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#4128374 Jaime's Elemental Shaman Guide (5.4.7)

Posted jaimee on 26 May 2014 - 11:14 PM

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Hey there, and thanks for clicking on the newest Ele Guide, designed for 5.4.7! I hope to, through this guide, clarify many of the basic questions that I get on a regular basis, and also teach some more advanced players some tricks as well.

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Ele thankfully received no changes in 5.4.7 – in fact, thanks to the good design of the class they didn’t need any adjustments at the start of the patch, however now they may need a little bit of a nerf because of gear scaling and the RNG factor.

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One of the elements I love most about Ele is the fact that it has so many different playstyles and talent choices – with most of them viable to a fairly decent rating! Here is a breakdown of the ‘’viable’’ options for talents, aswell as those I consider manadatory.

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Let’s go through this tier by tier, one at a time.

Level 15: Nature’s Guardian is by far the superior choice in this tier for every spec of shaman, not just elemental. It gives you a nice big heal and hp boost, which can be crucial vs teams like Godcomp or RMX that can kill you in a stun. The premier reason this is better than the other two choices is that it is passive, has a short ICD, and activates in stuns. Astral Shift is a shield wall on a relatively short cd that could be useful vs teams that don’t cc you at all while tearing you a new anus, but I still feel NG is better in this situation. Stone Bulwark can be killed off and doesn’t shield for much, making it practically worthless.

Level 30: Windwalk is often superior here vs cleaves and when you don’t play with a druid. Not only can you drop a windwalk on a Root Trap for example, which can help keep your healer out of cc if they root you and your healer and he has no dispel and they blanket you. It also is useful versus boomkins and other eles who use beam, however these often break from dots and are used as a CS rather than a blanket. I personally prefer earthgrab when I play with symbiosis beam, as this gives me freedom to easily beam, for example, a ele in a LSD mirror while my lock fears the druid or I ns hex, giving us time to cc the ele in the ~2-3 seconds it takes to break the root. It is also strong against a team without freedom (i.e RMD.)

Level 45: Simply enough, Call is mandatory with any team that can fear before the next tremor is up. Priests, warlocks, and warriors when paired with a druid, pretty much. It is also needed versus hunter cleaves to get double tremor on wyvern. In the opener vs KFC you want to tremor first wyvern, prep, and tremor the fear which will come shortly after. Totemic Projection is only really good when paired with Totemic Vigor and for keeping rogues in combat or hitting stuns. Not really recommended as pretty much every comp an ele plays drs stun already and keeping rogues in combat is impossible if they are good.

Level 60: Ancestral Swiftness, or NS, is a given here, the 5% haste is really, really nice. It also allows you to hex druids or shamans without them being able to stop it. (As long as they don’t preshift or ground it, of course!). It is also a really strong execute if you don’t need it for anything else, Lava Burst, Fulminate, NS Lightning Bolt is 300k+ Damage if the Fulm crits.

Level 75: Rushing Streams, other options aren’t even debatable, they just aren’t worth it for ele.

Level 90: Unleashed Fury I feel is best, however some people like to play Ele Blast. I have been trying out ele blast in 2s and it is fun and quite easy to use, however in 3s the sustained damage increase from UF is so much higher it’s unreal, especially considering it isn’t that easy to hard cast ele blast vs any decent team. This also increases your damage on your lightning bolts as well as LB, making it a great all-round talent. It also is great for survivability, as swapping to rockbiter>unleashing on a target leads to 40% shield wall from the target that you unleashed on, making you immortal.

Mandatory Glyphs

Lightning Shield glyph is the only real mandatory glyph here, the constant 10% damage reduction is a lifesaver, especially vs teams that kill you in stuns. Without it, you are just too squishy.

Optional Glyphs

Healing Stream glyph, while in the optional section, is mandatory versus any mage, boomkin, or ele team. The 10% will top your team off as most people don’t kill Ele healing streams, and if they do, learn to hide them.

