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Itsnel

Member Since 12 Feb 2011
Offline Last Active Apr 24 2014 01:45 PM
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#4015447 Minpojke the scammer

Posted Smygenv on 18 December 2013 - 11:34 PM

Scumbags will be scumbags.


#3964999 The state of PvP?

Posted CrossBlesserx on 15 October 2013 - 07:27 PM

View PostRegent, on 15 October 2013 - 07:15 PM, said:

How is Priest KFC atm?

Priest PoV:
Stand around somewhere (doesn't matter where) throw some instant heals and eat some instant CC, doesn't matter if you meld / death some cc, more instants flying your way anyway. When you need to fear, step on one of your steroid feathers that make you run almost as fast as mounted ppl and run five times around the arena in spectral guise and land every fear on who ever you want on cooldown. Don't bother trying to smite anything, that shit is so WotLK.. Smite does similar dmg to the enemy what wanding someone used to do, waste of global + you have to cast it (also very WotLK thing to do)


#3900807 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Azaelz on 16 June 2013 - 10:32 PM

There are a ton of problems with the banning format, but I'm excited to hear about a tournament regardless.

If one team bans a spec does that mean it's banned for both teams?  That'd mean 6 specs could be banned altogether if you do it after each pick.

Also would really make classes with only one viable spec pretty trash.  For example banning Arms Warrior means you're going to see no Warrior at all, since they won't go prot or fury really.  Ban UH DK and they're pretty much gone as Frost doesn't really exist at high levels neither does Blood.  Etc etc.

I think like people said it's cool in games with tons and tons of heroes where a player just learns one general playstyle IE jungle, carry, support etc etc and then selects from a multitude of heroes within that play style but it's more tricky when you're in a game without so many.

I think each team banning a map makes great sense as there are very imbalanced maps, but I worry that you might just end up with a lower level of play with the tournament with people banning out specs and whatnot that players are famous for.  How many people really want to tune in to see Venruki login a BM hunter after Frost gets banned out, or to see Another on a Feral druid because UH DK got banned out etc.  You'll just end up with players who're worse on the classes and games less people care to see, but perhaps I'm wrong!

Anyway, cool idea and would love to be involved - also awesome prize pool!  Not trying to be a downer just trying to make sure everything is thought through for one of the few high profile tournaments we have these days!


#3900758 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Nokilolz on 16 June 2013 - 08:43 PM

Khunas dick 8======D O: hildegards mouth


#3901845 Arena Pass 2013 - Registration Now Open

Posted Conradical on 18 June 2013 - 11:32 PM

first arena pass i don't buy

rip


#3899279 Well my DK brothers 5.4 notes released and DKs well

Posted Serennia on 13 June 2013 - 02:08 PM

View Postdionim, on 13 June 2013 - 12:48 PM, said:


its 2 times what 1,5 cast spell (plus 50% slow on casting)



stopped reading right there


#3899445 Arena Pass Realm

Posted Xhanon on 13 June 2013 - 08:14 PM

Play Dota 2 instead.


#3899438 Arena Pass Realm

Posted Unappealing on 13 June 2013 - 07:52 PM

I have to let everyone know every time I post that I quit wow 2 years ago. - lolflay
every post.


#3886454 admins don't lock this thread please, i want to clarify some serious thin...

Posted heyyoulol on 11 May 2013 - 08:41 PM

Posted Image


#3886455 admins don't lock this thread please, i want to clarify some serious thin...

Posted Moderator on 11 May 2013 - 08:48 PM

This isn't a dating website, nobody wants to meet you.


#3881424 Necrotic bugged apparently

Posted Another on 28 April 2013 - 09:26 AM

It's a good thing for pvp to remove dk class from arena anyway. Thanks holinka


#3872385 post your screenshot of rogues slaying you here

Posted Sherpdawerp on 08 April 2013 - 10:04 AM

View PostZerlog, on 08 April 2013 - 10:00 AM, said:

Posted Image

an* :D


#3851625 Tone down burst JK BLIZZARD!

Posted Feliclandelo on 20 February 2013 - 02:19 PM

It seems like you replied to my post before reading it. I covered and explained all the changes, including the ones you posted a second time.  I think the topic is childish because it has no meaning other than trying to mock Blizzard, when in fact they are doing a really good job as of lately, compared to the last 8 years. This is the first expansion we have ever gotten this much attention as a community who likes to pvp.

