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#4271737 Warlords Season 1 Conquest Gear Fixes

Posted Phatkat on 21 November 2014 - 02:07 PM

When I heard about how conquest gear was obtainable before season start, I wasn't surprised. It seemed very much like something Blizzard would intentionally allow without much thought. They do have a history of ridiculous things ruining competitive pvp like item upgrades, legendaries and pve gear, etc.

What I found surprising, and very unlike Blizzard, was the (relatively) quick response, and especially how they made the decision that makes the most sense. This in particular has done more for my optimism for WOD than any class change. I'm really hoping they can keep it up, and continue fixing glaring issues quickly, in ways that make sense. If they can, I have confidence WOD could really be a good expansion.


#4270909 I love arena right now

Posted Ksp on 20 November 2014 - 07:58 PM

View Postpharrelle, on 20 November 2014 - 07:30 PM, said:

The fact that prots are a thing in arena now, even more that you enjoy playing as prot in arena isnt a good sign bruv.

I mean, you can say that based on past experiences I guess.  But the spec isn't a "tank" anymore.  It's just a dps spec with a shield at this point.  I don't see what the big deal is besides maybe them having a passive purge on their slam - that's a little dumb imo.


#4266721 Is Arms REALLY that bad?

Posted Covlol on 17 November 2014 - 01:46 AM

View PostBraindance, on 17 November 2014 - 12:54 AM, said:

Arms is life - arms is the law.

Real men play arms every season even when it sucks.

Which it doesn't

Its more of arms is super clunky and not fun to play.


#4266574 Get your glad sanctum to lvl 3, 1500 conq pts for the highmaul arena quest.

Posted Aoh on 16 November 2014 - 11:31 PM

8 hours in glad sanct queue. Fuck yes.

Btw, for 400 easy resources try this: http://imgur.com/a/DhspD#pKpmlpK
Also, farming rares/treasures speeds things up a bit since they reward 10-40 resources per kill/loot.


#4248610 Ally Warrior Race

Posted Meyahx on 31 October 2014 - 04:15 PM

I have a dream.. That one day I can choose my races based on their looks and not the action of their racials


#4262434 My Thoughts on MoP PvP and the direction of WoD

Posted mirox on 12 November 2014 - 02:02 PM

View PostMelbyz, on 11 November 2014 - 06:02 PM, said:

It's a fair trade, having to choose between Typhoon, Mass Entanglement and Faerie Swarm. What they could do though is decrease the uptime on it to maybe 10  seconds, even though I think 15 is fair enough. Why should you be allowed to run for restealths without anyone being able to do anything about it? Secondly I don't understand why ferals should have Faerie Fire baseline so they can get Typhoon aswell they already got Skull Bash as an interrupt.
Yes, I guess it is, don't know how its like to play from boomkin pov, but I am sure you would always pick Swarm, over other two talents, when playing vs rogue. I wouldn't mind faerie fire stopping me from restealthing if dispel wasn't on 8 sec cd, like this its just another form of CC for rogue and rogue only.


#4261177 My Thoughts on MoP PvP and the direction of WoD

Posted Talbadar on 11 November 2014 - 06:21 AM

Hey everyone. With MoP coming to a close soon I'd like to talk about how I feel the expansion has been for PvP as a whole. This means I'll be going over the negatives and positives of as many areas of the game as possible.

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Positives
Class Variety:
Class variety was at an all time high this expansion in all areas of PvP. At any given part of the 3 seasons we can say within reason that about 20 out of the 29 viable PvP specs could do well in arena when played by the right players. This is not to say they could get carried, but that the class had the potential to compete. This was certainly not the case in BC and Wrath. During Cata it became more apparent that Blizzard wanted more classes to be viable and they definitely followed through into MoP with this in mind.

Catch-up system: Not much has to be said here. The fact that you can show up a few weeks late with a character and still compete or better yet go from 0 gear to full gear on an alt at the end of a season is a world of difference from previous expansions. This improved the game so much for me and for many players who have alts that don't usually get geared before the end of a season.

Full PvP gear best in slot: After years and years of dealing with players using trinkets from raids that could increase their damage by 30% or proc extra attacks that hit for 20% of your health bar we finally got what we wanted. Blizzard introduced a system that made full PvP gear best in slot for almost any situation. As an arena enthusiast this made me quite happy.
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Class balance:
It's hard to say this without a lot of negative feedback about certain ones, but class balance as a whole was really good by the end of the first season and onwards. As I mentioned earlier many classes were viable, but most of the time they were still very competitive anyway.

Let's take a look at some of the classes we saw at regionals and blizzcon this year. I am familiar with only the US teams for regionals, but we had a Ret, a Holy Priest, multiple Marksmanship Hunters, a Shadow Priest, a couple Elemental Shamans, a Boomkin, multiple Frost Mages, multiple Resto Shamans, multiple Affliction Warlocks, a Mistweaver Monk, a Subtlety Rogue, and a couple Resto Druids. At Blizzcon we saw a couple Windwalker Monks, a Fire Mage, and an Arms Warrior. That alone covers a lot of classes and specs.

