How could Disc end up here after Vengeful / Furious / Wrathful / Tyrannical seasons...
Tyrannical season was a result of pom healing %65 more than it should. This is priest development and how every class defining ability has been removed or nerfed to uselessness one by one.
And this is for shaman and druid:
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I am gonna participate with my friends, the only problem is this late announcement. We won't have enough time to make scheduling arrangements and to practice properly.
My s6 memory is jaded, but s5 priest was still better than druid because RMP was one of the few comps that actually had a chance of winning against paladin/dk/hunter variants (largely because of engineering). I know that priests couldn't penance themselves and whatnot, but it all worked out decently when the entire team was together. Like I said though, a lot of s8 druid's success can be attributed to the lack of setup based comps. Druids do well when most of the ladder is warlock/x, but say marm's rmp--- they completely wrecked every druid they fought because druid's struggle to deal with many setup based comps. Imo s8 druid was actually well balanced. Perhaps the difference is we are talking about two different spheres. I'm talking about AT s8 (where gameplay has evolved such that Rdruids are significantly weaker without any actual patch nerfs to them) while you're talking about retail s8 where rdruid was the main healer. Either way, silence/stun duration does matter vs shadowpriest/rogue/mage variants which are almost always setup based. No magic dispel is also a huge weakness. Another thing about retail was most people didn't have the pve gear that theory wotlk provides, and since most rdruids didn't use a lot of pve gear, it gave them a nice advantage. In reality, every since priest and paladin had the theoretical advantage of having solace/bauble+human+full mp5 gear which easily evened up the mana disparity, possibly even giving them an upper leg over druids. And inb4 someone says AT players are not better or server can't be used as testament to actual game knowledge, I meet players at 1600 mmr that I could have met at like 2600 mmr on retail. I played at 2800 mmr on retail, so I definitely see the smarter things that players do in general. S8 druid stronk but not near unbeatable at all.
The thing about pve gear is, we are talking about 25 man stuff, where solace was previous tier so it was difficult to raid/reserve that and bauble was from current tier's 9th boss so pugging that wouldn't also work.
You also have to factor in how a druid's partners do benefit from pve gear, with double DFO etc, that was a drop from 6th boss (way more accessible) or occasional shadowmourne comps. I have memories of losing to those comps due to people dying through uninterrupted healing.
I don't want to compare the situation on AT because I simply don't know but I felt like druid comps could chill around due to endless heals where as priest comps needed perfect execution to stand a chance due to low mana regen / healing. I think that is what people in this thread are referring to when comparing wotlk druid and priest
It was pretty bad for first 2-3 weeks, after that it was superb once gear started hitting in.
Oh and Mass Dispel glyph really has to be baseline, for all specs.
It was not the first 2-3 weeks and not the gear. Halfway through the season they released a patch where almost every single priest line was a buff. The spec remained unplayable for months before that, simply because of low numbers.
and @rokmode , in wotlk s5 priest and druid were bottom 2 with close numbers. S6, there was the barskin innervate tragedy. About druids being killed by rmp, I think that coincides with the "Dear druid" video where they killed same 2 druids 30 times in a row. It's been adjusted immediately as druids noticed that even though it's pretty difficult for them to die, parking the character in the middle of the map and not using movement keys for the entire duration of the match might cause losses, so they used pillars, some small hots to solve this problem.
Also what's wrong with having no silence/stun reduction? They don't cast, and they had the best mobility in game, on top of that a symbolic mana bar and permanent cc immunity. Come the end of s7 and entire s8, 9 out of 10 comps were druid spell cleave.
On topic, in general, I think if a healer is not doing well, it is more often than not the best healer heals for 3 units and worst healer heals with the counterpart spell for 1 type of situation. It is always a number problem, that is either ignored ( like s11 druids etc ) or fixed after months.