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Member Since 15 Mar 2011
Offline Last Active Jan 29 2015 04:16 PM

Posts I've Made

In Topic: Rebirth of Prot Warrior?

13 January 2015 - 05:08 PM

View PostDeonto, on 13 January 2015 - 03:06 PM, said:

Why would this make Prot a thing? You will be doing less damage than what Gladstance currently does. Sure, the gap will be smaller, but Gladstance will still do more damage/way more burst damage. And I don't even think Gladstance was all that great compared to Arms/Fury before it got the dispel nerf.

I just see no incentives to play Prot. At all. We're not too squishy(so being tankier does not mean much) and you actually lose utility playing Prot(you lose Rallying Cry). Sure, you trade MS for a dispel which could be really strong... But you will do less damage than Arms or Fury(you will cleave better than Fury but not Arms). And you lose out on one of the things that makes warriors good atm(a really, really powerful execute).

I'd like Gladstance/Prot to be a thing. As it is really fun and smooth to play.. But I don't think doing a good bit less damage and losing utility for a dispel(and being tankier) will mean much. Maybe I am wrong...maybe trading that extra damage from Gladstance and picking up AM will make it similar to what it was at before Gladstance lost the dispel(viability wise). But I still think it is behind Arms/Fury.

Gforce went almost 2.4 with prot stance recently if I'm not mistaken.
Now with these buffs that improve directly prot stance dmg, well, dunno, figure out yourself.

With right comp prot can be glad viable imo now, maybe ATC or some variation of it.


In Topic: 6.1: Gforce's Guide to Protection

13 January 2015 - 11:37 AM

View PostSpeedymart, on 13 January 2015 - 05:12 AM, said:

  • Deep Wounds’ damage has been increased by 40%.
  • Devastate’s damage has been increased by 20%.
  • Revenge’s damage has been increased by 40%.
  • Shield Slam’s damage has been increased by 20%.
  • Thunder Clap’s damage has been increased by 40%.

So stay in protection, dont go glad stance, with these buffs > profit?

In Topic: Arms Still King of Pvp Specs

27 December 2014 - 07:36 PM

Next thing somehow suite this topic...

Many players are overly fixated on representation but probably because it is the only metric to look at. (holinka)
what aught they fixate on, instead?
their own experience playing the game. (holinka)

Playing game as warrior with who Holinka?

In Topic: Warrior

20 December 2014 - 10:48 AM

View Postcubas, on 19 December 2014 - 08:01 PM, said:

Please dont give warriors more damage, just take some off from rets/dks :)

View PostGenibus, on 19 December 2014 - 08:06 PM, said:

Remove hybrid healing and it'll be fine.

Enable shattering throw glyph for Gladiator Stance


In Topic: Warrior

13 December 2014 - 09:47 PM

View PostPinka, on 13 December 2014 - 09:20 PM, said:

Just stick with the spec you like to play. All 3 seem to be pretty balanced now.
Btw does bonus armor really provide a better damage increase then lets say crit?
Not talking about the defensive benefit here.

Glad Stance is based arround AP, and for example, weapon doesnt mean much in this spec (if im wrong, correct me).
Furthermore, 1 Bonus Armor gives 1 AP, so it is directly boosts our main stat, and, on top of that it gives physical dmg reduction (with cleaves running arround, good idea to have it).

Probably i did not say something you dont know here already, but, considering all this, i think Bonus Armor is better value then crit all in all.