should edit it to a warrior holding a sword or mage casting ice lance^
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Posted Bigmoran on 26 January 2014 - 04:59 AM
an AJ mod edited the thread SPECIFICALLY to remove me?
Posted Esiwdeer on 11 February 2014 - 10:34 PM
Most of you people playing don't have any awareness that people are constantly getting R1ish, getting frustrated with the game and quitting for several years. Where should Neilyo be listed? You're a novice if you don't think he's above Reckful. If you're touting Europeans the ONLY team you could tout is Hydra's RMP, and what about:
ANYONE FROM NOTO in seasons 1-2
Gumbot? Hello? The guy literally invented FelDom->Spell Lock
Serennia still has to be on the list
Vurtne? Really? Nobody even mentioned Vurtne?
Hafu? the best girl to ever play this game. Not even mentioned.
Twixz is the only other Hunter besides me who won anything real(so not 5v5) at MLG
Now that I think about it, the only person who actually deserves to be called the best is Kollektiv. Hands down while considering every factor. So there you have it, that's the answer.
Just talking about winning actual tournaments. Like, real, fair tournaments not some online YasPresents bullshit. Am I the only person who thinks it odd that MoP opened up account wide achievements and all of the sudden everyone has more than 8 R1 titles? These people didn't just come out of nowhere. Somehow a Hunter with the same name as me just pops out of nowhere once the game is shit with like 50 AJ R1s and he just happens to be Australian. Yeah, seems legit. It would be like if Athlete just started posting on this website today out of nowhere. Um, hello.. where were you for the past 9 years? The only Hunters who have titles like that are like, Kurum, me, Tosan, Zetox, Twixz and maybe a few others but I think I may have noticed someone with the exact same name as me. Nah, just kidding. I'm going to spend ~$4400 and be on this website tomorrow as a 9 time R1 warrior named Maydie. See you guys then!
The people on the poll are flashes in the pan. Orangemarmalade is pretty much nobody, like just about every other Asian team to play this game. Just because you weren't playing when the game was actually competitive doesn't invalidate that entire time. People had gotten 4-6 R1 titles 6 years ago, won MLG several times and quit the game before Wrath even came out. And what, since they didn't stick around after WoW got dropped from MLG they aren't included? This list has no metrics, just opinions. Using AJ as a basis for your judgment is.. pretty silly. If you've never watched them play or played against them, you can't say anything. Orangemarmalade is a good example. Cheesy ass Arcane spec accidentally kills someone after his team lost the game and somehow that was the coolest thing ever. Kintt multi-classed professionally and you don't even know who he is.
tl;dr: if nobody ever wrote an article about you on World of Ming, you don't matter.
Posted dominera on 04 February 2014 - 07:58 AM
Posted Fizion on 07 February 2014 - 06:40 PM
Posted Rhetorical1 on 05 February 2014 - 03:45 AM
Posted rob-hype on 02 February 2014 - 01:35 AM
Let me start by saying this isn't a Q_Q thread. I'm looking for genuine advice and opinions, regarding a tragic case of organized win-trading.
This was the Vindication Battlegroup, season 13 (Tyrannical).
The story leading up to the end of the season is this. It was a primarily Spanish/Mexican dominated BG, and we dominated. The top teams put up a good fight, however we were running Ret/Hunt/Priest and we never lost a series to anyone there. Until DDoS master Wizkhalifax got involved.
He threatened/tricked/conned our priest into giving out my IP address. They even went so far is to find out my other partners and my own IP through Arenajunkies, which we soon discovered and remedied.
I went as far as to borrow a Cisco ASA (Hardware firewall, from school, I am studying Systems and Networking) to protect myself from the attacks. That really fucked them in regards to trying to DDoS our team down.
We proceeded to queue, me not changing my IP intentionally. The retards queued ridiculous comps such as double priest feral and double priest hunter as they were sure they were easy wins. The ASA protected the attacks, and they got farmed.
We continued on throughout the season, farming their counter comps, (ele disc feral, fmp, rmp) literally anybody and gained a healthy +100 point lead by the end of the season.
