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Member Since 21 Feb 2011
Offline Last Active Sep 12 2014 04:31 PM

Posts I've Made

In Topic: Priests in WoD

29 August 2014 - 03:07 PM

So we can agree on guise and feathers needing to go because getting an offensive fear shouldn't be that easy.

On the CC and mobility department, my proposed changes/needed buffs are:

Feathers replacement: Shield reflector: with pw:shield up, each time you are hit by a physical attack for the first time, deals X damage to the enemy, knocking him back.

Phantasm: should be changed to activate when pw:shield is self cast and make the priest run at a minimum speed of 100%, like the glyph of ghost wolf, with a duration of 3-4 secs. Just like the old 4pc bonus from wotlk.

Spectral guise: removed and replaced by something like "Spectral Form: you become a specter and gain immunity to physical attacks for the next 4 seconds. All physical debuffs are removed on activation. 1 min cd". This would help against the double melee zerg on the priest absurdity while making the other 2 talents real options against non double melee teams.

Psychic scream: made baseline again with 30 sec cd and 8 sec duration. Now that it's hard again to land offensively, there should be no problem. With this change, silence for disc won't be needed, and neither will psychic horror for shadow. I also think Chastise should go away to prevent easy offensive fears and balance the number of CC's per spec and be replaced with some instant damage spell that synergyzes well with smite and holy fire.

Psychic scream replacement: Sleep: 1,7 sec cast time; puts the target to sleep (incapacitate DR) for 6 seconds; 1 min cd. Duration and CD tweaked until balanced of course. I'd also remove the sleep part from WOTF. We could put Chastise in this talent spot but we'd again have the easy fear landing problem. Plus Sleep being shadow school is very interesting too.

For easy fear landings we'd be left with body and soul, but with this new phantasm, we will have to make the choice of going for easy fears or going for additional mobility and survivability.

Total number of CC's per spec:
Disc: 2 (PScream, Tier4 talent)
Holy: 2 (PScream, Tier4 talent)
Shadow: 3 (PScream, Tier4 talent, Silence)

What do you think? I'd love these changes and I don't think they'd be overpowered at all.

In Topic: Priest Overlords have RETURNED

28 August 2014 - 09:56 PM

View PostNarthypoo, on 28 August 2014 - 05:10 PM, said:

I highly doubt they'll make Scream baseline again. Not saying I disagree with you, but I don't see that happening. I'd love to see Feathers removed and replaced with something else. I doubt they'll add immunity to Guise again since it used to be like that in MoP (albeit against ranged) but that got nerfed.

I was talking about scrapping guise and making a whole new ability that read "you are immune to physical damage for X seconds", kind of a reverse cloak of shadows, with the appropriate duration and cooldown to balance it out with the other two options of course.

In Topic: Priest Overlords have RETURNED

28 August 2014 - 03:43 PM

I don't see the addition of silence as a bad thing as long as they address the PScream problem of not being baseline and 30 sec cd +  8 sec duration, while deleting spectral guise and feathers so that it's not as easy to land an offensive fear.
Changing guise with some kind of temporary immunity to melee damage would be nice and on par with the other 2 talents, which are all about survivability.

In Topic: Priest Overlords have RETURNED

28 August 2014 - 07:48 AM

So when are they giving me my baseline 8 seconds fear on 30 seconds cooldown?
Silence is extremely good in arena, but I wish they had given cc against melee which always is the problem when playing more randomly on bg's and such, which is what I enjoy the most.

Psychic scream's 8 seconds were also what I used to pick up the flags in AB, now that it lasts 6 seconds on a 45 sec cd I might as well pick up mind control.

Those glory days in TBC when we had mana burn + 27 cd fear + mind control baseline + 4pc freedom on PWS...
no one complained back then that there was too much CC, yet we had more than in the beta.