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Member Since 13 Feb 2011
Offline Last Active Today, 11:06 AM

Posts I've Made

In Topic: @GCDTV - an idea?

22 April 2015 - 04:13 AM

Most high end US player's are west coast or central.

So if they did the tournie on east coast the majority of west players would have 100 ping and eu would have 100 ping. Sure the few east players would have lower, but 100 is more manageable then eu players having 200 on west or west players having 200 on eu.

However doing this would screw over Australians even more 300 ping to like 400-500.

In Topic: 6.2 patch notes

14 April 2015 - 06:47 AM

At least 1k more damage on backstab will help vs the upcoming WLS overlords.


In Topic: Combat 6.2

14 April 2015 - 02:47 AM

Even with
  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).
Combat will probably still better? 20% backstab and 5% sang vein of 5k backstabs is still only like 1k more damage.

The sang vein buff  breaks even with the mastery nerf on sub once you add in ambush damage.

RMD will just tripple CC you anyway for the killing spree's.

Would have liked to see sinister calling get reworked, or multistrike buffed in PvP or Sub get a more offensive 4 piece set bonus.

The biggest buff sub could get though would be deleting dumb paladins. 30sec forb bop, saved by the light and execution sentence are retarded.

In Topic: Experiment: What CC should never have been instant?

09 April 2015 - 10:42 PM

Trap is dumb, I miss the counter-play to it. Maybe with instant arming traps they could make it so most recent person on x square has priority for eating trap.

wyvern should have never existed (at least meld is fixed).

In Topic: The Complete PvP Patch-

07 April 2015 - 04:26 AM

View PostLolflay, on 07 April 2015 - 04:07 AM, said:

Hate to be a Jaime, but I honestly do not want to see Sub "viable" damage wise at all, as long as their control is untouched. I've always defended rogues, and Rogue was my only alt throughout Wrath/Cata, but after witnessing kushmasterswerougex's ranging from 2300 to 2800 rating having the exact same playstyles, control and damage as every other rogue in the game, it's become obvious that it's a very standard thing that can't be avoided. Kicks, garrotes, gouges, cheap shots, etc... Cataclysm Sub Rogues were comparable to late TBC Sub Rogues, a class I've hated with a raging passion, that should NEVER return as the norm again.

What they should do is return Mutilate as the premiere damage spec in arenas and keep it as a PvP pure damage spec, redesign the spec and its energy regen to be more fluid and fun to play, keep Combat PvE only, and keep Sub as a PvP control/burst spec. Oh and non-Sub garrote should be 1-1.5 sec. And after all that is done, work from there.

I'd love to play Mut Prep again. That feeling of Cold Blooding an Envenom and getting a kill was awesome.
Mut prep was boring. The only thing fun was vanish immuning. Assassination is just a different type of pve compared to combat in PvP.

People aren't asking to do warrior/combat damage on sub they are asking to actually see numbers on their screen when they don't have CDs.

Lot of specs need control nerfs with mobility/anti mobility nerfs, damage reduction nerfs, extra trinket nerfs etc. If sub did damage obviously fan of knives + deadly throw shouldn't be a thing and gouge would need a longer cd/higher energy cost.

Sub rogue in cata bar PvE gear and RLS in general was prob the most sense gameplay wise for rogue. Before s11 scaling at least. s10 felt perfect, besides the ladder problem.