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Member Since 29 Mar 2011
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#4457393 [6.2] Most hated comp to fight against

Posted Dills on 22 July 2015 - 03:25 AM

View PostBlexone, on 17 July 2015 - 04:52 PM, said:

You know something is wrong when jaime doesnt vote for mage/x/x

Lmao, wod = mop upside down

#4456418 [6.2] Most hated comp to fight against

Posted Capstone on 20 July 2015 - 04:21 PM

View PostMattadoro, on 17 July 2015 - 07:03 PM, said:

2 votes for hunters in their sorry state... capstone must have 2 AJ accounts
0, i got banned again by the "new" mod for this post, but rest assured i have now voted, despite not having played any games or any WoW

i will get banned again for this post by the same flustered guy, which will probably mark the last time i post here, but not before casting my vote against hunters one last time

#4456721 Patch 6.2 Hotfixes: July 20

Posted Regent on 21 July 2015 - 02:57 AM

View PostFedx, on 21 July 2015 - 02:53 AM, said:

There are some decisions that I never understand and make me wonder if blizzard employees play the game themselves. At the start of last season Windwalkers were so insanely shit we had to go fucking BM to even play 3s. But the funny thing was that they kept nerfing WW and Buffing BM for some reason.

Now that warlocks do insane amounts of damage they BUFF them for some fucking reason. They have to know that this will not be a good change? I mean affli warlocks "burst" hits harder than most classes in the game lol. And AFFLI warlocks are not suppose to burst someone down faster than other classes.

Still no changes to frost mages... :/

On the other hand they buffed WW by 5% dmg increase and buffed hunters aswell. So they got that going for them I guess...

Blizzard play your game and don't listen to your own opinions if you know you are shit at the game.

pve game m8

#4452665 Remove mages from the game

Posted Maxish on 14 July 2015 - 03:27 AM

who wants to live and love with me in my new country san shattercicso

Posted Image
the national dish is lamb and life expectancy is 40% dampening

#4450883 New hack?

Posted Sosseri on 10 July 2015 - 08:09 PM

scum satana gets 340'k in the face


Posted Image

#4450823 Why do PVP Trinkets even exist?

Posted Fizion on 10 July 2015 - 02:50 PM

They are too busy adding things that really matter like building mechanics so that your pets can take selfies while playing hearthstone in-game.

#4450880 6.2 Warlock

Posted Fizion on 10 July 2015 - 07:44 PM

View PostLolflay, on 07 July 2015 - 01:30 PM, said:

Youtube suggested I watch this a few days ago when I was watching a HFC mythic video : https://www.youtube....h?v=_gV4Dg40jAI

:'( rip fun warlocks
Imagine that - more spells and more options is more fun?

I miss changing armor and putting up curses (tongues, weakness, exhaustion, elements).  Do I recast dots, shadow bolt, or drain mana/life?  Should I cast Searing Pain so they kick the wrong school?  Are they below 20% for drain soul?  Now it's just throw up three dots and drain soul with no penalty on whether they are above 20%.  Don't get kicked unless you need some free time to tab out and look at the internet (def not the BG forums from old AJ).

#4449080 Testing a new style of Destro

Posted Lifeslayer on 08 July 2015 - 01:39 AM

Hello and thank you for reading. I have been testing a Destruction spec using Abyssal since 6.2 release and it has been going so well I thought I would share for others to try.

The spec addresses the current survivability concern by using Grim of Sup and Demonic Servitude for Abyssal. Abyssal actually has more HP than any other pet giving you a whopping 350k shield with Sacrificial Pact.

Abyssal also gives you a AOE 3 second stun that can do 25000 damage on it's own. This is used perfectly for a Chaos Bolt in the face or stunning a heal. Used along with Blood Horror gives x2 uninterrupted Chaos Bolts to melee which is who we need breathing room against the most.

His Blaze Magic can be placed on auto to burn away valuable buffs. It can also be on keybind and targeted to get people out of magic stun, fear, polymorph, or silence effects.

Right now Abyssal is looking really good but you are thinking "Demonic Servitude=no Charred Remains" which means no more Ember spam or Bolt spam :(

I really felt that was going to be the reason I had to stay Charred Remains, but with the new Destro PvP 4 piece I was wrong! I am throwing out 35k crit conflagrates and 30k Incinerates. This doesn't sound like much at first when your used to 150k Chaos Bolts. This is because we are used to both conflagrate and Incinerate doing crap damage just for embers. When Incinerates hit for 30k you can really hurt people and force cool-downs with Incinerate alone.

