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Member Since 15 Feb 2011
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#4460828 Anyone bored? Here, enjoy this video of a very salty mage!

Posted Tezah on 27 July 2015 - 02:01 PM


#4460009 Patch 6.2 Hotfixes: July 20 - July 23

Posted Naraga on 25 July 2015 - 05:32 PM

View PostJohnnyC, on 25 July 2015 - 03:43 PM, said:

Lazy fix for a necessary evil . hybrids healed too much , healers can slap the dick around and still top ppl off from 10% to 100% , healers dont go oom till high dampening.

now they just need to:

remove dampening

nerf some defensive Cd's (hint monk bubble a minute cd??, even though they aint overpowered shitty design shouldnt stay in the game) and either remove or nerf offensive cd's. while buffing up "some" classes/specs damage outside cds

As for disc priests , like lolflay said just remove penalty from saving grace for pvp while buffing up their damage, they were always the most offensive healer in game, now they are in a really weird spot where they wont heal as much as other healers and cant really back the dps up on damage.

Edit : oh and make defensives actually good to the point where ppl have to change instead of training
Removing the penalty from saving grace would be absolutely ridiculous and make Priests the most OP healer in the game.

I rather see saving grace deleted outright, reintroduce renew and instant PoM. Of course I would love to see them returned to their wotlk state, but assuming we need to keep with the current game I think we should look at atonement. It would be really interesting to either buff Disc damage or atonement itself to the point were a Disc can sustain his team by dpsing. I think that could be a really interesting mechanic and bring Disc back in their role as offensive healer.

For example, Disc damage right now isn't that impressive. I don't know what the numbers required are cause I'm not doing the math but lets say buffing atonement to 300% heal on the Disc's teammate (maybe with a mechanic so you can choose who to heal yourself?) and himself allows him to do enough sustained healing. That way you can pretty much spent the entire match dpsing. Since all your dps spells except SW:P are on Holy school anyway locking would still have the same effect.

#4459853 Buff sustained, nerf bursts

Posted ProdeGaming on 25 July 2015 - 12:15 PM

It is usually the concern, to make dmg and healing less bursty, more constant. Sustained should be buffed and bursts nerfed.
On the left, there is bursty dmg, on the right, there is what it should be made into. Higher sustained and lower burst.

Posted Image

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImageAvailable methods:

individual changes

all-dmg change

There isn't anything outrageous about all-changes, they are more efficient, reasonable, easier, quicker. It's not a single-handed change to expect a miracle to happen from, for all the issues, it doesn't rule out individual adjustments, fine-tunings made as necessary, with it, before it, or after either.

They are made to change, correct the average dmg/healing, DPS/HPS, they do nothing else, but that.

#4458743 Patch 6.2 Hotfixes: July 20 - July 23

Posted Miixzy on 24 July 2015 - 02:26 AM

View PostTsx, on 24 July 2015 - 02:12 AM, said:

it is no matter how biased you are.
nope, didn't say it didn't help locks, but I do enjoy a good ''lol'' when someone who plays combat / mutilate rmx and says they only do damage in ''setups'' and the 15% healing reduction doesn't help them at all. it's laugh out loud worthy. =)

#4458413 Ingame macro to allow cheating (warlock)

Posted Wallirik on 23 July 2015 - 05:28 PM

So I was linked this nice official wow forum thread

Thread is about a macro, that you can spam, and it will not use spell lock unless your target is casting (you can actually fake this, but yeah same deal as interrupthack basically).

I recorded me trying it out, in hopes of it being fixed before the day is over.

Tweet holinka etc, get this shit fixed asap.

video description:
macro was posted on official wow forums, and ownedcore (common exploit forum). It's a recording of a recording because I dc'd, as you can see.
I am not a cheater, and I do not condone cheating - I made this video because I don't want disgusting people to use it against me. Needs to be fixed asap. #TweetHolinka

go to 00:30 where i spam the first macro.
The first macro, you spam it and it won't use spell lock until a cast starts on your target.
I don't really know anything at all about addons/macros/scripts etc, I'm sure you could change this 1st macro to also spell lock focus etc.

go to 00:57 where i activate the second macro script.
The second macro is some script that was found on ownedcore. You run the script and it will automatically spell lock your focus target whenever they start casting - on cooldown (also tries to spell lock hearthstone and other things immune to interrupt).

From what others have told me - this happens because certain elements like "CastSpellByID" is locked for player spells, but not for pet spells. So I guess that's what needs fixing.

