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Nahj

Member Since 13 Feb 2011
Offline Last Active May 22 2016 07:24 PM
*****

#4573221 legion...

Posted Maleficent on 04 April 2016 - 02:02 AM

View Postjaimex, on 03 April 2016 - 09:34 PM, said:

>list of things i dont care about
>perceptions of arenajunkies.com posters
inb4 your weight.


#4573290 Trainwrecks Loses His Shit In This RBG

Posted Bianx on 04 April 2016 - 12:54 PM

http://oddshot.tv/sh...016040404111824 more of this glonkz


#4572453 legion...

Posted Ashleyirl on 31 March 2016 - 04:32 PM

Just played legion for the first time and i have to say it is the worst installment that this game has ever seen by a significant margin - s12 pales in comparison.

It doesn't even remotely seem like wow anymore - very few spells, all these new animations feels OTT and clunky, nameplates are gross and the game just feels horrible in almost every respect.

Realistically, how do you go about fixing this? The '#stoptheprune' thing has good intentions but let's not pretend they're going to bring back all abilities lost - we may see the return of a couple here and there but there's not going to be a full-scale return of pruned abilities.

Just the core game feels lost, it doesn't feel like wow anymore - it feels like a wannabe moba from 2009 - if i wanted to play a moba, i'd play an established esport like league etc.

I can acknowledge the argument "its still alpha, they'll be a lot of changes" but in reality will there be? blizzard seem reluctant at best to heed advice about pruning and i've seen very little pro-active work from their side on addressing issues that stick out. Also, its not even (on the great scheme of things) THAT long till release ~ they said it'll be released before 1st of September.

From what i've seen though, its not little small niches and changes to abilities here and there that fixing, its literally the fundamental core of the game that seriously needs addressing.

I know this is pretty criminal to say, but it feels like there is actually so much wrong with Legion that i dont really know how you go about addressing the problems it has in a way that will realistically get a response from devs.

yikes


not going to bother sugar-coating it just cos i simply don't see the reason to, however, you need to sugar-coat in order to get a useful reply from blizzard.


#4570947 Just realised

Posted stalebagel on 22 March 2016 - 08:06 PM

true balance lacks fun but true fun is wildly irresponsible hmm interesting stuff guys i'm gonna need a bigger blunt for this one


#4570536 Non-damage buttons are missing

Posted JohnnyC on 18 March 2016 - 02:41 PM

I actually discussed this topic with a in game friend of mine.

They say they are focusing on CLASS fantasy , when in reality they are focusing on SPEC fantasy , wich is a totally diferent thing.
This wouldnt be bad if they didnt gutter CLASS fantasy in order to do that, they are basicly picking baseline spells from vanilla/tbc and distributing around/removing mindlessly.

good example of this its warriors, in legion they are removing ALL utility from arms and fury   , giving it to protection ? this is really bad design and removes all the "little" fun you can possible have as a warrior in a pvp scene.

every CLASS should have the normal baseline spells , SPECS should add FLAVOUR to the CLASS, with some changes in way to deal damage and utility wise (both in pve and pvp), DONT REMOVE that same FLAVOUR from the CLASS

Some examples to fix this  :

spell reflect baseline, prot would have mass reflect instead and around same cd,

All hunter specs would have traps but survival would have a "scatter" to get easier traps by himself

All warlocks would have dots and curses , but affliction would have access to more curses and like one more dot , demo to more demons and destruction to more direct damage spells. but both demo and destru would still have baseline curses and dots.

All dks would have access to the same diseases while UH could have one more disease that would be an MS effect

etc ...

I just came with this right now and i dont even get paid , so shouldnt be too hard for them to come up with even better ideas.

The goal for class fantasy should be that you feel like a "warrior/mage/whatever" FIRST , then you would pick your spec and add some FLAVOUR to the class fantasy , this should be done without losing the feeling that youre still that class tho.

Another thing is , they are revamping a lot of the classes and giving new "resources " but the truth is that if you look at it closely the classes are even more homogenized in legion than they ever were.

Almost every class goal is to fill up a bar and then dump that same bar (kinda like demo locks since the introduction of fury ) with around 1/2 generators with diferent names for diferent classes.

hell if you look at the new class (DH) and compare it to DK's and monks when they were released ,you can see legion complexity and how bad its gonna be if they dont change anything, DH has literally 2 active buttons , one for generation of fury , other to dump it, the rest its all cd based .

WoW business model its fucked up at the moment, cause for some reason they dont understand that by catering the casual players you lose the high end part , both pve and pvp , and without those "high end players" the casuals will leave since they got no "inspiration" to get better. with the game giving you the feel of "achievement" to easily you will move to other games faster.

look at tittles for example, back in tbc you had a really low number of tittles, mostly coming from pvp .now you can literally do nothing "big" and get awarded with a tittle randomly (most of my tittles i dont even remember how i got them)

they always said focus was on pve but you can even see the game faling apart in pve,

Most pve guilds are completly falling apart before legion even hits because 2 main reasons (wich affect how the future of the game will be):

one its Player pool , with the loss of subs you cant really recruit any new members to replace ppl that stopped .

second , within the pool you still have , most players that pve dont really care about raiding mythic if they already cleared LFR/normal/heroic raids since they already have that sense of "achievement"