On the live ladders we saw a lot of different specs doing well and I can only count 8 specs that did not reach a rating of 3000 by the end of the final season which are: Disc Priest, Fury Warrior, Frost DK, Arcane Mage, BM Hunter, Demo Warlock, Combat Rogue, and Assassination Rogue. For all I know some of those could have made it.

Successful arena maps: Blizzard finally added new arena maps that didn't need major revamping to become a solid part of the arena map pool. They also revamped Blade's Edge and Dalaran for the better though I sometimes do miss the old Dalaran against melee. They still need to work on some of the map balance, but really you can't hate on what they did during MoP with arena maps. I would like to see them add Ring of Valor back to the map pool. The current one is actually a great map it's just disabled due to bugs.
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Merger of battlegroups:
The removal of set arena teams in combination with having a single player ladder and being able to queue with anyone you want has been HUGE for the game. You no longer have to sit on arena teams until the end of a season worrying about your rating. This has also decreased queue times and allows players to compare everyone at once which people definitely care about seeing.

Resilience, PvP Power, and Dampening scaling : While not everyone can say that they enjoyed having these stats around you have to commend Blizzard for getting the numbers right with every season. They had to manually adjust them with each season to make sure people weren't dying too fast, weren't healing too much, and ensure that games were actually coming to an end in a reasonable amount of time. They definitely could have done better with 2v2, though.

Streaming Influence: You may not like some of the streamers and you may have some that you love, but streaming has definitely made a positive impact on the game. A lot more players are better informed and many feel like they are part of something by being able to communicate with top players and other members of their arena community.
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Holinka BOYS:
This man has done wonders for our community and you should be more than happy if you know what he's been doing while working for Blizzard. He's been in contact with a lot of the top players and constantly looks for feedback to relay to help out. He's also attended the LAN events to talk to players and meet them which I'm certain was not required of him. I've spoken with him quite a few times and the guy's got a good head on his shoulders so we should be happy we have him instead of the whatever the hell came before him.
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Negatives
Reliance on gear:
A common theme for this expansion and Cataclysm was a heavy reliance on gear to be competitive. While everyone thinks PvP gear should be the best in PvP, the reliance on having the best gear available to even come close to competing is frustrating. There have been times where I am missing 3 or 4 items and it feels completely hopeless to try knowing other people just do so much more with those few pieces.

Too much CC / Too many defensives: This topic has been heavily covered by so many people so I'll be brief to not bore you. The arms race went way too far this expansion. Instead of Warrior Charges Mage-->Mage Frost Novas it's now: Charge-->Blink-->Heroic Leap-->Nova-->Intervene-->Pet Nova-->Reflect-->etc,etc. Everyone just had way too many things to deal with each other and way too many simple reactions when taking damage or wanting to deal damage.
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Dampening in arena:
As both a tournament spectator and competitor I strongly believe that Dampening is a horrible concept for arena. This allowed for many things to happen. First of all teams could design their composition fully around winning because of Dampening and play around it. I don't think this was as relevant to ladders as it was at the actual tournaments. Both my team (ele, lock, druid) and the team that won this year (boomkin, lock, shaman) could easily attribute their success to its existence. It made for really boring starts to happen in a game where most of the action should be happening seconds into the match.

This also allowed Blizzard to balance the classes around dampening and not having to worry about if players could actually get a kill early on. Instead of fixing the issue they just took a shortcut around it by forcing games to end. I think having some type of ultimatum for games ending is fine, but the game should be balanced around players scoring kills before something like that is even necessary. On top of that it should be fair for both sides which sadly dampening is not. "The Crowd Chose You" is obviously not a good option either.
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Caster dominance at higher levels:
This has happened at the end of a lot of expansions for WoW now and I think it would take a long discussion to figure out why this is the case, but as you all have seen the past 4 years have been more of a Wizzcon than anything else. Melee make things exciting and even against two casters it creates a much more dynamic matchup to both play and watch.
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Reluctance to make small changes:
I've heard Blizzard's thoughts on this time and time again, but I still feel as if we're getting robbed out of a better experience. They don't want to make a lot of small changes because they don't think it will make a big enough impact and will only deter players from participating if the classes keep getting changed. When I look at a game like LoL that makes constant slight balance changes weekly I can only frown knowing it would be great for WoW PvP to follow suit. Changes like this one below make the game drastically different and makes some classes stay dead for very long while others get to overpowered states for entire seasons without change.
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Lack of tournaments:
No regionals in 2013, a few tournaments hosted online (that were, as usual, attacked by DDoS), and just a few LANs? We didn't do much these past couple years. Tournaments create life in PvP. It gives events for people to look forward to and it gives drama for players to talk about. I heard something about MLG thinking about picking up WoW again for WoD, but rumors are rumors.

