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Member Since 15 Mar 2011
Offline Last Active Apr 30 2013 12:30 AM

#3874195 I made a thread about affliction balance and tweeted to developpers

Posted Filthpig on 12 April 2013 - 03:36 AM

View PostTya, on 12 April 2013 - 03:34 AM, said:

Don't be retarded. The developers already said they don't get enough feedback on PvP.

Don't be retarded, this guy whines about affliction buffs in a million posts a day. The age of GC is over, look how fast changes are being made.

#3872501 Holy paladin changes id want

Posted Welgard on 08 April 2013 - 05:19 PM

The main issue is just the direction the game is heading.  Every expansion people get new and exciting abilities, and eventually there's just too much in the game.  Some healers do too much healing without casting, making it harder to land an interrupt as often.  As a result, people start to get blanket silences, and more stuns.  The healers that are stuck hardcasting all the time are now at a disadvantage, so they get more instant heals.  It's this never ending arms race.  The problem is, there is so much crap you can blanket someone with, that they might not even be able to use any of those instant spells before dying.

There are mechanics like aoe fears that are part of the issue too.  A warrior can break out of most fears in a game, even more with a shaman partner.  So the cooldown on an aoe fear ability gets lowered.  What happens to the players that don't have fear breaks every 30 seconds though?  Imo, other than a trinket, you shouldn't have any way to escape out of a type of crowd control or stun.  Then you can increase the cooldown on those crowd control, stun, and silence abilities.

Get back to more hardcasting in the game, and actually fakecasting.  It's pretty cool to fake the pummel, and the disrupting shout, then to get charge stunned on your real cast, then shockwaved, and then pummel is already back up.  Some classes (DKs included), are far too forgiving when it comes to missing an interrupt, you can just keep smashing other stuns, silences, and interrupts into them that even if they fake you out, they will fall behind significantly.

While drinking in arenas in BC wasn't exactly super fun, it highlights an important part of pvp - healers couldn't endlessly cast without running into mana problems.  2s right now is a disaster with so many healer/dps draws.  The issue is that one dps with the help of their healer teammate often can't kill someone on the other team.  But when they have a third teammate, they can drop an enemy really quickly while the healer on the other team is cc'ed or their teammates are KFCed.  Healers got far too strong because they had to be able to keep up with the healing in 3s, when there were far too many types of cc, stuns, and silences that they had to recover from.  When there's a little more than half as many types of that nonsense in 2s, the healer is usually able to overcome the limited cc available and keep their teammate or themselves alive.

Blizz really needs to gut the game of a lot of the stuns, silences, crowd control, and extra interrupts, it's just way out of control.  Alternatively, maybe they should just make an arena minigame, with there just being 3 premade character options: healer, caster, melee.

#3872345 Holy paladin changes id want

Posted Seu on 08 April 2013 - 07:04 AM

im surprised people are focusing so much on cc in this thread, i really think the biggest problem with holy paladins right now is how easy it is to just kill them instantly.

they really are the only healing class where every 4 second silence or stun is a real kill opportunity, paladins are just too easy to knock over right now. shams get es and totems, druids have barskin and hots, priests have shields prayer and supp, but on my paladin it just feels like no matter how telegraphed a swap is they are gonna get a cooldown out of me. when I hop back on my dpriest i feel like an unkillable god :/

I think before addressing paladin cc issues they should address survivability, as I think pallies could be a bit more aggressive with their own cc if they could play offensively without the constant threat of dying randomly

#3871237 More 5.3 PvP Changes

Posted Mirionx on 05 April 2013 - 11:09 AM

View Postfoxfighter, on 05 April 2013 - 11:07 AM, said:

well why buff pvp power to healers then nerf overall healing? Is this so hybrids heal better?

Hybrids are getting buffs to PvP power too, 70%(I think) instead of 50%.

They're changing this so PvP power will be a valuable stat for healers, right now intellect is better then PVP power. With the downscaling of gear, PvE gear would become better then PvP gear in 5.3 so they had to do something to stop healers from running around in full PvE gear with massive regen & more output then other PvP geared players. This is their solution.

#3871118 Shadow Priest PvP Guide (5.2)

Posted Ilidio on 05 April 2013 - 01:43 AM

when i saw the title i thought this was a trol thread.
good work tho

#3870193 Shadow Priests nerfed

Posted Guest on 02 April 2013 - 07:09 PM

View PostDakkrothy, on 02 April 2013 - 02:09 PM, said:

as much as I like these changes for spriests its just gonna make them easier to play... I already thought spriests looks like the most braindead caster to play right now. Now when their most reactive tools  MD and healthswap is gone its really gonna be hard for them to seperate in skill from other spriests

Current MD is almost as braindead to use as Tremor Totem. Just because someone can react to a CC and remove it doesn't mean it took very much thought to use. Future MD will show more skillful use. Void Shift required some skill, but having a skillful ability that simply prolongs your team defensively when you already have enough defenses to do that is not something that's needed for spriests. Happy with the changes.

