (anyone remembers how fun Zul'aman could be in TBC?). Warcraft doesn't have to be just raiding!

The real reason people labeled WoD as a shit expansion isn't the quality of WoD content itself - it's just the lack of content outside of raiding and "the usual shit". Everyone I hear quitting WoW says it's because "I just ran out of shit to do" (note: I'm not talking about PvPers here - that's a whole different subject), and everyone that I know who still plays just raids Mythic with his 3-5 raids/week guild and that keeps him going. THIS is the problem with WoW and largely with WoD - raiding alone is just not enough anymore and I sincerely hope they acknowledge this.

Regarding PvP, they just really need to fix the core issues with the PvP system. The way the ladder and rewards work, for example - I think it's incredibly stupid that the amount of Gladiator and Rank 1 spots is limited. What it leads to is that everyone who cheats or boosts just takes up slots in that system, which in turn makes it harder to get for people who play legit. The moment people realize this (and it's kinda on the surface, really), the whole purpose of setting a rank as a destination point is defeated, and so the incentive to play arena at all just dies. It's an incredibly corrupt and unfair system, why even bother? What is a title worth when you know that like 50% of the other titles aren't even legit, and that a few hundred players (or more) just got cheated out of their titles because of others cheating/boosting?

And I mean, there are much better ways to handle it - look at other games where boosting is a big thing (League, for example) - just the fact that there's shitloads of boosting going on doesn't mean that the individual player can not achieve Diamond. It doesn't feel this way, at least. Of course, boosts pollute the overall matchmaking to some extent, but the game doesn't make you feel like there's a limited amount of Diamond spots and you're being cheated out of some of it every time someone buys a boost, gets into Glad range and just parks at that rating, permanently 'taking' a spot (take a minute here to reflect upon how stupid this actually is btw). It's also very stupid that, unless you were around since week 1 of the season, you're basically permanently 'behind' on gear. Being around on week 1 and making sure you grind out the Conq points every week is a pretty fucking big commitment in year 2015. By the time the catchup mechanic puts everyone on equal terms, it's so late into the season that it's hard to be excited for "starting up".

Regarding "RIP" however, I think the game is very far from dying. Even if they just continue to make quality content without any paradigm shifts, there will still ALWAYS be a few million people who just like to raid, and don't mind doing it. WoW will just stabilize at some plateau of subscriptions and keep making expansions/content just because it's profitable for Blizzard to do so. But I just sincerely hope for more, and this here is my little rant.

#4462874 Stop complaining about 15% healing debuff

Posted Seductions on 30 July 2015 - 08:17 PM

People, specially streamers, need to stop complaining about the 15% healing debuff.
This is one of the few seasons since WotLK that games are super fast and fun.
This 15% debuff is a good thing, without it, warlock and dampening teams just run people over.

There will never be a perfect balance where dampening teams and fast teams can co-exist. Let games be fast rather than 10min dampening fest.

#4465214 EU Qualifiers discussion thread

Posted Hexur on 02 August 2015 - 08:15 PM

best moment

#4461026 Anyone bored? Here, enjoy this video of a very salty mage!

Posted Jim_Jim on 27 July 2015 - 09:03 PM


Everything aside, wish gnomes could be paladins. This is so fucking cute

Please :

Posted Image

#4444355 Huge DQ/ban wave

Posted Hateformz on 28 June 2015 - 12:31 PM

View PostSickstorybro, on 28 June 2015 - 12:15 PM, said:

people still play this game? :D
nigga relax it's not even been a year since u supposedly quit, u still have a long way to go before u can think about acting all cool & nonchalant about this game

#4440776 Jahmilli didn't get R1 on any characters this season.

Posted Avengelyne on 23 June 2015 - 12:26 PM

He was 3k early xpac when mages were awful, doesn't mean much to anyone what his rating was at the end. All this proves is he didn't camp all season and he didn't care enough to queue up to get a title he wouldn't wear anyway.

No fanboy-ism or whatever, just pointing out the obvious. Would think someone might do the same if the shoe was on the other foot..

#4439948 Rofl I don't even

Posted Chanimal on 22 June 2015 - 01:07 PM

General Discussion

Like the WoW PvP forums without the garbage.

