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Absolutely

Member Since 03 May 2008
Offline Last Active Today, 06:48 AM
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In Topic: sad state of hpalas

Yesterday, 05:39 AM

View Postrustyz0r, on 29 January 2015 - 04:51 AM, said:

Vincetwong you are wong. Saving Grace is badly gimped. Take a look at the guys thread with actual numbers. Heal is reduce by 51% in PVP. Making it heal the same as a flash heal with a nice little 15% reduced healing for the next 8 seconds. Fuk that.

hm, well.. I think a simple fix to disc priests to just make PW:S undispellable or give ya some trash buffs :3

In Topic: sad state of hpalas

Yesterday, 04:43 AM

I think with the saving grace changes disc priests will be fine in 6.1. Especially with such a strong instant.. I just wanted to mention that, there are definitely a lot more Hpals in glad/r1 range than last season. This definitely means that they're stronger than the previous season. I think it's mainly due to the fact that there are some comps like WLP, Dk/Brewmaster/Hpal, Kitty Cleave, Jungle Hpal, and some others where Hpals excel in due to a heavy cleave/train the healer meta. I also believe that Hpaladins are better than last season but still not on par with Rdruids/MW Monks. I think Shaman's have a much stronger potential at healing their teammates due to their strong healing but their lack of survival when being trained balances it out a bit(though this is addressed in a bit in 6.1?). Paladins are okay at surviving (doesn't have displacer or monk port but we're tanky!) however, their lack of healing output for their teammates during heavy cc is what troubles them the most.

For example, vs a RMD coming out of multiple clones and poly, you still have to juke a CS and a possible step kick and theres only about 10-12 seconds before Deep> Poly up. One can argue that your teammates can stop this but a good rmd will cc your teammates as well. I think the 6.1 change for ES can be a step in the right direction trading Prism for ES pretty much is having a 3x stronger prism single target heal on a 3x longer CD. I'm okay with that but the fact that it is dispellable and it does take .5 seconds for ES to do the "big" initial burst heal troubles me a bit vs a good team.

Also it seems like Blizzard is buffing talents that are not often used because of that I think that changes to stuff like Divine Purpose(make this have WoG instant) to additional affects or have selfless healer proc off Holy Shock can be a good change. I think most Hpaladins agree that our healing during wings is strong (maybe too strong?) but this is only because everyone takes sanctified wrath for longer and stronger wings. This allow Hpals to excel in short games because we'll have really strong healing during Wings but afterwards.. its down hill :(

I also think Saved by the Light could also use some changes. Maybe make the shield stronger or add a heal but make it so it can only proc once a minute in general not per person (this will make it a preferred talent in single target healing). I think with beacon of insight changes and current state of Beacon of Faith, these are good spread pressure healing talents.

In Topic: What motivates you to play arena?

28 January 2015 - 10:52 AM

View PostRaak, on 28 January 2015 - 10:30 AM, said:

You forgot "addiction" from that list.

I think that fits with love the game, i'll add it!

In Topic: Borngood's Holy Paladin PvP Guide WoD and (6.0.3)

28 January 2015 - 10:10 AM

View PostBorngood, on 28 January 2015 - 06:21 AM, said:

Yea I agree, I actually want to push for instant WoG, at least for next season.

What about this season? = (


P.S -are you going to go draenei with me? = )

In Topic: sad state of hpalas

26 January 2015 - 05:02 AM

View PostSubservience, on 26 January 2015 - 04:51 AM, said:

The problem is that the playstyle just isn't as enjoyable as it was in MoP. Now hpal gameplay feels too delicate and defensive. And being so dependent on wings is such an awkward mechanic. We lost that single-target burst healing, and that's fine, but not if it's replaced with boring gameplay.

I just capped and started playing a mistweaver, and it seems like creativity is rewarded 10x more than it is with my hpal. (MWs also actually value their secondary resource.) Healing with my paladin is still decently fun, but it just feels like a stripped-down class right now.

Since they're buffing other talents that less often taken.. I think if they changed Divine Purpose to make WoG instant again included in its current usage, I'd like that. Makes our healing all around more stronger and less during wings since almost every pvp paladin takes Sanctified Wrath.

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