#3870119 Shadow Priests nerfed

Posted hoodrych on 02 April 2013 - 04:04 PM

I remember when Shamans got a big nerf with the no-totem while silence change

some said they'd be the worst healer


#3869943 Shadow Priests nerfed

Posted Zilea on 02 April 2013 - 07:22 AM

i swear, things like this bug the shit out of me. there are actually spriests in this thread saying that they think their class is going to disappear. dude, the class has been unbelievably powerful for something like 3 years now; these nerfs are not going to make them go from top of the totem pole to disappearing in arena: these nerfs aren't like warrior nerfs from last patch. Warriors got nerf after nerf after nerf in so many different ways: damage, stuns, burst, survivability. What you're seeing here is a nerf to spriest utility , which was way over the top.

I swear if there was a nerf to totemic restoration and shamans had a 1 min cooldown tremor, you wouild still see shamans bitching and complaining and saying it isn't justified. Have a reasonable mind for fuck sake. i think repentance needs to be nerfed to 6s duration even though my class is absolute horse shit and has been for at least 3 years now

#3869136 5.2 class representation (top 50) per battlegroup

Posted Radejjj on 31 March 2013 - 07:13 AM

View PostBamflol, on 31 March 2013 - 05:58 AM, said:

"Yeah i pre walled his deep i'll be fine!" > 100-10 > gets blanketed > 10-0

Every single time....on principle I refuse to trinket a deep freeze at 100% health that I pre-walled and that shit always happens.

#3869110 5.2 class representation (top 50) per battlegroup

Posted Bamflol on 31 March 2013 - 05:58 AM

View PostSeu, on 31 March 2013 - 05:31 AM, said:

i cant imagine trying to play holy paladin against a half decent mage team right now, there is basically nothing they can do.
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"Yeah i pre walled his deep i'll be fine!" > 100-10 > gets blanketed > 10-0

#3866808 What we can do to help PvP

Posted Thaya on 26 March 2013 - 12:38 AM

All my recent posts on general were about how unfriendly WoW PvP is to newer players, how brutal and boring the gear grind is, how stupid and archaic the PvP systems are, and so on and so forth. I'm even annoyed at myself for repeating the same things over and over in different threads. Besides, all of these are directed at Blizzard, and the chances of getting any feedback - especially on AJ - are close to zero.

But I want things to happen. So I thought, what can we - the players - do? What can the AJ community do?

First of all, content.

I think everybody agrees that WoW PvP is pretty hard to get into just due to the knowledge required to be successful. Generally speaking, you need to know a lot of things before you can even really enjoy the game and understand what's going on. 40-60 abilities per spec, subtle but important cooldowns, various lethal combinations of cooldowns/spells and their approximate potential, all the important defenses, various interface scripts/addons that could help you, et cetera. This game is only fun when you can actually anticipate things, know when to play safe or when to push (based on their cooldowns), know which things to interfere/stop to prevent your team from using major cooldowns, know when you can be stopped or not... and all this meta game is possible only if you know the game well enough.

It's pointless and nearly impossible to cover all of that in text or video guides. However, what can be covered are all the basic things that new people will ask, like: which talents and glyphs to use, how to gear, gameplay basics (which spells to use, which combos to try and pull off), what is my role in rbg/arena/xyz, which team mates/classes should I look for, which counters to my combos to look out for, where do I place my portal/gate (example of a spec-specific question), which things should I prioritize while I'm new, are there any addons or macros that will make my life easier... You can cover pretty much all the theory.

These basic guides are so valuable, it surprises me that people completely abandoned writing them. When I log on a new class and don't know even the very basics, like how to deal damage most efficiently, I really wish those guides still existed. I just want to get into the head of an experienced [with the spec] player to get answers for all my basic questions; even if I'm guessing what the right answer is, being certain about it would help the learning process a lot. You don't need to make it an in-depth guide where you write 10000 words for every viable comp, you just need to point in the right direction, explain your mindset a little bit, share set-in-stone knowledge (gear/talent/glyph setup), and give some general tips and thoughts. No more, no less.

Back when those guides existed, I would browse other classes guides just to get a better idea of how other classes work. It actually helped me a bit, because I could anticipate certain things better and/or stop them in advance. Sure, I would probably learn it myself even if the guide didn't exist, but that would probably take more time and more losses.

