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EMCL

Member Since 11 Apr 2011
Offline Last Active Jul 07 2013 07:37 PM
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#3870923 Vanguards Enhance Shaman Guide (5.4.7)

Posted Vanguards on 04 April 2013 - 12:52 PM

Vanguards Enhance Shaman Guide (5.4.7)

I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.

What changed about Enhance in 5.4.7 for PvP?

Nothing really changed for Enhance this season. The major changes are mostly for PvP entirely such as Resilience changes and gear upgrades.

PvP Talents

Posted Image


Talents in PvP are not always set in stone. Blizzard has implemented a system to let you know what you are fighting before arena starts. This lets you optimize your talents and glyphs to fight the opposing team. The above picture shows what I usually use in arena.

Level 15:
Highly Recommended: Nature's Guardian

Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.

Level 30
Recommended: Windwalk Totem

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.

Level 45
Recommended: Totemic Projection or Call of the Elements

Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear).Totemic Projection is amazing to make your Capacitor Totem truly useful.

Level 60
Recommended: Any Talents (I use Nature's Swiftness)
This is a talent tree where literally all 3 talents are quite useful.

Elemental Mastery is good for compositions that really rely on burst to win.

Nature's Swiftness provides nearly the same DPS as Elemental Mastery but in a non-burst way. The difference is you can get early pressure from using Nature's Swiftness on a hex for a team without waiting for your procs. It can also be useful with Elemental Blast.

Echo of the Elements provides an okay DPS boost through your lightning bolt. The biggest reason for this talent however is for the chance of giving out huge heals.

Level 75
Recommended: Ancestral Guidance
Ancestral Guidance heals for the most out of any of these 3 talents even when not lined with Ascendance. However, lining this talent up with Ascendance is highly recommended.

Level 90
Recommended: Elemental Blast
Elemental Blast buff for 5.4 has made this talent usually the best. It allows insane burst, and it hits harder than our old Stormblast due to how often it crits.Unleashed Fury is also an incredibly useful particularly when you get trained. I love using this talent versus comps like Rogue Mage Druid.

Primal Elementalist is really nice against certain compositions such as Thug Cleave. It lets your Earth Elemental channel a 20% damage reduction + 10% more healing taken for you. Earth Elemental can also do a stun. The Fire Elemental also does insane damage through this talent. In a game with high up-time my Fire Elemental does roughly 800,000 damage before the effect ends. DO NOT USE this talent if you fight a team that can snipe your Elemental totems easily. Thug Cleave is a comp highly reliant on openers which is why it's rare to see them actually kill your totem especially if you try to hide it.

Glyphs
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Healing Storm, Shamanistic Rage and Purge Glyph as my defaults in 3v3.
Prime Glyphs:
Healing Storm - Increases your healing by 20% per stack of Maelstorm. It can easily turn games around even in short games.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Shamanistic Rage - Use this against Mage and Affliction Warlock teams. Use this against Paladin teams that keep stunning you. Can also be useful against any other magic damage dealing teams like Shadow Priests.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Feral Spirit - Makes your wolves heal you for more. Good for short duration games where you need those extra heals.

Major Glyphs:
Lava lash for teams where your Flame Shock dot can break CCs.

Gems / Enchants / Stats
Priorities for Stats:
3% Hit>3% Expertise>Agility=>Mastery>Haste=Crit>PvP Power>Resil>More Expertise>More Hit>Other
Resilience is usually not worth to gem unless it is for very specific situations.

I recommend most people to gem Agility, but resilience is still very useful when you get trained (which isn't uncommon as Enhance).

"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."

If you have enough conquest points it's probably best to have 2 sets ready. Wear the set depending on if the team is going to hit you or not. However with the upgrading gear factored in this season it's going to be a lot harder to do this."You should always reforge for Hit and Expertise cap rather than gemming for it. This way you can get more mastery, and other useful stats.

Off-Stat Decisions:
I go with Mastery>Crit>Haste on my Enhance. There are other Enhance Shamans that go Mastery>Haste>Crit. Haste provides more DPS than Crit for Enhance in a PvE setting. It also provides you with more maelstrom procs for increased utility. However I prefer Crit due to the increased burst which is obviously very important for Enhance Shamans. Also at the same time, uptime in PvP is not as high as PvE. We don't get to make use of our haste as often imo. Mastery is almost 100% for sure the best, but the second stat is more playstyle based. With enough up time Haste is better.

Recommended Gems:
Meta - 216 Agility / +3% Crit Damage or Tyrannical Meta Gem (Having 2 sets of gear ready is recommended), Agility gem still provides more damage than the PvP Power from the Tyrannical one.
Red - 160 Agility
Yellow - 80 Agility / 160 Mastery
Blue - 80 Agility / 160 PvP Power

Recommended Reforging:
Get 3% Hit Cap.
Get 3% Expertise.
Get the off-stat off your choice. I recommend Mastery>Haste=Crit.

