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Synkz

Member Since 15 Feb 2011
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#4429247 Honorbuddy won't work in arena anymore (y)

Posted Lolflay on 28 May 2015 - 01:05 PM

https://www.thebuddy...tlegrounds.html

Tldr is that it'll autoclose itself when you enter arena. Get fucked the few of you who didn't get banned, but used the bot in arena :]

Good stuff, maybe fakecasting will actually do shit versus all those turbos without their autopilot. Reading through that topic has been an absolute joy though - "amg, fuk u bossland, only noobs complained about botting arena", ROFL. Well, get fucked.


#4429088 WoW on MLG again?

Posted mirag on 27 May 2015 - 10:26 PM

Because the endless LSD mirrors in the MoP tournaments was fun to watch lmao.


#4429103 May 26: Blizzard on Vanilla servers

Posted paypayz on 28 May 2015 - 12:33 AM

i feel like they could refine the UI to be better, add focus in , arena 1-3 for tbc etc, without changing any "real" mechanics of the games. just the things people enjoy like (raid finder, dungeon finder, bnet) obviously raider finder and dungeon finder wouldnt TELEPORT you to the instance, and raid finder would be NORMAL difficulty but it'd definately be good, especially if you can create a custom group. that would be boss.

world and LFG channel suck, like having a ui for that is clearly good especially something that would be awesome for vanilla, obviously heirlooms wouldnt be a thing either

and they could fund it using wow tokens, it's ez.  (buying gold in vanilla was a thing, maybe if they monitored the supply it would make sense for the amount of progress that's happened)


and saying people wouldnt play that is ridiculous. there are around 20k people approximately playing Vanilla WoW scattered on different realms, some pepole (such as my self) dont even like retail or want to play it at all, i'd rather play a Blizzard sponsored version of Vanilla than retail.

some people play live cause they love wow but hate the current state, but cant be asked to play on a private server (for one it doesnt have same sense of epicness cause it's not "official" and most servers are shit)

so i bet atleast double the amount of people that currently play a certain private server expac would stick around , which is around 50k people, and it could keep growing i mean who knows. thats pretty ignorant of them to say that their current state of the game is better than old version, like clearly they made some improvements in UI and graphics or whatever, but the way they designed the game past Wrath and getting into Cata is awful. introducing magic dispel to everyone was the tipping point, but it wasnt that bad (shamans became op but rmp could still outplay it)

getting into beginning of MoP was a mess

unfortunately the closest thing to blizzlike experience of past xpacs is corecraft and that's the reason why it hasnt come out yet. but alot lot of people are waiting for it.


#4428317 GCDTV - 3v3 #16 & 6v6 Temple of Kotmogu Tournaments

Posted Dmachine on 25 May 2015 - 05:46 AM

Posted Image


Tournament #16 is here and with it new changes! Last week we run into a few issues which resulted in some long delays. To avoid this we changed some of our rules:


Quote

Each Team has a TOTAL of 5 minutes of delay time after contact from an admin before each game to ready their team. If their team is next on the bracket and do not respond or cannot compete after 5 minutes the series will be considered a loss. That being said with ample warning (At least 30 mins or One played series) we can skip matches to return to them later as long as the next teams are capable of starting ahead of schedule.


To Ensure players show we added the following Rule:

Quote

If a player cannot compete after signing up they must notify an admin via Email or in game whisper 24 hours prior to their scheduled match. Players that don’t show / compete without notification two more times will be blacklisted from competing in future events.

We are also Proud to Announce our second Battleground Tournament!

After the success of our WSG Tournament we decided to try the 6v6 Format we used on some other battlegrounds and we are going to start off with Temple of Kotmogu.

We are open to all suggestions and feedback to help us better our Tournaments!




Tournament #15 Results

Quote





Team "Nice on Xaryu" placed 1st

mageiden

felorea

asbur


Team "Our Monk Sucks" placed 2nd

Vellido

Adëllah

Omnivore








3v3 Arena Tournament #16 / 6v6 Temple of Kotmogu Tournament


All Events will be streamed at Twitch.tv/GCDTV

Make sure to follow to be Notified when we go LIVE!