Try to read my post once more, with your last post here in mind. Then you will see I actually covered what your second post is insinuating I did not cover or explain; that shadow and Dks buffs seem a bit strange, but we will probably have to see it live in order to properly evaluate it.

Also, if you think uncommon is a better word than rare (think blue items vs. purple items) then you might want to check http://eu.battle.net...compType=filter out. 4 death knights in top50 seems fairly rare to me.


#3851612 Tone down burst JK BLIZZARD!

Posted Feliclandelo on 20 February 2013 - 01:23 PM

I think you're taking it a little bit out of context here. I mean, most of the damage buffs are for specs that are rarely ever seen in PvP.  You have assasination, elemental (which frankly could use a buff), marksmanship, demonology (shadowbolts) and balance.

Some might argue, sure, there are balance druids out there, but as soon as resto becomes viable most of them will dissapear, also wrath and starfire are pretty hard to cast since most people train the druid, and wrath does already low damage and starfire is just too long of a cast.

The only noticible buffs that might be considered a bit strange are probably shadow priests gaining a +5% dmg increase and to some extent DK's getting a 30% increase on dots.

I really think you should actually reflect over the changes and check them out first, before you start creating a childish topic about it.


#3849040 Balance is not the biggest problem, systems are

Posted Thaya on 14 February 2013 - 04:33 PM

Foreword: please read the entire post before commenting. I was a little bit too quick to post it, and as a result of adding ideas and thoughts to it, it's now a little hard to follow: I start with an example before explaining the main problem (inductive reasoning). All the important stuff is at the end.

Ever since WotLK ended, I've had the opinion that the problem of WoW PvP is not balance, but the systems. In fact, the things I'm going to talk about have always been in place, I just didn't notice them because I enjoyed random battlegrounds, skirmishes and 2v2 up until Cataclysm. I don't want to make this a nostalgia thread or a rant on bringing back skirmishes, but a few words have to be said about skirmish: reintroducing skirmish arenas, with the way the game has evolved since they were last active, would be a stupid decision. Back in WotLK individual skill was a much bigger factor than it is today - this is both due to developer decisions and players getting much better in these 4 years - arena is all about team synergy now, individual skill doesn't even fascinate anybody anymore. A single player just won't be able to make enough of a difference on his own to make it fun in the slightest, perhaps with the exception of one or two specs, and I'm not even going to talk about the obvious problem of team compositions and how predictable it will be. If they are reintroduced in the original implementation, people will play them for a short while, and then it will just be another dead area of the game.

Let's forget about the other PvP modes for now and focus only on arenas - it is a little game of its own, there's nothing that feels or plays quite like it, and it has a community of its own.

A huge problem with the arena system is that there is only one, ranked, mode. I believe it applies to everybody, or at least the vast majority, that you're not always in the mood to play serious, to play to win. And I believe every arena player has been in a situation where you wanted to try playing with some other people or your friends - just for fun - but couldn't due to being locked to their "serious" team. The real reason people want skirmishes back is because arena players simply don't have anything to do when they're not in the mood to play serious, or when their team mates are offline, or whatever other reasons not to play ranked. Ever noticed how many people buy Arena Pass just to be able to mess around without putting their live ratings in danger? it's always a very short sparkle of interest, because AP isn't really that good of a solution, but it's a good example of what people want.

And so, why not do the obvious thing, the thing that exists in several other super popular games?

Unranked mode.

Give it a a matchmaking system to match equal teams, but no ladder and no statistic tracking at all. No need for teams too, just let any party of 3 queue for it, even cross realm parties. Characters will still have MMR attached to them, and the average of that MMR will be used for the party - imagine it as if a temporary arena team is created. It just won't matter, it won't give rewards, it won't be displayed on the UI, the matchmaking system will extend its search range a lot quicker (aim for 2-3 min queues tops, even at the cost of equal matchups), and there will be no competition based around it. An organized skirmish, that's exactly what it should feel like.