Recommended Enchants:
Head - None
Shoulders - 200Agility / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience
Wrist - 180 Agility
Hands - 170 Mastery
Legs - 285Agility / 165 Crit
Feet - 140Agility / Run Speed
Weapon - Dancing Steel on main hand. Tyrannical Weapon Enchant on off-hand, 400PvP Power / 200 Resilience / Disarm Reduction.

Weapon Imbues
For main-hand use Windfury.
For off-hand use Flametongue.
Rockbiter is also a possible choice for compositions that train you a lot, but the above 2 would be the default imbues.

Professions
Blacksmithing and Jewelcrafting can give you choices on what stats to use. Engineering and Tailoring gives you tons of burst.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.
Below is just a general rough idea for dealing damage.
Use Elemental Blast on CD. In PvP you want to use this with the Stormstrike debuff up and Unleash Elements buff up.
Keeping Searing Totem up.
Lightning bolt with 5 stacks of maelstrom is the most optimal DPS after Elemental Blast; but it's not great to always use this. In PvP you sometimes want to save your stacks for Elemental Blast or Hex or Healing.
Use Stormstrike.
Use Flameshock. Reapply it while your other damage CDs are down.
Use Lava Lash.
Use Earth Shock.
Use Lightning Bolt with Maelstrom stacks only when you really want to get a kill.

2-Hand Enhance Shaman?
2-Hand Enhance Shaman actually provides the most insane Stormstrikes and Stormblast. However, you can't Lava Lash with a 2-hander. You could potentially swap to 2-handers when you use ascendance for the largest possible burst. However, with how gearing scales now I no longer recommend doing this.

Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!

Macros I use, and the keybinding I use with it:

For my shaman:

` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements

6 = Cancel BOP
/cancelaura Hand of Protection

Ctrl + D = Burst Macro
#showtooltip
/cast Ascendance
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest

Shift + F = Solar Beam
/cast Symbiosis

R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3

F = Wind Shear Arena 1
#showtooltip
/cast [target=arena1] Wind Shear

G = Wind Shear Arena 2

#showtooltip
/cast [target=arena2] Wind Shear

H = Wind Shear Arena 3

#showtooltip
/cast [target=arena3] Wind Shear

Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock

Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock

Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock

Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit

Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit

Alt S = Healing Surge Party 1 Macro

#showtooltip
/cast [target=party1] Healing Surge

Alt D = Healing Surge Party 2 Macro

#showtooltip
/cast [target=party2] Healing Surge

Ctrl + Z = Rockbiter Macro

#showtooltip
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
/use 17
/click StaticPopup1Button1

Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock

Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear

Ctrl + S = Focus Purge
/cast [target=focus] Purge

Alt + X = Focus Hex
/cast [target=focus] Hex


As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!

Gearing for PvP
You can basically use all the PvP Gear and you'll do great. PvE gear has been nerfed in PvP quite a dramatically this patch.

Trinkets
Generally of course you would use the trinket that removes all impairing effects.For your second trinket, I recommend the proc trinket or on-use trinket. Why proc trinket over on-use possibly? On-use is good for set-up based. You get the burst when you want it. However, proc provides MUCH more damage. It gives roughly ~1000 more agility and it's on a lower cooldown.

Tips?
Stormstrike before you Ascendance in general. Stormblast is not on cooldown after you stormstrike. This can give you some extremely scary burst.
Make sure to Unleash before Elemental Blast. With Flametongue it makes Elemental Blast hit 30% harder.

Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Enhance Armory
Shamguard

Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.

By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos


#2997816 Vanguards Retribution Paladin PvP Guide (6.0.2)

Posted Vanguards on 19 January 2011 - 02:14 PM

Retribution Paladin Guide (6.0.2)

This guide is written mainly for players new to playing retribution in arena / PvP.

What changed about Rets in 6.0.2?

1.) Damage buffs! Also it's a new expansion, so pretty much everything has changed in regards to game pacing.

2.) We've lost a few abilities: Blinding Light (Now a Talent), Inquisition, Aura Mastery, and Guardian of Ancient Kings (our pet).

Many people ask me "How are Rets this patch"? They are very strong in 6.0.2, it's hard to say if it'll remain the same in WoD, but currently we are definitely top tier.

PvP Talents

Posted Image


In the talent picture I selected talents that I use as default in arena. Talents and Glyphs should be changed every arena match depending on what composition you're playing, what you're up against, and what strategy you and your opponent might execute.

Level 15:
Usual recommendation: Long Arm of the Law.

Why Long Arm of the Law? Well Judgement cooldown is incredibly short, so this sprint is almost on demand.

