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Itsnel

Member Since 12 Feb 2011
Offline Last Active Today, 12:03 AM
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#3872385 post your screenshot of rogues slaying you here

Posted Sherpdawerp on 08 April 2013 - 10:04 AM

View PostZerlog, on 08 April 2013 - 10:00 AM, said:

Posted Image

an* :D


#3851625 Tone down burst JK BLIZZARD!

Posted Feliclandelo on 20 February 2013 - 02:19 PM

It seems like you replied to my post before reading it. I covered and explained all the changes, including the ones you posted a second time.  I think the topic is childish because it has no meaning other than trying to mock Blizzard, when in fact they are doing a really good job as of lately, compared to the last 8 years. This is the first expansion we have ever gotten this much attention as a community who likes to pvp.

Try to read my post once more, with your last post here in mind. Then you will see I actually covered what your second post is insinuating I did not cover or explain; that shadow and Dks buffs seem a bit strange, but we will probably have to see it live in order to properly evaluate it.

Also, if you think uncommon is a better word than rare (think blue items vs. purple items) then you might want to check http://eu.battle.net...compType=filter out. 4 death knights in top50 seems fairly rare to me.


#3851612 Tone down burst JK BLIZZARD!

Posted Feliclandelo on 20 February 2013 - 01:23 PM

I think you're taking it a little bit out of context here. I mean, most of the damage buffs are for specs that are rarely ever seen in PvP.  You have assasination, elemental (which frankly could use a buff), marksmanship, demonology (shadowbolts) and balance.

Some might argue, sure, there are balance druids out there, but as soon as resto becomes viable most of them will dissapear, also wrath and starfire are pretty hard to cast since most people train the druid, and wrath does already low damage and starfire is just too long of a cast.

The only noticible buffs that might be considered a bit strange are probably shadow priests gaining a +5% dmg increase and to some extent DK's getting a 30% increase on dots.

I really think you should actually reflect over the changes and check them out first, before you start creating a childish topic about it.


#3849040 Balance is not the biggest problem, systems are

Posted Thaya on 14 February 2013 - 04:33 PM

Foreword: please read the entire post before commenting. I was a little bit too quick to post it, and as a result of adding ideas and thoughts to it, it's now a little hard to follow: I start with an example before explaining the main problem (inductive reasoning). All the important stuff is at the end.

Ever since WotLK ended, I've had the opinion that the problem of WoW PvP is not balance, but the systems. In fact, the things I'm going to talk about have always been in place, I just didn't notice them because I enjoyed random battlegrounds, skirmishes and 2v2 up until Cataclysm. I don't want to make this a nostalgia thread or a rant on bringing back skirmishes, but a few words have to be said about skirmish: reintroducing skirmish arenas, with the way the game has evolved since they were last active, would be a stupid decision. Back in WotLK individual skill was a much bigger factor than it is today - this is both due to developer decisions and players getting much better in these 4 years - arena is all about team synergy now, individual skill doesn't even fascinate anybody anymore. A single player just won't be able to make enough of a difference on his own to make it fun in the slightest, perhaps with the exception of one or two specs, and I'm not even going to talk about the obvious problem of team compositions and how predictable it will be. If they are reintroduced in the original implementation, people will play them for a short while, and then it will just be another dead area of the game.

Let's forget about the other PvP modes for now and focus only on arenas - it is a little game of its own, there's nothing that feels or plays quite like it, and it has a community of its own.

A huge problem with the arena system is that there is only one, ranked, mode. I believe it applies to everybody, or at least the vast majority, that you're not always in the mood to play serious, to play to win. And I believe every arena player has been in a situation where you wanted to try playing with some other people or your friends - just for fun - but couldn't due to being locked to their "serious" team. The real reason people want skirmishes back is because arena players simply don't have anything to do when they're not in the mood to play serious, or when their team mates are offline, or whatever other reasons not to play ranked. Ever noticed how many people buy Arena Pass just to be able to mess around without putting their live ratings in danger? it's always a very short sparkle of interest, because AP isn't really that good of a solution, but it's a good example of what people want.

