If I missed something feel free to comment, there were not too many changes to paladins other then these. (listing all the changes I made to the guide)
6.2 Change: The only 6.2 patch note change for holy paladins.
- Devotion Aura now reduces all damage taken, not just magical damage.
Sad nerf to paladins, when already struggling the most in dampening.
Hotfix: Execution Sentence healing reduced by 25% in PvP.
Pursuit of Justice: This movement speed boost is great against teams with purge such as enhance shamans and death knights, I honestly always run this as I prefer it.
Something to consider: Selfless Healer
It is important to note that selfless healer actually has a place in holy paladin play. If you could somehow master its use against teams such as turbo cleave or teams that try and oom you, it is better then sacred shield. It is relatively difficult to use though if the other team notices what you are doing because it can be purged.
Hand of Purity: The use of hand of purity is great against warlock comps, the downside is its weak against any of the enhance and ele comps out there.
Glyph of Hand of Freedom: (Sadly this glyph does not see much use anymore, you cannot freedom while stunned currently.)
Glyph of Flash of Light: Healing received from the Paladin's next spell increased by 10%.
If I'm going to fight against a comp such as FLS or WLS, I will mostly replace beacon glyph with flash of light glyph to increase healing output.
Glyph of Harsh Words: Your Word of Glory can now also be used on enemy targets, causing Holy damage approximately equal to the amount it would have healed.
For use as shockadin, the 3 shockadin glyphs are Harsh Words, Denounce, and Holy Shock.
Int > Versatility = Haste > Crit > Multistrike > Spirit > Mastery
(Recommended) Enchant Weapon - Mark of Warsong will be for haste output.
Enchant gear with either versatility or haste depending on your play style or preference.
What race should I play?
Alliance: Dwarf. The stats on medallions were buffed greatly, and stoneform is very useful against warlocks, ferals, mages, who dominate the current meta.
Final Comments and Thoughts
Holy Paladins are in a very interesting spot as of late. Coming off their best season in recent memory s16, paladins were expected to keep up dominance, as they did for awhile. But then hit with the 15% healing reduction, execution sentence nerf, and the general uprising of warlocks and spread pressure teams, has put paladins about mid tier, behind resto shamans and druids. This is not to say you cannot still be successful with
paladin, but you will notice most people who rerolled to paladin last season, are now flocking in droves to the shaman and druid class.
I promise to update the gear list this week, thanks guys. Sorry again for the delay.