Level 30
For most compositions I recommend Fist of Justice.

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Fist of Justice is an easy to use instant CC that allows your teammates to easily chain off of as well. Fist of Justice also increases your HOJ range which is very useful for a melee. The Blind talent will now be quite useful when you don't have Fear on your team. Remember, this Blind is like the Rogue Blind for DRs and not a disorient!

Level 45
Selfless Healer is recommended for most cases.

Having Selfless Healer is useful to get those fast and lower mana costing heals on yourself or your teammates. Other talents aren't bad either, but Selfless Healer performs the best.

Level 60
Recommended: Clemency - A previous patch made Hand of Sacrifice dispel magic effects. Clemency was already really strong for most scenarios since you can use freedom, sacrifice, and protection twice.

Hand of Purity is awesome for counter comping into DOT cleaves. Hand of Purity is to be used when you fight a DOT Cleave such as affliction warlock teams.

Unbreakable Spirit is particularly good when you know you're getting trained, especially against Caster Cleaves. The buff in 5.4 made this talent very strong, and I usually use this over the other 2 specs when fighting against double Caster compositions.

Level 75
Recommended: Holy Avenger

All 3 talents here are quite strong, but Holy Avenger usually performs best for burst which fits the current meta game with long CC chains to get kills. Holy Avenger also lines up with Avenging Wrath perfectly to use together for stacking CDs.

Level 90
Recommended: Execution Sentence

This is an extremely common question. Why Execution Sentence? Before 5.4 Holy Prism was a lot better. Due to gear scaling, and the Execution Sentence dispel change it has made this talent superior in general. When you dispel Execution Sentence now it will immediately activate the last tick which is the big burst that you want. Gear scaling has also made this talent deal far more damage.

Holy Prism is good because of how PvP is, situational and burst oriented. Holy Prism lets you heal when it's needed, or otherwise burst.

Level 100
Recommend: Final Verdict

This still needs to be tested, but at level 100 I found this to be the best and burstiest talent.

Glyphs
Most major glyphs are purely preference. Prime glyphs there are several choices with Templar's Verdict in my opinion almost always being mandatory since Ret is always a viable kill option. The only way you'd ever take this off is if you're 100% positive you will not get targeted.

Prime Glyphs:
Templar's Verdict (Necessary) - Now works on exorcism as well!
Burden of Guilt (It allows you to slow on your judgement now in 5.4! Highly recommended especially when you have no slow on your team.)
Double Jeopardy (The extra 20% burst is really insane at the moment, purposely judgeing a focus target then swapping back right before you Avenging Wrath is really useful)
Word of Glory (Extra damage for all those WOGs you do!)
NEW Glyph of Freedom - It reduces CCs on any targets you freedom by 25%. This will most likely be amazing, but we won't be able to use this til WoD.

Major Glyphs:
Really doesn't matter, Hearthstone glyph is cool though!

Gems / Enchants / Stats
So far for 6.0.2 Mastery seems to be the best stat. Giving up a small amount of attack point can be equivalent to gaining 10-20% Mastery which is huge.

Recommended Gems:
Meta - PvP Meta
Red - Strength / Mastery
Yellow - Mastery
Blue - Mastery / PvP Power

Recommended Reforging:
No more reforging in WoD!

Recommended Enchants:
Head - None
Shoulders - Strength with Crit
Back - Hit Rating or Crit
Chest - All Stats
Wrist - Strength
Hands - Mastery or Strength
Legs - Strength / Crit
Feet - Mastery with Run Speed
Weapon - I've heard Rumors of Mongoose not being scaled yet making it OP. Otherwise, Dancing Steel.

Seal
A previous patch buffed Seal of Justice due to the Sword of Light change, but I find censure to still be the best.
For a simple answer: Censure
Here is a more complicated answer:
Generally for any target you are staying on for 10+ Seconds, Truth is the highest damage dealing seal.
For a game where you don't have burden of guilt, and you're swapping a lot, Seal of Justice could be better. A composition such as Ret / Shadow Priest / Resto Shaman for example has no slow.
Seal of the Righteous is good for AOE, this is very rare in PvP. I've probably swapped it once in the entire expansion.
Healing Seal is good for when you're getting trained, or desperately need mana. Another rare seal to use.

Viable Ret Comps
Try it out yourself!

What rotation do you use in PvP?
There is no "specific" rotation in PvP.

The best I can give you is this in terms of a PvE Damage Rotation:
Less Than 5HP up:
Execution Sentence>Exorcism>Hammer of Wrath>Judgement>Crusader Strike>Templar's Verdict

Everything is situational. Keep note that our hardest hitting ability will be Templar's Verdict, which also clashes with Word of Glory as both takes holy power.

