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dverik

Member Since 02 May 2011
Online Last Active Today, 07:38 PM
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#4208743 The Right Thing To Do

Posted Melbyz on 15 September 2014 - 11:55 PM

Hello friends and strangers!

Recently I've read many threads accusing people of ddosing and cheating. I myself has experienced it along with many others (Being ddosed that is). The right way to deal with these things, in my opinion, is to stop playing with the people involving themselves in these kind of activities. It is simple, you exclude them and their partners from RBGs, arenas, bgs etc. Wow is a game enjoyed the most when played with others and if you remove the "others" the game wont be so fun no more. But it is every single wow players responsablity to work against these kind of people rather than joining them.

Jaimexo made a thread just 10 minutes ago about someone in his team being ddosed by Kuliox and for some reason it got removed, and so did my response.

Yet again, this is the only real way to deal with this effective. It's not one person doing it, it won't go away when these people stop. Others will come and all we can do is boycott them as players. Exclude them in every possible way. When they come crawling back with apologizes, we just keep ignoring and excluding them.


#4207918 Now that MoP is coming to an end...

Posted ROKMODE on 14 September 2014 - 06:04 PM

I didn't like Cata at all
I can't describe it, but there was always that cancerous feeling when I was playing like something was always preventing me from playing during matches. I can't put my finger on it, but it was there. It might have had to do with dks having 90000 ways to slow/stop casts, hunters having 90903291930 different instant ways to stop people, and rogues/mages being scrubby as all hell with way too many tools while having the highest damage also.


Oh the life of an elemental shaman in cataclysm


#4207666 Now that MoP is coming to an end...

Posted Glink on 14 September 2014 - 11:26 AM

In wrath:

Wow this expansion sucks game is so dumb downed BC was the best.

Cata:

Wow this is the worst expansion yet, this game blows, they ruined pvp.

MoP:

Wow cata/wotlk was the best MoP ruined everything.

WoD:

Wow WoD is ridiculous, don't you miss when every class could get high rated in MoP? This game sucks now, blizzard ruined PvP.


#4204894 i miss the high skillcap wotlk gameplay

Posted Clamnesia on 09 September 2014 - 12:35 PM

shatter combo pre mop: Frostbolt (during cast petnova) ice lance right as bolt and water ele bolt hits, Deep freeze, frostbolt and icelance right as frost bolt and water ele bolt hits.

Shatter combo post wrath: lance, lance, lance, pet freeze, lance lance, orb, alter time, lance lance, alter back, lance, deep, lance lance lance, lance lance lance.

Warrior pre cata:" i need to do damage", Battle stance, /equip 2hander, mortal strike etc.. "oh no, im in trouble." Defensive stance, /equip sword and board, /cast shieldwall

Classes in geneal before mop: Oh shit, my ONE defensive, IF THAT, is gone, my healer is CCd, theres no pillar, im dead.

after MOP: Dont worry, i have 23762769 more defensives, ill live til youre out of CC, which you shouldnt be in anyway, but are, because youre a mongoloid retard rat sitting in the middle of the arena.

classes before cata: Im trying so hard to do damage

classes psot wrath: dude, im getting 100 and 200Ks while backpedaling in circles!!! Oh yeah, and its all instant.

Just a few examples of differences between expansions that i think effect the overall skill, style, and gameplay of wow.


#4202986 What is the "synergy" between lock/sham?

Posted Bigmoran on 06 September 2014 - 05:36 PM

View Postjaimex, on 06 September 2014 - 09:36 AM, said:

k

i was gonna just briefly give an overview of why lock shaman isn't as good as mage druid but you seem to put some effort into yours so I'll do the same;

L/S does have all of what bigmoran posted, however M/D has a looot more.

1. Double Iceblock, allowing them to run behind the pillar more by avoiding more cc, complimenting the playstyle of mage perfectly.???
2. Druids are already immune to 25-30% of the cc in the game unless pom sheep or something similar.
3. Any viable 3rd for druid mage x has a extremely short cd immunity (cloak), break (BR for fears), or the cc passively that one cc on their dps won't actually matter as they remove somebody from the game for up to 40 seconds while overlapping x)
4. Druids and Mages together are especially stupid when paired with feathers from SP or a rogue with BOS, as all three can get behind the pillar in <3 seconds thanks to retardedly overpowered mobility.
5. M/D can, if allowed to (its difficult to stop also, i.e deep>kick sheep>lol mage rof xD haha outplayed xd) indefinitely cc someone.
6. the amount of buffs mages / druids have make alter time / fear ward practically undispellable.
7. temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp

there is loads more and I could draw comparisons between the two, both are stupid in the way resto shamans can pillar but rshaman lock is nowhere near md level stupid.


1. Symbiosis Ice Block is a five minute cooldown that is most often used to BREAK CC. As a shaman you shouldn't even have qualms with this as you have an AoE Will of the Forsaken on an incredibly short CD.

2. See above. You make you're ENTIRE PARTY immune to any CC from a Priest and basically every other full DR fear. You can break Wyvren, Hibernate, Fear, Psychic Scream, Howl of Terror with a single global. How are you even complaining about shapeshifting when the current meta is to deep ring or deep sheep off CD (if you get deeped in human shapeshifting doesn't even matter at this point). Moreover you have FUCKING grounding totem which literally immunes spells. Holy shit, you have another ability that you can use to immune CC, but suddenly shapeshifting is super OP. Fuck off.