#4457651 What's a FUN change that Blizzard could do in next expansion that'd m...

Posted Naraga on 22 July 2015 - 12:09 PM

View PostRegent, on 20 July 2015 - 11:56 AM, said:

Warrior: Revert to WOTLK

Paladin: Revert to WOTLK

Warlock: Revert to WOTLK

Priest: Revert to WOTLK

Monk: Deleted

Death Knight: Revert to WOTLK

Would obviously need to tune the numbers, but the old playstyles felt so much better.
I like your style but I improved your list slightly

#4456181 2s players

Posted Qhrillex on 20 July 2015 - 08:14 AM

I completely agree that current 2v2 meta is pretty painful, and seeing how I myself play feral / hpaladin further contributing to the issue. It's pretty common to get abused in whisper after many of the games because it is sometimes impossible for certain comps to score kills because of playing smart / defensive whatever you wanna call it. (I understand the rage and frustration but becoming abusive especially after getting outplayed disgustingly hard is uncalled for. Sometimes we have the upper hand, still doesn´t mean that I should allow you to free dps me when you get a good cc chain off.)

I do however not feel that it isn't completely broken, I mean let´s be honest there are equally horrible comps to play against in 2v2 and just check 3v3.. You have frozen chicken cleave, shatter and wls atm? What is the difference...

And If I'm going to be completely honest from a personal PoV, I don´t feel like the ones who will really cause you nightmares aren´t exactly pub stomping the lower mmr brackets for a long time. You can´t seriously be shitting me that you queue some random dubble dps shadow priest comp on 2500 mmr + and expect to have a good time with it? Not buying that Lolflay.

There are always folks tryharding on 1800, with the most disgusting comps around because they are trying to become better at the game, that is just how it is. There are 3 different types of players in 2v2. You either cap,  play for rating or the combination of both. If you want to play to compete you actually pick something that is somewhat viable right? In TBC and Wotlk dubble dps was more competitive because of the nature of the game and you still have some comps that remain who do really well. Wanna know why it worked alot better in many of the cases? Newflash, people are alot better in general and you can´t just roflstomp them anymore like we did back in the days. Many of us were so far ahead of the curve that we could pull of completely undergeared on top levels. I remember eDogs with Flyn, Stgoerge and cant remember the rogue (Raelli smth) in s6. They were on 2600 +  without gear on their priest. You can´t blindly credit that gear didn't matter. Dubble glaive rogue hello?

I'm playing Feral / Disc together with my sister on my alt feral both are behind in gear. The struggle is so real on 2k-2k2 mmr which we fluctuate between. It´s really frustrating when you are in many ways outplaying the opponents brutally just to end up getting rekt. Trust me I know the feeling of frustration. Just move on and get right back at it. Only thing that makes me really mad is people beeing yet again abusive in whisper and emotes because we are trying to win. The most common whisper that I´ve gotten by I believe more then 5-7 different players (this season alone) is that "You are the worst feral I have ever seen". This toxic behaviour IS NOT OK. If I´d happen to be new at the game and younger this might actually have hurt me? Honestly who gives you the right to write stuff like this to another player. I was playing feral when some of these players were getting their dipers changed, just go and cry on forums or somewhere else :DDD

Also inbefore bashing my 69% winratio in 2´s this season, was pretty tired of grinding CR vs the top teams / players in europe. I know Im the scumlord for intentionally dropping abit in mmr by playing with lower mmr players, in the start of the season. Not that it mattered cuz 17-0 the other day -.-

#4456574 2s players

Posted drzy on 20 July 2015 - 10:08 PM

View PostNaraga, on 20 July 2015 - 06:30 PM, said:

I've seen this sentiment a lot and I really don't understand it. If anything people are just as bad as they've always been if not worse than before. What makes you think people are better?

Literally the only thing I can think of is that people no longer backpedle en masse but I think that has more to do with people being told Ur a fucking noob uninstal for 11 years straight now when they backpedle, and not because they actually got better.

ye i've never cared for this argument tbh, people haven't gotten better at the game, the game has gotten a lot easier from when it was at its prime (wrath).

thats like removing 80-85% of the skillshots from league and then saying "yeah people got better at the game"


#4456952 7/20 Hotfixes (Affliction Warlock Damage Buffs)

Posted Knaittiz on 21 July 2015 - 09:51 AM

lol what does blizzard really want to see suomensnutz 5 that desperately

#4456739 Patch 6.2 Hotfixes: July 20

Posted Pinka on 21 July 2015 - 03:33 AM

View PostCapernaum, on 21 July 2015 - 01:47 AM, said:

Locks taking 30 seconds to win games in 3s was too long soo they are now buffed to win in 15 seconds. and ret the worst melee got a 5% auto attack buff cuz we auto so much.....