Click here for a Full List of Rules for 3v3 Arena Tournament #16


Click here for a Full List of Rules for 6v6 Temple of Kotmogu



When:

Tournament #16 will start:

Friday 5/29 @ 9:00 P.M. Eastern time 6:00 pm PST

Day 2 /  Finals will start:

Saturday 5/30 @ 9:00 P.M. Eastern time 6:00 pm PST


6v6 Temple of Kotmogu Tournament Will Start:

Wednesday 5/27 @ 9:00 P.M. EST / 6:00 P.M. PST





3v3 #16 Prizes

1st Place - 400 USD

2nd Place - 150 USD


6v6 Temple of Kotmogu Prize

1st Place - 100 USD




GCDTV's 3v3 Tournament #16 is Completely free to enter.

All that is required is a CR of 2400 from all players.

Click HERE To sign up!


Sign ups for #16 End on Wed. Teams with the Highest CR will be Prioritized.


Click here to sign up for 6v6 Temple of Kotmogu Tournament

Sign ups for 6v6 Temple of Kotemogu end on Tue

Teams with the Highest RBG CR will be Prioritized.


The Bracket and Team List will be released on Wed via Twitter

Follow us! @GCDTV_




#4427792 Hey, 2015 Blizz - meet yourselves from the past

Posted Jim_Jim on 22 May 2015 - 06:38 PM

Quote

Jaina is fun as fuck to play though.

You should try Abathur <3

I think HoTs can be weird for the regular Moba players (Which i'm not at all) because you can't really "carry" a team by yourself. You can't play alone, and make perfect action which will reduce the enemy avantages. There are some good action, but most of the time, it's a teamwork.
The best Hots player in an hypothethical tournament can't really win a game by himself if his partners are not really good and/or new to the game.

I tried LoL, and perhaps it's more "skilled" at "high rating", but even with lots of try, i don't have as much fun as i have in HoTs. The "grinding" part is really annoying for me. (Farming items, and the slow-paced early game).

Everyone has his own opinion i guess.

EDIT : I forgot some words.


#4427750 Hey, 2015 Blizz - meet yourselves from the past

Posted Thaya on 22 May 2015 - 04:24 PM

View PostLloix, on 22 May 2015 - 12:39 PM, said:



HoTS is a complete joke right now, so you really can't expect anyone who takes mobas seriously enough to queue ranked ever instead of just pub games to enjoy that more than they are enjoying league/dota right now. The maps get old after a while, and having 0 customization to your character in any given game (they would have to rebalance a ton of the skill choices, half the skills are shared by most heroes in the same 'class' for fuck's sake) to keep people from getting bored after ten games. I can't understand what kind of autist would take that game seriously on any level. It literally takes 27 ranked games (not wins)  to hit Rank 1.
i use literally every talent jaina has depending on the comp

you guys just didn't understand hots yet

it only becomes fun when you play it 5v5. the meta changes completely and talents you always thought are useless actually start to make sense. of course this doesn't apply to all heroes and there are some that need diversity fixes, but in general i find myself making different build choices much more often in this game than i ever have in league (im d1/low chall last season). of course, dota has more depth in this regard - but dota's strategic depth is literally the whole point of the game; you can't have short cd abilities (compared to dotas long cd, but strong ability design) and dota's depth in the same game, it's just impossible.

things like shared xp also start to make sense when you're playing in a group of 5. while this does mean that a single champ can't get ahead and win the game, it also means that your worst player can't fall behind in early game so much that it prevents you from winning the lategame. it's more fun.

everyone who's saying hots is shit right now either:
1) didn't play it and is just on the hate bandwagon for whatever reason
2) tried to play it like dota or lol, i.e. solo queue (that indeed does suck)

the ranked system got raped by a massive influx of players since it went open access. how can you judge the game based on that, what the fuck? it will take them 10 minutes to fix this and has nothing to do with the gameplay?

p.s.
it's also not "half the abilities are shared" rofl

its just that some classes have abilities they can choose instead of other talents on certain tiers - usually its KEY TALENTS so you'd be skipping a lot

its like, most mages can get blink. but they can also get a very large dps talent instead of it - the choice ultimately depends on, do you need blink for this matchup? but yes the spell is actually called blink and uses the same icon regardless of which mage you get it on. whats wrong with that at all? on-use items serve the exact same purpose in lol/dota.


#4427432 Hey, 2015 Blizz - meet yourselves from the past

Posted seeiz on 21 May 2015 - 10:56 AM

Losing all these abilities killed it for me, basic hunter rotation now is like 3-4 buttons. You can roll your fingers over 1,2,3,4 and every global you have a 25% chance of it being the right choice. It is an abomination.
When i quit i thought i had just grown up, WoW is no longer fun bla bla bla. Then i made a nostalrius account, and i instantly had fun. I was killing 1 mob, took a fair amount of time. I was worried i was going to die. I had the fun i had when i was 10 and logged into this game for the very first time.