3. This is irrelevant. Shaman/Lock can play with the same classes Mage/Druid can play with. Even more. As SL you can play with:
-Hunters
-Warriors
-Rogues
-Balance Druids
-Mages
-Monks
-DKs

Compared to Mage/Druid where you are almost forced to play either RMD or Godcomp

4. These are complaints about SP and Rogue that are completely irrelevant to this discussion. A SP could feather ANY class, not just Mage and Druid. On that note, Shamans provide AoE freedom. Having guaranteed 100% mobility > Having 70% increased mobility with almost every class having some sort of snare.

5. What game are you playing that a Mage/Druid is allowed to CC 1 player for the entire match. Either you need to learn to play and use one of your thousand abilities to avoid CC or your partners need to use their tictac brains for once.

6. Oh, I didn't realize Shamans don't have that many buffs to give themselves and their partners. Posted Image Posted Image Posted Image Posted Image Posted Image

7. Seriously man how mind crippled are you.

ur so dumb mate xD :^) Don't post useless shit. People actually come to AJ to learn shit and you post the most biased information possible.


#4202662 What is the "synergy" between lock/sham?

Posted Bigmoran on 06 September 2014 - 12:40 AM

Everyone has been wrong in this thread except Rorechech. Jaime is spewing some bullshit as usual so lets ignore his third world disenfranchised opinions.

The reason why Lock/Shaman is so particularly strong is the durability of the Warlock with the positioning of the Shaman. Shamans are by far the most passive of all the healers and will sit the entire game in the most conservative position possible. Warlocks happen to have portal, which they will be conveniently placed in the same defensive position as the Shaman. Moreover, Shamans and Warlocks share lots of smaller defensive CDs (NS, Ascend, Spirit Link, Healthstone, Gateway, Warlock Heals) paired with passive damage reduction from Glyph of Healing Stream Totem, Warlock Soul Link and Healthpool increases from Purification and passive Warlock healthpools (Fel Armor).


#4201945 What mod is deleting the DDOS posts and why?

Posted Marshmellow on 04 September 2014 - 11:51 PM

Posted Image


#4186699 Russia's finest

Posted Wallirik on 05 August 2014 - 07:51 PM

Getting real tired of ruskies and their endless array of faggotry
Can't even target them because they're that far away from the actual arena.
Posted Image

Always russians.
Only russians.
Why? <_< <_<


#4180828 Cya tremor

Posted Dividium on 28 July 2014 - 08:14 AM

Posted Image

Is this real life


#4180816 Cya tremor

Posted Nyeshyo on 28 July 2014 - 07:52 AM


Holinka@holinka 50m

Another Warlords change to get out of the way before datamining: Tremor Totem is no longer usable while feared, charmed or asleep



Pretremormasterx?



#4054232 Arena MS paint rage thread!

Posted Regent on 15 February 2014 - 08:05 AM

Posted Image


#4173181 New def dispell change. Thoughts?

Posted Lolflay on 20 July 2014 - 02:07 AM

The stubborness to realise that their original dispel system was fine is beyond me.


#4171501 WoD Freezing Trap

Posted Dividium on 17 July 2014 - 07:41 AM

View PostBekman, on 17 July 2014 - 05:44 AM, said:



If anyone was interested :)

are you kidding me? that trap speed is breaking Mach 1


#4167769 Soul Swap - Well then...

Posted Lolflay on 12 July 2014 - 12:01 PM

Good change, only better change would be to remove it completely, but we all know how Blizzard is too proud to admit to making a mistake and removing/fixing it, instead they focus on completely fine parts of the game to further fuck up.

Anyway, TBC UA/sburn and WoTLK's Haunt/SL was the way Warlocks were meant to be, Cata and MoP Locks are not only boring, but are abominated husks of a previously really fun, engaging and skillful class.

Playing a Warlock in TBC and WoTLK took like ten times more skill than its Cata/MoP incarnations, let's not even talk about Warlocks back then being able to actually outplay and kill stuff just like a Mage can. No fun creating a 20 sec CC chain only for your target to still live because you do fuck all damage outside of consecutive Haunts paired with Demon Soul and procs.


#4137419 Updating the DR system...

Posted freshfreefly on 08 June 2014 - 06:20 PM

I've been wanting to make a post on this for a while, and i will make a longer post in case this one doesn't get the recognition I'm looking for, but basically i was wondering how we still have that old-school outdated DIminishing Returns system?

Right now, if you polymorph somebody and it breaks, he's unable to get polymorphed full for a random number between 15 and 20 seconds, because the servers only update every 5 seconds. In order to counter this, the way we set our timers and DR trackers are as if the DRs last 17.5 or 18 seconds, but I honestly think that this is something people have just gotten way too used to, and that there's no reason for not updating it. I'm sure that if blizzard could make it update every 5 seconds 9 years ago, they have the technology to make it update every second or less by now.

I feel like, in an environment that's supposed to be competitive, leaving something like this to chance when you're trying to land a clutch CC such as a counterspell or a blind, sounds really weird and doesn't sound like a competitive philosophy, but more like something that didn't really matter at the time and has just been long forgotten.

Did they ever post a reason for this design? It weirds me out that i have never seen it come up on any forum...

I'd love some enlightenment and discussion, thanks guys :)

edit:

TLDR FOR NISSE: WHY DOES DR ONLY UPDATE EVERY 5 SECONDS?

from korzul:

View PostKorzul, on 08 June 2014 - 07:12 PM, said:

From the wowwiki:

It should be noted that the server does not reset diminishing returns after exactly 15 seconds. Instead, it checks every 5 seconds if there are any diminishing returns that should be reset because the last spell in their category was cast on the target more than 15 seconds ago. As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default.





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