Now, here we are at midnight and the servers shutting down. Our team waits online, and in the last 30 minutes of the season, the DDoS lord Wizkhalifax literally LEAVES his rank 2 team (he has R1 in 5s, you can guess how he got that), joins the team being PILOTED (A hunter/feral) and queues INTO HIS OLD TEAM, gaining 100+ points to pass us in the last 30 minutes.
By the time we could react, we sat in a 10 minute queue and servers went down, thinking "There's no way they could have gained 100 points that fast". Well, blatantly wintrading and losing games to yourself as fast as possible made it possible.
We ended the season 2730, them at 2731.
We know the other two players were pilots, as they EMAILED us earlier in the season asking for a tie because they didn't want to fight us for Rank 1 because it was a PILOT. We declined in good spirits of fair play, and because they could not win a match against us with my DDoS protection.
I quit the game after the GMs, after 5+ tickets and 20+ calls, told us the matters were investigated by their hacks team and nothing would be done to change it. It took them 3 weeks to get back to us.
I come here, as I have heard rumors of players making tickets for months straight and getting a GM with a brain to investigate the matter and have tables turned.
If anyone has any advice on the matter, I hear there is an email appeal but am unaware of what the email is.
Thanks for reading if you got through it all
-Dominated a BG
-Got DDoS'd, got a hardware firewall to protect myself from DDoS
-Farmed rating back, dominated again
-Wintraders BLATANTLY traded games against their old team to gain +100 points in 30 minutes
-Lost R1 by 1 point, Blizzard hasn't delivered justice but I hear they may still, if the proper steps are taken
Hydra was the one case, it was ticketed by thousands of EU fanboys and considering he had hard evidence, as well as multiple r1,recognition via movies he had an advantage in the matter. Also realize he was awarded the title (ONE MONTH) after the season end and not 3+ months. .
.... in regards to missing the title due to cheaters ive missed it by 3-4 pts for the last 2 seasons due to ddos/scumbaggery reasons.(Moran,Kaska,Sj) Sometimes in multiple brackets. Its somthing you just have to deal with and move on, after all its a pixel title it is damn near impossible for them to do anything after the first 4 weeks, esp months into a next season. Shrug it off and enjoy being the one who had morals.
Posted sarma on 07 February 2014 - 06:33 AM
blink 15 sec cd
Posted Braindance on 25 January 2014 - 05:25 AM
Far from overpowered I would say and shouldn't even be put in the same class as Poly or Fear.
- Can be used to cross CC
- Cannot be dispelled by half the healers
- Can be chained on a healer leading to 8 sec trap into 4 scatter into 3 silence into 3 wyvern. Grand total of 18 seconds of pure nigh unavoidable cc every 45 seconds leading tooooooo 40% of the time not letting the healer play. And that is by completely ignoring stuff like hoj, asphyx, stormbolt preceding the trap
Warrior in D stance takes 25% less dmg, but also does 25% less dmg. Mobility needs a serious nerf.
Dk in bloodpressence does less damage as well.
Hunter retarded instant CC.
Mage damage needs some nerfing
Elemental shaman damage being random and retarded.
Symbiosis giving game breaking spells.
And there should seriously either make dispel have no cd, or remove half of the spammable CC. Example: You are a healer,and you are dispeling your rogue vs LSD, what are you gonna dispel, totem root, druid root, faerie fire, dots, fear, shadowfury, howl ?
You play a class that can fuck up warriors so hard atm and you still ask for nerfs. Seriously, please.
Posted Esiwdeer on 23 January 2014 - 07:49 AM
League has a huge competitive scene, a skill-cap that has barely been achieved - what about that is dumbed down? I'll take not being able to deny over getting gripped into the fountain in a pro tournament any day. There's only so much to be said for complexity: does anyone even like watching most of the classes in this game stream? Is it fun watching a Mage jump around, spamming the same move over and over - could you tell what was going on unless you'd played hundreds of arena games? WoW is awful to spectate because of its complexity, DotA 2 was just too late to be relevant.
