He was 3k early xpac when mages were awful, doesn't mean much to anyone what his rating was at the end. All this proves is he didn't camp all season and he didn't care enough to queue up to get a title he wouldn't wear anyway.
No fanboy-ism or whatever, just pointing out the obvious. Would think someone might do the same if the shoe was on the other foot..
I agree that having more abilities is more fun, but i disagree that it makes the game more "skill".
In my opinion, the "skill", "skill-cap", or other crap words like that are just illusions peoples tend to use just to justify a win/lose, or just to be arrogant and selfish.
It's just a matter of point of view, especially in WoW where everything is unbalanced and class-dependant. Something which is considered "skill" by someone can or can't be considered the same by another one. My main comp (ww/dk/hpal) is/was completly dumb against some classes (Rsham), but in the same time, we have to play perfectly and hope for some mistakes in order to beat any godcomp or other mages team. Same for them, they will be dumb against most of the double melee, and will have to play really good against another team. When a RMP during Cataclysm trained me all day, completly ignoring my dk/enhancement because they had instant tools to deny them, it was "hard", but when i did the same against the rsham of a RLS, it was dumb?
This led to some ridiculous forum legend, like "rogue/mage need lots of coordination to achieve a win" (Which is, as i say, true and false at the same time), "paladin used to never cast" (Which was true during Wotlk/Cataclysm if you were lucky), "double melee is easy" (Which is entirely false, healer PoV, try to play with 2 wizards then with 2 melees.), "Priest used to be the first offensive healer" (Which is historically false, during Wotlk, the first offensive healer was... the paladin, the hybrid one during S5/6) "mages cast something during MoP !" Yeah, sure, the 3 frostbolt at the end of the game when someone is dead are considered as casts. (Icelance, living bomb, orb, iceicles, and then, 1% of the damage : frostbolt.)
I saw on the official forum a post about ratio. Same thing, illusion. A perfect ratio doesn't mean you are better, when the people who look at it doesn't know your history. Which is more valuable? Having 90% ratio against people with 600 rating less that you, or maintaining your 50-55% ratio against people at your level? I had like 90% ratio in 2v2 during MoP. Was it valuable? Of course, for the guy which look the number. Of course not, if this guy knew that i played ww/hpal and most of the team we face had 500 rating less than us.
Wotlk wasn't so different, people are just extremly hypocrite and arrogant when they affirm that it was the best xpac. First, the "fun" is something personnal, and as i say previously, it's just a matter of point of view, not an universal fact. During the 4 Wotlk seasons, people complains about the extremly bursty game, that BC was better than that, that constant damage was too high, that PvE was too important etc etc...
The only thing which was better during Wotlk was the "No-Fotm" attitude of the community, especially because the levelling wasn't as fast as now. (I said fast, not easy.). But i'm 100% sure that if we go back in time, with our behavior now, you'll see way more mage/priest in 2v2, or some shadowmournewarrior/healer like you see combat rogue/heal now, or hunter/heal. Same in 3v3, most of the teams you will face will be variant of wizardcleaves (ele/destro/hpal - LSD etc etc) with PvE gear, or some TSG with 2 deathbringer trinkets.
More abilities does not make something more hard to use, or more "skill", the 2 best example i have is the moonkin during the end of Cataclysm, and the hybrid "shockadin" paladin during season 5. In a LSD2, as a moonkin, you could have lots of burst damage (shroom x3, solar buff, wrath+starsurge+boom), big dots, you could cc a guy (root/beam/cyclone/bash), while having a good heal assist. Was it needed to use all of this? Of course not, you could just dot everything, wait for your rathrak/cunning proc while jumping everywhere, and most of the time... it was enough to win. Same for the hpal during season 5, we had repentance/hoj/silence (if BloodElf), good damage, huge heal, different judgement, magic dispel... but nope. Same. Lots of the "tricks" or "skill move" are most of the time not needed in the time people discover them, or only useful in a specific and rare situation.
In my personnal opinion, it doesn't annoy me if i have fewer abilities compared to before, i would just love to customize them (which is inexistant now.). Just to have my own holy paladin, and the guy next to me have his own too. Like a mix of the old talent system (Without the boring talents and the mandatory ones), the new one (Most of the talent "change" your spellbars), and some of Diablo /Witcher 3 customizable abilities. (Some kind of spell rank which change how the spell work or react.).
Hello sir. Again, I have only played about 25 games of monk lsd but here are my experiences vs those comps so far:
Godcomp: 2-2, all games vs Sadstory's teams, not counting one of our loss where our monk was DCed for half a minute which twitch chat called a "fake dc Kappa".
Faced godcomp a million times as paladin shadowcleave and I found that drain life is the key to staying alive as a warlock. Glyph and talent that shit and it will tick for over 20k. Granted, he will be stuck in a disarm+bash and maybe even a silence unless they want to use it on you since druids can't be dwarves. After that combo he can fake cs if it's ready and spam drain life to full lololol then they will not go on him for the rest of the game and maybe even tweet at Holinka to fix that shit.
Burning rush should be awesome with 2 druids. Your whole team can be immune to polys outside of deep+poly on your restodruid.
Just stop the clones from happening. And the deep poly/ring if possible. It takes a bit of practise but when your warlock can break polymorphs he should be able to help you stay alive.
After 10 minutes the dampening makes it possible to kill a resto druid team as LSD. Surviving that long seemed to be our only way to win! edit: faced 3 more godcomps today and won all, just survive into dampening and gg!
TSG: 1-0, the only tsg (monk) we faced was on Blade's, so they went on my boomkin, I was standing close the monk the whole game spamming fears and shit while melting warrior... The game ended in 1 minute 10 seconds. If they went on me, I would still manage to get dots on all three with the help of double shadowfury and a soulswap to the healer. Boomkin should be free to run at the enemy healer and harass him with root beam, clones and whatever moonkins usually do.
WLS:3-0, Maybe monk lsd is better vs WLS? All games lasted 10-15 minutes. Dot em all. I use almost every cs defensively on the lock. Swap to shaman with bashes to create pressure, force him to cast and get locked, force cds, repeat. They will probably still survive to deep dampening. They will probably sit on lock, port sprint is a lifesaver in these situations, shadowfury/clone on the warrior when your portrait starts flashing red. So just survive until it's possible to kill them, kite warrior when needed, lock haunts and stuff, do more damage and hit one cs on shaman to end the game at 30% dampening. gg.
I hate that everyone always seems to hate the current content.
During wotlk: "Wotlk is worse than bc"
During cata "wotlk so much better than cata"
During mop "i wish we were in cata"
During wod "last season of mop was actually balanced apart from some minor issues"
Ppl never seem to be satisfied, and something that was bad before always suddenly is good afterwards.
Enhancement (apart from 1shot-bot in late mop) always is a rly high skill cap class which is really enjoyable and rewarding to win as when you're playing vs populair comps.
It's actually quite disgusting to read a lot of these posts.
For one thing, RBGs are significantly more complex than arenas. Team fights involve the exact same mechanics that are used in 3v3. There is cross CC, swapping, peeling, pulling back, pushing in, etc. Meanwhile there are multiple smaller game decisions being made on spot--who to send to what base, who is going to float where, when are we going to push O, and so on. It is really a mentally engaging experience. When two top teams face each other, it is literally a battle of wits for 20 minutes straight.
I don't know why there is such a stigma in this community against them. DDOSing is as common in RBGs as it is in 3v3 arena. DDOSing and exploiting at the highest levels is almost nonexistant.
Stop being so toxic and help promote an event that the community en mass can actually enjoy.