Get your shit together blizz. Someone should file a report to the police,  gamerape is not okay.


#4426892 PvP concerns, Dmg/CC/Healing

Posted Synexus on 20 May 2015 - 05:38 AM

All blizzard has to do is give damage focused classes (war/dk) more sustained damage, less burst, less mobility and remove their cc to 1. Give control classes (mage/rogue/hunter) more control and less burst and slightly more sustained.  
Make ms 50%
Give casters the ability to do as much damage as war/dks if they are given the chance to free cast
Remove self healing from all non hybrids.
Hybrids should have to pick between weak instant heals or strong casted mana intensive heals.
Remove sprints from hunters/mages/rogues(bos)

You are required to peel melees, control casters, line of sight properly, pressure with solid positioning and micro decisions instead of blowing cds

Double melee can still work, they have tons of dmg and ms but no cc and are easily peeled.
Double caster can work too, they have damage and cc but the damage doesnt stick because of the lack of ms
The whole dynamic of pvp is completely fucked right now. The homogeneity between classes is rediculous


#4426873 Hey, 2015 Blizz - meet yourselves from the past

Posted Lolflay on 20 May 2015 - 03:02 AM

https://archive.is/iL2fn

fucking casual shitfest, return to a decisionmaking process of a decade ago and then we'll talk

( found the link on reddit )


#4425670 PvP concerns, Dmg/CC/Healing

Posted ProdeGaming on 17 May 2015 - 06:45 PM

Could healing or dmg or CC be overpowered in general? Let's assume that this is clear for most players that they can be.
Posted Image
Let's pick just one, healing and check a few cases/concerns.
What makes healing overpowered?


Easily recognizable op healing could be, similar to the recently buffed Execution Sentence with Avenging Wrath. It's usually not the gameplay what players would like to see, the target getting healed from 10% back up to nearly full HP instantly.

Basically, talking about a heal that heals for a huge % of HP, often deemed op.


So possible question, does a heal need to heal for high % of HP to become op?
Posted Image
This heal heals the warrior for only 2% HP, however, if the mage is doing this kind of dmg, this healing is very overpowered.

So a heal needs to heal for high % of HP to become op. No, it does not. It's enough if it's op relative to dmg.

Posted Image

What else do players not like? Frequent concern is that classes are only good when CDs are up and then feel meh without. Let's stay with holy paladin, during Avenging Wrath, it's amazing but without it's meh.

The healing could look similar as in this example.
Posted Image

Suggestion is often to reduce effectiveness of Avenging Wrath, so it's not so outstanding compared to the healing without it and compensate this nerf by buffing the regular heals.

So basically, what players are asking for is to not make that peak on the graph so high and to bring those no cd 'meh' heals up to make it a constant decent healing.

Essentially to bring the outstanding lines closer to the overall HPS.
Posted Image


This is usually the case also when it comes to dmg classes, warriors would like to do good dmg without Avatar Recklessness too and with regular abilities, not just wait for Execute proc. Ferals usually would like bleed dmg get buffed and stuff like Ferocious Bite and Incarnation burst get nerfed etc.
Practically it's the same example graph, only that it's for dmg and not healing.


So the suggestion is that dmg and healing should get closer to the overall HPS and DPS.


What this means is that it could be said about the suggested classes that
Posted Image

By this, the HPS and DPS of classes give a much better estimate of the classes actual strength.

Is that good? Surely it is, HPS and DPS is most likely relatively easy to balance. For example Hybrids can be much more balanced, because the HPS they gain from abilities can much more easily be evaluated and weighed as a performance gain. Basically when it comes to putting a class together, it can be evaluated much better how much the worth of a Shield Wall or a Gouge is. In fact when it comes to PvP, as soon as CC comes into play, the strength of CC is way easier calculated, as the loss your class' performance suffers is much more constant. While with very spiky dmg and healing, the effect of CC is much less certain and very varying.
So not only does it make the game more enjoyable, but also makes balancing way more convenient and easier, ultimately making the balance better. Because essentially, the closer dmg and healing gets to HPS and DPS, the more precisely they help decode any ability to see its worth, for example to solve the issue of 'this dmg class has this much healing, how much CC or defensive cd should I give the other dmg class to compete with that healing?'.

So now it's just a matter of for example healer HPS within their class roles being balanced, same for DPS.
Posted Image


Once done, since it's at the beginning of the thread that healing can be op compared to just dmg alone, now HPS and DPS should get compared to each other.


