UO pre trammel/blessed gear or spending 2 and a half years customising MUSHclient and playing T2T mud.
Noone cared for balance back then, you didn't need too. Someones got op gear? Only until i find a way to kill him and steal it.
Deaths mattered, you didn't stay in unfavourable situations because once you screwed up and died all that shiny stuff you spent the last few days collecting to become a powerhouse was gone.
Queue as many sneaky/dastardly plots/schemes and plans as you could think off, nothing was off limits.
Maybe it's nostalgia but the freedom of those games ontop of very strong combat systems gave by far the most epic gaming experiences i've had.
WoW basically lost most of it's potential as soon as people got used to being killed by broken mechanics or dying in ways you can't prevent. Once the passion to not lose subsides or turns into frustration because of design flaws it's a slippery slope.
My personal hate is knowing exactly whats going to happen before a match begins and having no options but my opponents being terrible to prevent the predetermined outcome.
"Hey guys it's another tsg... maybe they'll use all 12 of their interupts at the same time"
Also i can't stand the excuse of "not overcomplicating the game for people" as a reason NOT to fix things. Lets just leave the most competative part of the game with glaring flaws because people don't want a longer tooltip.........