#4434428 Concepts every player should know

Posted justicecute on 11 June 2015 - 06:54 PM


Muffles is on fire

#4433930 Flying in 6.2

Posted zzatbrah on 10 June 2015 - 08:06 PM

View PostLightningx, on 10 June 2015 - 08:01 PM, said:

"unlock flying"

Perfect, more random pve/questing bullshit to unlock things that we already have.
the hell
you realize you don't have to do it
this site nags more than any woman ever could

#4434371 Why game is not fun to play anymore

Posted Jim_Jim on 11 June 2015 - 05:11 PM

I agree that having more abilities is more fun, but i disagree that it makes the game more "skill".
In my opinion, the "skill", "skill-cap", or other crap words like that are just illusions peoples tend to use just to justify a win/lose, or just to be arrogant and selfish.

It's just a matter of point of view, especially in WoW where everything is unbalanced and class-dependant. Something which is considered "skill" by someone can or can't be considered the same by another one. My main comp (ww/dk/hpal) is/was completly dumb against some classes (Rsham), but in the same time, we have to play perfectly and hope for some mistakes in order to beat any godcomp or other mages team. Same for them, they will be dumb against most of the double melee, and will have to play really good against another team. When a RMP during Cataclysm trained me all day, completly ignoring my dk/enhancement because they had instant tools to deny them, it was "hard", but when i did the same against the rsham of a RLS, it was dumb?

This led to some ridiculous forum legend, like "rogue/mage need lots of coordination to achieve a win" (Which is, as i say, true and false at the same time), "paladin used to never cast" (Which was true during Wotlk/Cataclysm if you were lucky), "double melee is easy" (Which is entirely false, healer PoV, try to play with 2 wizards then with 2 melees.), "Priest used to be the first offensive healer" (Which is historically false, during Wotlk, the first offensive healer was... the paladin, the hybrid one during S5/6) "mages cast something during MoP !" Yeah, sure, the 3 frostbolt at the end of the game when someone is dead are considered as casts. (Icelance, living bomb, orb, iceicles, and then, 1% of the damage : frostbolt.)

I saw on the official forum a post about ratio. Same thing, illusion. A perfect ratio doesn't mean you are better, when the people who look at it doesn't know your history. Which is more valuable? Having 90% ratio against people with 600 rating less that you, or maintaining your 50-55% ratio against people at your level? I had like 90% ratio in 2v2 during MoP. Was it valuable? Of course, for the guy which look the number. Of course not, if this guy knew that i played ww/hpal and most of the team we face had 500 rating less than us.

Wotlk wasn't so different, people are just extremly hypocrite and arrogant when they affirm that it was the best xpac. First, the "fun" is something personnal, and as i say previously, it's just a matter of point of view, not an universal fact. During the 4 Wotlk seasons, people complains about the extremly bursty game, that BC was better than that, that constant damage was too high, that PvE was too important etc etc...
The only thing which was better during Wotlk was the "No-Fotm" attitude of the community, especially because the levelling wasn't as fast as now. (I said fast, not easy.). But i'm 100% sure that if we go back in time, with our behavior now, you'll see way more mage/priest in 2v2, or some shadowmournewarrior/healer like you see combat rogue/heal now, or hunter/heal. Same in 3v3, most of the teams you will face will be variant of wizardcleaves (ele/destro/hpal - LSD etc etc) with PvE gear, or some TSG with 2 deathbringer trinkets.

More abilities does not make something more hard to use, or more "skill", the 2 best example i have is the moonkin during the end of Cataclysm, and the hybrid "shockadin" paladin during season 5. In a LSD2, as a moonkin, you could have lots of burst damage (shroom x3, solar buff, wrath+starsurge+boom), big dots, you could cc a guy (root/beam/cyclone/bash), while having a good heal assist. Was it needed to use all of this? Of course not, you could just dot everything, wait for your rathrak/cunning proc while jumping everywhere, and most of the time... it was enough to win. Same for the hpal during season 5, we had repentance/hoj/silence (if BloodElf), good damage, huge heal, different judgement, magic dispel... but nope. Same. Lots of the "tricks" or "skill move" are most of the time not needed in the time people discover them, or only useful in a specific and rare situation.

In my personnal opinion, it doesn't annoy me if i have fewer abilities compared to before, i would just love to customize them (which is inexistant now.). Just to have my own holy paladin, and the guy next to me have his own too. Like a mix of the old talent system (Without the boring talents and the mandatory ones), the new one (Most of the talent "change" your spellbars), and some of Diablo /Witcher 3 customizable abilities. (Some kind of spell rank which change how the spell work or react.).

EDIT : And bring back Reforging too.

#4401434 AT Cata is back

Posted Bestpriestjk on 17 March 2015 - 11:06 AM

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