Frostbolt: Launches a bolt of frost at the enemy, causing (1,512 + 145.2% of SP) Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 8% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times.
They also nerfed Ice Lance and Frostbolt accordingly, so they will only do about the same damage with three stacks of the debuff.
I like the changes, and I hope they do more things like this for burst damage.
With the recent change Blizzard made to the Real ID Cross Realm Raids, it is now possible to Join RBGs with Real ID friends on other servers.
Seeing as on some realms its rather impossible to find players, I decided to setup and mIRC channel called #RBG.EU on QuakeNet. Hopefully we can use this channel to easily find Cross Realm teams/players to play RBGs with.
[quote name='hirtqt' timestamp='1314411905' post='3456707']
1)If you can't backstab then hemo. Backstab is better than hemo in most ideal situations especially if you specced into puncturing wounds.
2)Most rogues prefer wound if you are running 3s with a warlock that has curse of tongues. Wound to MH and crippling to OH and throwing weapons as you can always shiv for snares on a target.
3) SnD helps with white damage. You should keep it up but recoup comes first as recoup helps you pool energy faster.
+rep if this helped.