Totemic Vigor becomes useful if they are tunnelling your totems vs a team you need it, i.e healing stream vs LSD. This is also good when you play totemic projection and prevents your cap totem from being killed off instantly.

Hex is a must have vs teams where you can get easy, undispellable hexes – such as vs KFC. It becomes less strong if you play with a class that DRs hex like a mage or monk.

Shamanistic Rage really is only strong versus mages, as you cannot afford to waste your only defensive for getting out of a hoj or cap. You can use this to get out of deep freezes, and therefore allowing you to reposition. Do not use it versus locks though – if you use it with UA up you will get 100k damage on yourself and 4 seconds blanketed.

Ghost Wolf nice if you can’t use anything else, great increase on mobility when you need it.

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Mainset Helm – no enchants available. Gem with Burning Primal Diamond and a Reckless gem.

Alacrity, or haste and mastery.

Mainset shoulders, enchanted with Greater Crane Wing and a Reckless Gem.

Prowess, either with superior intellect or if you have tailoring, use lightweave.

Mainset chest, with glorious stats, a brilliant primordial ruby and a reckless gem.

Prowess, with Super Intellect.

Resto Gloves (Ringmail), Greater Haste and a Mysterious Gem.

Meditation, with a belt buckle, Mysterious Gem, and a Brilliant Gem.

Mainset Legs with Cerulean Spellthread, combined with a Brilliant Gem and a Mysterious Gem.

Alacrity with Pandaren’s Step, and a Reckless Gem.

Meditation and Cruelty rings.

Proc Trinket + PvP Trinket.

Reforge into 6% Hit, through spirit and natural hit on gear you should meet this easily. After that go for Haste>Mastery>Crit. For fully optimized reforging check out my armory at the end of the guide.

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Learning how to ground is ridiculously important, if you fail at grounding your entire team will suffer. Anyone who has ever played priest or druid at decent ratings will fall into grounding easily, but someone who has little to no experience with pre-emptively stopping cc can find this aspect of the class extremely difficult. The first thing that must be noted about Grounding Totem is that it is unreliable! Calling you can ground X is not always guaranteed, SOTF clones are pretty much impossible to ground over 80+ MS for example. Therefore it is important to make sure your team is aware of this, instead of saying “I will ground this next clone”, say “I should be able to ground this clone, but incase I can’t be ready to skin/ward/port etc.”

Next I recommend you invest in downloading and modifying Interrupt Bar to show the cooldowns of when the instant ccs are back up, for example, POM Sheep, NS, FOJ, Scatter etc. Once you then see, for example, a paladin sprinting towards your healer with hoj off cd, you can ground and you have a good chance to get the hoj.

Another important aspect of shaman in general is the weapon imbues. Learning when to swap between flametongue and rockbiter is amazingly vital – the shield wall from rockbiter is a lifesaver. First, learn which of the damage dealers will be raping you. For example, there is next no point unleashing rockbiter on a rogue in RMP for example. He will do some of the damage, for sure, but 80% of the damage during a normal dance/orb will come from ice lances. If you unleash the mage, you are effectively cutting their overall damage by 20-30% which can save your life.
I’m gonna edit more in as I think of them but right now I want to get this published and I can’t think of any more, these are the two most F.A.Q that I get so I thought they would be important.


Tremor Totem
/cast tremor totem

/cast thunderstorm

Beam Target
/cast symbiosis

Beam Focus
/cast [@focus] Symbiosis

Healing Surge Healer
/cast [@Terraix] Healing Surge

Healing Surge DPS
/cast [@namqtirl] Healing Surge

Cleanse Healer
/cast [@Terraix] Cleanse Spirit

Cleanse DPS
/cast [@Namqtirl] Cleanse Spirit

Mouseover Shackle
/cast [@mouseover] Bind Elemental

/cast Grounding Totem

Focus/Arena Hex
/cast [@focus] Hex (replace focus with arena1-3).

