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Nahj

Member Since 13 Feb 2011
Offline Last Active Today, 10:18 PM
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#4393394 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Redefined on 26 February 2015 - 05:14 PM

I do not like changes like this one (casted to non-casted), but in the same regard, Priests needed something like this to compete with other healers and to survive melee tunneling.

I see the problem, however, as a bigger picture. I believe that the real issue at hand is stacking melee interrupts and their immense control/damage combination.

The reason why Wrath was so successful, imho, was of course - no class homogenization. Warriors were kiteable, but had immense damage once they reached a target and had mediocre control. Now, in WoD, Warriors have all 3. They have Mass Spell Reflect, a 30s Kidney Shot, very short CD Bladestorm immunity, more uptime than before - all while maintaining their heavy pressure via strong, constant damage.

Before, a class brought one out of three (3 being an example, not the absolute cap for what a class brings) or even 2/3 of strong aspects for a PvP spec/class. Now though, it seems that most successful PvP classes & specs offer all 3. When you stack this melee with another, it causes a disruption in the balance. Healers have to resort to instant mechanics and CD-escapes as their only method of survival. In the past, healers would rely on juking (which was entirely possible) to top themselves or for their team-mates to peel for them. Currently, they can be peeled - but only for a short while until their gap closer is up again or their healer dispels them (all healers can, x2 dispel glyphs).

I do not know what the fix is, nor am I offering one.

I personally always love playing against melee/caster/healer comps, no matter what classes are plugged in there. The game is much more enjoyable that way, from my perspective.

In conclusion, this change for Priests was needed even though the mechanic isn't beneficial to the PvP game. While Druids are obviously still too strong, I think the real issue lies in melee stacking/having "too much" and no differentiations between classes.


#4392088 Flameglow needs a nerf.

Posted Lolflay on 24 February 2015 - 01:39 PM

View PostHeyimJack, on 24 February 2015 - 04:52 AM, said:

Came here to read about flameglow and all I see is people talking about feint but yeah I think feint needs the aoe part of it removed like wallrikz said but giving feint a cooldown is stupid rogues will just fall over that's like giving defensive stance or blood press a cooldown

What's the bad thing about that though ? I mean, falling over. Everything needs to be way more killable. You DON'T need Feint, just the same as Warlocks DON'T need unending resolve glyph, Mages don't NEED Flameglow, Warriors DON'T need Defensive stance, DKs don't need Blood Presence, Hunters don't need Spirit Bond, Enh Shamans don't need to fucking be unkillable during wolves, the list fucking goes on.


I'm sick and tired of everyone having passive damage reductions that it makes it a fucking effort to kill them even when making ridiculous mistakes, if a Warrior went behind a pillar out of LoS of his healer and without a trinket, he'd die in 3-4 seconds, nowadays people routinely go behind pillars, get dropped to 50% and just walk out in the same timespan it'd take to 100-0 them before. The only passive damage reduction left ingame that's alright is fucking Shadowform, even Soul Link needs to be looked at.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.


#4391902 Bailamos Fleed the RBG scene after tournament

Posted Phildk on 23 February 2015 - 11:55 PM

View PostAvengelyne, on 23 February 2015 - 09:18 PM, said:

Yes. S9 RBGs were a good time, hanging out in that area north of Durotar where the pool and diving board was and gambling gold while waiting in queues. WotLK 5's were a good time, too. RMPLS, Triple healer drain comps, hunter caster cleaves, arp melee trains.. the 5fx. In WotLK honestly it was more bring the player, not the class despite the future changes to homogenize all the classes than any expansion since.

I think 5s and RBGs being ruined these days isn't only the community though. Many exploits and gimmicks are still to this day unchanged. From what i've seen those brackets often are a battle of out-gimmicking the other team. That's without mentioning the spew of shit like like bots, DDoS, MMR exploits, fly hacking etc. that put the nail in the coffin.

I think the best is Wrathful RMP mirrors tbh, it showed the most amount of skill people could have


#4389910 Killing Spree Nerf

Posted Dills on 19 February 2015 - 11:29 AM

View PostMilaya, on 12 February 2015 - 11:09 AM, said:

Well if the player is retarded like him, you cant blame the game for it.