What comparison even? Well it should be balanced for 3v3, so HPS should be about 2x as high as DPS.
Posted Image

The lower ratio HPS has, the less CC healing needs, since DPS needs less aid to overcome healing.

Jump back to the live game, what is this ratio there? From an around 6.1 calculation, this ratio is about 3:1. That's 150% of the desired HPS. Since it should be around 2:1 to have just a decent amount of CC, 3:1 ratio requires much more CC to exist than originally wanted, especially against healers.

So it needs a fix before the player gameplay desires could happen.
Posted Image

Assuming healers' HPS within their class roles are close equal 1:1 ratio, they shouldn't be individually changed to achieve the above. Instead, all of them should get the same reduction, so they keep their equal HPS.

A reduction that reduces all their healing by the same amount is Battle Fatigue, which however is a ruled out change by the players. So since the required change is ruled out, what players are asking for, more constant and less spiky dmg, less CC cannot be achieved, essentially impossibility.


Since the wishes cannot be achieved, but a fix to this ratio is desired and also since CC is already often bordering eternity, the only possible change to fix the issue is to not bring HPS down but bring DPS up. It is what's happening 6.2, for it's the only feasible change left to overcome the excess of healing as long as an equal effect as Battle Fatigue is off the table.

Should it be? No.


Posted Image


Saladfork said:

Battle fatigue got so much hate because it is a lazy way to "fix" things. It treats healers as if they are all equal and furthers the homogenization even more. Sure it is easier for Blizzard to balance and easier for the player base to absorb, but it leads to discrepancies (usually shamans end up on top since their utility is so great, and their burst healing has always been strong).

I understand what you're saying, though. But I don't think battle fatigue is the *best* solution (it is a "solution"). I would rather have them provide nerfs to healing individually (on a class-by-class basis). And in a perfect world, I'd have them address mana (since mana really isn't an issue until late late dampening), and finally fine tune burst damage to match with the healing nerfs. Obviously these changes would have to be PvP specific (since the current state of healing is entirely due to PvE), and that may be a big road block in going forward since that is against Holinka's philosophy.
In a sense, Battle Fatigue or an equal effect is not -a- solution, it's -the only- way, looking at it as it cannot be skipped, is a required change, a tool to achieve something.

To make it maybe a bit more spectacular, could use a similar example to the current issue.

So the suggested issues are:
    • Too high burst
    • Too much CC
    • Healers die easily
    • However HPS being higher than DPS
    Posted Image

    Being unable to skip the use of Battle Fatigue or an equal effect is because healers' HPS is already balanced. So if you try to skip it and decrease each healers healing spells 1 by 1, in this case by monstrous percentages, there is gonna be a minimum % you've decreased every spell by. So since all their spells have been decreased by that %, it's the equal effect as Battle Fatigue, even tho the intent was to avoid it, essentially used it regardless.


    Other issue could be that there are some spells that are already weak and need no reduction.
    Posted Image

    So basically Battle Fatigue or an equal effect could potentially be more efficient change to fix the majority of, in this case healing issue.
    At the same time, the majority of the issue can get huge enough so that it's simply no longer feasible to be, cannot be replaced by a series of single spell changes.

    It may as well look very lazy to change so many spells all at at the same time, but in case changing 800 spells 1 by 1 is not feasible, then not using an overall reduction is going to prevent doing anything at all. Because can't go 1 by 1 but can't reduce all either, so cannot do anything.
    But if all spells do get reduced, then it's potentially going to be feasible to fix those that were already balanced, essentially be able to do more than if all spells didn't get reduced.


    These could be issues because Battle Fatigue or an equal effect may very well sound like a universal fix that makes PvP suddenly amazing. But it isn't, it's just a piece of a series of different changes to achieve something, but it cannot be skipped.


    Such series of different changes, following all healing reduction could be
    Posted Image


    #4425532 If Ghostcrawler came back as developer, would this game be better?

    Posted Syia on 17 May 2015 - 09:37 AM

    There are so many levels to what went wrong it would be impossible to blame one person. It would be impossible for one person to fix it too. Ghostcrawler was a part of pushing the game towards greater homogenization, lowering the price of entry to gated content, and creating hard-mode vs casual-mode content.

    At a glance, all of these things were initially pretty well received as evidenced by subscriber counts. Many of the traditional RPG mechanics in Vanilla/Burning Crusade sucked. Some classes were legitimately low standing citizens (not just specializations) and a lot of content wasn't being consumed by the majority of level-capped players (not even considering the people who weren't level capped). Arenas were receiving a lot of love for being new and running through the MLG circuit.