What macros does Ret have for PvP?
Most of Ret PvP Macros look like this:
/cast [target=party1] Word of Glory.
You can basically fit in 1-4 for 1, and Word of Glory with Sacrifice / Freedom / Hand of Protection and you'll have most of the Macros I have. I only have 1-2 for most of them, and 1-4 for WOG for 5s. 1-4 for everything was a bit too overwhelming for me. (Not Enough Buttons + Too Crazy lol)
There are people who simplifies this by using mouseover macros and such, all personal preference. Add #showtooltip to the start of these macros if you want to see it.
Some other general macros:
1.) Start Attack + Crusader Strike
/cast Crusader Strike
/startattack

2.) Start Attack + Templar's Verdict
/cast Templar's Verdict
/startattack

3.) Focus HOJ
/cast [target=focus] Hammer of Justice

4.) Focus Repent
/cast [target=focus] Repentance

5.) Switching Between 2H and Shield
/equip [equipped:Shields] Your2HWeaponName
/equip [noequipped:Shields] your1HWeaponName
/equip [noequipped:Shields] YourShieldName

6.) Camera Distance *This is the Camera I used to use, I'm going default max zoomed out now though*
/console cameraDistanceMaxFactor 4

7.) Focus REBUKE
/cast [target=focus] Rebuke

8.) Focus Judgement
/cast [target=focus] Judgement

9.) Cancel Bubble
/cancelaura Divine Shield

The Support Macros I Personally Use:
(switch x with number or partyx with Toon Name)

11.) Hand of Protection
/cast [target=partyX] Hand of Protection

12.) Hand of Sacrifice
/cast [target=partyX] Hand of Sacrifice

13.) Hand of Freedom
/cast [target=partyX] Hand of Freedom

14.) Word of Glory
/cast [target=partyX] Word of Glory

15.) Flash of Light
/cast [target=partyX] Flash of Light

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros such as Repent. Use these only as a general guideline and form your own macros!

Gearing Ret for PvP
You can basically use all the PvP Gear and you'll do great!

Trinkets
Unless you're human obviously you would use the trinket that removes all impairing effects.
For your second trinket, I recommend a Strength proc trinket. If you're human I recommend using an On-Use PvP trinket to replace the medallion. You want to use double PvP trinket now due to it giving bonus resilience which is HUGE. Rets are an extremely common train target.

General Arena Tips
Ret is a very strange spec, it's place in arena is rather vague. We have good burst damage during wings, but outside of that we're a bit gimped. We have INSANE off heals and good support, but we're also incredibly easy to CC as a melee class which throws everything off.
As a ret pally, you always have to remember you ARE NOT a warrior. You need to watch your partners the entire game. Do not waste your extremely insane off heals, freedom, BOP, Sac. You are a support class that can burst once every 2 minutes! In an arena match my eyes are on my party screen the most.
If you are playing with a DK or Warrior or Rogue, be considerate about your freedom. In 3s, I almost NEVER freedom myself. You can cleanse most of your roots, and my death knight can kill people around 2 times faster than me, why would I freedom myself?

Ret PvP Stream
http://twitch.tv/VanguardsTV   - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Ret PvP Page / Question Page
http://www.facebook.com/samk920

Ret PvP Videos
Check out these channels:
http://www.youtube.com/SamK920
http://www.youtube.com/WoWSpotlights

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page.

By Vanguards / Sam
http://twitch.tv/VanguardsTV - Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook

http://youtube.com/SamK920 - YouTube Videos


#2859417 Shock Range Nerf

Posted Blowi on 30 November 2010 - 07:43 PM

wisdomcube said:

cast times are so slow anyways plus we can dispel and los, not that big of deal imo. In BC a mage could never get off a cast so I don't really mind them having a range advantage.

Not tried out beta, but I've lost all my TBC memories! All I think of Sheep now, is 1000 haste :D


#2790647 [Blizzard] New WoW forums

Posted Hawtstuffs on 05 November 2010 - 10:46 PM

Nuba said:

http://us.battle.net/wow/en/forum/

the good news are:

everyone that was banned from wow forums got unbaned in the new forums :P

now we can QQ once again and get banned by ghostcrawler in the pvp section again!

u make a lot of threads


#1861231 Purging as Ele

Posted Fajita on 19 February 2010 - 09:21 PM

Emcl said:

basically purge any time your teammate isnt shouting "I used all my utility cc moves to prepare for this burst, please burst with me"


most of the game should be spent purging and repositioning, very little should be bursting.

well i would say it depends alot on the comp you are playing with... for my 3s we have to put pressure on the other team with damage since we dont have UA/cyclones (grr!)


#133190 Interesting picture I found.

Posted Algrumm on 14 April 2008 - 04:19 PM

http://www.gorillasu...n/babyblood.jpg

Apparently that's yahoo's ask a question thing.


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