"Are warriors fine right now?" - are you fucking kidding me ? The class has insane damage ever since the dawn of the time. Zero respect for shitfaces who play Warriors tbh, I'd rather have kids who play RMD dominate this game until it dies, rather than have warriors win games at all.
"hehe 20% im so fucking good"
Angrypiexx, on 09 February 2015 - 04:41 PM, said:
Warrior damage is out of this world. Bladstorm making them unstoppable every minute is just plain retarded: nobody uses it for doing dmg, it's mostly to be unstopped and/or dodging incoming cc. Fuckin ridicolous mobility and plain dumb ranged phisical stun every 30secs you cant do fuck all about. NERF PLS
Elorxo, on 09 February 2015 - 06:50 PM, said:
mobility cut, still insanely hard to peel off due to reflects, 500 leaps and charges and an extra root breaker if ur gnome
just because combat rogues are more retarded doesn't mean warrior mobility/unpeelableness (dat english) is fine
can deal with the execute shit even though its really fucking annoying in wls as long as warriors are peelable
HeyimJack, on 09 February 2015 - 07:35 PM, said:
Warriors have sick mobility and part of their mobility comes from fucking others mobility with hamdstring
Also TSG is dumb
user_543622, on 09 February 2015 - 07:56 PM, said:
That. Also, why is warrior fear still on 1min 30 sec CD? Better yet, why are they given the ability to be immune to fear vs priests?
Naraga, on 09 February 2015 - 08:03 PM, said:
Charge shouldn't be usable in combat.
Warriors fixed instantly.
I mean apart from the posting pattern, I am really curious as to why keep mentioning mobility. I haven't played in 2 months or so, but correct me if I am wrong in this 2 months period warriors didn't get any mobility buffs right? So all that mob is referring to a shitty charge that roots for 1.5 and a 45 second leap? That's less mobility than WotLK just so you know.
I just think people forgot how actually slow paced it was, how there was only like 5 specs and 3 comps viable, etc
2dps 2v2 is an experience of its own though. Nothing in this game felt like quite like sp/rogue. That's where my TBC helms are from
I voted for Wotlk even though by S3/S4, TBC had a better atmosphere. The gameplay was overall better in wotlk, but tbc had better community drama and forum activity.
Every BG was at war with itself and was finding its own local heroes, drama, and metagame. Each BG was like its own galaxy that you would track independently.
The rivalries between charters were extremely real and on a whole other level because charters.
Ladder engineering wasn't perfected -- you didn't really queue dodge or snipe, you just made a post on the forums announcing a general time in which you would be queueing (since high rated teams sat in long queues).
There were multiple ladder sites which showed far more detail (stats, arena match analytics, etc.). E.g. SK gaming and advanced WoW armory.
Comps were carried by the player (the frontpage maybe had 2 different sp/rogue teams and each had an entirely different playstyle/stratbook, same goes for warr/druid or w/e).
Very few streams (beginning of xfire was like S5) - people relied on forums for strategy and maybe the release of an epic video.
Rise of tournaments.
World of Ming died.
Some BGs had 5v5 r1 ties and misc. corruption but generally clean ladders.
Only real hack was gcd hack which didn't last.
vanilla/tbc heroes already started to quit and/or become alienated.
In-game arena pacing reached all-time "best".
Era of the best tournaments featuring more EU/KR/US interactions.
Rise of skillcapped and tutorial sites.
Rise of skype usage, infancy of twitch.tv.
Game struggled to remain relevant in e-sports.
Last of the good casting and well-organized tourneys.
Rise of the 1 shot macro.
Rise of the sell/pilot/ddos/trade for rankings.
Rise of game popularity in Russia (think about that).
Rise of idiots streaming idiotic shit.
By MoP the game was just a filler, a place to feel previous legacy - being still one of the few polished arena games. Cheating was perfected in MoP. By WoD every single game feels like a washed up scripted experience with zero innovation.
Are you guys stupid or what ?
WoW isn't a PvP game, it's a 11 years old game ...
If you want to do PvP, there is ton of games that are 100x times better than wow :
- Counter Strike Go
- Dota 2
- Arma 3
- GTA V (coming soon)
- Advanced Warfare
The only PvP players still playing the game in PvP atm are the tryhards from past seasons who never had any title before MoP.
And the dampening mechanic is a proof that Blizzard doesn't give a shit about Arena, go on another game
Stand around somewhere (doesn't matter where) throw some instant heals and eat some instant CC, doesn't matter if you meld / death some cc, more instants flying your way anyway. When you need to fear, step on one of your steroid feathers that make you run almost as fast as mounted ppl and run five times around the arena in spectral guise and land every fear on who ever you want on cooldown. Don't bother trying to smite anything, that shit is so WotLK.. Smite does similar dmg to the enemy what wanding someone used to do, waste of global + you have to cast it (also very WotLK thing to do)
There are a ton of problems with the banning format, but I'm excited to hear about a tournament regardless.
If one team bans a spec does that mean it's banned for both teams? That'd mean 6 specs could be banned altogether if you do it after each pick.
Also would really make classes with only one viable spec pretty trash. For example banning Arms Warrior means you're going to see no Warrior at all, since they won't go prot or fury really. Ban UH DK and they're pretty much gone as Frost doesn't really exist at high levels neither does Blood. Etc etc.
I think like people said it's cool in games with tons and tons of heroes where a player just learns one general playstyle IE jungle, carry, support etc etc and then selects from a multitude of heroes within that play style but it's more tricky when you're in a game without so many.
I think each team banning a map makes great sense as there are very imbalanced maps, but I worry that you might just end up with a lower level of play with the tournament with people banning out specs and whatnot that players are famous for. How many people really want to tune in to see Venruki login a BM hunter after Frost gets banned out, or to see Another on a Feral druid because UH DK got banned out etc. You'll just end up with players who're worse on the classes and games less people care to see, but perhaps I'm wrong!
Anyway, cool idea and would love to be involved - also awesome prize pool! Not trying to be a downer just trying to make sure everything is thought through for one of the few high profile tournaments we have these days!