    However, these concepts that were initially good for the game got pushed too far. Content is too cyclical now. Casual versions of raids reduce the perceived value of "hardcore raiders". In Vanilla/TBC there was constant need to run older raids and scaling was tight enough that people a tier behind didn't feel like they were in a different stratosphere. Classes have become too homogenized; their once defining characteristics feel so bland now. What is wrong with having flavor abilities to put on your hot bar? Nothing.

    World of Warcraft got tipped too far in favor of streamlining content and classes, while reducing the need for its social systems. A lot of what has changed in World of Warcraft over the years come from designers acquiescing to the desires of vocal players (not us, but the casual majority). Most of the time, what people think they want, is not what's good for the game.

    Blizzard needed to put their foot down and maintain the foundations of what made their game so good. But the profit model worked so well, there's no way you would convince the company to stray away from the status quo. A game of this scale really needs an authoritarian to make design decisions for the sake of the game, not the company's bottom line.

    Edit: I'm sure there are tons of qualified people working at Blizzard. I'm also sure there are people already working/have worked there that are capable of making good design decisions. Making meaningful decisions requires too much clout. E.g. A PvP designer is never going to triumph over PvE rules, but PvE designers can never completely ignore PvP either. It's a mess and needs strong leadership to go anywhere.


    #4425469 Has WoW PvP ever been balanced?

    Posted Odrareg on 17 May 2015 - 04:49 AM

    @ thaya: read PM!

    @ topic: I'd like to go slightly, just a bit, offtopic.

    I found a nice cure for myself whenever this game gives me aids, and it only works if you really ever loved the game.
    Go around the world of warcraft doing something, even old content, with in-game music on (I hadnt enabled that for around 3-4 years, and mind you, I was stupid). Get the Field Photographer achievement and explore the world, read up on the lore when you have nothing to do and find important characters as NPCs in the game right now. (holy shit guys Rulkan the follower is Gul'dan's wife!) (that stupid level 60 guy I found in Alcaz Island in Dustallow Marsh back in TBC was actually the king of stormwind.....) (the dog paladin in chainmail in a cave in eastern plaguelands was tirion fordring) (old Outlands are full of traces of the lost heroes Allerya & Turalyon that we're meant to meet up with towards the end of WoD!)

    I know this can sound nerdy or geeky or whatever, and mock me as much as you want, but it really helps me get in "touch" with the game and refresh my passion for it.

    Back when I was still going to high school, I raided like a mongoloid 6 days out of 7 for 5+ hours in a top 20 world ranked guild. We stopped raiding and disbanded 3 years ago, but still kept in touch. Got ahold of my ex guildies through facebook and old skype contacts and we ended up running BRF normal / LFR together whilst having zero idea of tactics and stuff, was extremely fun.

    Please don't quit the game just because arena is shit; it's a beautiful game and it has so much to offer. Leave the fucking garrison! Oh and when I entered arenas a few hours later, I had a smile on my face and actually had a good time.


    #4425415 Has WoW PvP ever been balanced?

    Posted Seu on 17 May 2015 - 01:12 AM

    for me a "balanced" state in a game is that there is a reasonable way for me/my team to win every game if we play well

    i think the more the stars have to align in order for you to beat a team, the less balanced the game is... especially once you start just surviving and praying for them to make mistakes.

    so i guess s7/s8 i felt more than any other season there was a reasonable way to win almost every matchup as most comps, especially because the skill ceiling was higher and there was more you could do.


    #4425331 If Ghostcrawler came back as developer, would this game be better?

    Posted Naraga on 16 May 2015 - 08:20 PM

    No.

    He rode the wave of goodness that was created by Kalgan and was the first one to slowly ruin the game. Don't ever forget he is the one that gave dispel to every healer and removed it from sp/ret, handed out self heals like cookies and started the road towards complete homogenization we are on right now.


    #4425232 Has WoW PvP ever been balanced?

    Posted zzatbrah on 16 May 2015 - 04:04 PM

    View PostXonika, on 16 May 2015 - 02:48 PM, said:

    i played SOOOO much in s15 and i cant remember playing against mw beastcleave, maybe its coz i played only on EU at the time but it seemed every US streamer/twitch chat complained about it, couldnt of been that good if ppl didnt play it on EU, was it like WLS now? - shit on EU but good on US

    say mw beastcleave in the mirror three times and you'll summon a flame war between glinkz and dilly




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