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Damaskinos

Member Since 16 Feb 2011
Offline Last Active Sep 19 2014 08:35 PM
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#3920557 Watching Mes sit in roots all day makes me a sad DK.

Posted Sania on 31 July 2013 - 03:36 AM

I lost it when u started QQing about 2.2k enchant lol..


#3906239 Anybody else feel like they fall over against cleaves?

Posted fant0m8 on 30 June 2013 - 09:49 AM

View PostSartgodx, on 30 June 2013 - 07:03 AM, said:

So what you basically try to say is:

Good player on shit class (read: not-op-anymore-class, I know SP isn't SHIT) vs Good player on good class - Player A wins

-> Shit class is good class now.

?

I'm fully aware SP isn't as bad as some people want to make it look. Neither do I 100% care, cause I'm mostly playing disc on my main priest. Nonetheless the nerfs in 5.3 hit them incredibly hard on the defensive side, making it close to impossible to MD vs any half-brained team, and taking a 2nd big defensive CD after dispersion away.
Of course the damage can still be retarded when you accumulate procs, or get some got insanity flays off. But even if a lot of people will contradict me here, damage isn't everything in arena... not even in MoP ;)

No hate though. As I said, I know the spec isn't as fucked as it seems.

Pretty much, though I would phrase it like this: player A is extremely good at this game, so I expect that they will use their class to (almost) the maximum potential.

Player A is a shadow priest and has reached #1 on the ladder. This doesn't mean he's better than 1 specific person on another class, it means that across all games that are played on the ladder, he won more games against better players than any other team.

That tells me that the class he's playing has the potential to be at the top (i.e. top tier comp). It's not like he's cheating, he's playing the same shadow priest as everyone else, and given that many of his games are streamed, I can say that he's not getting carried either.

The problem with many people that play this game is that they give up before the gates even open. Statements like this: "making it close to impossible to MD vs any half-brained team" are very defeatist and simply not true. If you're easily getting cross-CCed and interrupted at the same time as your healer while at the same time your 3rd partner isn't able to peel or stop said interrupts... you're just getting outplayed and the loss has nothing to do with class mechanics. I would suggest to look at your positioning, because it's probably awful if the above situation is happening with regularity.

Instead of bemoaning the tools you don't have, make use of the ones that you do have. SPs have some of the best instant burst in the game once it's built up, can switch easily, offheal, dispel bubble/block, dispel their allies as a DPS spec, have the shortest cooldown AOE CC in the game, another fear with a very long effective range (instantly put down, and while psyfiend has its counters the upside is that it casts separately from the priest himself, allowing multiple simultaneous actions, a very powerful tool), a spammable offensive dispel, the option for a rooted horrify/disarm if the situation calls for it, and a long duration silence. Dispersion is still one of the better defensive abilities in the game as well (usable while in CC, essentially unkillable for the duration unless used at 2%, gives you freedom and full movement speed to allow for repositioning, and one of the shorter "oh shit" defensive cooldowns at 2 minutes).


#3906072 Arena Teams no More

Posted Mushx on 29 June 2013 - 09:23 PM

Though it sounds like a cool and fun thing to implement, this system sounds like it would be highly abused.

As if rating boosts, carries, ddosing and win trading wasn't bad enough already, it will just get even worse.


#3905990 Arena Teams no More

Posted Marshmellow on 29 June 2013 - 06:05 PM

gonna be alot of boosting now that there is a rating requirement on t2 again, and the enchants, and tabards

good change though, gonna miss crafty team names


#3905984 Arena Teams no More

Posted Zaephyr on 29 June 2013 - 05:52 PM

Yeah if they make it as easily exploitable as RBG

r.i.p arena

If they do it right it'll be amazing


#3905983 Arena Teams no More

Posted Abidalzim on 29 June 2013 - 05:51 PM

Being able to queue cross realm is sick.. but no teams sounds super-exploitable.


#3905912 Arena Teams no More

Posted Zerud on 29 June 2013 - 03:51 PM

Sounds great in theory but its probably going to be exploited beyond belief.


#3903226 5.4 feral clone nerf

Posted Prolifics on 21 June 2013 - 10:40 PM

Obligatory "time for the scrubs crutching on this imbalanced exploit of an ability to go back down to 1900 where they belong" post.

edit: #%$@, someone already beat me to it on this page.


#3903196 5.4 feral clone nerf

Posted Braindance on 21 June 2013 - 09:55 PM

View PostSnuggli, on 21 June 2013 - 09:52 PM, said:

Don't know why you're quoting and bolding me when I was responding to the 2-3 people who have suggested it, saying it was MORE than reasonable if instant clone got removed.