I find this spec easier to kill melee as well. When you are being trained heavy by someone this makes sure you get in damage as you are ember tapping. With charred Remains you are doing nothing unless a Bolt is flying but with this spec every spell you use does decent damage.

The spec feels more practical for the type of tempo the game is in right now. For me I can't just stand and spam Bolts, it seems everyone favors targeting the lock. Using this spec I survive swaps and I actually feel I deal more damage than Charred Remains. On top of the great Incinerates and Conflagrates Abyssal also does great damage almost like a Hunter pet.

When you throw x2 Chaos Bolts into someone's face and they run away at 4%HP to somehow recover now you can conflagrate kill them like old times ;)

The spec I use: 1 Searing Flames 2 Shadowfury 3 Sacrificial Pact 4 Blood Horror 5 Grim of Supremacy 6 KJ Cunning 7 Demonic Servitude.

I'm sharing this because I feel some people will very much like the spec the way I do. It feels kind of old school Drakedog but upgraded. Instead of seducing into Bolts you are Meteor Striking into Bolts which is a even stronger effect while stripping buffs at the same time or holding back to counter a incoming predicted CC.

Once you play with the specs style for a while you will start finding slick moves. Using Meteor Strike and Shadowfury in combination to lock down entire teams grouped up. It is also good for locking down both the kill target and the Havoc target to really guarantee those x2 Chaos Bolts with Glyph of Havoc. Using KJ Cunning to fear piller humpers or fear people while still kiting. Another is lining up Blood Horror into Shadowfury into Meteor Strike into fear for heavy CC.

Abyssal also remembers your HP as when you summon him. From this I like to get the pvp health trinket and use it then summon Abyssal. Once he is summoned I will put my standard pvp trinket on but doing this gives my Abyssal more HP thus giving my Sacrificial Pact an extra 35k to absorb :) If you die you will have to repeat this, but we are bad asrses that don't really die now so it's no worry.

If anyone tries the spec please comment and share your thoughts. I find it not only interesting and fun but also powerful. That is a rare combination now days. It seems you are ether the flavor of the month or some horribly boring spec.

#4415463 I have a different idea

Posted ROKMODE on 27 April 2015 - 12:38 AM

too many people here (like myself) don't care about how this poo poo fest turns out anymore

and that's the hard truth

#4415388 I have a different idea

Posted Blackgirlx on 26 April 2015 - 10:15 PM

ha ha ha

#4411893 Rewarding bad game play.

Posted Voksen on 19 April 2015 - 06:51 AM

Its less of a reward for bad gameplay, and more of an apology for bad game design.

Edit, with explanation:  
10/10 would prefer rewarding successful jukes, but thats harder to implement and unlikely to happen.  This at least shifts some skill/onus to the interrupters, forcing more strategic depth when there are consequences to blatantly mindless spam.  Since the game is (still) quite full of spam interrupts and misc. cheese, it feels like an apology, correction, and offset to generate some counterplay.


Posted Creptius on 24 April 2015 - 09:38 PM

So what exactly made season 10 and 15 good? Was it balanced, was there more diversity in the classes played or was it just fun to you?

I mean, I really enjoyed seasons 3,4 6 and 7, but all of them had major balancing issues and lack of diversity. They were all fun for me to play. I'm just trying to understand what makes a good season now and what made a good one in the past.

View PostHackattack3, on 24 April 2015 - 08:17 PM, said:

I know people like to bitch and vent, that's the only reason 95% of us check this site.  The other 5% are delusional pvp will get fixed or new to the game.  But please, show some fucking respect,

for the most broken arena season we have ever had, season 5.

It is the sole reason there are no longer titles from 2s.  Season 5 dk reached a level of god status that will never be eclipsed again in this game.  Monks were released in a broken/shit state b/c devs were scared of a dk repeat.

You had videos on warcraft movies withe one button macro Dks playing at 2600 mmr.  The top 3s comp was hunter/double healer, but they didn't wear you down, then randomly 2-3 shot you with explosive shot procs/stuns.  

I believe the pvp scene was never able to fully recover after the s5 launch and following season beastcleave shit fest.  WOTLK's popularity came off riding the coat tails of the one truly successful expansion, TBC.  It was the beginning of the end.

Please give a moment of silence to season 5.

Yeah, season 5 was a pretty big shit show. DKs backpedaling to Deadly Gladiator, mirror images polymorphing players, explosive shot, double sinister's revenge mut rogues, ret paladins and gnomish lightning generator. It was fucking awful. I can't imagine having a worse season, balance wise, than that. This season is nowhere near as imbalanced as season 5. That being said, season 5 still had some life to it which is hard to say about this current season. Each season of wrath got better balance wise and was really enjoyable by the end.