You know that 5% buff applies to like all your melee abilities right?

Lock buffs. They are already kind of insane. Now they make them into gods

Also hunter buffs. Those always scare me cause blizzard never knows how to slightly buff them.
Not like. Perhaps 5% here 5% there. nope. HERE DUDES 25% dmg on your best abilities. And by they way lets make your retarded short cd burst even longer.
I don't care where they are in the foodchain. They always stay walking miniguns wherever you face them.

#4456418 [6.2] Most hated comp to fight against

Posted Capstone on 20 July 2015 - 04:21 PM

View PostMattadoro, on 17 July 2015 - 07:03 PM, said:

2 votes for hunters in their sorry state... capstone must have 2 AJ accounts
0, i got banned again by the "new" mod for this post, but rest assured i have now voted, despite not having played any games or any WoW

i will get banned again for this post by the same flustered guy, which will probably mark the last time i post here, but not before casting my vote against hunters one last time

#4455881 2s players

Posted Theed on 19 July 2015 - 04:28 PM

No, Feral/Enhance is actually the most disgusting shit I've ever met in 2s. Even worse than 2x Blood DK in MoP. The heal is unreal.

#4451750 Remove mages from the game

Posted Dills on 12 July 2015 - 05:37 PM

View PostLolflay, on 12 July 2015 - 04:13 PM, said:

Everything he said is sound and valid, except the part where all the damage is Ice Nova. 6.1 Frostbolt buffs, and 6.2 further Frostbolt buffs made Bolts do more than simply tickle the opponents, Mages actually hurt a bit outside of Novas atm.

Still not enough to kill people without Ice Nova and all the CC, but enough not to stand in their face 99% of time and tank the damage, completely ignoring them.

Agreed. Capstones point is on spot on.

Seriously all of the flaws with this expansion are in damage distribution being in shit like instant mindblasts and devouring plagues, ice novas/orb, 3x insta starsurge charges that hit 110k sach (ice nova 2.0)bw+crows, execute procs, sub rogues having pretty their damage allocated in eviscs only and getting little reward for backstabbing hemoing or ambushing etc.

You have no options other than to just spam get these ccs off because so much of that damage is only effectice in those ccs. In the past you had to do thinfs like pool focus or energy as your burst instead of waiting for just bm and crows with 5 stacks and not doing anything else until then... There was rotational damage you had to incorporate constantly on top of your ccs which is now gone.

So classes with spammable ccs like mages that used to have to set up shatter combos and also time their cc well to get pressure, lost those old shatter mechanics (which were also nice because even if they got the cc on your healer off, you could have the option of locking their frostbolt for the shatter, freedoming so you can't get novad so no shatter etc), and instead have their damage on these charges making your cc your best form of damage.

Do you guys not realized how fucked that is lol? It's not the control classes, it's how they decided to distribute damage for all these classes. Compare mage to hunter right now - mage has nothing better to do than spam sheep on dps till they can go for cc on the healer again with deep sheep, and bm hunters have nothing better to do than run around like a kenyan until crows is up again. Like sometimes it's best to not even auto attack as a bm hunter so your trinket isn't proccing outside of your bw crows.

That gameplay is okay if it's just an option that you can play that set up burst playstyle, but it's disgusting when it's the only option. Like holy fuck even looking at shadowpriests, it used to be rewarding if you got vt casts off, if you got that mindblast cast out, got mindflays, got mindspike casts out. You could shut down the shadowpriests damage or orb regen by hitting him but if he had peels, faked well, or you left him alone he could get out nasty pressure. Nowadays he does more or less the same damage just running around with feathers, instant mindblasting and offensive purging till the next godcomp 5 orb horror>hoj letting him dp 2x while the mage is deep sheeping every 30 seconds. You can't stop that orb regen or damage from them outside of stopping the mages deep sheep... What the fuck is with that design??? All the damage in this game is in the wrong place rofl, that's where issues come from - not the classes that have high cc.

