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Member Since 31 Mar 2011
Offline Last Active Mar 03 2015 09:46 PM

Posts I've Made

In Topic: Hunter pet.

03 March 2015 - 09:45 PM

View PostTheGosuStandard, on 02 March 2015 - 08:33 PM, said:

Is this real?
I don't think it really requires a skilled hunter to see what's going on

I have no idea why Blizzard leaves this kind of stuff in the game

In Topic: Hunter pet.

02 March 2015 - 05:57 PM

It's been in-game since s5 (=years). I'm sure Blizzard would've fixed it by now if they saw it as a bug.

I don't understand why you guys aren't whining about the BM hunter spirit walk bug. BM hunters are able to bug the spirit beast pet stealth which gives +20% dmg so that it gives the damage increase when the pet's not in stealth. It also for some reason increases crows damage by 40% (=highly bugged), which is why crows is hitting for 15k and critting for 23k in arena right now. Pretty much all the high rated hunters are doing this.


It's no coincidence majority of the top BM hunters suddenly started using spirit beasts this patch. Sure, if you ask them, they'll just say spirit beasts were given a 5% crit buff, or whatever.

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

25 February 2015 - 10:36 PM

View PostDills, on 25 February 2015 - 08:56 PM, said:

1) getting chimera crits helps you out a lot more with consistent damage

2) crit is still good until you can get 50% (previously 40%) due to careful aimed on rapid fire

3) because of our 4set making every aimed shot reduce rapid fires cooldown by 5 seconds, and aimed shot crits giving back 20 focus, just random toth procs allowing you to hardcast a few more aimed shots is awesome (reduces downtime of having to cast steadies, therefore if those do crit it's awesome)

So basically crit will give you more consistent and controllable burst windows, which I think is a lot better.

Multistrike I think can give some nasty burst, and I think it's value will shoot up more when we have better levels of gear (later seasons), but I also think that even though it can potentially give higher burst during rapid fires, it's also a little riskier as well, and I feel that going crit is a lot more reliable, and gives you more windows where you can kill which is very important (especially because of trinkets getting buffed and chimera shot, it feels like you can spread out your damage modifiers now way more than before for kills where for a kill as MM you needed 3v1 cc, toth, full focus, crows, proc trinket and on use trinket up with rapid fire to secure kills, compared to now where in some situations you can actually space out crows, proc trinket etc, because your smaller windows can grant enough pressure - obviously your perfect scenario burst in openers is a lot crazier now though, hence why people have seen the lone wolf hpal jungle gibs lately (those gibs will stop happening I believe, because people will eventually understand that even though the damage is super gimmicky, if they just instantly pop defensives to counter the other teams all in, they'll be able to win pretty much immediately after since it's just an all or nothing strat).

But yeah outside of going off topic, I think crit is just really a lot more consistent than multistrike for Marksman.
Sounds like a bunch of horseshit to me, no offense. I'm not buying any of that.

1. I'm not sure you understand the term "consistent damage"
2. The question is which stat is better overall, crit or multistrike. Not whether crit feels good when your target has <80% hp.
3. That sounds extremely vague. To be precise, if you increase your crit chance from 30% to 35%, the average focus cost of your aimed shot drops from 44 to 43. It's pretty obvious you vastly overvalue this.
4. In what way is multistrike risky and crit reliable? I gave it some thought but it didn't make any sense. To me, both stats do the same thing, one crits for 130% dmg and the other for 150% dmg. Doesn't that kinda make multistrike more reliable, as it crits for a smaller amount but more often?

This is how I'd look at it:

When you don't take careful aim nor enhanced aimed shot into account, multistrike is superior to crit in every way, which is fairly simple to calculate (check post #24). Now, all you really have to do is compare the careful aim and enhanced aimed shot perks to figure which one has a bigger effect on multistrike vs crit.

Careful Aim = Crit is exponentially worse stat than multistrike during rapid fire or when target has > 80% hp

Enhanced Aimed Shot = the focus cost of your aimed shot drops by 1 per 550 crit rating

I simply don't see how dropping the average focus cost of your aimed shot by 1 or 2 can give you an increase in consistency nor burst which would outvalue the fact that during rapid fire or when your target has > 80% hp multistrike >>> crit.

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

25 February 2015 - 08:19 PM

View PostDills, on 25 February 2015 - 04:31 AM, said:


View PostThaya, on 25 February 2015 - 05:18 AM, said:

Well, crit will definitely be the best secondary

What's the logic behind crit being better than multistrike as MM?

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

13 February 2015 - 11:49 PM

View PostThaya, on 13 February 2015 - 02:21 AM, said:

Every time you Multistrike with Arcane Shot in PvP, you are also forcing Serpent Sting to tick twice for its full damage
Ah, that explains the difference between my calculations and the simulations.

In a arena match where you do 1 000 000 damage, you on average get to shoot 16-18 arcane shots. With the average serpent sting tick in PvP being roughly 4500, the extra arcane shot multistrike serpent sting ticks contribute 0,0151 x 17 x 4500 = 1155 damage per 100 points of multistrike. Without these extra ticks 100 points of extra multistrike would increase damage by 1 000 000 x 0,0057 = 5700

When you combine these two 1155 + 5700 = 6855, you get the value of multistrike which is 6855 / 1 000 000 = 0,6855% per 100 points of multistrike, which seems to somewhat precisely match the multistrike value given by your simulations.

View PostThaya, on 13 February 2015 - 01:48 AM, said:

Statweights on their own are pointless
I disagree. The average players don't understand simulations. For them being able to see where the numbers actually come from is much more useful and rewarding. Besides, dps simulations completely ignore such things as burst / sustained damage / defensive stats. For PvE I could agree, but for PvP stat weightings are worth it.

Regardless, the survival numbers should now be about as accurate as they'll get (the numbers gotten from the simulation and the manual calculations match for all stats, outside of haste and agility which are not possible to manually calculate). If someone has the time to create a best-in-slot gear list, go for it.

I updated the first post.