Also, what they are doing with the reduced fear duration is stupid. They say it's because of the distance the spell puts the melee off of you, but they say nothing about casters, they don't need any distance saving to continue to proceed dpsing you.
Psychic scream is a cursed spell anyways, always has been and always will be cursed by lock's spammable fear.
Putting it in the talent tree with the other 2 crap CC's is so stupid that they will have to revert it the moment the first blizz dev tests some priest pvp for the first time during the beta.
The only thing that makes me happy so far is seeing someone talking about disc dps coming back. Other than that, it seems priests will be even more of a punching bag for melee than they have ever been. And I thought that was impossible.
- Item - Priest WoD PvP Discipline 2P Bonus (New) Penance now increases the speed of a friendly target you heal by 30%, and decreases the movement speed of an enemy target you damage by 50%.
I haven't played this game for months/years, but I'm sure as hell this hasn't changed a bit. I hear angelic feather has been having some use on live where it's at 80% speed increase. Wonder why, blizztards? Because 1.8 speed * 0'5 snare = 0'9, which means we are moving at almost normal speed all the time when snared.
Oh and I'm also sure as hell berserker rage's 30 second cooldown's overpoweredness hasn't still changed since wow CLASSIC ALPHA!! I think it must be the only ability in the game that hasn't changed. Always as overpowered against priests as ever.
PS: I might as well be wrong about all I just QQ'd but it's just what I remember from this game's problems with priests.