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Stako

Member Since 16 Feb 2011
Offline Last Active Today, 01:49 AM
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Posts I've Made

In Topic: Default UI Scripts

07 April 2015 - 04:06 AM

View Postcashdeer, on 06 April 2015 - 09:47 PM, said:

EDIT: Problem solved with the script Spyro provided on page 13. Only problem is the player frame's colors are slightly off. Any fixes?

The arguments used in SetVertexColor and/or SetStatusBarColor need to all be lowercase. Your third argument is probably uppercase because of formatting on arenajunkies with emoticons.

In Topic: Recording Matches w/OBS [I have questions]

03 April 2015 - 04:01 AM

All videos use a bitrate, it doesn't matter if you're streaming. In OBS's encoding settings, increase the max bitrate. Disable CBR and use a high value for Quality Balance.

Otherwise, you're losing quality due to the compression settings you're using when compressing the video with WMM. Change settings to favour quality over compression.

In Topic: DRTracker question

19 March 2015 - 09:56 PM

View PostIceqt, on 19 March 2015 - 09:52 PM, said:

DR.sweep:SetHideCountdownNumbers(true)

I guess what you're looking for

I had no idea that function existed!

In Topic: DRTracker question

19 March 2015 - 09:41 PM

Open DRTracker.lua and find where the cooldown frame is created, it looks like this:

DR.sweep = CreateFrame("Cooldown", nil, DR, "CooldownFrameTemplate")

After the frame has been created, you can run a 'for loop' to find the fontstring:

for _, region in next, {DR.sweep:GetRegions()} do
  if region:GetObjectType() == "FontString" then
	DR.sweep.fontstring = region
  end
end

Now you can manipulate it. I've never bothered to try hiding it, just resizing it:

local font = DR.sweep.fontstring:GetFont()
DR.sweep.fontstring:SetFont(font, 7, "OUTLINE")

You can probably just set the alpha to zero if you want it to be hidden, though:

DR.sweep.fontstring:SetAlpha(0)

In Topic: Default UI Scripts

04 March 2015 - 10:15 PM

View PostAbidalzim, on 03 March 2015 - 06:15 PM, said:

I see there's once again a working arena trinket script here, however, does it not have a timer to it?


Replace
trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames)
with
trinket = CreateFrame("Cooldown", arenaFrame.."Trinket", ArenaEnemyFrames, "CooldownFrameTemplate")

May need to add trinket:ClearAllPoints() under that, too.

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