And so, why not do the obvious thing, the thing that exists in several other super popular games?

Unranked mode.

Give it a a matchmaking system to match equal teams, but no ladder and no statistic tracking at all. No need for teams too, just let any party of 3 queue for it, even cross realm parties. Characters will still have MMR attached to them, and the average of that MMR will be used for the party - imagine it as if a temporary arena team is created. It just won't matter, it won't give rewards, it won't be displayed on the UI, the matchmaking system will extend its search range a lot quicker (aim for 2-3 min queues tops, even at the cost of equal matchups), and there will be no competition based around it. An organized skirmish, that's exactly what it should feel like.

Firstly, this will be a less serious environment to play in for the veterans, a polygon to run new teams or just play for fun, something you can queue any time of the day carelessly, something you don't have to commit to. And secondly, this would be a wonderful thing for new PvP players. It's just like the real thing, but without the pain of losing; I know people who tried arena, sucked due to being new, and never touched it again because they just kept losing. WoW arena has a very steep learning curve at least due to the amount of information you need to memorize and get used to before you really feel like you understand what's going on, being put straight into a competitive environment makes it that much harder; on top of that, gear is a much bigger factor than it's ever been, but let's discuss this another time.

Now, since I've touched the subject of new players... Let's go back to the real world where PvP isn't just arenas. The general consensus on AJ is "who cares about random BGs", but it is so much more important for the game overall than people think. Random BGs is the first place people unfamiliar with PvP go to, not only because of gear, but because it's the only type of PvP you can queue solo for. This is where they get their opinions about the PvP side of the game, and do you honestly think it's a good one if every second active poster here is botting, and some of you even actively support it? If I continue this subject I'll have to repeat myself a lot from an earlier thread about honor and battlegrounds, but key points were: the honor grind must be shortened A LOT, it's totally wrong that getting starter PvP gear takes so long; winning/losing shouldn't be as important as it is (random is random); and botting should be at least risky and more complex to use than it is today.

Another problem with the systems is how weird the matchmaking system is. Why do you sometimes not get a high rated team from your realm that you KNOW is queueing, and instead get 10 min queues into a team 700 rating below you? Why do you sometimes experience the opposite and get the same team 3-5 times in a row when you KNOW there's other teams queueing, and you even have to sit and wait for them to finish their game when they bump into somebody else? Why do battlegroups still exist even though it's been many years since it's possible for cross battlegroup matchups? all battlegroups do now is slow down queues for everybody and give out free rank 1 titles from 5v5 shares. Why does it take years to fix an exploit in the RBG MMR system, an exploit that people made thousands of euro on, and even humiliated Blizzard by making 5000 rated level 1 characters for the purpose of advertising? Why do RBGs have a much, much better effort:reward ratio in a game that's based entirely around character/gear progression? RBG is easier for the individual player and gives everything that arena does plus more (higher cap), that's wrong on so many levels. Imagine how all of this mess looks like to new players.

It is the oldest and ugliest system in the game by far, it's had so many things built on top of it and patched that it's just an archaic abomination.

There's so many great ideas out there. It doesn't even have to be unranked mode - that's just my take on it and an idea I haven't seen discussed before. Think about weekly challenges/tournaments with rewards - regular 100k gold tournaments would be intense. Introduce observing, at least in ghost mode like on a certain private server, but preferably more like the 5.2 Brawl (can keep it tournament-only). Introduce a best-of-3 mode for it, and allow it to be used in wargames.

Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.

Think about reintroducing 2v2 in some shape or form (f.ex. with a healing debuff, because right now healer/dps vs healer/dps is impossible), with rewards or achievements to it, especially something for the newer and less experienced players - 2v2 is actually one of the greatest and easiest ways to learn other classes as well as a great way to pass time when bored, it solves nearly every problem I mentioned here.