League's community is terrible, but not as bad at this. The people who bash it have never been good at anything but WoW. If right next to Filovirus' name it had a picture of his sick girlfriend and how many of his titles were traded/from 5s/DDoSd/tied nobody would take him seriously but this game isn't designed for anyone to be able to make that distinction. Why is he a respected player? His contributions to the community are nothing but toxic(literally, if you could somehow quantify the effect that boosting has on legitimate players he is a cancer) and somehow he gets protected from being called a bad, fat fuck with a disgustingly ill girlfriend because he win-traded enough times under the radar? Like in S9 when Blood Legion was the self-proclaimed "best RBG team in the world" and lost to us every single time? That's interesting. I guess you earned the respect of Bailamos, though. Congrats! Your opinion on eSports is now valid.
It's balanced quickly, constantly making upgrades, the logic behind changes made to the game are explained clearly in regularly released videos and the metrics as far as what is over/underpowered are clear to see because the API is supportive. There's literally no argument you could make about DotA or WoW being more competitive or fair.
In closing, the only people left are people whose skill at this game capped out in doing some variation of boosts. Boosts are dishonorable slave work which also destroy the community. People known for doing them don't have valid opinions on anything competitive.
Have fun reporting this post, Filovirus. The meek have truly inherited this website. I guess I'll spend my suspension remembering that time I 2v1'd Lipstick and Audio and watching the rest of your team AFK out, lol. god bless
And I'm sorry about the stuff I said about your girlfriend. She would have been alright if she lost some of that weight. If you read this and you're healthy and fit now, Filovirus' girlfriend, you should add me on Real ID.
best of luck gents
Posted djp771133 on 17 April 2013 - 07:47 PM
*****Updated for 5.4*****
Here in the first tier (level 15) all the talents relate to our main gap closer, charge.Juggernaut: This is our first talent, and is very easy to understand, it just brings the cooldown of charge from 20 seconds, down to 12 seconds. This is probably the best choice if you don't really know what to pick. The reason being is that it will give you more uptime without worrying about managing the timers like in double time (will talk about soon) or stun drs (warbringer). I think for most intents and purposes Juggernaut is the best choice in this tier.
Double Time: Double Time allows you to charge twice without bringing a cooldown. Because this is a bit hard to understand I have a video showing how it works below.Basically, you can charge twice, back to back, and each charge has its own cooldown. But they do not recharge simultaneously. So like if you charge, and then you charge again 5 seconds later, the first one will be up in 15 seconds, and the second one will take an additional 20 seconds in order for it to come up. In short, you can charge back to back, but the cooldown for the second charge doesn't start until the first one is done. So in the scenario I just made, where you charge once, and then again 5 seconds later, the first one will be up after the normal 20 seconds, and then the second one will start its cooldown. This is what kind of messes it up, because then after the first back to back charge, you won't get any more of them unless you wait like 30-40 seconds.Although it has its uses when you fight mage teams etc, where you really need high uptime during kill shots etc.
Warbringer: Last season's talent of choice, what this talent does is it makes your charge stun the target for 3 seconds, and it applys a 50% slow to them. The reason it was so good last season is because this 3 second stun didn't dr with anything but itself, so you could get long stun combos. Now it shares drs with most stuns so it is not as good. I think the only time I would use this talent now is with the glyph blitz (makes your charge stun 2 additional targets nearby).This allows you to get your slow on 2 or 3 people and then if you are specced staggering shout (will talk about later) you can 3 second warbringer -> 5 second root. This would be effective against melee cleaves that train your partners ie a feral and a warrior, training your mage.
5.4 Edit: I still think that this tier is about the same, juggernaut is still my preferred talent.
The talents in the next tier (level 30) all relate to self heals.Enraged Regeneration: This talent heals you instantly for 10% of your health, and then gives an additional 10% over 5 seconds. This talent isn't very good in my opinion, because it cost 30 rage to use, and we don't really have that when we need it. Although it is free when you are enraged, it isn't wotlk anymore so we aren't enraged 100% of the time. For me the rage cost is what makes it bad because the only time you would need it is in something like a smokebomb or deep freeze, where if you were relying on this to save you it wouldn't help much.
Second Wind: This talent gives you 15 rage over 10 seconds whenever you are stunned or immobilized, and it also heals you for 3% of your health per second, when you are below 35%. Almost every warrior I've seen takes this talent because it is just so good. The rage is great especially with getting trained and you have to sit in defensive stance. It is great because since it is passive it will activate in stuns, and you can just try to los the enemy if you are in a dire situation (healer cc, you are low). It is also great for duels and 2s as I have won many 1v2s just because of this talent.
