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DjandawgMember Since 05 Mar 2011
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Posted Esiwdeer on 07 December 2014 - 09:13 PM
Not in World of Warcraft. In this game, if you get Sapped you're trash forever. A 27 year old diabetic named Johnwald Dickson(merely a friend of the Rogue who sapped you) who, in 2004, lived with his mother Robertsa in the swamps of North Carolina will remember killing you forever. In fact, 6 years after knowing you he will tell people he farmed you on Shadowburn in Season 6. "That kid is trash." he'll say, and nobody will defend you, because nobody but him cares. You have never even been to Shadowburn. He is still playing. He has been playing this entire time.
It starts with Blizzard. Blizzard’s je ne sais quoi is making you feel like you're really good at their games. Everyone running around is the main character, the hero, the best. The same people who 3 weeks ago were posting RealID statuses about winning the next year's BlizzCon have today listed their 5 x R1 Spectral Tiger Disc Priest on EpicNPC.
These people, when they feel like they're good and known for being good, have a great deal of their self-worth invested into their characters. When they lose it's very a very emotional experience for them. Once the game stops reinforcing their delusions of grandeur, they stop caring about it and, in the same stroke, stop caring about the relationships which are no longer useful to them.
So, we have these idiots who have invested a noticeable portion of their self-worth into a game where the outcome may or may not be changed by the happenstance that their enemy was a Dwarf. Let that sink in for a second, you nerds.
That’s the whole point I think, to watch nerds get mad because they had to fight a Dwarf, basically. Anything else just seems kind of like a waste of time.
Posted Ayrasaurus on 09 April 2014 - 04:15 AM
Posted Guest on 26 March 2014 - 05:48 PM
- Djan is not a kid - he is like a decade older than you, therefore you should be a little more respectful to him
- Who says holy shouldn't be a viable spec? Why should boomkin be a viable spec if that's the case - a spec you yourself play on occasion. I think that what you really want to say is that disc should be the prime healing priest spec, which in no way conflicts with the notion that holy should be viable
- Statistically speaking, let's accept that most priests are terrible at this game. Does this also mean that all druids and shamans are gods at this game, given that they are much more represented at higher ratings?
Posted Jahmilli_ on 03 January 2014 - 11:00 PM
The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. "I CANT EVEN FUCKING PLAY MY CHARACTER" or "90K ICE LANCE WHAT A FUCKING JOKE." A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it.
The shaman and the goat PASSIVELY (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.
- RET goat shaman (Ret easily controlled by casters / lacks CC)
- DK goat shaman (squishy / lack CC and mobility)
- FERAL goat shaman (Feral easily feared / very squishy outside of CDs / lacks CC)
- HOLY (Priest/Paladin) goat shaman (Priest and Paladin both easily controlled by casters)
- MONK (WW and MW) goat shaman (MW Monk easily controlled by non warlock/spriest casters, assuming they're undead.)
(WW Monk unique playstyle / very squishy outside of CDs / lacks CC)
- HUNTER goat shaman (Hunter very squishy vs casters / easily feared)
Almost every spec above is NOT viable at a high level outside of SGX.
The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC
Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX.
The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth.
Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game.
Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this.
You will not be competitive at a high level in arena without effective fears from your priest.
You will not be competitive at a high level in arena without effective clones from your druid.
You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin.
You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk.
You WILL be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman.
Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).
Not to mention they walk in arena with a PASSIVE damage and healing buff to everyone on their team. Grace of Air (3000 mastery)
I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.
Posted zenga on 29 December 2013 - 04:06 PM
I've been looking for a pure pvp arena game for a long time, played DCUO for its pvp until it got bad, really wanted to play Bloodline Champions, but found out about it too late and now that game is basically dead. And, of course, i've played moba games such as LoL, Dota, Hon... but been wanting to find a true pvp arena game, but there just aren't too many of them in the market these days.
So, I've been thinking of finally trying out WoW purely for its arena/pvp. But can one only pvp in WoW without doing pve? Honestly, I'm only interested in PvP and arena, and dont plan on doing any pve grinding, I've had enough of that in Tera Online and many other games in the past. It's just not what i'm looking for. I simply want to log on, get in a queue, and play pvp or team pvp.. hone my skills, my mechanics, get to know other hardcore pvpers and form teams and devise tactics and polish teamwork for fun competitive pvp.
But can i do that in WoW? I know it's an mmo, and mmo generally are pve based, with pvp as a added bonus.
Someone told me that I can try to get a character to level 20 and then start playing arena or battlegrounds? and just play those strictly to level up my character. so i wouldn't have to play any pve.. is that true?
and if it's true, would that take forever to level a character since pve leveling i'm sure it's faster and more efficient.
