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Member Since 03 May 2011
Offline Last Active Jan 05 2016 11:01 PM

#4465214 EU Qualifiers discussion thread

Posted Hexur on 02 August 2015 - 08:15 PM

best moment

#4461026 Anyone bored? Here, enjoy this video of a very salty mage!

Posted Jim_Jim on 27 July 2015 - 09:03 PM


Everything aside, wish gnomes could be paladins. This is so fucking cute

Please :

Posted Image

#4444355 Huge DQ/ban wave

Posted Hateformz on 28 June 2015 - 12:31 PM

View PostSickstorybro, on 28 June 2015 - 12:15 PM, said:

people still play this game? :D
nigga relax it's not even been a year since u supposedly quit, u still have a long way to go before u can think about acting all cool & nonchalant about this game

#4440776 Jahmilli didn't get R1 on any characters this season.

Posted Avengelyne on 23 June 2015 - 12:26 PM

He was 3k early xpac when mages were awful, doesn't mean much to anyone what his rating was at the end. All this proves is he didn't camp all season and he didn't care enough to queue up to get a title he wouldn't wear anyway.

No fanboy-ism or whatever, just pointing out the obvious. Would think someone might do the same if the shoe was on the other foot..

#4439948 Rofl I don't even

Posted Chanimal on 22 June 2015 - 01:07 PM

General Discussion

Like the WoW PvP forums without the garbage.

#4434428 Concepts every player should know

Posted justicecute on 11 June 2015 - 06:54 PM


Muffles is on fire

#4433930 Flying in 6.2

Posted zzatbrah on 10 June 2015 - 08:06 PM

View PostLightningx, on 10 June 2015 - 08:01 PM, said:

"unlock flying"

Perfect, more random pve/questing bullshit to unlock things that we already have.
the hell
you realize you don't have to do it
this site nags more than any woman ever could

#4434371 Why game is not fun to play anymore

Posted Jim_Jim on 11 June 2015 - 05:11 PM

I agree that having more abilities is more fun, but i disagree that it makes the game more "skill".
In my opinion, the "skill", "skill-cap", or other crap words like that are just illusions peoples tend to use just to justify a win/lose, or just to be arrogant and selfish.

It's just a matter of point of view, especially in WoW where everything is unbalanced and class-dependant. Something which is considered "skill" by someone can or can't be considered the same by another one. My main comp (ww/dk/hpal) is/was completly dumb against some classes (Rsham), but in the same time, we have to play perfectly and hope for some mistakes in order to beat any godcomp or other mages team. Same for them, they will be dumb against most of the double melee, and will have to play really good against another team. When a RMP during Cataclysm trained me all day, completly ignoring my dk/enhancement because they had instant tools to deny them, it was "hard", but when i did the same against the rsham of a RLS, it was dumb?

This led to some ridiculous forum legend, like "rogue/mage need lots of coordination to achieve a win" (Which is, as i say, true and false at the same time), "paladin used to never cast" (Which was true during Wotlk/Cataclysm if you were lucky), "double melee is easy" (Which is entirely false, healer PoV, try to play with 2 wizards then with 2 melees.), "Priest used to be the first offensive healer" (Which is historically false, during Wotlk, the first offensive healer was... the paladin, the hybrid one during S5/6) "mages cast something during MoP !" Yeah, sure, the 3 frostbolt at the end of the game when someone is dead are considered as casts. (Icelance, living bomb, orb, iceicles, and then, 1% of the damage : frostbolt.)

I saw on the official forum a post about ratio. Same thing, illusion. A perfect ratio doesn't mean you are better, when the people who look at it doesn't know your history. Which is more valuable? Having 90% ratio against people with 600 rating less that you, or maintaining your 50-55% ratio against people at your level? I had like 90% ratio in 2v2 during MoP. Was it valuable? Of course, for the guy which look the number. Of course not, if this guy knew that i played ww/hpal and most of the team we face had 500 rating less than us.