Impending Victory: This talent gives you instantly 15% of your health and is on a 30 second cooldown. I don't really like this talent for a couple reasons. For one, you have to be out of cc to use it, so if you are stunned etc, you won't be able to use this to heal. This is a problem because during most kill shots, you will be ccd and you won't be able to use talents like this. Another problem with it, is that it cost rage, while not very much, if you are stun in defensive stance there are times where you don't even have 10 rage, so this really isn't a very good choice.Just on a side note, with the healing debuff going up to 50% next patch, this will hurt all of these healing talents badly. Also next patch, the rage gained from second wind is going into a passive for arms and second wind will be healing only. If these changes effect which talent is the best I will update as needed, but for now I would go with second wind 100% of the time.
5.4 Edit: I still think that second wind is still the best even with the change to the rage generation part of it being passive on everyone now.
The next tier of talents (level 45) are all shouts, and this is one of the tiers where they are all good imo.Staggering Shout: This talent will put a root on anyone who is slowed in a 20 yard radius. This talent used to be a whole lot better because it didn't break on damage. It is essentially the improved hamstring from previous seasons. I would suggest this talent under a couple circumstances. One being that you are facing a melee cleave and you want to peel for your teammates, you can hamstring both and then root. Another time this is good is when you are facing mage teams, because this allows you to root them and get some good damage in. Other than that, I wouldn't use this talent, but it is extremely useful against those teams
Piercing Howl: This talent slows all people in a 15 yard radius. This used to be standard for warriors, but was moved to a talent in MOP. I use this most of the time because it is very useful if you are getting kited, to keep them close. Really good in general, especially since hamstring can get parried and dodged etc, so you can use it vs rogues to slow them.
Disrupting Shout: This shout is basically an aoe pummel. This is really only good against classes that cast a lot, like a shadow priest or a resto shaman. Other than that it isn't as good because not many classes have to cast a lot, so an extra pummel isn't that great.
5.4 Edit: Just as before all of these talents are viable and change game to game. Pick what you prefer or what you think you can utilize the best.
In this next tier (level 60), I guess I would call it a damaging tierBladestorm: The first talent in this tier is bladestorm, which used to be standard in arms since wrath. It isn't as useful for its damage anymore, but is very useful as you can break kidney shots and other cc with it. I still don't think it is king of arenas anymore, but since the nerf to shockwave it might be cool to try out. The main reason I don't use it is because you lose almost all of your utility if you spec this, and you just become a 100% damagebot. As far as rbgs go, I think this talent is very fun, and you can put out huge damage with it, not sure if it is better than shockwave for rbgs either though.One cool thing that has changed since previous expansions, is that now you can use shouts during this, so you can fear, piercing howl, disrupting shout etc. This allowed you to stick to targets if you spec staggering shout, or piecing howl, which is very good to know if you do spec this talent.
Shockwave: This is an aoe cone stun, on a 40 second cooldown. It does good damage and brings a lot of utility to an otherwise, low utility class. The reason I use this talent almost exclusively, is because of all the uses it has. You can use this for a peel vs melee cleave, and stun so a shadow priest can't MD, and it even does good damage on top of that. One thing you should know about this talent, is if you hit 3 or more targets the cooldown goes to 20 seconds. Afaik it does count pets, so if you get a dk, his pet, and someone else or other combinations, it should reset (please correct me if I'm wrong). This is the best talent in this tier 90% of the time imho.
Dragon's Roar: This is a cool talent, because it is a huge burst damage stun, that is on a 1 minute cooldown. It always crits, and it ignores armor. This talent if stacked up with single minded fury (35% damage boost) avatar (20% damage boost) and skull banner (20% damage boost to dragons roar) then you can get some pretty funny crits. The only problem I have about this talent, is that it only does big damage if you have your 3 minute cooldowns up, and without cooldowns it isn't that effective. One situation I have found it pretty good is when you are playing warrior/mage, you can makes swaps on deep freeze, and not mess up the stun DR, and add good burst to a mage's already huge burst.Overall in this tier except for a couple instances I would stick with shockwave as it is almost always useful.