Just take Dilly as example. He hates combat the same way, but he can see more than just "Combat is retarded". He bashes BM Hunter the same way, while Glinks just thinks everything he loses too is op and he play the most skill requiring specc in the game with BM.

there is no logic there is only mop. Wod is just mop upside down, bow to your hunter overlords.


#4385832 Killing Spree Nerf

Posted Dills on 11 February 2015 - 09:58 PM

Most of the people that defend combat either can't play sub because they're too retarded, or just can't play with any sub rogue because again, their rogue and themselves are too retarded. Combat makes the game so much simpler for not only the rogue but his team mates too which is actually silly.


#4390008 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Ashleyirl on 19 February 2015 - 04:24 PM

i honestly think this has been conducted in the wrong way - it basically cuts out participation of shadow priests and mages?

so i presume the tournament organizers want OG rmp vs turbo? just wait and see the priest get tunneled mercilessly till he falls into the floor after 30sec of being trained

There is a reason people play mage/druid/rogue (in this scenario) - because shamans and priest cant outheal the deeps of a comp say like a turbo that literally tunnels something that has no 'get out clause' like displacer beast.

additionally, i find watching lock/shaman comps insanely boring and im pretty sure im not alone on this one. its just effectively just a slow paced dampener until someone does no healing anymore and the whole team just decays till they're all 10%

also rmd (sub ofc) is usually really entertaining to watch: short, faced paced games that excite people - would you rather watch a 15-18 dampener or a 1-4 minute short game where every minute (dance/orb) there is a lot of pressure and not just haunts/lavabursts flying everywhere

tl;dr - it feels like the they are banning mage/druid just because of combat rmd, when in reality you could just ban combat and the tournament would be significantly better/exciting.

props to progamex for actually trying to keep the wow tournament scene alive tho.


#4389976 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Chickz on 19 February 2015 - 03:09 PM

id rather watch mage/druid than seeing pveing locks / turbo cleaves


#4389974 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Sadstory1337 on 19 February 2015 - 03:02 PM

Explain me what comp a 'Shadow Priest' can play if I don't play with a Mage/Druid? If you ban Mage/Druid might aswell ban Warlock/Rogue 2 and ooh while you are at it Turbo 2!


#4389126 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Lolflay on 17 February 2015 - 05:34 PM

Might as well only allow Sub Rogues to compete and ban Combat entirely, otherwise we'll see gaylords running Combat RLD and thinking they're better than their equally scummy RMD counterparts.


#4389012 Why Do Warlocks Get Rewarded For Being Kicked?

Posted Forumz on 17 February 2015 - 01:56 PM

View PostKnaittiz, on 17 February 2015 - 06:49 AM, said:

It's not a big deal, trust me.
Getting stunned, silenced, interrupted, or feared generates 1 Soul Shard. Can only occur once every 15 sec.
We get a soul shard from a missed kick aswell so don't feel like you are punished for outplaying.
''Oh you got CC'd, here's some more damage''

:confused: :confused: :confused: :confused:


#4388750 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted kmaclol on 17 February 2015 - 01:20 AM

So pretty much banning Shadow Priests, nice.


#4388980 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Okayenhance on 17 February 2015 - 12:20 PM

Oh so this is a warlock tournament.

Nice.


Fuckin morons.


#4388752 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Gelu on 17 February 2015 - 01:23 AM

Oh boy i love watching warlocks!


#4388782 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted panooc on 17 February 2015 - 02:25 AM

so mages/rdruids arent allowed.. but combat rogues are....


#4388766 ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

Posted Molga on 17 February 2015 - 01:58 AM

I wish they would've just implemented the pick/ban system they used in the Prestige Gaming tournament last year. Would eliminate OP comps in a better way, in my opinion. And it led to really fun games to spectate, like demo lock/hunter/X, etc.

If you don't know what I'm talking about, both teams would ban one class, then they'd get to see the other team's ban and pick one class for their roster, and repeat until the team was full. Explained on youtube /watch?v=0jwwN0InbJU




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