If there was ever a time where melee cleaves ran the ladders like wizards have every season Im pretty sure the amount of QQ would cause the servers to implode. I mean, if you ask the average 2.4 idiot caster what the top tier comp is they will probably say beastcleave or kfc.
Cardio that's actually kinda true. It's just part of demonology . Not my fault they decided to get shit on using no CDs . But I also hear where ur coming from ott
I think he was defending you. I liked the vid and enjoy seeing demonology do well. I would like to see them balance burst vs sustained a bit better in WoD.
But the gameplay style of spamming instant/unavoidable damage to kill something? That's what MOP is all about baby! Every top end or viable dps class is built around unavoidable instant damage stacked with cooldowns.
Mages - orb + ice lance
Hunters - stack on use + proc trinket & chimera shot
Ele shammys = lava blast, fulmination
Rogues - Subterfuge opener, shadow dance
Warriors - any charge stun and rawr spam
That's just how MOP is at the moment. So when people give this guy a hard time for spamming instant damage to kill someone before they use defensive Cds all I can say is......
abolishedtehe, on 16 September 2014 - 05:45 AM, said:
They can never balance this game so what they do instead is make something shit at the start of the season and let the underdogs cry for a bit then buff the underdogs when the next minor patch comes in...
Locks might be shit at the start of the expansion, but wait for 2-3 months until the hunters,rets,dks ect have some fun then they will eventually make them monsters again.
Because blizz did a great job toning down warriors, hunters, and mages in MOP right?
The problem with Mop is, they made spec defining abilities available to all specs of a class. Stuff like arms warriors running shockwave, aoe silence; dps shamans and druids having NS, frost mages having pom, affliction locks having shadowfury and so on.There was a reason why those abilities were made available at the mid / low parts of a spec's talent tree, they were simply too powerful. The new talent system was designed in order to make the game more enjoyable for PVEers with complete disregard to PVP. Another bad decision was to make dispel an 8sec cd.
Cata had its own problems but I believe those could be saved via nerfing pve gear in arena or just adjusting numbers. They never made the effort, but it had the potential to be a good expansion, like TBC and WOTLK.
What I am trying to say is, MoP is by far the worst expansion because it had too many PVP design flaws, as opposed to other expansions where most problematic things could just be fixed through some numeric adjustments.
So much this. I've also said it before and I'll say it again, the game always feels bad from a design standpoint when warriors are top tier.
It is bad design when a class so fundamentally easy can play at the highest level. It's like my Mario Kart example, the hard to handle top end drivers were the best at high end. The easy mode drives, Yoshi & Koopa, shouldn't be played at high level b/c there's a limit to the ceiling you can play the cart/class.