5.4 Edit: This tree got a lot more interesting since the 5.4 buffs. Bladestorm can no longer be disarmed and it got a pretty significant damage increase. Since the patch I have been playing a bit for fun since I took a break from wow in 5.3. So far from what I can tell bladestorm and shockwave are both equally viable now. I tend to use shockwave mostly against melee cleaves that train my mage and bladestorm against most caster teams (more uptime). Bladestorm does insane damage now so I definitely think it is worth a try if you haven't used it already.
The next tier of talents (level 75) are all about team utility and supportMass Spell Reflection: This talent reflects the next spell used on all of your party members, and does not require a shield like normal spell reflect. This is kind of useful against heavy cc teams like mage/spriest, but I don't think it is the best choice in this tier because you lose so much mobility when you pick this.
Safeguard: This turns your intervene into a root breaking monster. In addition to allowing you to be able to break roots, but it also puts a 20% pain supp on the target you intervene in addition to taking the next physical attack like normal intervene. This is always used by me mainly because without it you will be sitting roots the entire game, and it is also very useful to protect swaps from rogues/mages onto your healer or other teammates. There is a macro you can use to break roots very fast which I will post in the macro section below.
Vigilance: This talent is basically a pally sacrifice. It transfers 30% of the damage from a teammate to you for the next 12 seconds. There are a couple reason I don't use this talent. One being that while it is a good damage reduction for a teammate, it is on a 2 minute cooldown, which is huge. Also, when you pick this talent, you lose a 20% reduction on a 30s cooldown, and a rootbreak, which imo is far better than an extra 10% on 4x the cd.As far as I'm concerned, safeguard is the only viable choice in this tier, and should always be used.
5.4 Edit: I still use safeguard as the 30 second cd root break is just too good imo.
The next tier of talents (level 90) is all about damage, and there is 1 stun also.Avatar: This is a very good choice in talents because it is a 24 second 20% damage increase. Since this xpac seems to be mainly about burst, this will allow you to really pump out damage. In addition to being a huge damage increase, it also breaks all roots/slows on you when you activate it, so if you are using it on a mage or hunter, you should wait until he novas/disengage roots you etc. before you activate, so you don't have to waste safeguard on it.
Bloodbath: Another damage increase, this talent puts a bleed for 30% of the special damage you do on a 1 minute cooldown. This seems like it would be a bigger burst than avatar, but it isn't just because it is only special damage, and it is a bleed, so it won't allow you to burst as hard. Afaik this is mostly a pve damage cooldown, and isn't as practical in pvp because it requires high uptime to get a good bleed, and it won't be as effective as avatar in 1 shotting people (which is most of kills nowadays)
Stormbolt: This is a ranged stun on a 30 second cooldown. I would only spec into this if I was using bladestorm because it drs with shockwave. I wouldn't really suggest this talent because you lose a lot of your kill potential when you drop avatar, and warriors really need the damage in order to keep up with the rest of the game.
5.4 Edit: From what I can tell all 3 of these talents are good now I prefer bloodbath, and I recommend you find out what works for you and use it.
Just a tl;dr of that here is a talent setup that would be useful in most situations
Disrupting Shout/Piercing Howl
SafeguardAvatar/Bloodbath/Storm Bolt (all 3 are good now imo)
Now that we are done talents we can talk glyphsBlitz: Pretty useful, it makes your charge stun up to 2 additional nearby targets. Good vs mages or hunters where they are los, but their pets aren't you can charge their pet, and still stun them. Also useful with warbringer as you can charge and apply an aoe 3 second stun and slow.
Bull Rush: Good for right now, because if you get trained and have to sit defensive stance, you can still get good rage.
Colossus Smash: A decent damage boost, but isn't all that useful. Some people love this glyph, but I think there are better options tbh.
Death from Above: I would consider this glyph mandatory because it allows you to have so much more uptime.
Die by the Sword: A new glyph, it makes your overpower extend the duration of your die by the sword. I haven't really played with this glyph much, but I don't think it is insanely useful, as the 8 seconds is generally enough to keep you alive while your healer is CC.
