They just need to do a few things and this game will be perfect again.
- balance out the few retarded specs in PvP, make everyone have the same kill potential
- add a new world area with dailies and novelty shit that everyone wants ( both pveers and pvpers ), so world pvp isn't exclusive to ashran, timeless isle ( or what little I've seen of it ) in MoP seemed fun and step in the right direction
- make people leave garrison ( directly correlates with the above point )
- add reason for PvPers to PvE ( I know most of you dislike being able to use PvE gear in PvP, but seriously... I said it before and I'll say it again, PvE trinkets, legendaries, weapons with procs/etc have NO place in arena, but a necklace with a bit better itemization or a pair of pants are perfectly fine, they won't make you WIN the arena match but the slight upgrade gives you a reason to want them
Other than that, this expansion feels kinda.. I dunno, I feel like a shut-in, most of my chars are 24/7 in garrison, I have no reason to leave it at all.
to Op at 2k rating I might meet a kickbotter every 20 games, doesnt matter tho if any 1 dps combo uses kick on cd on u they can never kill you anyway, atleast when they suck enough dick to be cheating at 2k rating. Whats the actual issue with kickbotting is gladiator teams etc.
it doesn't matter if people cheat at 1k or 3k, it's blizzards fault not to detect/bann it... and since you actually have to pay to play wow some1 would imagine they would actually care about such things
it might actually be fun to watch if it was good players on both sides. like so many other large scale pvp scenarios, ashran suffers from average players mucking up the competition (and therefore the enjoyment of the game).
SC2 has a completely different ladder system. It also has a Bonus Pool to help you catch up to your "expected rating" if you fall behind from inactivity. You can't compare the two without accounting for it.