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Member Since 11 Mar 2011
Offline Last Active Sep 04 2015 03:36 PM

#4469627 SV = Melee CONFIRMED!

Posted Mattadoro on 07 August 2015 - 03:17 PM

wing clippin niggas since s2

#4466507 WoW Down to 5.6 Million Subscribers

Posted Lolflay on 04 August 2015 - 08:20 PM

Next expansion better be pure fucking gold.

#4464572 Holinka making sure cdew makes it

Posted Doge on 01 August 2015 - 10:12 PM

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It does appear we have an anomaly.

#4464443 Holinka making sure cdew makes it

Posted Doge on 01 August 2015 - 07:07 PM

Cdews team used to be called the three amigos.
Holinka joined Blizzard in August of 2012 and this will mark his third year of being at blizzard.
Cdew has been to blizzcon 3 times.

Lets take a second to breathe here as this is a lot to take in.

Three amigos, working at blizzard for 3 years and going to blizzcon 3 times the number 3 occurs a lot.

Lets put these numbers together to get 333.

The number 333 is not very significant but if we double 333 we get 666.

We now have 666 which is known as the 'number of the beast'!!!!!!!

Holinka is the devil confirmed?

Will Cdew win Blizzcon this year?

Find out in the next episode of World of Ashran.

#4458698 Patch 6.2 Hotfixes: July 20 - July 23

Posted Häxantutto on 24 July 2015 - 01:45 AM

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#4451345 Remove mages from the game

Posted Fedx on 11 July 2015 - 09:44 PM

Please remove them or get a 10 minute cooldown on polymorph

#4450745 New hack?

Posted flubbah on 10 July 2015 - 11:12 AM

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and all this time i thought satana was just another way to call lord Diablous

#4444055 Really Glinks?

Posted Bawn on 27 June 2015 - 06:59 PM

glinks also ate my little brother

Proof [6/18/2015 4:32:09 PM] Greg: I had to eat him dude... I was really hungry

#4444037 Really Glinks?

Posted Miixzy on 27 June 2015 - 06:35 PM

I wouldn't of believed you if it wasn't for that proof.

#4432292 WoD's Design Paradigm and the Warcraft Experience

Posted Bigmoran on 06 June 2015 - 07:07 AM

Post on official forums: http://us.battle.net...c/18000131343#1 Please support this post if possible.

I haven't been keeping up with the forums recently, but it has been quite clear to me that there is a growing sentiment that WoW is less fun than it used to be. As someone who has played WoW for over eight years, this is something I have also felt as of late. I want to be very clear that I really like World of Warcraft. I have had someone of my fondest experiences and met some of my closest friends on this game. That being said, I am very concerned for the future of WoW. I certainly do not want to see the game I've loved for eight years die in a single expansion. The aim of this post is to try and illuminate what I think are the core problems of World of Warcraft's current design paradigm. By no means are any of these problems original ideas. I'm sure there are plenty of posts that have shared my exact feelings. My hope is that others may share some of these feelings and create conversations with both the developers and the community itself.

I. The lack of 'world' in World of Warcraft

Garrisons were originally an interesting novel addition to the WoW experience. They served the purpose of delivering an individual single player experience. While the intention of adding Garrisons might have been to allow for a more personal solo gameplay, I think the psychological effects of Garrisons have been quite damaging on the community. For one, they removed the need for many laborious activities to be done across Azeroth. Everything from gold farming to transmorgification can be done within the Garrison. While this may seem very convenient, it is also incredibly isolating. It is possible to be entirely self sustainable while never needing to leave your Garrison. A friend of mine has even leveled a character 90-100 by simply completing Garrison missions every day.

Smaller server sub-communities are often created in zones with lots of interaction. Durotar and Elwynn Forest are places where people would meet up with each other. They could duel, chit-chat, banter, gossip, etc. While these zones still exist, it is much more common to see many people on your friends list just sitting in their Garrison. It is the equivalent of locking yourself in your room while there is a wonderful party going on in your house. Stormshield and Warspear don't really feel like main cities. Instead there are just a waypoint between you and your Garrison.

II. Trivialized Rewards

I think this problem has its roots with the introduction of Justice Point gear during the Zul'Aman patch in BC. Rewards are given to players for completing the most trivial of tasks. Queue a BG? Get a reward. Complete a dungeon? Get a reward. Complete a garrison mission? Get a reward. Items and achievements are given for almost everything you do in WoW. These trivial tasks also trivialize the reward you receive.  I recently graduated from university. Even though my diploma is a fancy piece of paper, it symbolizes four years of work.  Imagine if all it took to receive a college diploma was to complete a ten question survey. Surely it would devalue the worth of the diploma itself. While it does make gearing characters a much faster process, spamming players with rewards is also something that I see as damaging. Giving players meaningful challenges is something that motivates them to play.

The trivializing of rewards is something that has also effected PvP. The prestige of PvP titles has been lost since the removal of Battlegroups. Rank one titles had more meaning when they were only given to a single team (barring the Season 8 fiasco and other ties throughout the arena seasons). Rank one titles seem to be passed out like hotcakes. Once again, this devalues the worth of the achievement and trivializes the effort involved in obtaining it.

III. Scripted PvP

I really appreciate the effort of Blizzard in barring bots from the game. That being said, I think these efforts were made too late and there is definitely more work to be done. Nonetheless, even if there is not a single bot in WoW, PvP seems to be rather scripted. What I mean by this is that every class and composition has its own script that determines the most optimal plays in a particular matchup. The better each player is at performing their script determines the outcome of the matchup. Mages are a class that I think characterize scripted gameplay. Every 30 seconds, Mages will use Blazing Speed, Blink, Deepfreeze, and Polymorph/Ring of Frost. It's a rinse and repeat algorithm.