Wotlk wasn't so different, people are just extremly hypocrite and arrogant when they affirm that it was the best xpac. First, the "fun" is something personnal, and as i say previously, it's just a matter of point of view, not an universal fact. During the 4 Wotlk seasons, people complains about the extremly bursty game, that BC was better than that, that constant damage was too high, that PvE was too important etc etc...
The only thing which was better during Wotlk was the "No-Fotm" attitude of the community, especially because the levelling wasn't as fast as now. (I said fast, not easy.). But i'm 100% sure that if we go back in time, with our behavior now, you'll see way more mage/priest in 2v2, or some shadowmournewarrior/healer like you see combat rogue/heal now, or hunter/heal. Same in 3v3, most of the teams you will face will be variant of wizardcleaves (ele/destro/hpal - LSD etc etc) with PvE gear, or some TSG with 2 deathbringer trinkets.

More abilities does not make something more hard to use, or more "skill", the 2 best example i have is the moonkin during the end of Cataclysm, and the hybrid "shockadin" paladin during season 5. In a LSD2, as a moonkin, you could have lots of burst damage (shroom x3, solar buff, wrath+starsurge+boom), big dots, you could cc a guy (root/beam/cyclone/bash), while having a good heal assist. Was it needed to use all of this? Of course not, you could just dot everything, wait for your rathrak/cunning proc while jumping everywhere, and most of the time... it was enough to win. Same for the hpal during season 5, we had repentance/hoj/silence (if BloodElf), good damage, huge heal, different judgement, magic dispel... but nope. Same. Lots of the "tricks" or "skill move" are most of the time not needed in the time people discover them, or only useful in a specific and rare situation.

In my personnal opinion, it doesn't annoy me if i have fewer abilities compared to before, i would just love to customize them (which is inexistant now.). Just to have my own holy paladin, and the guy next to me have his own too. Like a mix of the old talent system (Without the boring talents and the mandatory ones), the new one (Most of the talent "change" your spellbars), and some of Diablo /Witcher 3 customizable abilities. (Some kind of spell rank which change how the spell work or react.).

EDIT : And bring back Reforging too.

#4401434 AT Cata is back

Posted Bestpriestjk on 17 March 2015 - 11:06 AM

Posted Image


Posted Revolol on 07 February 2015 - 08:14 AM

You realize that when he says that he means that people look at priests as compared to druids and that he thinks druids are too strong, right?

#4380428 3v3 Boomer

Posted Knaittiz on 05 February 2015 - 06:07 AM

View Postrincent, on 05 February 2015 - 04:24 AM, said:

how do you deal with god comp, tsgs, and wls?
Hello sir. Again, I have only played about 25 games of monk lsd but here are my experiences vs those comps so far:

Godcomp: 2-2, all games vs Sadstory's teams, not counting one of our loss where our monk was DCed for half a minute which twitch chat called a "fake dc Kappa".

Faced godcomp a million times as paladin shadowcleave and I found that drain life is the key to staying alive as a warlock. Glyph and talent that shit and it will tick for over 20k. Granted, he will be stuck in a disarm+bash and maybe even a silence unless they want to use it on you since druids can't be dwarves. After that combo he can fake cs if it's ready and spam drain life to full lololol then they will not go on him for the rest of the game and maybe even tweet at Holinka to fix that shit.

Burning rush should be awesome with 2 druids. Your whole team can be immune to polys outside of deep+poly on your restodruid. :duckers:
Just stop the clones from happening. And the deep poly/ring if possible. It takes a bit of practise but when your warlock can break polymorphs he should be able to help you stay alive.

After 10 minutes the dampening makes it possible to kill a resto druid team as LSD. Surviving that long seemed to be our only way to win! edit: faced 3 more godcomps today and won all, just survive into dampening and gg!

TSG: 1-0, the only tsg (monk) we faced was on Blade's, so they went on my boomkin, I was standing close the monk the whole game spamming fears and shit while melting warrior... The game ended in 1 minute 10 seconds. If they went on me, I would still manage to get dots on all three with the help of double shadowfury and a soulswap to the healer. Boomkin should be free to run at the enemy healer and harass him with root beam, clones and whatever moonkins usually do.

