Ability pruning removes alot of counterplay and smart individual performance, making the game "bland and scripted"
In MoP you could do 100000 things to outperform an opponent individually, minor things like curse of exhaustion into fear, or save cds until opponent wasted disarm to get full value and uptime during them.
This also meant that you could punish greedy/worse players and the gap between someone who was actually good and bad was significantly higher.
Just doing damage was a whole chapter of its own, a warrior had to actively choose between slam/heroic strike/overpower, and as any dotclass you had to take dotsnappshotting into consideration to get max value
Now? Press MS off cd and tabrend people, as a warlock you just press buttons all the time, and since your dots scale dynamically you might aswell go brain afk and press ur cds whenever you feel like it
Also, your arguments are a bit counterproductive since ability pruning actually strengthen specific comps versus other comps, creating more of a "rock paper scissor" environment, if you had more options to outplay opponents, you'd be able to play less good comps but still do really well because of better players outplaying worse opponents.
I didn't think it could be any worse than WoD, but I think they did it.
The new UI changes are horrendous - the new name plates are really hard to see and scale really weirdly.
The classes are terrible, almost all classes are only a few buttons. Its just running at people PvE'ing until everyone is dead.
The new animations are way overblown and it is impossible to see whats going on when you get more than a few people fighting.
I really don't understand the changes, Blizzard just doesn't get it, after the backlash from WoD you would think they would learn but they keep going.
I think Legion is going to flop even harder than WoD.
Pretty much sums up my thoughts exactly, except I knew Legion was going to be what people are calling the 'final nail in the coffin'.
The devs have really been trolling people with this end-of-life disaster, and ofc think_they_do_but_don't, cause the plebs have left for OW.
Watched a good example of it in a Jahmilli stream - they were dh/mage/mw vs. dk/war/mw in a series of matches. Time after time, after insta deleting the dk in the opener, they couldn't connect enough all-in PvE cc/dps to drop the war through monk 1-button top-ups until 10+ minutes later when something probably lagged. Evidence that weeks before launch, tens of thousands of alpha/beta play-testing and design-decision hours later, the variance/gap in class attack/defense/difficulty/success is massive. Or maybe these 3200 rated c-holds are horrible at the game. I honestly don't know which is more plausible at this point. Its disgusting how far out of tune most things are.
The spell visuals are what I imagine a bunch of crayons would look like, after having been mashed in a toddler's mouth and puked up onto a screen. Everything is splashy and smears the ground with auras and AoE ground colorings, a bit like the telegraphs and zaniness of lolWildstar. Its like a Zika-infested Brazillian Lucio-inspired olympics - and I want out.
And then there is the absolute cluster-cunt of pet armies, healing artifacts, targettable items, deployed nonsense, and visual obstacles that are ejaculated all over the arena when two teams mongo eachother with cooldowns up. With magic like that you hardly know where your character is. In fact you hardly know what continent you're on, cause it feels like a poorly ripped off korean/japanese mmo meets tower defense meets moba meets Activision.
UPDATE #3: Hey guys so didn't get enough teams to register this time around. Also, there was some further details regarding the lack of an updated spectator client as well as questions of gear and unreachable talents on live. So for these reasons Im going to push this back to a later date after the season starts, unless someone has some solutions for those problems.
Definitely still wanting to do this, just need to do it at the right time and place, I don't want to half ass it if I do it. Thanks for the support, and see you guys in a few weeks if all goes according to plan.
TEAMS/PLAYERS MUST HAVE CHARACTERS ON NA SERVERS FOR THIS TOURNAMENT.
UPDATE #2: New date and time planned for the 2nd weekend of the pre-patch. Friday the 29th and Saturday the 30th.
UPDATE: THIS TOURNAMENT WILL NOW BE A LEGION PRE-PATCH TOURNEY, SAME DATE AND TIME THOUGH
If you are a serious and experienced tournament organizer or commentator and are interested in helping out, contact me on twitter (@glinklegend) and I could get you involved in this.
This tournament will be open registration meaning any team of any rating is free to enter, however only the top 16 average rated teams will make the cut (ratings will be based on the end of WoD ladder). It will be livestreamed and played over the course of 2 days, Friday and Saturday, and possibly Sunday if need be.
-4 players allowed per team
-No double healer comps allowed
-Best of 3 series until semi-finals, best of 5 semi finals, best of 7 final
-First place gets $1000 in winnings
-Each game will be spectated and streamed
-Each player on the team also needs to have good standings with Blizzard and the ToS in order to enter.
-Each player must be wearing full pvp gear in order to be eligible
-Only 4 players are allowed per team
-1 Player is not allowed on multiple teams, or they will be disqualified
-Cheating of any form will be disqualified (scripting, hacking, DDoS)
-Any DCs before the starting gates are open will reset the match, if it happens after the gates open the match will be played
Date and time:
July 29th (Friday) at 5 PM PST & July 30th (Saturday) at 5 PM PST (also possibly extended to Sunday if needed)
This tournament will be held on the last weekend of WoD, meaning the weekend before the Legion pre-patch. Password to the battlefy is okgotit. This date has not yet been confirmed, but for now I've set it to the 21st and 22nd as a tentative date.
Currently planned to be livestreamed at Twitch.tv/Glinksz
To sign up, post in this thread and on the battlefy page here to officially sign up:
Just played legion for the first time and i have to say it is the worst installment that this game has ever seen by a significant margin - s12 pales in comparison.
It doesn't even remotely seem like wow anymore - very few spells, all these new animations feels OTT and clunky, nameplates are gross and the game just feels horrible in almost every respect.
Realistically, how do you go about fixing this? The '#stoptheprune' thing has good intentions but let's not pretend they're going to bring back all abilities lost - we may see the return of a couple here and there but there's not going to be a full-scale return of pruned abilities.
Just the core game feels lost, it doesn't feel like wow anymore - it feels like a wannabe moba from 2009 - if i wanted to play a moba, i'd play an established esport like league etc.
I can acknowledge the argument "its still alpha, they'll be a lot of changes" but in reality will there be? blizzard seem reluctant at best to heed advice about pruning and i've seen very little pro-active work from their side on addressing issues that stick out. Also, its not even (on the great scheme of things) THAT long till release ~ they said it'll be released before 1st of September.
From what i've seen though, its not little small niches and changes to abilities here and there that fixing, its literally the fundamental core of the game that seriously needs addressing.
I know this is pretty criminal to say, but it feels like there is actually so much wrong with Legion that i dont really know how you go about addressing the problems it has in a way that will realistically get a response from devs.
not going to bother sugar-coating it just cos i simply don't see the reason to, however, you need to sugar-coat in order to get a useful reply from blizzard.