I've posted maybe 2 weeks ago that Fury execute has to be bugged, to which our resident warrior Flavours replied that it's not.
So either it's intended that they're hitting me for 100k+ whenever RNG decides it's time to, or it's bugged as fuck. And to the rest of your claiming "peel", just fuck off and stop being biased basement dwelling cunts.
You all claim Mages are aids as fuck to play against, guess what - their damage and control is at least scripted as fuck, you know WHEN EXACTLY the cooldown on their damage is up and can plan according to it, RNG damage ( f.ex. Ele Shaman s8/s15 ) that randomly ends games is not fine at all.
and the fun part about mages is "you know when things are gonna happen but you can't do anything to prevent it "
don't get me wrong.. you can interupt poly etc. but once they get a deep +poly/ring people are dying.... and it's not that hard to get off a deep-poly
Saw the video. A Fury Warrior Pops everything he has, and you don't stun him and your Mage doesn't block, even though you presumably know Priests have dog shit healing output. I think its perfectly acceptable for a really heavy burst focused meele spec to be able to kill a Mage in 3 hits if he uses everything he has and the Mage doesn't press anything. God knows Mages don't die outside of retarded burst windows like that.It was by no means the kinda of omgwtfburst damage like the famous Rositajones Feral gib. It was very predictable, a one time thing,and you guys didn't respect his 3 minute cool down with any hard cc or big defensives so you payed for it.
There are over a dozen different ways you could have lived but this thread isn't about how you didn't use one of your many outs but how you seem almost personally offended that your Mage had to use one of his two blocks. Plus you aren't exactly playing a fair spec or comp there buddy. It's hard to take this serious.
The fact that you're even trying to defend that damage is absurd at least I can admit to combat rogue being stupidly broken as fuck
??? dude if you took one look at his buff bars you would know what is going on
he has double weapon proc
he has reck up
he has avatar up
he has enrage proc
sudden death proc
his bloodthirst crit ontop of all this as eh charged when he opened
and you just sat in stealth and watched him kill your mage??
the next game he pops all his cd's (reck and avatar) when your mage is in hypo, and then you're all surprised he dies? like what
he literally in on full poly dr when he has reck, maybe your mage should be thinking before he polys random targets, or maybe you should be thinking before you spend your combat points, what was the point in doing damage to a hunter when your mage is in hypo and the warrior has reck up? you may aswell be afk hitting the hunter
your mage streamed yesterday and died in half the time that warrior killed him in to godcomp, but i guess that doesn't count because they're casters so it must have taken them mad skills
open your eyes dude, and the game will get alot easier, i mean when you where watching your mage die in stealth, what are you looking at? your mages health? it's clearly not the warriors buffs
oh and the difference between that and red spree, is that you can peel the warrior
those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj
I like how everybody is only complaining about the high damage from bm, feral and rogue. Obviously the damage of ferals/rogues/bmhunters should be nerfed, but what about the cc that any mage team has.
I can't sleep at night because of all of the cups of coffee that I drink while I am ''playing'' arena vs rmd/godcomp, because the moment I get deeped I just walk downstairs and get a coffee whilst I wait for my trinket to be off-cooldown.
Besides that, there is no point in coming back anyways, u lost the game the moment that DP hits.
but none of you guys would end up playing it because it's not WoW
and that's the reality of things
For the record, WoW is probably the most responsive, lore filled, content filled somewhat balanced MMORPG out there. Excellent PvE content, lot of stuff to do, be it PvP or PvE, runs on low end machines too, constantly supported.
If you show me a game with similiar fetures but better PvP balance, then i might consider jumping the ship, otherwise i just cba to leave my 10 year old account behind.
The only game lately that actually caught some of my attention was Planetside 2, which has some amazingly good grand PvP experience. Other than that?
If i want to play a competitive RTS, i play Sc2, for MOBA there Dota2, LoL, Heroes somewhat Smite. FPS could be anything from Titanfall trough Halo to Quake or CSGO.
But when it comes to this actual genre, where i do like to do other stuff than just PvP, theres no better alterantive.
Lol. What is this supposed to imply. Enhance is the guy in a comp actually making decisions while his hunter/war pve's the other team while shitting out traps that are about as hard to miss as shadowfury. Hunters have so many traps that ya'll are tossing em out just to grabs some focus.
Survival gameplay is sitting on other team's healer and repeatedly trapping until their team gets the kill.
Bm is letting an NPC do all the work while they Purge like a better version of an enhance shaman with actual damage
Marksman is the most skilled spec, but its basically fishing for instagibs at low HP with killshot.
The reason everyone hates hunters is that hunters have all the advantages of being a mele with non of the drawbacks and all of the advantages of being a caster with non of the drawbacks.
most of those people probably play 900+ arena games a week
Reading your posts in this thread made me wanna puke..
I cleared everything there was to clear in TBC / Wrath, but nobody ever came with the argument that Deathbringers Will was o'so'balanced.
Even though that i in total time, have the time to do Mythic raiding, i don't really have the time on week nights, and i dislike being "bound" to do something 3-4-5 nights every evening.. Because it is a pretty big time commitment unless you are a cave dweller with no job / no school.
I'm all against casual gaming being favoured above hardcore gamers, because those who plays a lot, should obviously have the biggest reward.. Yet i don't see (and i never did) why somebody who kills dragons like a boss, should be rewarded with superior gear in any sort of PVP at all.
If that happens again, we are back to the TBC days where PVP gear was a thing you got if you couldn't raid, yet it wasn't really as good as the gear you could obtain by slaying big fat bosses.. (and the time investment back then for getting rank 13 was actually bigger than it was for slaying stupid dragons!)
Ye I think it's fair. I have only checked the items for my own class, and the only items where there's no good pvp equivalent are ring/bracer/neck/weapon (because ALL of these items has either crit or multistrike). For the other slots, ashran pieces give good stats.
It really wouldn't have made that big of a deal.
Instead of nerfing pve gear, they could've just itemized their shit properly.
There's 2 ring slots, but only 3 available rings? (all of which has either crit or multi, and there's none with mastery lol)
There's 1 slot for every armor, and still 3 available items to choose from?
There's 3 different bracers, yet all of them has crit? (cloth)
There's a caster dagger, sword, mace, 2 wands with different names (???), yet they ALL give the same stats, crit/mastery? Just looking at the weapons makes me not want to buy them.
I see your point I just don't see why poorly itemized pvp gear is an argument for pve gear. I agree the pvp gear should be given more stat options but mythic raiding is a HUGE time investment and I don't believe that gear should be optimal for pvp.