Lava Burst
/cast lava burst
/run MainMenuBarLeftEndCap:Hide();MainMenuBarRightEndCap:Hide()

Wind Shear Target
/cast wind shear

Wind Shear Focus/Arena1-3
/cast [@focus] Wind Shear (replace @focus with arena1-3)

[/cast [@focus] Purge

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:shaman: :warlock: :druid: is by far your best comp as elemental - LSD is probably in the top 3 comps in the game, depending on who you ask, of course. LSD has a plethora of CC, a fuckton of damage, and ridiculous survivability. The main weakness of this comp is how weak the druid is, even with the port + gate + fears that the druid has, they can still die really easily in stuns. This means druids that are defensive and have a good defensive pillar hugging playstyle are better for LSD. That being said, if they aren't looked at by a certain comp, i.e, idk, splay, a offensive druid is better. The main problem is that with such an LSD2 dominated ladder, the comp gets very weak very quickly as LSD2 is ridiculously hard, as well as Resto Shaman + Lock in general.

:shaman: :warrior: :druid: / :priest: Thundercleave is actually just as good as LSD imo, and it's main strength is it's tankiness and effectiveness vs LSD/LSD2 which dominate the ladder. The main idea behind this is sustained pressure and massive burst, just make sure to press slam and lava burst at the same time.

:shaman: [WW] :priest: is actually quite strong, the strengths are similar to thunder with great survivability and ridiculous burst potential. It also counters LSD. Leg Sweep>RSK>FoF while you lava burst on a healer is very nice. This has, imo, the best healer killing potential in the game in terms of sheer damage.

:shaman: :mage: :druid: - I haven't played this that much this patch but I've seen Mohrchen play it at high ratings and it seemed pretty much unhealable burst in a deep freeze. The survivability was nice also, but seems weak when the druid can be trained.

Armories of Top Eles;

My Armory:

Not many eles stream, but the arguably best ele does, at twitch.tv/zeepeye.

Final Notes: I know this is incomplete at time of posting, but nevertheless I hope you got some tips out of it, this is probably the last guide I will write for a while, I don’t play to reroll anymore.

stay classy aj xó

#3964084 TOP WARRIORS of all time who is on you're list?

Posted Speedymart on 14 October 2013 - 07:44 PM

View Postetilia, on 11 October 2013 - 09:31 PM, said:

You actually thinks Swifty is better than klinda? HAHA.

Seriously tho:

1. Gforce
2. Maydie
3. Badctrl (spell?)
4. Klinda
10. Me ;)
9999. Swifty

:duckers: :duckers: :duckers: :duckers: :duckers:

#3852506 I want you to watch this video

Posted Gsgsgsgsgs on 22 February 2013 - 11:40 PM


not watching because of that.

#3812103 Braindeadly the cunt

Posted fivestardk on 28 November 2012 - 09:16 AM

Braindeadly is a cunt.

thank you

#2914011 Saving the Ferals Using Default UI!

Posted Midna on 21 December 2010 - 12:10 PM

After some frustration that Predator's Swiftness is not tracked by the default UI's PowerAuras, I decided to make a Script to make it start tracking it:

Heres the addon:

You can also use two macro's:
/run SAF = SpellActivationOverlayFrame FOS = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\FURY_OF_STORMRAGE.BLP" SAS = SpellActivationOverlay_ShowOverlay SAH = SpellActivationOverlay_HideOverlays PSF=CreateFrame("FRAME")

/run PSF:RegisterEvent("UNIT_AURA");PSF:SetScript('OnEvent',function() o=0 for i=1,40 do _,_,_,_,_,_,_,_,_,_,id=UnitAura("Player",i) if id==69369 then SAS(SAF,69369,FOS,"TOP",1,255,255,255,false,false) o=1 end end if o==0 then SAH(SAF,69369) end end)
Remember, You'll have to use them every login!

