Jump to content


Member Since 31 Mar 2011
Offline Last Active Yesterday, 02:58 AM

Posts I've Made

In Topic: Hunter POM Sheep

Yesterday, 02:58 AM

View PostMelbyz, on 20 December 2014 - 01:06 AM, said:

I don't understand how people don't mention hunter passive healing, I play with NV and I play a hybrid, Moonkins/SPs are perfect examples of successful healing nerf, perfect for the game, but whenever I face a fucking hunter they seem to do 2-6 times my healing pfft. You got faint death and camouflage to interrupt spells casted on you, and on top of all this bs you got 60% speed buff from disengage and a 12 sec cd on trap.

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

19 December 2014 - 07:24 PM

View PostAzeda, on 19 December 2014 - 03:37 PM, said:

Well it's kind of hard to say without knowing if those calculations are for PvE or PVP. I'll assume they are for PvP. Also, those quotes are taken out of context and I'm not sure what specs half of the numbers in the second quote represent.

Regarding the 1st quote, it seems about right. The guy assumes 80% of survi damage is magical damage, which I think is a slight overestimate. I'd estimate it to be somewhat closer to 70% in PvP. Regardless, when it comes to survival stat priority, it's irrelevant, as it doesn't bring mastery ahead of versatility nor behind multistrike.

Regarding the 2nd quote, I'll assume the stat valuations which haven't been marked with (SV) / (BM) / (MM) are all for survival, even though it seems like the guy has simply valued multistrike and crit as flat 3% damage increase for all specs, which makes no sense. For multistrike, 660 multistrike rating isn't 3% total damage increase. It seems the guy has forgotten to take into account that the bonus damage of multistrike is 20% higher as survival and survival hunters get 5% more multistrike from all sources.

Crit chance & Versatility values are correct. Survi mastery is correct if you assume 80% of your damage is magical damage. MM Mastery also seems about right. BM Mastery seems way off, it seems the guy has assumed 70% of your damage comes from your pet. That's basically equivalent to assuming: if you do 10000 dps, your pet does 23300 dps.

Regarding the 3rd quote, for survival I have no idea why multistrike is put ahead of mastery. First the guy calculates 4,8% > 3%. Then he lists it as 3% > 4,8%.

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

17 December 2014 - 05:52 PM

Updated the guide

In Topic: Hidden PvP Feat of Strengths

15 December 2014 - 06:01 PM

View PostKnaittiz, on 13 December 2014 - 04:37 PM, said:

ohw dosdafafsdkjasdklasd
Posted Image

In Topic: Hunter Stat Valuation & Pet Guide [WoD]

09 December 2014 - 12:08 AM

View PostPysclone625, on 08 December 2014 - 08:52 PM, said:

It's pretty easy to compare crit and multistrike, technically both are crits but the other does slightly less damage. MM hunters start with 1650 stat points of crit rating by default (15% passive crit), on top of this you have roughly 2400 worth of stat points with end-season gear to allocate between crit, multistrike and haste. Lets leave haste out of this and lets say you put 50% into crit and 50% into multistrike to see which one is better.

100 Multistrike is 0,45% more damage, 100 Crit rating is 0,475% more damage (With Lethal Shots). I quess you can agree with everything up to this point.

1650 Crit rating + 1200 Crit rating = 2850 crit rating
2850 crit rating = 25,935% crit chance
25,935% crit chance x 0,475 = 12,32% more damage

1200 Multistrike = 18,12% Multistrike chance
18,12% multistrike chance x 0,45 = 5,44% more damage

1,1232 x 1,0544 = 18,425% more damage

Same calculation with 1300 multistrike and 1100 crit rating -> 18,476% more damage
Same calculation with 2100 multistrike and 300 crit rating -> 18,744% more damage (This is pretty close to optimum)


Even in your case, as a dwarf, multistrike comes on top of crit rating. You can check this by replacing the 0,475 with 0,49686 (0,475 x 1,02).


I simply don't see how it's possible to argue against this, even the consistency / burst point of view seems irrelevant as both stats are nearly identical. Your burst is simply higher by stacking multistrike. There isn't a single possible situation where you'd do more damage by having more crit rating than multistrike.

Besides, all of these crit vs multistrike calculations are done assuming careful aim doesn't exist. If you take careful aim into account (which you probably should), compared to multistrike, it'd be optimal to have zero crit rating.