Enraged Speed: Makes it so when you are enraged you get a little 20% sprint. Not the greatest, and since you aren't enraged all that much I don't find it very useful.
Hamstring: Once you use rage on a hamstring the next is free. Useful, but there are much better choices for glyphs here.
Hindering Strikes: Makes your heroic strike and cleave put a slow on the enemy. This is useful, and definately a viable choice, although you don't use heroic strike quite as much anymore.
Long Charge: Gives your charge extra range. This is actually more useful than you would think as it allows you to always get the opener on other warriors, and get people running towards pillars etc. Defnately worth a try depending on your comp etc.
Mortal Strike: I think this glyph is actually mandatory now, but some people don't use it. It makes it so you take 10% more healing whenever you have mortal strike on a target. Since the recent patch, warriors get hit a lot, so it is pretty useful to have the extra healing.
Rude interruption: This gives you 6% more damage for 20 seconds when you pummel someone, it is a little damage increase, but since a lot of people don't cast anymore, it isn't that useful, nor a big damage increase.
Shield Wall: Makes your wall have 20% more dr, but adds 2 minutes onto the cooldown. The cooldown increase isn't a huge issue because you usually only have to use shield wall once a battle anyway. That being said I wouldn't really recommend this because when you use wall, most teams will not kill you though it + second wind anyway, unless you pop it really late, or you would have died anyway.
Spell Reflection: Takes off 5 seconds from your spell reflect cooldown. This is hardly noticable and I wouldn't really recommend it.
Unending Rage: Gives you 30 more maximum rage. This allows you to pool up more rage for your burst, which could be useful, but I honestly don't think it is useful enough to use a glyph on it.tl;dr I would recommend these glyphs if you cbf to read and pick for yourselves
Death from Above
5.4 Edit: Since the buff to defensive stance I no longer think MS glyph is really that useful anymore and I am running these glyphs now
Death from Above
Long Charge/Bull rushThere are a couple things you have to cap before you do your stats. First you need 3% hit, which shouldn't be a huge problem, then you need like 3% expertise. If you are full honor gear or better, there is no possible way you won't be expertise cap, so just completely reforge out of all of it you can.Once you are capped I use this priority when reforgingCrit > mastery > hasteSome people have been debating it, but I think this is the best way to reforge atm.
5.4 Edit: Nothing has changed here at all reallyFor gems, this xpac there is huge burst during stuns, and warriors always get trained this patch. Because of this, I would gem resil as much as you can and maximize it. I'll link the armory of my toons if you want to copy my reforging/gems/enchants.
5.4 Edit: With the baseline resilience change defensive stance buff and other survivability changes I no longer feel that resilience is the way to go. I now recommend gemming full crit as it will give you the most damage as possible. As I have just came back to the game my gear isn't complete but here are what my gems are currently.
http://us.battle.net...ballzx/advancedHere is a list of macros I useYour general damage cds, I use this to activate my on use trinket, when reck/avatar is on CD.
#showtooltip /cast Avatar /use 14 /cast Blood Fury
This allows you to charge and hamstring in the same button, it also cancels bladestorm if you are specced into it. Also starts your autoattack.
#showtooltip Charge /cast [nomod]Charge;[mod:shift,target=focus] Charge /cast Hamstring /cancelaura Bladestorm /startattack
Fear for regular, and focus targets
#showtooltip /cast [nomod] Intimidating Shout;[mod:shift,target=focus] Intimidating Shout
Intervenes your healer
#showtooltip Intervene /cast [target=Rambojohny] Intervene
Intervene for your other partner
#showtooltip Intervene /cast [target=Ampedz] Intervene
Pummel for target, and focus
#showtooltip Pummel /cast [nomod] Pummel;[mod:shift,target=focus] Pummel
Uses rallying cry, also uses healthstone if you have one
#showtooltip /cast Rallying Cry /use Healthstone
Your basic swifty oneshot macro, pretty much every dps cd you have in one button.
#showtooltip /cast Recklessness /use 14/cast Avatar /cast Bloodbath /cast Skull Banner /cast Blood Fury
This is a very useful macro and it allows you to safeguard out of roots almost instantly.