So by making this game easier and easier to get that "feeling of achievement" you are actually killing the game by itself, both in pve and pvp.

in conclusion, by removing abilities  they are actually fucking up their own "catering to the casual" business model while removing the will to play for the hardcore ones .

casuals with less buttons = less things to learn/master ,wich = bored really fast

hardcores with less buttons= less things to press (wich in pvp creates a low chance to outplay ppl , and this way making comp>player instead of player>comp)

but who knows, maybe blizzard actually listen to people who want this game to be good and still fix some of the retarded shit they've done in wod/legion


#4570377 Non-damage buttons are missing

Posted Lolflay on 18 March 2016 - 07:48 AM

There's one thing Legion absolutley MUST ADDRESS, even with this whole pruning thing, and that's HEALING COMING FROM SOURCES THAT ARE NOT HEALERS THEMSELVES.

CASTERS ( unless your class is a warlock and your spec is Affliction ) SHOULD NOT have any self healing. Ice Block healing, Ember Taps, toss it all out of the window.

CASTER HYBRIDS such as Shadow Priests, Balance Druids, Elemental Shamans SHOULD be able to dish out some offheals that can potentially save the situation, but it should be taxed in some way. A Saving Grace mechanic on their direct target healing? F.ex. Shadow has this thing called Shadow Mend in Alpha - make it heal for approx 25% of someone's health on first cast, Shadowpriest gets debuffed, next heal is 12% of someone's health, so on so on, same would apply for Elemental and Balance. Or make those heals effective but cost insane amount of resources, so you have to choose between damage and healing.

MELEE and MELEE hybrids ( with the exception of Retribution Paladins ) should absolutely NOT be able to dish out any noticable self healing whatsoever. Windwalker healing? Imo remove Surging Mist from them completely, the only thing I'd keep is Chi Wave talent tier self healing. Enhancement Shaman healing? Toss it out of the window, and focus on their aspect of being the offensive support melee hybrid. Warriors, Hunters, Rogues? Remove their self healing completely. Death Knights should be able to heal themselves, but not in their current capacity. Frost should lose self healing completely, while Unholy should keep it. Retribution Paladins should keep their healing as they're the defensive+utility melee hybrid. As for Demon Hunters, I've seen them spell leech from 10 to 100% health in an instant - what the fuck?


Once you get rid of it all, INTRODUCE STRONGER PVP BANDAGES AND ARENA FOOD.

PVP bandages should heal you for approx 60% health over the course of 10ish seconds with a minute ( or longer ) debuff that prevents you from rebandaging.

Arena food should act the same way ordinary food acts. Okay you managed to escape to eat? Good for you, you're rewarded for your possible outplay or whatever.


Also, current healer healing is absolutely unjustifiable with the amount of self healing left in the game. Why do Hunters have a self healing aura for crying out loud?


#4570197 Non-damage buttons are missing

Posted Nadagast on 17 March 2016 - 08:56 AM

I don't think this is a novel point, but I posted it at a place where maybe the developers will see it:  http://us.battle.net...pic/20742944716

Support and/or discuss if you like.  At this point, my hopes are low, but, shit, I love WoW arena, when it's good.


#4564878 GCD Europe Pro League - Spring - Tournament #1

Posted Isumi on 12 February 2016 - 07:52 PM

bigmoran u god

https://www.youtube....h?v=wPqWZXRPIHU

this is so applicable


#4563213 Can we buff hpal please?

Posted roastys on 02 February 2016 - 01:29 AM

SHUT UP SHUT UP SHUT UP SHUT UP SHUTUP SHUTP SHUT S HUT UP SHUT UPS HUT UP SHUT UPS HUT SUP SHUT UP SHUT HUP HUS UP SHUT UP


#4562097 Warning; chat manipulation

Posted Fedx on 26 January 2016 - 03:03 PM

View Postjaimex, on 26 January 2016 - 02:41 PM, said:

>things I never said

>that
This pic says otherwise http://i.imgur.com/XIrM4iQ.png


#4561917 4 player roster in tournaments

Posted Mageic on 25 January 2016 - 04:58 PM

I wrote a blog regarding the 4 player roster rule we've had in tournaments over the past year. I would love opinions and feedback.

https://splyce.gg/topics/post/228


#4561992 Warning; chat manipulation

Posted Elorxo on 25 January 2016 - 09:52 PM

so it was pojke ddosing whaazz all along... i knew it


#4561986 Warning; chat manipulation

Posted jaimex on 25 January 2016 - 09:45 PM

As some people may know I've been accused of spreading skypes and ddosing people, which isn't true. The main screenshot involves an ingame conversation with me saying to ddos whaazz.

This is false, and is very easy to fake using lua scripts

for example, using

/run ChatFrame1:AddMessage("[Minpojke] whispers: i love ddosing whaazz", 0.0, 1.0, 1.0, 53, 5);

will output


Posted Image

So just a PSA not to trust random screenshots, this isn't new but it's not done often.


#4561689 Be like Bill

Posted Imtaz on 24 January 2016 - 11:36 AM

Posted ImagePosted Image


#4560390 Intended?

Posted Freshqtz on 14 January 2016 - 12:20 AM

Well frogs are known for their tremendous leaping ability so dfa-ing while in hex is obviously working as intended xd.




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