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Member Since 29 Mar 2011
Offline Last Active Jan 20 2015 06:35 PM

#4360377 LOL THE DREAM

Posted Twaenkz on 15 January 2015 - 10:58 AM

Oh quit fucking whining, every fucking WoW player obvsly gets happy when his class becomes broken for the period it is.
Bet you jumped in joy when you realized traps were broken and ppl raged at it.

Dude is one of the few locks that played demo through thick and thin, let him have his fun

#4355940 How many people are unsubbing if the mage buffs go through?

Posted Kelarm on 13 January 2015 - 03:59 PM

This is not a satisfactory answer.  While it has some truth to it, there is absolutely no way that's the whole story.  Everyone is playing with a druid right now, druids are ridiculous.  By that logic every class is fine right now because they're all playing mostly with druids.

If druids get nerfed and disc gets the help it needs, it'll just be mage/disc/X.  Mage/druid/X is easily one of the strongest comps in the game right now, and rmd may be the actual strongest comp in the game.  This is not because druids are overpowered.  Mages are at fault here too, and are EASILY somewhere between strong and overpowered.  Making any kind of buff to mages right now is going to be a terrible move, moderate buffs to an already strong class is exactly the type of thing that ends up tipping the scales and fucks up a whole season's ladder.

#4297833 Affliction stat priority

Posted Ccal on 13 December 2014 - 11:43 PM

As far as I know in PvE: Int > Mastery => Haste > Multi = Crit > Vers

But in PvP I tend to lean towards Haste to do the environment around it (dispels, CC, interrupts, training, etc). Don't forget that Haste stats are increased by 5% due to Affliction bonus.

Worth mentioning that haste means faster corruptions = more NF procs = more SS, and that reduces GCD = moar dots and warlock curses. While mastery increases dot ticks, but doesn't benefit in any other way other than raw damage.

#4297497 This game in a nutshell

Posted abolishedtehe on 13 December 2014 - 05:09 PM

Posted Image

Completely worth the 20 minutes it took to make this.


Posted Kelarm on 05 December 2014 - 06:46 PM

View PostGigana, on 05 December 2014 - 06:30 PM, said:

It's not a stupid concept and it doesn't have anything to do with people complaining. Pretty much every competitive game had things that were considered overpowered or even autowin at some point, but once the players figured out how to counter them, these things became just another part of the game that had its pros and cons just like everything else.

Developers must give players time to test things out and try to figure out counters to "overpowered" stuff. This is doubly true for a game like WoW, where gear makes all the difference and nobody is even geared yet.

Based on Holinka's wording, it's got everything to do with people complaining, because there's literally no other logical reason to not just throw flat nerfs at things that are clearly overpowered, which is something blizzard has historically never managed to do properly or in a timely manner.  That's how you balance a game.  Not wanting to " change people's classes out from under them" is clearly just a cop-out because, for example, hunters are all going to rage when they suddenly can't skillfully CC a healer for 3 minutes straight anymore.  

That's not really what I meant anyway, I was thinking more about league of legends, where even just marginally overpowered stuff gets nerfed monthly toward balance.  It's different in WoW because people get very attached to their class and are physically incapable of admitting or even recognizing that what they're playing is overpowered.  Straight through to the top of the ladder you can talk to people playing clearly broken classes and comps and they will deny the issue, having somehow convinced themselves that their rating is the result of skill and not blatant imbalance.  

Also I totally disagree with the whole "figuring out" overpowered stuff.  I've been vehemently opposed to that argument for like a decade now of gaming, and I'm right like 99% of the time.  The vast majority of the time, something that looks extremely overpowered (ret, disc) simply is extremely overpowered and needs numerical and/or mechanical changes to be brought in line with other strategic options (other classes here).  It's MUCH rarer that something that feels broken is actually fine and just no one on the planet can figure out how to play against it.  

And yet, that BS argument gets tossed around EVERY time some bullshit comes up in any pvp game.  No one playing the overpowered shit can actually justify it other than by saying that everyone's just "not used to it being strong" or "don't know how to play against it yet." Then it invariably ends up getting sledgehammer nerfed because, surprise surprise, it was objectively flat-out overpowered, just like everyone said.  Yeah, I'm sure the top 5% or whatever of players in the world just can't figure out the immense complexity of rets, hunters, and priests, that's why they're in every single game.  But man, resto shamans and MW monks sure are simple and straight-forward, everyone must just have a flawless understanding and perfect execution against those classes.  No balance issue here.  It rustles my jimmies endlessly that so many people can think that argument makes even a fucking ounce of sense.

The gear thing is a good point though, there's nothing wrong with them waiting for full gear to make any large changes to ret/priest/hunter/dk/feral.

#4266673 The Current State Of Ele

Posted ROKMODE on 17 November 2014 - 12:43 AM

View Postjaimex, on 16 November 2014 - 11:49 PM, said:

maybe if your class was bad for once mirox you would understand how ele is right now

but rogues have never been anything short of the best melee in the game so you wouldn't.
lol this is so factually incorrect
obvious mop hero

#4265179 Title's from 2v2

Posted MCGSart on 15 November 2014 - 05:39 PM

View PostLolflay, on 15 November 2014 - 04:39 PM, said:

2s = 3s in balance during the time it yielded titles, PERIOD. Judging from that statement, you obviously didn't play back in the day.