The way PvP works right now doesn't allow new players to enjoy the game. This is my entire point with this post. The biggest and most important reason that arena activity is dying is that old players are quitting, but no new players are picking up WoW PvP because it sucks to play with randoms and tank down to 1k rating on your first session. There is no "entry level" in WoW PvP, you're thrown straight into ranked 3v3 where you get crushed by people fully geared and most likely with years of experience because WoW PvP hasn't really attracted players for years. THIS is what needs fixing, and it's much more important than balance.

I'm not saying that balance is irrelevant, but no matter how good and balanced the game will be, it will never attract new players if the systems stay the way it is. There's a couple of very good changes in the patch - they fixed gear progression, which was the reason S12 had half the active teams compared to S11 (despite being a fresh expansion), and they also listened to our complaints about rating decay - we haven't even fully acknowledged how huge that change will be. Ultimately I'm making this thread in hopes to motivate them to work the PvP systems more, I imagine it's an easier task than balancing and is more useful at the same time.

Most of these won't even require too much developer work hours, and they won't affect PvE or other parts of the game. You can stick with temporary title rewards or gold and it'll be just fine for us, don't waste your precious developer time on tabards/mounts/pets. We just need a bit of your programmers work hours. Please make PvP fun again.



#3837127 Shawir being shawir

Posted Carapioute on 18 January 2013 - 03:47 PM

where is ur jacket


#3834004 The time has come to remove rank 1 titles from 5's

Posted kmaclol on 12 January 2013 - 02:40 AM

They are no where near as active as they were in earlier seasons, and with the plethora of one shot abilities at the moment they are also no-where near as 'balanced'.

Removing titles from 2's was a good start, now remove them from 5's.


#3825924 Season 13 gear models

Posted Squishyflap on 22 December 2012 - 12:46 PM

the deathknight gear looks almost as good as the deathknight changes...


#3824626 Healing in arena nerfed to much ?

Posted Peacesells on 20 December 2012 - 03:14 PM

View PostHakasa, on 20 December 2012 - 03:03 PM, said:

....

25% MS from mortal strike
30% MS from healing nerf

= 55%?

idk man idk

Perhaps you should go back to kindergarden


#3820219 The current state of Feral

Posted Guest on 13 December 2012 - 09:10 AM

stop using big words and instead say "they're op" idiot


#3816566 Tehseus Retribution PvP with Austrian accent

Posted Allfinete on 06 December 2012 - 07:06 PM

man, i missed this guy's movies.


#3813969 Icicle New update?

Posted Draakex on 01 December 2012 - 10:27 AM

Here you go, enjoy:
http://www.mediafire...av268wdb6l4b92k


#3808895 Some 5.2 updated addons (AAV, SpellAlerter, Icicle, SpellLock, PAB, Interrupt...

Posted Draakex on 21 November 2012 - 03:18 PM

For those who are interested - i fixed some old addons for 5.2 and wrote small ones for myself:

AAV (Atrox Arena Viewer)
- records and plays arena-matches
http://rapidgator.ne...aav.rar.html
(currently bugged when viewing matches with deathknights - freezes your wow)

PAB (Party Ability Bar)
- shows cooldowns of your party-members
http://rapidgator.ne...PAB.rar.html
http://www.mediafire...134781tocn4r8vj
(if you have the blizzard raidframes enabled, you need to set "Sort By:" to "Role" and mustn't select any role)

InterruptBar
- shows Interrupt (can't differ cooldowns from real counterspell-interrupt or just blanket)
http://www.mediafire...c6zrrcw53fa709z

InterruptTracker
- like InterruptBar but able to show multiple cooldowns of the same interrupt-spell and only shows possible interrupts by the specific classes
http://rapidgator.ne...racker.rar.html