I'm not even mentioning the old matchup guides on AJ back in TBC. We literally had a whole section dedicated to those, i.e. guides about certain comps and how they're played vs other popular comps. It was brilliant.

What do we have today? I'll take the time to open every single sticky on every class forum:


TLDR: there's only two sticky threads that are up to date at all: Rets and Rogues. Shamans have no guides at all. There's tons of guides and stickies that weren't updated since Season 9 - that's more than 2 years ago! I even found a thread that was a sticky since May 2009, good old WotLK! Come on!

And the worst thing is that all of this outdated information is still getting views, because it's stickied. Because nobody cares, and because there's no new content. It makes me wonder what content editors are doing. No offense guys, but I see some content editors and moderators posting fairly frequently here, yet you can't at least unpin threads that are outdated for several years to not misinform people and to make this very forum look a bit more representative? What do new users think when they see Season 9 info stickied? Uh.

Look at PvE. It's the same game, it has the same problems, but there's so much information about PvE compared to PvP. Go to icy-veins.com and look at the class guides. Remember old Elitist Jerks guides. There's also noxxic.com (I love the concept of this one, but too much bad content). There's a bunch of very popular youtube channels dedicated to boss guides, and they're also available on icy-veins. It takes me a few seconds to find any info I need in PvE. Why don't we have this in PvP anymore?

If we actually help people improve, maybe they will be slightly more interested?

Secondly, forum structure.

Look at "Ask a Gladiator" section. Most threads have 0 replies, occasionally there's a reply, rarely a conversation (mostly trash). No wonder, there's no incentive for a Junkie to ever visit that section. I'm willing to bet that most of the replies in that section are because people randomly bump into those threads via the "fresh threads" stream on front page, "view new content", last post or similar, not by actually visiting the section. It's not that everybody is a douchebag and doesn't wanna help, it's the forum structure not helping that happen.

Class forums, I only visit the warlock and occasionally the DK one, but both are inactive. It wouldn't surprise me if all the other class forums are also inactive - people don't even bother to report sticky threads from Season 9... So I wonder, why are class forums still junkie-only? They could be the perfect place to answer questions and educate people. I used to post a ton on class forums on official forums just because I enjoyed answering questions and helping people, while at the same time refining and reviewing my own knowledge constantly.

Same thing goes for the 2v2/3v3/5v5 subsections of the general discussion section. I don't think they serve any purpose whatsoever anymore. You could drag them out and let non-junkies access them, so there are actual discussions about 2v2/3v3/5v5 matchups instead of being a collection of threads about end of season wintrading.

With some decent moderation, this could work wonders. I don't mean EJ-esque strict moderation. Just remove all the trash replies and warn/ban douchebags. It won't be that hard, really.

Leave general as it is, of course. I'm not suggesting to remove access limitations completely, but right now the non-junkie section is like a ghetto. All I'm suggesting is a bit more integration at the cost of inactive forum sections. Everybody wins.

Speaking of inactive forum sections, another thing that bugs me all the time is all those out of date, useless sections:
- "Blizzard 3v3 Tournament"? TR is down for ages now. And why not call it something like "TR Recruitment" because that's all that it's for? All the actual tournament stream discussions happen in the News threads.
- "Theorycrafting", what's the point of this one? Existed for years, a grand total of 54 topics.
- "NAO Invitational Tournament", when was the last NAO?
- "Content Feedback", I fail to understand what is this for. All the "content" on the site has comment sections for it, why does this section exist? People mistake the "macros" subsection as a forum to ask help with macros, too

I don't think it's healthy when some 20 sections are dead inactive. It sort of reminds you that the game is dead and there's nothing you can do, you know.

And lastly, be nicer to each other. When there's no textual references and all experience and knowledge is shared verbally, it matters more than ever.

#3865544 Bye Bye Internets

Posted stalebagel on 22 March 2013 - 09:21 PM

i don't get it 30 rock isn't even funny

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#3865169 I don't Know Why, but i have to post this

Posted AcerMVP on 22 March 2013 - 03:58 AM

That's not as bad as the pm's i get...

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This is one of the recent ones. I'm sure this kid will send me another msg after this...

#3863122 I'll just leave this here...

Posted Feliclandelo on 18 March 2013 - 01:23 AM

View PostZerlog, on 18 March 2013 - 01:17 AM, said:

quit the game, if you read flameglow it only absorbs 4k (up to a maximum of 30% of the atk) depending on spell power....

How can you still have posting rights?

#3863139 Rbgs vs. Arena

Posted Smooviex on 18 March 2013 - 02:07 AM

View PostAndythewarrior, on 18 March 2013 - 01:42 AM, said:

More was testing to see if my shiny new s12 helmet would show up