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Hackattack3

Member Since 29 Mar 2011
Offline Last Active Nov 20 2014 10:50 PM
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#4266673 The Current State Of Ele

Posted ROKMODE on 17 November 2014 - 12:43 AM

View Postjaimex, on 16 November 2014 - 11:49 PM, said:

maybe if your class was bad for once mirox you would understand how ele is right now

but rogues have never been anything short of the best melee in the game so you wouldn't.
lol this is so factually incorrect
obvious mop hero


#4265179 Title's from 2v2

Posted MCGSart on 15 November 2014 - 05:39 PM

View PostLolflay, on 15 November 2014 - 04:39 PM, said:

2s = 3s in balance during the time it yielded titles, PERIOD. Judging from that statement, you obviously didn't play back in the day.

Current 2s ? Yeah fuck that. 2s bracket while they were balancing for it ? Absolutely same shit as 3s, same amount of broken comps and countercomps.

So DS Druid + 4/4&Glaive Rogues were balanced?
Warr/DK + Healer, e.g. ProtHoly Pallys were balanced?
Mage/Disc was balanced?

Can you just not?

Yes, there has been more than enough overpowered shit in 3s too, Lock/ele/x free glads since s7 being the best example, but it still has, out of all the brackets, the highest amount of requirements towards a player (mostly due to the "healthiest" amount of players that requires you to pay attention to more than 1 thing on your screen on the one hand, without letting it become a zergfest on the other hand). If there will ever be titles for the rat brackets again, it can by no means be glad/r1 glad again.


#4264831 Title's from 2v2

Posted Prolifics on 15 November 2014 - 06:51 AM

This game has just changed a lot in regards to arena though. In the early to mid part of B.C, 2's and 5's were more popular than 3's (3's was kind of the trashcan bracket that didn't receive a lot of attention, 5's had insta-queues on your battlegroup most of the time even at high ratings, as opposed to how it is now with 5+ minute waits). Then people started to QQ about bloodlust in 5's during wotlk, so that got taken out of arena, qq started about hunters and warrior in 2's, but blizz persisted and let it go on.. Then DK/Paladin came around when DK's were out of control upon wotlk release, and that ultimately sealed the deal for 2's. Since B.C, damage/burst in arena has ramped up a lot, so 5's got a lot more painful to play as result.. And was eventually removed cause of people getting globalled.

Tournaments like MLG picking up 3's back in the day also changed the focus a lot to 3's, which just made other brackets seem useless.


#4252756 S16 on December 2

Posted Hartley on 04 November 2014 - 04:10 PM

At least it gives some time for people who actually have lives to level up.


#4258222 How did Looney get to blizzcon?

Posted Forumz on 08 November 2014 - 10:19 PM

View PostCreamo, on 08 November 2014 - 10:18 PM, said:

Lot of people acting like godcomp is less scumbag than lsd2
Lots of people acting like that LSD2 didn't play incredible games as well.


#4258207 How did Looney get to blizzcon?

Posted Creamo on 08 November 2014 - 10:18 PM

Lot of people acting like godcomp is less scumbag than lsd2


#4257634 How did Looney get to blizzcon?

Posted Maxish on 08 November 2014 - 08:01 PM

Use you eyes

Look at how well he's playing, just look, there's no way LSD2 should win this and yet they were so close the first game and won the third, and they owe it a lot to how he's playing, making Cdew look like a toddler in comparison

You make me angry

And why would you not also capitalize the letter "I"


#4258438 True Blizzcon Winner = Dampening

Posted Voksen on 09 November 2014 - 12:58 AM

View PostCreamo, on 08 November 2014 - 11:48 PM, said:

Let's get rid of dampening and go back to 45 minute MLS mirrors guys

There are actual solutions that wouldn't take us back to that.

Take away casts, non obvious cc chains, mana burns, drains, dispels, mana/energy management being a thing, etc....and you're down to repeated, scripted cycles of burst+cc.  The game got made dumb and one-dimensional after wotlk.  Without any kind of real push/pull complexity and giving every class pretty much every kind of ability, of course you're going to have a metagame which shortcuts to comps that tend to win in the opener, comps that cheese 45 minute games, or comps that win based on rng procs, pathing, crits, etc.

Dampening was a bandaid for the 45 minute turtles, which themsleves were a byproduct of making the game more accessible to console players and shitty little add kids.


#4250710 rbgs have the highest skill cap

Posted BluBlu on 02 November 2014 - 05:52 PM

Highest i've been in RBG is 2200, all i can say is that up to that rating it was quite faceroll and as soon as i came near to that rating i began to encounter enemy FC's lagging untouchable from one side of the map to the other and DK's gripping you to places where you'd get stuck.

I don't doubt high level RBG's require a lot of good teamwork and skill (although probably less individual skill than arena) but the amount of exploiting and bullshit going on in this part of the game makes it not fun and not to be taken serious.


#4250656 rbgs have the highest skill cap

Posted DjBenx on 02 November 2014 - 05:21 PM

View PostEsiwdeer, on 02 November 2014 - 04:57 PM, said:

The analogy doesn't work; the more players you have, the less emphasis there is on individual performance.

A Roman gladiator who fights in small skirmishes in front of a large audience vs. a legionnaire who fights in a column, never spectated

Which one do you think would be a more fierce opponent?


Who would you rather meet in a dark ally? A UFC champion or an ex-SAS mercenary.
That was a really dumb question. Pretty fucking cringey too.

Hunters were/are viable.
Ferals are basically required, even if it is guardian OS.

RBGS do encourage networking, why is that a problem?


Also all your fancy addons for CD tracking are useless in RBGs, you have to keep track yourself.
Against a good team without cross-cc nothing dies. (this isn't true for any arena bracket)
Positioning is more important in RBGs.
Good players really do stand out in RBGs, same as arena.


#4250626 rbgs have the highest skill cap

Posted Esiwdeer on 02 November 2014 - 04:57 PM

The analogy doesn't work; the more players you have, the less emphasis there is on individual performance.

A Roman gladiator who fights in small skirmishes in front of a large audience vs. a legionnaire who fights in a column, never spectated

Which one do you think would be a more fierce opponent?

--

Even on the best teams, there are lots of players whose subpar individual skill is offset by some other value they provide to the group: leadership, organization, x's friend, just someone we've always played with, whoever is online right now. 10v10 would be cool if there was a solo queue, but the way it works it's just a zerg fest.

If you could spectate 10v10 teamfights, you'd see how inefficient most RBG players are. The only place in this game where stat padding is done to any effect. Most RBG veterans will tell you that Hunters are useless, Ferals can't be played, etc - meanwhile, many of them have never even been Gladiator legitimately.

It's just stupid, FotM/easy mode conquest points for casual players.

If there was an RBG solo queue, you would be right. The political/social system in place does not encourage skill, it encourages networking.


#4250581 rbgs have the highest skill cap

Posted Zzx on 02 November 2014 - 03:57 PM

any bracket bialamos can be successful at is not a real bracket


#4250434 rbgs have the highest skill cap

Posted Lilboymarty on 02 November 2014 - 12:52 PM

Are those the things where I get conquest points?


#4250398 rbgs have the highest skill cap

Posted Moshe on 02 November 2014 - 11:50 AM

Pet battles have a higher skillcap than RBGs


#4250356 rbgs have the highest skill cap

Posted Hateformz on 02 November 2014 - 09:32 AM

View PostUnseenz, on 02 November 2014 - 08:17 AM, said:

apply knowledge of game mechanics to changes in the environment
is that fancy talk for exploiting????




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