This season has had some bumps, but has been relatively balanced with frequent hot fixes and patches. That can't be said about the older seasons as they would go weeks or months at a time without a single patch. Despite balancing problems, everyone seemed to enjoy the game more as a whole back then. I think that just goes to show that people don't really care about balance as long as they're having fun. I don't want to speak for everyone, but I've heard a lot of people say they just don't enjoy this season because it isn't 'fun'. It's not a problem with balance that's making the game not 'fun' for others, it's a problem with the game fundamentally. A lot of counter-play and abilities that were just fun to use has been taken out from ability pruning. Things like quick swaps aren't viable with a lot of comps anymore because they'll have to go through another set of defensive cool downs. 2's and 5's are irrelevant brackets which a lot of people enjoyed playing and could get titles from. There seems to be a lot of things wrong with the game right now, but it certainly isn't balance.


Posted Voksen on 24 April 2015 - 08:55 PM

The shit show ends when you give up on live/retail (and pmuch any Blizzard game at this point...RIP Blizzard 1994-2008).

To be serious about gaming, and I mean as a self-respecting gamer in 2015 - you have to move onto other things.  If you really need some kind of WoW nostalgia fix, there are plenty of private servers.  Unfortunately, most of them are bad (each has its various reasons like inactive, laggy, corrupt mods/GMs, etc.).  Corecraft is one of the last hopes, but I think its safe to say its been overhyped now and the moment has passed.  The sweetspot for capitalizing on people's "I want my 2008 back" nostalgia and uniting most of the old masters into a kind of centralized community was something that might have been done back in 2011-2012 (like with AT somewhat).  As it stands, that dream is dead.

To get on with your life, you have to basically let go of the game as is.  No patch is going to fix pvp under Holinka's watch.  The tarnish to WoW's image and popularity is pretty much non-recoverable.  Blizz already lets bots and cheaters fill-in certain queue slots, and nothing will revive the ladders/forums/blogs quite like the old days.  Elwynn forest and other locations are dead as fuck on even the best servers (the last time I checked there were 39 level 100's on US Tichondrius alliance during peak hours).  The GCD tournaments are a last grasp at buying another few debatably relevant months out of the game.  The list of (just plain logical/objective) reasons to quit go on and on.

If it were in my hands, I'd change the payment model completely.  Its 2015 and pay-to-play is almost more ridiculous then pay-to-win.  Like many have suggested, offering an officially sanctioned,  minimal-grind, pvp-only tourney realm is the only way to go.  If done right, it would be properly maintained, democratically balanced, and rolling-release adjusted.  A great, and perhaps the only post-2015 relevant way to support an end-of-life product, and to get people to opt-in and fork over $15/month worth.  It would probably have to cycle between variations of the "correct" seasons, however (e.g. S6-S7-S8 then back to S3-S4 then back to w/e was good in cata/mop).

Just my $0.02.

#4410108 6.2 patch notes

Posted hertzuk on 15 April 2015 - 09:56 AM

View PostLolflay, on 15 April 2015 - 01:55 AM, said:

Warrior or Shaman. Killing a Warlock is a viable strat if he's playing with an Observer, which most of them aren't, sooooooo...

Not having a dig here, but I don't really understand this mentality. A warlock with a sac'd pet is as killable as a warlock with a dead pet... (Let's face it, he's probably not going to be topped vs godcomp when you swap anyway so that extra 20% health is fairly obsolete). And if you kill (or force sac on) 2 pets in short succession so that the lock can't get a new pet out for like 30 seconds+ that's a lot of time you can do a lot of damage to him.

But yeah warrior is a better target for sure.

Slightly more thread related but equally off topic: The best part of this thread is the 3k rated hunter who thinks that your own character is not player controlled.

View Postjohanx, on 14 April 2015 - 12:34 PM, said:

wait wait wait.. nerf BM? i dont see crows & barrage doing only 80% of normal dmg vs pet being a relevant nerf?

View PostNaraga, on 14 April 2015 - 12:36 PM, said:

Do players not count as player controlled targets?

View Postjohanx, on 14 April 2015 - 12:39 PM, said:

uhm i don't think so?


#4410255 6.2 patch notes

Posted God on 15 April 2015 - 03:40 PM

View Posthertzuk, on 15 April 2015 - 09:56 AM, said:

Slightly more thread related but equally off topic: The best part of this thread is the 3k rated hunter who thinks that your own character is not player controlled.

Not sure why that is really relevant.

It's the pet that should be getting Glad after all.