Current 2s ? Yeah fuck that. 2s bracket while they were balancing for it ? Absolutely same shit as 3s, same amount of broken comps and countercomps.

So DS Druid + 4/4&Glaive Rogues were balanced?
Warr/DK + Healer, e.g. ProtHoly Pallys were balanced?
Mage/Disc was balanced?

Can you just not?

Yes, there has been more than enough overpowered shit in 3s too, Lock/ele/x free glads since s7 being the best example, but it still has, out of all the brackets, the highest amount of requirements towards a player (mostly due to the "healthiest" amount of players that requires you to pay attention to more than 1 thing on your screen on the one hand, without letting it become a zergfest on the other hand). If there will ever be titles for the rat brackets again, it can by no means be glad/r1 glad again.

#4264831 Title's from 2v2

Posted Prolifics on 15 November 2014 - 06:51 AM

This game has just changed a lot in regards to arena though. In the early to mid part of B.C, 2's and 5's were more popular than 3's (3's was kind of the trashcan bracket that didn't receive a lot of attention, 5's had insta-queues on your battlegroup most of the time even at high ratings, as opposed to how it is now with 5+ minute waits). Then people started to QQ about bloodlust in 5's during wotlk, so that got taken out of arena, qq started about hunters and warrior in 2's, but blizz persisted and let it go on.. Then DK/Paladin came around when DK's were out of control upon wotlk release, and that ultimately sealed the deal for 2's. Since B.C, damage/burst in arena has ramped up a lot, so 5's got a lot more painful to play as result.. And was eventually removed cause of people getting globalled.

Tournaments like MLG picking up 3's back in the day also changed the focus a lot to 3's, which just made other brackets seem useless.

#4252756 S16 on December 2

Posted Hartley on 04 November 2014 - 04:10 PM

At least it gives some time for people who actually have lives to level up.

#4258222 How did Looney get to blizzcon?

Posted Forumz on 08 November 2014 - 10:19 PM

View PostCreamo, on 08 November 2014 - 10:18 PM, said:

Lot of people acting like godcomp is less scumbag than lsd2
Lots of people acting like that LSD2 didn't play incredible games as well.

#4258207 How did Looney get to blizzcon?

Posted Creamo on 08 November 2014 - 10:18 PM

Lot of people acting like godcomp is less scumbag than lsd2

#4257634 How did Looney get to blizzcon?

Posted Maxish on 08 November 2014 - 08:01 PM

Use you eyes

Look at how well he's playing, just look, there's no way LSD2 should win this and yet they were so close the first game and won the third, and they owe it a lot to how he's playing, making Cdew look like a toddler in comparison

You make me angry

And why would you not also capitalize the letter "I"

#4258438 True Blizzcon Winner = Dampening

Posted Voksen on 09 November 2014 - 12:58 AM

View PostCreamo, on 08 November 2014 - 11:48 PM, said:

Let's get rid of dampening and go back to 45 minute MLS mirrors guys

There are actual solutions that wouldn't take us back to that.

Take away casts, non obvious cc chains, mana burns, drains, dispels, mana/energy management being a thing, etc....and you're down to repeated, scripted cycles of burst+cc.  The game got made dumb and one-dimensional after wotlk.  Without any kind of real push/pull complexity and giving every class pretty much every kind of ability, of course you're going to have a metagame which shortcuts to comps that tend to win in the opener, comps that cheese 45 minute games, or comps that win based on rng procs, pathing, crits, etc.

Dampening was a bandaid for the 45 minute turtles, which themsleves were a byproduct of making the game more accessible to console players and shitty little add kids.

#4250710 rbgs have the highest skill cap

Posted BluBlu on 02 November 2014 - 05:52 PM

Highest i've been in RBG is 2200, all i can say is that up to that rating it was quite faceroll and as soon as i came near to that rating i began to encounter enemy FC's lagging untouchable from one side of the map to the other and DK's gripping you to places where you'd get stuck.

I don't doubt high level RBG's require a lot of good teamwork and skill (although probably less individual skill than arena) but the amount of exploiting and bullshit going on in this part of the game makes it not fun and not to be taken serious.

#4250656 rbgs have the highest skill cap

Posted DjBenx on 02 November 2014 - 05:21 PM

View PostEsiwdeer, on 02 November 2014 - 04:57 PM, said:

The analogy doesn't work; the more players you have, the less emphasis there is on individual performance.

A Roman gladiator who fights in small skirmishes in front of a large audience vs. a legionnaire who fights in a column, never spectated

Which one do you think would be a more fierce opponent?

Who would you rather meet in a dark ally? A UFC champion or an ex-SAS mercenary.
That was a really dumb question. Pretty fucking cringey too.

Hunters were/are viable.
Ferals are basically required, even if it is guardian OS.

RBGS do encourage networking, why is that a problem?

Also all your fancy addons for CD tracking are useless in RBGs, you have to keep track yourself.
Against a good team without cross-cc nothing dies. (this isn't true for any arena bracket)
Positioning is more important in RBGs.
Good players really do stand out in RBGs, same as arena.