#showtooltip /targetfriend /cast Safeguard /targetlastenemy
Pops shield wall and puts you in defensive stance if you aren't already.
#showtooltip Shield Wall /cast Shield Wall /cast Defensive Stance /use Healthstone
These 3 macros are so you can charge, fear, or pummel arena targets 1-3.
#showtooltip /cast [nomod,target=arena1] Charge;[mod:shift,target=arena1] Pummel;[mod:ctrl,target=arena1] Heroic Throw;[mod:alt,target=arena1] Intimidating Shout /cancelaura Bladestorm /cast [target=arena1] Hamstring #showtooltip /cast [nomod,target=arena2] Charge;[mod:shift,target=arena2] Pummel;[mod:ctrl,target=arena2] Heroic Throw;[mod:alt,target=arena2] Intimidating Shout /cancelaura Bladestorm /cast [target=arena2] Hamstring #showtooltip /cast [nomod,target=arena3] Charge;[mod:shift,target=arena3] Pummel;[mod:ctrl,target=arena3] Heroic Throw;[mod:alt,target=arena3] Intimidating Shout /cancelaura Bladestorm/cast [target=arena3] Hamstring
Keybinds: I'll just post a screenshot of my keybinds so it saves some time. I probably wouldn't copy them, but people ask sometimes, so they are here anywayComps: Warriors this season lost a bit of their utility and defensives from last season, but this class is still in an okay spot, and is improving next season with the defensive buffs. The best comps for a warrior this season are going to be ones that rely on high burst, and good support from other classes. These comps below are what I consider the strongest comps for warriors at the moment.
KFC- This comp is hunter/warrior/healer, and was king last season. This season it is still strong, but in my opinion, the best healer for this comp is a shaman instead of a pally, just because of all the wizard teams out there at the moment. I have run this comp extensively, and there are a few major things you need to do as a warrior in order to be successful. One of the most important things in this comp is landing traps, because it is your main form of cc. Since landing traps is super important in getting out pressure, you have to make sure you shockwave, root, or fear, when your hunter goes in for a trap. This prevents them from running to their healer and eating the trap for them, effectively wasting the cc. A very important thing to do against shadow priest teams is to shockwave the priest when there is a second or two left on scatter when your hunter goes for the trap so it won't get dispelled.Another important thing to do as kfc is to land your fear. The warrior fear is your main cc on the healer and it is important you land it. Against a paladin team, you need to wait for the hand of sacrifice to go out, and have your hunter tranq shot it off, once you get both sacs off you should go in for a fear. The same goes for the priest fear ward. A good thing to do if the priest doesn't come out with ward on is to fake fear by running over to them like you are going to fear, have them put ward on, then you can easily tranq it off and get a full fear.Another important thing to know as kfc, is that you need to pop your cooldowns where it will matter. Don't just pop your offensive cds randomly, you need to wait until you get a full trap or full fear, so they aren't wasted.Overall this comp is pretty easy to play, and is mainly focused on landing traps/fears and making sure you are always putting out pressure. Soon I will post some videos of this comp when I get the chance to.
Warrior/Mage/healer-5.4 Update: I am currently experimenting with this comp and should have good tips once I get a little more gear/playtime with it. This section will be the most updated with the new patch most likely.
Spriest/Warrior/healer- Haven't played this comp, but if someone has played it at a high rating, I would like your input please!For now, that is the end of this guide, and I'll be updating it as I see fit. If you have any questions, or suggestions please comment below! 5.4 Edit: SPriests suck, comp probably isn't that great anymore
TSG- From what I can tell this could be a decent comp but need more playtime with it
Warrior/lock/x- Looks super strong but haven't got a lock to play with.
If you have played any of the comps I haven't got data on or want to suggest a new one, pm me on AJ or ingame and I'll add it to this guide!
This guide took me a very long time to make, so if you found it useful I'd appreciate it!Pictures courtesy of Regentlord
Posted djp771133 on 15 January 2014 - 05:21 PM
Posted Speedymart on 08 January 2014 - 02:40 PM
He probably keeps getting told "shut up pvp guy" at dev meetings. I'm suprised they even let him attend
Posted Bigmoran on 09 January 2014 - 08:40 PM