WLS: 3-0,  Maybe monk lsd is better vs WLS? All games lasted 10-15 minutes. Dot em all. I use almost every cs defensively on the lock. Swap to shaman with bashes to create pressure, force him to cast and get locked, force cds, repeat. They will probably still survive to deep dampening. They will probably sit on lock, port sprint is a lifesaver in these situations, shadowfury/clone on the warrior when your portrait starts flashing red. So just survive until it's possible to kill them, kite warrior when needed, lock haunts and stuff, do more damage and hit one cs on shaman to end the game at 30% dampening. gg.

#4377562 I don't understand

Posted Absolutely on 31 January 2015 - 01:53 AM

Maybe the nerf had something to do with https://www.youtube....h?v=mDSsF8OCsDw and the title being "This game is so bad"..

so you basically called the game bad for being able to play 3 tanks to 2.6k mmr on EU then tanks get nerfed now you "dont understand" why your specific class/spec got nerfed.. o_o interesting topic

in other words, I think you basically got yourself nerfed even though your class/spec is under-represented on ladder.

P.S I like ur music tho! :D

#4376826 Unpopular opinions thread

Posted Shunai on 30 January 2015 - 08:07 AM

1st opinion:

I hate that everyone always seems to hate the current content.

During wotlk: "Wotlk is worse than bc"
During cata "wotlk so much better than cata"
During mop "i wish we were in cata"
During wod "last season of mop was actually balanced apart from some minor issues"

Ppl never seem to be satisfied, and something that was bad before always suddenly is good afterwards.

2nd opinion:

Enhancement (apart from 1shot-bot in late mop) always is a rly high skill cap class which is really enjoyable and rewarding to win as when you're playing vs populair comps.

#4367144 Have some fun why not ?

Posted Shock1911 on 21 January 2015 - 11:09 PM

Just posting this because many doesn't seem to be using it enough , right now as we know items scale to 590 in 90-99 BGs & Skirmishes . Retarded old school items scale too and their proc scales too.

I am talking about blues / epics with retarded procs like

Dark Iron Pulverizer   Chance on hit: Stuns target for 8 sec.  low proc

Dazzling Longsword Chance on hit: Decrease the armor of the target by 952 for 30 sec.  While affected, the target cannot stealth or turn invisible. procs alot

Bloodrazor  Chance on hit: Wounds the target causing them to bleed for 1000 damage over 30 sec. procs alot

Those are the ones i found in front of me , I am sure i am forgetting a lot more retarded  items . Feel free to post yours. It is super fun leveling with in bgs / skirmishes with items like those.


Malown's Slam  Chance on hit: Knocks target silly for 2 sec and increases Strength by 50 for 30 sec.  
( No DR procs ALOT )

Earthshaker Chance on hit: Knocks down all nearby enemies for 3 sec.   ( No DR procs ALOT  but i haven't tested this one )

Pendulum of Doom  Chance on hit: Delivers a fatal wound for xx damage.   ( Speed 3.90 Slowest weapon in the game i believe )

Ravager  Chance on hit: You attack all nearby enemies for 9 sec causing weapon damage plus an additional x every 3 sec.  ( 2x these and you have bladestorm 24/7 on fury , the item is from old SM removed from the game atm )

#4373897 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Bigmoran on 27 January 2015 - 05:30 PM

It's actually quite disgusting to read a lot of these posts.

For one thing, RBGs are significantly more complex than arenas. Team fights involve the exact same mechanics that are used in 3v3. There is cross CC, swapping, peeling, pulling back, pushing in, etc. Meanwhile there are multiple smaller game decisions being made on spot--who to send to what base, who is going to float where, when are we going to push O, and so on. It is really a mentally engaging experience. When two top teams face each other, it is literally a battle of wits for 20 minutes straight.

I don't know why there is such a stigma in this community against them. DDOSing is as common in RBGs as it is in 3v3 arena. DDOSing and exploiting at the highest levels is almost nonexistant.

Stop being so toxic and help promote an event that the community en mass can actually enjoy.