SpellAlerter
- shows notifications on the screen if certain spells/buffs are casted
http://rapidgator.ne...lerter.rar.html

SpellLock
- tracks spell school lockouts on enemy player targets by you or members of your party
http://rapidgator.ne...lLock.rar.html

CombatTimer
- shows a 5sec (+- delay-time) timer for the exact time of when you drop out of combat
http://rapidgator.ne...tTimer.rar.html

ClassColor
- colors the background of the unitframes by class
http://rapidgator.ne...sColor.rar.html

StopWatchTimer
- shows stopwatch when focus active and counts the interrupt-cooldowns (plays "click"-sound when ready)
http://rapidgator.ne...hTimer.rar.html

Icicle
- shows enemy cooldowns over the NamePlates
http://rapidgator.ne...Icicle.rar.html
http://www.mediafire...1jpzjgy10i80g1o

LeaveCanceller
- disables the leave-confirmation when leaving arena
http://rapidgator.ne...nceler.rar.html

If any of the links are not working for you or you need mirrors, just tell me and i'll upload it elsewhere.

If you have any other wishes for addons, you need to be fixed for the current patch, please let me know and i'll try.

+rep would be very appreciated

Edit:
If you notice any .lua-Errors please let me know (and make screenshots of them, so it's easier to find the error-source).


#3812651 Disabling red bars - working method

Posted Thaya on 29 November 2012 - 02:06 AM

f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Choose one:
  • download and install this addon: http://www.mediafire...rstnhs03hiabt2g - it just runs the script above;
  • or put the script above in an addon you always run in its main .lua file;
  • or create your own addon to run the script above - a simple guide is in my signature;
  • or simply /run the script above in-game every time you log in.

Update 1: added a downloadable addon.

Update 2: updated both the script and the download with a more efficient version - it'll run only when you actually do get controlled instead of on every action bar update/event. Save yourself some CPU cycles.
Spoiler

Update 3: a version that hooks into Bartender as well: http://www.wowinterf...rolRemover.html


#3803167 Battle of Gilneas RBG Guide

Posted Jamal on 11 November 2012 - 07:09 PM

I was browsing over this guide and I think you left out the part about how the other team's druid caps waterworks before your team can get there.


#3803218 MMR exploit is back

Posted Ketami on 11 November 2012 - 08:37 PM

View PostAxar81, on 11 November 2012 - 07:02 PM, said:

Again, it is not about starting again, it is about principe... spending my time to get somehwere, and then do it again, beacuse ppl didnt to their job with system (that is old like, what, from TBC, and still doesnt work as it should, gg), or beacuse fucktards who want free t2.

So bottom line, it should not be big problem to get high again, and get where you want to be, just this crap with exploits on ladder lasting for real long time now, ppl losing patience with it.
Exactly... Point is, people that earned rating and was in top from start of the season should not get punish, cos blizzard made mistake AGAIN. They should punish people that abused system. Axar have point. I'm really cba rising rating again from 0. My team was in top of ladder in misery from first day of season... Many of you people have your position on ladder earned already. Season last more then month. And for whiners that SCREAM here for mmr/ladder reset. Well i guess that some people here (x glad ebayers probably scream more then everyone else) cos they can't pass 2000 rating... And they think something will change if blizzard reset ladder. No, it won't change. Blizzard need to fix this mess that started from last night i guess (since yesterday ladder was pretty fine, without crap like this). I'm pretty sure that blizzard will be able to fix this, or otherwise...many people will quit i guess. But honestly i'm pretty sure that some R1 players , already used this bug in this season... And that last night...just... Many idiotic morons got information how to use this exploit... and that result to this situation at ladder. GJ for trying to ruin all ladder for nothing... Hope u will enjoy in your "hard earned" achievement or you won't if blizzard ban your account...Then u will be forced to live your miserable life without playing game...guess it will be very hard for you -> YOU = Idiots that made this situation...




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