Healer Variety: Specifically in arena only 3 out of 6 specs (Mistweaver Monk, Resto Shaman, Resto Druid) were viable at the end of the expansion. I'd say we didn't do a good job of ensuring viability among them especially with Discipline being horrible for almost the entire expansion. One could argue that each spec was good at some point during the expansion, but that's simply not good enough especially after coming out of Shamanclysm.
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Moving forward into WoD
Ability Bloat:
There are so many things I am looking forward to in WoD and one of them is the removal of a ton of abilities and cooldowns that were just making the game worse. A lot of people won't agree initially, but let me explain why it's a good thing. There are tons of abilities for you to use to outplay your opponents and you want to be able to use them all and it makes the skill cap really high... sure that's great, but there are plenty of great games out there that use very few abilities to do things well. As long as there are mini games to play then there is plenty of room for player interactions to make a difference and for players to have fun. Mini games are things like: positioning battles, the interrupt game, forcing/saving trinkets and cooldowns, and battling for objectives. There's so much more to PvP than just having a bunch of crap to press.

Interrupt and CC changes: The number one change coming into WoD is one that's been needed for so god damn long. The removal of Improved Counterspell (the strongest CC in the game besides Fear) and Improved Spell Lock. There are other Silences and small CCs being removed, but this really does add to the fun for both the Mage/Locks and other players. You feel like you get more out of a spell when you use it well and previously all we see is blanket Counterspells and there's not much interaction required. The more interactions between players the more room there is to outplay. Don't forget the nerfs to Fear duration, CC cooldown, and the removal of PoM Sheep, NS Cyclone, and other forms of instant full CC.

Focus on PvP: From what I gather there's been a focus on making PvP fun for this expansion and with Holinka on board I'm having positive thoughts on PvP as a whole. I would love to see 2v2 make a comeback as a fun bracket that you can queue with your friends where games actually end quickly instead of the current stalemates that happen. With less abilities cluttering the game the mini games should become more and more relevant instead of the previous cooldown war. You have to expect that the expansion will start out with some bumps. Maybe damage overall will be too low, healing will be too high, or Mages will one shot people with Ice Nova, but we will get there guys!

Hope you enjoyed. Feel free to post your thoughts on both the positives and negatives of MoP as well as what you're expecting moving forward.


#4261828 My Thoughts on MoP PvP and the direction of WoD

Posted pharrelle on 11 November 2014 - 08:31 PM

View PostDizzeeyo, on 11 November 2014 - 06:04 PM, said:

for all melee classes yep, good luck if you are a caster :)

mage? rogue mage x (priest or druid)

ele? rogue ele x (priest or druid)

warlock? rogue warlock x, dk warlock x, boomkin warlock x (completely carried by the boomkin's damage + heals)

boomkin? as it stands atm, boomkin x x (must be fun playing a boomkin xD)

shadowpriest? rogue shadowpriest x, probably warrior shadowpriest x, other melee depends on how effective they are at peeling double melee teams which sit on the shadowpriest

yup, massive comp variation for casters there :) and almost completely rip casters in general when rogues get nerfed after the first month of season 16 due to the massive amount of complaints from the retard friendly player base on how overpowered a rogues toolkit is
:) :) :) :) :) :) :) :) :) :)
:) :) :) :) :) :) :) :) :) :)


#4260694 How do the majority of warriors feel here about our current state?

Posted Braindance on 10 November 2014 - 11:52 PM

Why does fucking CS put u in battle stance. I dont want to change stance.

Fuck is this


#4252537 S16 on December 2

Posted Nogahn on 04 November 2014 - 11:14 AM

View PostHiddenstalke, on 04 November 2014 - 11:10 AM, said:

It's so people can enjoy their holidays with their families instead of playing wow :(
jk i have to cap


#4260355 Class/Spec Hierarchy for Warlords?

Posted Esiwdeer on 10 November 2014 - 06:09 PM

View Posta1entity, on 10 November 2014 - 06:03 PM, said:

20 bucks says no one knows what will be in 4 months,
i feel like you don't understand why people bet on things


#4260325 Class/Spec Hierarchy for Warlords?

Posted Esiwdeer on 10 November 2014 - 05:53 PM

ten bucks says ladders will all be dot cleaves 4 months from today


#4260205 Class/Spec Hierarchy for Warlords?

Posted washboardabsx on 10 November 2014 - 04:00 PM

So basically you want a list from God tier so you can just level those. Kindly go fuck yourself. Play what class is fun.


#4258207 How did Looney get to blizzcon?

Posted Creamo on 08 November 2014 - 10:18 PM

Lot of people acting like godcomp is less scumbag than lsd2


#4257973 How did Looney get to blizzcon?

Posted jaimex on 08 November 2014 - 09:10 PM

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