#4451732 Remove mages from the game

Posted Refren on 12 July 2015 - 04:29 PM

its not even mages fault as soon as you nerf/make them useless a new class/comp will take their place and infest the ladder with aids.

game design is just dull and  awful every single class/comp relies on 2-3 spells "major" spells and outside of that you are doing nothing except random damage/spam cc.
you can have a disc priest stand in the middle of the map vs a jungle cleave and if hunter has no crows he knows he cant die like he can just be an idiot for 1 minute and then live those 10-15 seconds and other team might aswell afk for a minute.
everytime you meet a team you know exactly what will they do and when will they do because theres no other options you either deep-sheep or you might aswell alt f4 since you wont get a sheep vs any decent healer/team that has 10000 ways to avoid/prevent it.
pretty sure you could get 3x bots 3v3 script them to do certain things vs certain comps and they would be the best players in the game since theres nothing else to do except follow the generic "script"

they just went way to far with ability pruning and they think its "ok" since the tier sets/trinkets for pve add sooooo much shit whilst pvpers get fucked.

and i still dont understand why they want this cd based game instead of "raw" damage where positioning and cordination gets rewarded/punished.

just que wotkl even after so much time where everyone figured out the best/most optimal stuff to do vs every comp as every comp you can still que anything and kill any player in the enemy team.

good luck queing some "crappy" comp in the current meta and having a sick w/l vs every single team even if you are 3 best players in the game.


general player base got alot better at the game and they still decide its a good idea to dumb down the game for whatever reason.

people are getting gladiators/r1s with fucking gladiatorlossa in the current meta holy shit thats just pathetic this game was an art before when 2 great teams met.

#4451705 Remove mages from the game

Posted Lolflay on 12 July 2015 - 04:04 PM

View PostNogahn, on 12 July 2015 - 08:08 AM, said:


You're a stupid moron if you think you'll get any sympathy on this board from anyone with a pulse and an IQ that's above the number of current temperature in the room. Hunters have gradually had their weaknesses removed over the course of expansions, and at one point you've reached the point where you were the most disgusting class in the game, that got equal, if not more hate, than fucking mages. Your entire class mechanics are super easy, and are only gated by CD numbers and dmg % on abilities.

Seeing a Hunter whine about something is like seeing a fat rich spoiled kid from the neighbourhood complaining to his parents that a neighbour got a specific toy, while he himself has 99% of toys out there. Out of all the Hunters on this forum, the only one I've saw with a brain and a personality that doesn't rival one of a 10 year old is Dillypoo.

View PostJim_Jim, on 12 July 2015 - 10:51 AM, said:


Your opinions are either a 100% success or a 100% failure. Regarding Mages, you're dangerously wrong 99% of time, mostly because you're heavily biased towards them ( let's be real here, Mages were always super annoying towards Paladins in any form ).

You seem to think that a class being irreplacable and good all the seasons is somehow a bad thing ?

By mentioning ( and defending ) extra DK trinkets, you're defending fucking HORRIBLE game design.

8 second CD on Poly would kill the class, in its current form. Unlike Affliction Warlocks, Warriors, DKs, Hunters, etc etc - Mages don't do passive damage required to actually kill someone without CCing them.

And imagine if Mages/Warlocks had all the tools those classes had. Such comparisons are awful, we're not yet at the point where all classes are homogenized, thank fuck for that. Different classes require different mechanics, stop being biased.

What Mages need to have done to them is simple.

And as for dispel system, there's a really cool idea I had about it a while ago. We're talking about Mages here, so I'll mention a mage. What if dispel worked like this : Mage applies Poly to your partner. You dispel Poly off him, your dispel goes on a cooldown, same way it does now. Mage applies Poly to the same target again, your dispel cooldown gets reset. Basically, if a same debuff is applied a short while after you've dispelled it ( let's say, a 3 second grace period ), your dispel resets once. Mage applies Poly, you dispel Poly. Druid applies Entangling roots right after you dispelled Mage's Poly, your dispel cooldown doesn't get reset, because it's a different debuff.

It'd mirror Wrath dispel system a bit, without being Wrath dispel system. The grace period where your dispel gets reset after the same debuff is applied to the target once again would probably have to be around 2-3 seconds, and it'd probably have a 15 second internal cooldown, to mirror the DR of CCs.

oh, and just fyi : I'd defend every other class ( except Hunters ) the same way I'm defending Mages right now - do you know why ? Because most of the time the community is wrong and is acting like an inbred 5 year old that has no clue about any solid game design, and just wants a certain class removed from the face of the earth, until another OP class pops up, and the fucking circle keeps on happening