NEW: The addon uses "/pst" to toggle on/off (for raiding purposes)

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Please Spread the word,


#3792811 [Warlock] Questions about Destruction Warlock

Posted Smir on 19 October 2012 - 05:40 PM

1. sacrifice, you want to improve your burst spikes
2. no its bad for pvp, you want it for chaos, shadowburn and selfheal
3. bloodfear is a guaranteed fear you are able to put on whoever you want to make switches even more powerful
4. i gem blue -> pvp power, red -> pvp power / resil, yellow -> mastery pvp power
5. there is no rotation in pvp, its situational, try to get some space, juke... collect embers by using rain of fire and felflame, slow them with conflag and once you have free space or juked call out that you can chaosbolt and try to kill something. but forget about rotations you cant have a general rotation its pvp and not pve :)

#3745029 MOP opening cinematic

Posted Razorx on 16 August 2012 - 01:22 PM

was actually sick

#3722196 Balance vs spriest

Posted ciel0224 on 29 June 2012 - 12:27 PM

just do unreal damage

#3704534 Xandyn

Posted Xandyn on 19 May 2012 - 03:59 PM

View PostWildeHilde, on 19 May 2012 - 03:04 PM, said:

But against hunter teams he simply dies with that kind of gear. You could see it during the tournament. Against Warrior/Hunter he switched to Gnome with full PVP gear.
Well no, you couldn't see it in the tournament, because I haven't tried running low resilience in the tournament, I'm sure I would have been fine, at no times I was even close to dying and the games dragged too long because of my gear, not sure it was the correct choice to even run that defensive gear.

I do run 2900 resilience vs Hunter teams. However, in a tournament we wanted to play 100% safe and we knew we won't lose to KFC, a second-tier comp if we just play it safe. KFC highly relies on dragging the game out and instagibbin something randomly with CD's, so we didn't wanna risk it, because KFC is a comp built on RNG, and to counter RNG you play defensively, and it's an RNG comp not because of the Hunter, but because of the Warrior, sometimes they can connect in a CC chain and do a lot of damage, sometimes nothing.

However, vs comps like Feral/Hunter, etc, I would run 2900 resilience over whatever anyday.

The reason I like low resil is because I don't believe resil for mage is good if you have no trouble surviving until second Ice Block, and I usually have no trouble for this.
However to wear such low resilience you need:
1. Great healer
2. Great mage skills

#3694364 In-Depth Death Knight PvP Guide - by mbXtreme

Posted mbXtreme on 27 April 2012 - 05:43 PM

Hey Guys and welcome to my In-Depth Death Knight PvP Guide!

This Guide contains:
1. What Spec?
2. Stats
3. Reforge
4. Enchants
5. Gems
6. Talent Trees
7. Glyphs
8. Presence
9. Pet Control
10. Macros
11. Useful tips

1. Unholy? Master Frost or Regular Frost?

"Should I go Unholy or Frost? What weapons should I use?

Here are some basic minds about both Specs:

Unholy DK Pros:

Death's Advance

100% Resisting Anti-Magic Shell
Anti-Magic Zone for Support
More Deathcoil Selfheal

Unholy DK Cons:

No Burst Class

Frost DK Pros:

Constant High Dmg
Hungering Cold
Chains of Ice Freeze

Frost DK Cons:


75% Absorb Anti Magic Shell
Less Heal trough Death Coil

Frost DW or Frost 2H?

Frost DW Pros:
Less Hit = More Mastery
A bit extra Burst with Frost Strikes
10% More Frost Damage (Rune of Razorice)
Higher Uptime of Killing Machine
Higher White Damage

Frost DW Cons:
Huge Amounts of Downtime
Low Runic Power gain
Lower Survivability because of Missing Runic Power
Can't use Necrotic Strikes that much to stay above the Damage of Frost 2H

Frost 2H Pros:
High Runic Power gain
Higher Survivability
Better Constant Damage

Frost 2H Cons:
More Hit = Less Mastery
Missing 2nd Runeforge for 10% more Frost Damage

Both Frost and Unholy Specs are viable to play, also above 2,2k Arena.
It depends on the Setup of your Team. If you play a Tripple DPS Comp or comps with Burst dmg you will most likely go Regular Frost. If you have a non-breakable CC combo like TSG or others you can go Master Frost for insane AOE pressure. If you play with any Casters you will most likely play Unholy. In my opinion, Frost is nice to play but a well played Unholy DK is more viable.

