chainzx i have no idea what u have against all these ppl i dont like SLS either but the fact u spend so much time looking what they all do is rlly sad.u failed TSG with grodenn at 2,1k and u had 20% win rate on that stream epic nerd rage btw disband team gg.no comment how bad u are we beat u in 2s as druid/warr vs frost DK/hpala in 3mins game that was just lolololol.no idea how u got 2600 on misery i guess that BG is rlly good lol stay small son
TSG.. MMR BUG.. MLS .. MLD .. LSD 2.0 .. Double DK
I cant really find any differences between any of these
Plus I dont understand why do u fuckin care ?
Its not like theyr gonna jump above your team or something when your at fuckin 1800
Get over your self
* Divine Light now costs 35% of base mana, up from 30%.
* Flash of Light now costs 31% of base mana, up from 27%.
* Holy Light now costs 12% of base mana, up from 10%.
* Holy Shock now costs 9% of base mana, up from 8%.
I honestly don't know why they have people with downsyndrome running such a big game.
[quote name='nihilísm' timestamp='1303525044' post='3198825']
Really curious here... does no one no AJ even play PTR's?
I constantly read shit about warriors being nerfed to the point of current comps being unplayable, and resil nerfs and shit...
Just an FYI, the ONLY real nerf to warriors was colossal on OTHER plate targets, which isn't much of a fucking issue in the first place. Warriors are beyond fine on PTR, and damage is STILL ridiculous.
And the resil nerf, I hope you're aware to how it actually works, it's about a 1.5% overall damage reduction nerf at 3800 resil... so do people honestly think that 1.5% is insanely detrimental?
I just don't get it... people are concerned about their class, yet refuse to see changes firsthand for themselves when it takes like 20 mins to dl a client.
I don't think anyone who has a clue is overly concerned about the nerf to warrior burst damage which, pretty much anyone would agree, is justified. Really the nerf to warriors is more about the fact that jumping charge will make a return, the difference is we wont have the ability to simply intercept when someone does jump charge. The real problem is that warriors are already one of the most frustrating classes to play so i'm really not looking forward to having further reduced up-time.
As for colossus being the only nerf I think you've probably forgotten about spell reflect cooldown being increased. I know that the effect of this nerf depends what comp you're playing against but I think most people can agree that increasing the cooldown by 2.5 times the original cooldown is a bit overkill. As for your other points about people judging changes before they've seen and that they should check the ptr first, I agree.
On topic safest bet for warrior comp will most likely be warrior / lock / healer