I don't know why you're posting here though, it's not a thread whining about how shit warriors are.
I don't see you quoting anyone when 'responding to the 2-3 people'.

It is as reasonable as Bieber is quality music.


#3903339 Remove MMR/achievements

Posted Braindance on 22 June 2013 - 06:13 AM

What?

Remove MMR and statistics/achievements - revert to BC system

Why?

MMR lived its purpose during WotLK were the ladders were much more active; achievements don't show much anymore, since they were accumulated since 2008.

Both present an enormous barrier to the newer, ambitious generation of players that have a really hard time breaking into the established glad cartels. I have seen plenty a player that quit the game/stopped pvping because they reached their rating ceiling and couldn’t get further (but not their true skill limit).

Benefits

             I.      Removing MMR

a.     Shorter queues – high rated players meet lower rated players and vice versa, with the same net effect on the speed with which team rating is gained (for the more experience players)

b.     Much harder to abuse. There have been countless examples of how MMR has been exploited in the past. I don’t remember such stories from BC, apart from the traditional win-trading

c.      Discourages team hopping. This might seem bad to streamers/high rated players, but it also makes lower rated players take care of their team, strive harder to maintain w/l and increases overall activity since you have to work harder for your rating. Also increases glad spots due to less disbanded/inactive teams

d.     Much harder to snipe due to (1)

e.      Effectively kills boosting, since it requires much more effort and time. This safeguards players from unemployed leeches that sell pixelated titles, and actually forces them to play the game themselves


          II.      Removing achievements/statistics

a.     Removes the huge barrier between new/returning players and current players

b.     Allows everyone to start with a clean slate every season

c.      Gives new players the chance to get to know other people instead of isolating themselves in cliques. Playing test games or facing someone in the arena then playing with him would become a thing again

d.     Makes player reputation on the server a better metric for ability/skill

e.      Becoming better becomes the carrot on the stick and not the achievement

f.       Forces higher rated player to take games more seriously, since rating is much more ephemeral than it is now

Share your thoughts and please make this thread open to members since they are the bulk of the pvp community


#3891585 Hunter pets Die way to easily.

Posted mirox on 25 May 2013 - 08:25 AM

View PostYarmyxx, on 25 May 2013 - 12:13 AM, said:

I  got a simple solution for u , stop playing BM.Amiright Mirox?:DD

:D dreams dont always come true.
Last patch when abandon pet was a thing, I used to kill as many pets as I could before I lose so that they at least need to tame them and queue 10 min later or so. :duckers:


#3891407 Hunter pets Die way to easily.

Posted Pitiless on 24 May 2013 - 09:40 PM

So people are forced to play like complete homos and tunnel hunters pets and kill them in order to be competitive against hunters, and you think the solution is to buff the pets?


#3890052 Arena is kind of ridic right now

Posted Numbtoes on 22 May 2013 - 02:34 AM

View PostMarshmellow, on 22 May 2013 - 02:00 AM, said:


Posted ImageHolinka@holinka2h
@_Dakarth_ gemming primary stats instead of PvP power was expected. More interested in watching how gemming offense over resil plays out.

Well I'm glad that live is basically a PTR now rofl
Just curious, how many games did you play on the PTR?
Judging from everyone's optimism about 5.3 before it hit and then the disapproval today, no one really logged on to the PTR and gave any feedback. I imagine it is hard to balance the game on a test server when no one plays.


#3889942 Arena is kind of ridic right now

Posted Tsx on 21 May 2013 - 10:18 PM

View PostFilthpig, on 21 May 2013 - 10:08 PM, said:

How does everyone feel about damage and healing levels right now? I feel like healing is so low right now that I can die in a single CC from anything.
thats what separates 2.2 players from glad players, and thats prolly why they shouldnt allow 2.2 players to post on this site.


#3890792 Arena is kind of ridic right now

Posted Nadagast on 23 May 2013 - 10:23 AM

I have not yet been able to play more than a couple games, but I want to say that before you come on here and complain, please do your best to completely understand what is happening with your opponents.  I hear way too many people complain about specs without knowing anything about how they work, or why their opponent just got super lucky (or used an expensive set of cooldowns) to kill them so quickly.

I'm not saying the game is perfectly balanced, but it'd be better for both the community and your individual skill if you stay constructive and hungry for knowledge.

Edit: and for fucks sake, please use real numbers.




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