2. Stats

Okay now lets start with our Character.

Note that the stats, gems and enchants stay the same, doesn't matter if you have Vicious, Ruthless or Cataclysmic PvP Gear.

First of all we are going to take a closer look at the Death Knight Stats and Stat Prioritys.
In General you will need 5% Hit wich is about 600.63 Hit Raiting and 195 Spell Penetration (Spell Penetration stops important abilities like Death Grip and Chains of Ice from getting resisted). The rest of our Stats depends on the following:

As a Unholy DK you will need:
5% Hit > 195 Spell Penetration > Resilience | Strength > Haste > Mastery > Crit

As a Master Frost DK you will need:
5% Hit > 195 Spell Penetration > Resilience | Strength > Mastery > Haste > Crit

As a Regular Frost DK you will need:
5% Hit > 195 Spell Penetration > Resilience | Strength > Haste > Mastery > Crit

The difference between Master Frost and Regular Frost Death Knights:

As a Master Frost Death Knight you will mainly use Howling Blast / Frost Strike and Necrotic Strike. It's a badass AOE Spec and mainly used in Rated Battlegrounds or non-breakable CC Setups in Arena.

As a Regular Frost Death Knight you will mainly use Obliterate / Frost Strike for Single Target Burst.

To reach those caps you will have to buy:

Neck: Cataclysmic Gladiator's Choker of Accuracy
wich gives you Hit Rating

Ring: Cataclysmic Gladiator's Signet of Accuracy
wich gives you Hit Rating

The rest of the Gear depends if you play Unholy or Frost.

3. Reforge

Like explained above, the Stat Priority depends on your Spec.
If you play Unholy you will have to reforge all Mastery, Crit and Expertise into Haste.
If you play Master Frost you will have to reforge all Haste, Crit and Expertise into Mastery.
If you play Regular Frost you will have to reforge all Mastery, Crit and Expertise into Haste.

Feel free to take a look at my Character:

4. Enchants

Head: 60 Strength and 35 Resilience (Arcanum of Vicious Strength)
Shoulders: 50 Strength and 25 Resilience (Greater Inscription of Vicious Strength)
Cloak: 70 Spell Penetration (Greater Spell Piercing)
Chest: 40 Resilience (Mighty Resilience)
Bracers: 50 Strength (Major Strength)
Gloves: 50 Strength (Mighty Strength)
Waist: Free Socket (Ebonsteel Belt Buckle)
Legs: 190 Attack Power and 55 Critical Strike Rating (Dragonscale Leg Armor)
Feet: 50 Haste (Haste) as Unholy or Master Frost, 50 Mastery (Mastery) as Frost
Weapon: Rune of the Fallen Crusader

Arcanum of Vicious Strength and the Greater Inscription of Vicious Strength: PvP Vendor
Dragonscale Leg Armor: Leatherworker or Auction House
Ebonsteel Belt Buckle: Blacksmither or Auction House
Rune of Fallen Crusader: Runeforging
All other Enchants: Enchanter

5. Gems

Now we are going to take a look at our Gems:

Red: Strength (Bold Queens Garnet / Inferno Ruby)
Yellow: Strength and Resilience (Resplendet Lava Coral / Ember Topaz)
Blue: Spell Penetration (Stormy Deepholm Lolit / Ocean Sapphire)
Meta: Strength and Crit Effect (Reverberating Shadowspirit Diamond)

If you cannot afford the 2 epic Stormy Gems you will have to take 3 Stormy Ocean Sapphires into the Gloves, Waist and Legs. If you have the option to take Stormy Deepholm Lolits you will place them into the Gloves and the Legs because you want the 10 Strength Socket Bonus of the Waist. If you lack Resilience you can place it into the Legs to get the 20 Resilience Socket Bonus.