The scripted feeling of PvP distorts the depth that each class is capable of achieving. Each class and composition is streamlined into playing a certain way. If you do not play by the script, you will fail. If you play by the script, you will succeed.

IV. Cooldowns being too strong or too weak

One of the biggest changes to class design since Vanilla was the increasing number of cooldowns with every expansion. While I do think cooldowns are interesting, there is an incredible imbalance of the strength of different cooldowns and their interactions with other abilities. Simply put, some cooldowns are disproportionately strong compared to others. One example of crazy powerful cooldown/ability interaction that is Bestial Wrath, Focus Fire, A Murder of Crows, and Barrage. These four abilities (all of which are cooldowns) dramatically increase the damage done by the BM hunter. The only class that can completely counter this combination of abilities is Rogue (they can Vanish to remove crows and Stun/Gouge/Blind to interrupt Barrage). Some offensive and defensive cooldowns are incredibly powerful, so much so that matchups revolve around the usage of these cooldowns and how well the other team answers with their own cooldowns. It's another form of the script. The most optimal reply to cooldown usage is often more cooldown usage. This cooldown matching doesn't really seem to add much to the depth of matchups. To me, games are infinitely more exciting when they are not determined by a single ability, but instead the consistent good use of an entire skill set.

V. Passive abilities

Controlling your character involves conscious use of movement keys and abilities. Casting a Chaos Bolt, running around with Sprint, and shifting into Bear Form all involve a physical interaction with you and your peripherals. Moving around and casting spells gives you a sense of robust autonomy and allows you to connect with your character. Another change in class design over the years has been the introduction of many passive abilities and perks. While these may benefit each individual class and spec, they really seem to distort this feeling of "I did that" when it comes to controlling your character. In PvP, one of the most complained about passive abilities is Saved by the Light. This ability, like other passives, does not require the user to perform anything (sure you can make the argument that it requires Beacon of Light on the target but that is beside the point). This trivializes the value of the ability itself. If a matchup is determined by a passive Seal of the Light proc, it is psychologically damaging to both the winning and losing team. The Paladin feels like they haven't really done anything-- their win cannot be attributed to the conscious and careful use of a spell. The team that loses is frustrated, knowing that the enemy team has won the matchup because the game had registered a target at x% HP and prevented the death of that target.  

Conclusion (TL;DR)

Much of the current design paradigm in WoW has had psychological damage on players, dampening their motivation to play the game. Overall the game feels less immersive, provides too many rewards, reinforces homogenized gameplay strategies, and revolves too much around powerful cooldowns and passive abilities. The game seems to be losing much of its spirit. Having a fun time in WoW involves joining a community, being creative with your spells, and having a sense of achievement.

#4431524 S17 versatility gear only available from RBGs & Ashran weekly

Posted jaimex on 04 June 2015 - 03:52 PM

holinka is so fucking retarded its unbelievable

#4429031 A challenge

Posted Nisslol on 27 May 2015 - 04:08 PM

View PostProdeGaming, on 27 May 2015 - 01:25 PM, said:

•WoW is as perfect as it can be of your own preference
•Can't detect PvP-PvE differences, because let's say Battle Fatigue affects the whole game, but from PvP PoV it's still the equal change.
•No knowledge of, if abilities had different values before, because say you haven't played the game,just trying it now.

I'm telling you that this perfect game has Battle Fatigue in it.
Can always divide all healing by 1 - Posted Image, and point finger on the result numbers that those were the original values.

Refute that there could've been Battle Fatigue in the game.

The task is not possible.

If the perfect game could've been achieved via Battle Fatigue, then suggesting that BF is always, in any circumstances a bad change is plain false. This is also the case for any other general change, such as Resilience for example.

So every complaint that would always be true about BF, like 'it affects classes differently' or 'lazy change' can not mean barrier to its necessity/application, because they would suggest BF is always a bad change, which is false. Some of similar concerns may tighten the temporary % change, but by no means deny application.

Consequently, any considerable legitimate concern that is raised against the application of BF must not be an always present concern. So if the concern could always be told about the nature of BF, the concern is inappropriate to deny application.

The idea is not that overnight put 50% Battle Fatigue on to Live servers. Yes, BF does require additional changes after application, since it affects classes differently. But for example gradually increasing BF needs much less adjustments, all the while PvP is getting fixed in general, the benefits are massive.
During longer testing periods, for example a beta, the testing environment is given for even considerably larger amount of needed adjustments after possibly higher BF % application.

To be very concise, general issues ought to be solved not solely, but by the aid of general changes, such as generally high burst/CC.

Note: The game has to have healing in it, and the alleged Battle Fatigue is   0%< Battle Fatigue <100%.

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#4424977 BANNED

Posted Saikx on 16 May 2015 - 01:10 AM

didnt play for like 2 years now, relog to AJ and regentlol is still a fucking retard ayy lmao

#4399680 WoW without personalities is nothing. RIP WoW 2015.

Posted abolishedtehe on 12 March 2015 - 05:48 PM

Without the bonus entertainment from my favourite streamers (Reckful, sodapoppin) I am constantly reminded of how bad this game actually is... WoW you're in trouble.

Ill be back when the game gives me a boner again.

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You're getting beaten by runescape on twitch... Sort your shit out seriously.

and wtf even is reign of kings? Im done.

#4397480 Post your selfies

Posted BalanceRexxar on 07 March 2015 - 07:40 AM

taken today : )Posted Image