Anyway, any advice would be greatly appreciated. And does anyone know people who purely pvp in wow? or have started a character and only done pvp from start to finish?
To answer your questions:
At level 10 you can join battlegrounds, but at low levels they are incredibly unbalanced and weird. Reason for that is that you encounter a certain class/specialisation that just got to a level where they learn a new powerful spell, whereas you only learn your defensive skill a couple of levels later (random example, but it's very frustrating). Another issue with levelling up in battlegrounds is that you won't be able to get any gear the first 60 something levels, while you meet players who have a toon at the cap and just decked out their low level alt with heirlooms (which are very powerful items intended to make leveling alts faster for veteran players), You typically get plenty of gear upgrades while levelling from completing quests/running dungeons. From level 60 you can start buying pvp gear from the honor that you gain in battlegrounds, but you might actually outlevel the level that gear is intended for before you acquire enough points. On top of that the queues can be rather long as well. Long story short I'd advice against levelling through battlegrounds only when it's your first character. Mixing it up might be the way forward: queue for a bg and quest in between, that way you make the grind less painful and you get some gear. However running dungeons is still the most efficient way until you enter lvl 70s.
WoW is all about the endgame, and once level 90 you can farm pvp gear by doing pvp alone. There is zero reason to do any pve content to be competitive in pvp. And once decked out in basic pvp gear, you can get better gear from arena only. There is a very nice catch up mechanic for new players / players who enter the season late.
All in all levelling up in wow is not as painful as in many other games, questing is very straightforward and pretty smooth. And there are a bunch of mechanics that allow you to level at a much faster pace. Most ideal way is to find a buddy and use recruit a friend to level at 3x the normal speed together.
Posted Braindance on 12 December 2013 - 02:27 AM
Posted Korzul on 02 November 2013 - 05:50 AM
UO pre trammel/blessed gear or spending 2 and a half years customising MUSHclient and playing T2T mud.
Noone cared for balance back then, you didn't need too. Someones got op gear? Only until i find a way to kill him and steal it.
Deaths mattered, you didn't stay in unfavourable situations because once you screwed up and died all that shiny stuff you spent the last few days collecting to become a powerhouse was gone.
Queue as many sneaky/dastardly plots/schemes and plans as you could think off, nothing was off limits.
Maybe it's nostalgia but the freedom of those games ontop of very strong combat systems gave by far the most epic gaming experiences i've had.
WoW basically lost most of it's potential as soon as people got used to being killed by broken mechanics or dying in ways you can't prevent. Once the passion to not lose subsides or turns into frustration because of design flaws it's a slippery slope.
My personal hate is knowing exactly whats going to happen before a match begins and having no options but my opponents being terrible to prevent the predetermined outcome.
"Hey guys it's another tsg... maybe they'll use all 12 of their interupts at the same time"
Also i can't stand the excuse of "not overcomplicating the game for people" as a reason NOT to fix things. Lets just leave the most competative part of the game with glaring flaws because people don't want a longer tooltip.........
Posted Tsx on 19 October 2013 - 06:59 PM
Posted Braindance on 08 October 2013 - 02:29 AM
The priest defends the retarded priest mechanics
The warriors think their class is completely fine
Rogues all thought subterfuge/Cloak and Dagger were fine
Hunters think they're fine
Stop being a biased retard
Being able to run across an entire map in stealth at +80% speed and start a CC chain as a healer is vastly imbalanced.
Monks can heal while being OOM efficiently. Druids have a decent healing output and many other advantages. Paladins are the "on the go" healer for burst comps, and their mana pool is quite sturdy right now.
So yes, they would need compensation if you were to nerf it.
Posted Braindance on 06 October 2013 - 10:29 PM
Posted Murqa on 29 September 2013 - 12:14 PM
- Draws are a legit game result and a good way to punish passiv behaviour.
- TCCY's only good part is the 2v1 part.
- TCCY favors specific kinds of skills and playstyles and is making class skills like Cheat Death useless. Just remove it.
- Battle Fatigue should effect mana costs of healing skills (in 2s) - especially those of hybrid casters. Lower mana gain by hybrid specific skills like Thunderstorm.
- With the amounts of peels drinking is too easy, so maybe nerf drinking if the amount of peels is not lowered in the near future.
Posted kannetixx on 29 September 2013 - 06:29 AM
you do 2s to cap without skype with some random - vs two friends who are in skype playing a decent comp and they continue to beat you and suddenly its an ISSUE ?? what kind of mentality is that to have??
ive played double dps comps in 2s and its ridiculously fun to set things up with your buddy and coordinating things instead of just playing with some random trade chat player who doesnt know whats going on..
there is a hard way to doing things and there is an easier way to doing things - choosing a random player out of trade with no skype in hopes they are decent enough to cap some points but fail miserably is ... well you know.