6. Talent Trees

You can adjust them for your own Playstyle for example instead of Bladed Amor you could use Blade Barrier and so on but this are the Specs i am currently using:

As a Unholy Death Knight you will use the 0/8/33 Spec:

LINK (Including Glyphs):

As a Master Frost Death Knight you will use the 3/31/7 Spec:

LINK (Including Glyphs):

As a Regular Frost Death Knight you will use the 3/31/7 Spec:

LINK (Including Glyphs):

7. Glpyhs

As a Unholy Death Knight you will use:

Prime Glyphs:
Glyph of Death Coil
Glyph of Raise Dead
Glyph of Scourge Strike or Glyph of Icy Touch

Major Glpyhs:
Glyph of Anti-Magic Shell
Glyph of Strangulate
Glyph of Death Grip

Minor Glyphs:
Glyph of Death's Embrace
Glyph of Resilent Grip
Glyph of Horn of Winter

As a Frost Death Knight you will use:

Prime Glyphs:
Glyph of Frost Strike
Glyph of Howling Blast
Glyph of Icy Touch < for Master Frost
Glpyh of Obliterate < for Regular Frost

Major Glyphs:
Glyph of Anti-Magic Shell
Glyph of Strangulate
Glyph of Hungering Cold

Minor Glyphs:
Glyph of Death's Embrace
Glyph of Resilent Grip
Glyph of Horn of Winter

8. Presence

You will play Unholy, Master Frost and Regular Frost in Unholy Presence.
The only Spec you will not play in Unholy Presence is Blood.

9. Pet Control

Another important step to become a better PvPer is the manual control of you pet. That means that you control wich target it's going to attack and also when it's going to use Gnaw or Leap.

10. Macros

To play your Death Knight even more effective you should write some Macros.
Here is a list of Macros i am currently using:

All in One Death Coil Macro:
#showtooltip Death Coil
/cast [nomod] Death Coil
/cast [mod:alt, @pet] Death Coil
/cast [mod:shift] Lichborne
/cast [mod:shift, @YOURNAME] Death Coil
Death Coil at Target

Shift + Use:
Activate Lichborne, Death Coil on Yourself

Alt + Use:
Death Coil at Pet

This also works perfectly in the Frost Version with Frost Strike:
/cast [nomod] [color=#4a8fd0][b]Frost[/b][/color] Strike
/cast [mod:alt, @pet] Death Coil
/cast [mod:shift] Lichborne
/cast [mod:shift, @YOURNAME] Death Coil
Sacrifice Macro:
#showtooltip Death Pact
/target Ebon Gargoyle
/cast Death Pact
/cast [mod:shift, @Pet] Death Pact
This Macro will use Death Pact on your Gargoyle if he is activated, on your Ghoul if your Gargoyle is not up. If Both are up it will Sacrifice the Gargoyle or with Shift + Use the Ghoul (if you have Summon Ghoul  ready it's better to Sacrifice your Ghoul then)

Pet Gnaw Macro:
#showtooltip Gnaw
/petattack [mod:shift, @focus]
/petautocaston [nomod] Claw
/petautocastoff [mod:alt] Claw
/petautocastoff [mod:shift] Claw
/cast [mod:shift, @focus] Leap
/cast [mod:alt] Gnaw
/cast [mod:shift, @focus] Gnaw
Claw on, Attack Target

Alt + Use:
Claw off, Gnaw at Target

Shift + Use:
Claw off, Leap at Focus, Gnaw at Focus

Cancelaura Macro:
/cancelaura Lichborne
/cancelaura Hand of Protection
/cancelaura Ice Block
/cancelaura Divine Shield
Yes, Ice Block and Divine Shield because of Dark Simulacrum.
Feel free to add every Spell you want to cancel!

Unholy Frenzy Macro:
#showtooltip Unholy Frenzy
/cast [nomod, @YOURNAME] Unholy Frenzy
/use [nomod] Cataclysmic Gladiator's Badge of Victory
/cast [mod:shift, @HEALERNAME] Unholy Frenzy
Unholy Frenzy on yourself

Shift + Use:
Unholy Frenzy on your Healer

Focus Macros:
Focus Strangulate (with Blood Tap)
#showtooltip Strangulate
/cast Blood Tap
/cast [nomod] Strangulate
/cast [mod:shift, @focus] Strangulate
Focus Death Grip
#showtooltip Death Grip
/cast [nomod] Death Grip
/cast [mod:shift, @focus] Death Grip
Focus Chains of Ice
#showtooltip Chains of Ice
/cast [nomod] Chains of Ice
/cast [mod:shift, @focus] Chains of Ice
Focus Mind Freeze
#showtooltip Mind Freeze
/cast [nomod] Mind Freeze
/cast [mod:shift, @focus] Mind Freeze

11. Other Useful Tips and Tricks:

Dark Simulacrum:
Push the opponent to blow a big CD - for example: I like to grip a Mage and use Dark Simulacrum because every Mage knows when a DK death grips, it's safe to blink. This actually makes them blink, gives you a blink, and you're right on top of them again.

Using Taunt on Healers to keep them Infight and prevent them from Drinking and also to Prevent Damage on the Main Target of the Opponents team by taunting water elementals, gargoyles and other Pets. It is also worth to mention if for example a Mage casts Polymorph on you and you taunt another Pet (Death Knight Ghoul, ...) right before it to hit you out of the sheep.

Dark Transformation:
The Transformed Ghoul will interrupt the Target and immobilize it for 2 Seconds when Leaping / Charging to it. This is also pretty nice to set up a awesome CC Chain: Dark Transformation Charge - Gnaw - Strangulate

Death Grip:
Use this on warriors while Bladestorm is up, it's the only thing you can really do to relieve pressure during these abilities. Its important that you dont waste a Death Grip on small distances.

Hungering Cold:
Match Hungering Cold with Aura Mastery (or you have a sexy tauren like me to warstomp) - Aura Mastery works for you aswell since its a Raid Cooldown. For example: Death Grip - Chains of Ice - Aura Mastery - Hungering Cold

Lichborne is more then just a fear-breaker. You can prevent Seduce, Sap, Polymoph, Hex, Fears and also Mind Control. If you are in Seduce, Fear or Mindcontrol you can also use it to break it. But be carefull! always make sure that you cancel the Lichborne by making a "/cancelaura Lichborne" macro to prevent shackle of priests and turn evil from paladins.

Thx for reading my Guide,
I hope you enjoyed it and also learnd one or two things.

Have Fun!

#3643235 Rockbiter weapon

Posted lilpe on 16 February 2012 - 08:56 PM

Aloha Baksteen. I could list u some great macros regarding weapon imbues.

As im a geek of swapping between imbues i use mainly wf on mainhand and swap with frostbrand and flametounge on offhand to get the unleash frost and then swapping back with flametounge to get the most ultimate damage. So keep the one u use on ur main hand as normal and on the offhand u can  use macros like this:

/cast [@none] Frostbrand Weapon
/use 17
/click StaticPopup1Button1

/cast [@none] Flametongue Weapon
/use 17
/click StaticPopup1Button1

Or whatever the imbue that u want ! Those macros will make it that only ur offhand will change imbue while ur mainhand wont be affected!

#3482069 Disperse's Best of the Best WoW MUSIC/SONGS

Posted Aberration on 12 September 2011 - 02:44 PM

Dubba Jonny- All In

Al Bizzare- Fresh Scream

Netsky- Everyday Rusko Remix

Camo and Krooked- Skyline (Liquid Drum n Bass)