Firstly, this will be a less serious environment to play in for the veterans, a polygon to run new teams or just play for fun, something you can queue any time of the day carelessly, something you don't have to commit to. And secondly, this would be a wonderful thing for new PvP players. It's just like the real thing, but without the pain of losing; I know people who tried arena, sucked due to being new, and never touched it again because they just kept losing. WoW arena has a very steep learning curve at least due to the amount of information you need to memorize and get used to before you really feel like you understand what's going on, being put straight into a competitive environment makes it that much harder; on top of that, gear is a much bigger factor than it's ever been, but let's discuss this another time.

Now, since I've touched the subject of new players... Let's go back to the real world where PvP isn't just arenas. The general consensus on AJ is "who cares about random BGs", but it is so much more important for the game overall than people think. Random BGs is the first place people unfamiliar with PvP go to, not only because of gear, but because it's the only type of PvP you can queue solo for. This is where they get their opinions about the PvP side of the game, and do you honestly think it's a good one if every second active poster here is botting, and some of you even actively support it? If I continue this subject I'll have to repeat myself a lot from an earlier thread about honor and battlegrounds, but key points were: the honor grind must be shortened A LOT, it's totally wrong that getting starter PvP gear takes so long; winning/losing shouldn't be as important as it is (random is random); and botting should be at least risky and more complex to use than it is today.

Another problem with the systems is how weird the matchmaking system is. Why do you sometimes not get a high rated team from your realm that you KNOW is queueing, and instead get 10 min queues into a team 700 rating below you? Why do you sometimes experience the opposite and get the same team 3-5 times in a row when you KNOW there's other teams queueing, and you even have to sit and wait for them to finish their game when they bump into somebody else? Why do battlegroups still exist even though it's been many years since it's possible for cross battlegroup matchups? all battlegroups do now is slow down queues for everybody and give out free rank 1 titles from 5v5 shares. Why does it take years to fix an exploit in the RBG MMR system, an exploit that people made thousands of euro on, and even humiliated Blizzard by making 5000 rated level 1 characters for the purpose of advertising? Why do RBGs have a much, much better effort:reward ratio in a game that's based entirely around character/gear progression? RBG is easier for the individual player and gives everything that arena does plus more (higher cap), that's wrong on so many levels. Imagine how all of this mess looks like to new players.

It is the oldest and ugliest system in the game by far, it's had so many things built on top of it and patched that it's just an archaic abomination.

There's so many great ideas out there. It doesn't even have to be unranked mode - that's just my take on it and an idea I haven't seen discussed before. Think about weekly challenges/tournaments with rewards - regular 100k gold tournaments would be intense. Introduce observing, at least in ghost mode like on a certain private server, but preferably more like the 5.2 Brawl (can keep it tournament-only). Introduce a best-of-3 mode for it, and allow it to be used in wargames.

Think about getting rid of end of season rewards completely. End of season rewards only promote cheating and boosting by now, and their value as an achievement of skill diminished to the point they're almost irrelevant. You could replace them with the aforementioned tournaments, or do other things like temporary per-season achievements that turn into FoS (f.ex. a new Arena Master per season, Flawless Victor, 2.2/2.4/2.7 per season). You know how fun it is for new players to get a RBG achievement every 100 rating they advance? Imagine if Arena had something similar, and you got Gladiator at say 2.5k, Duelist at 2.2, etc. And the seasons are really short so it doesn't get stale - you don't NEED TO introduce a new title and set of gear every single season.

Think about reintroducing 2v2 in some shape or form (f.ex. with a healing debuff, because right now healer/dps vs healer/dps is impossible), with rewards or achievements to it, especially something for the newer and less experienced players - 2v2 is actually one of the greatest and easiest ways to learn other classes as well as a great way to pass time when bored, it solves nearly every problem I mentioned here.

The way PvP works right now doesn't allow new players to enjoy the game. This is my entire point with this post. The biggest and most important reason that arena activity is dying is that old players are quitting, but no new players are picking up WoW PvP because it sucks to play with randoms and tank down to 1k rating on your first session. There is no "entry level" in WoW PvP, you're thrown straight into ranked 3v3 where you get crushed by people fully geared and most likely with years of experience because WoW PvP hasn't really attracted players for years. THIS is what needs fixing, and it's much more important than balance.

I'm not saying that balance is irrelevant, but no matter how good and balanced the game will be, it will never attract new players if the systems stay the way it is. There's a couple of very good changes in the patch - they fixed gear progression, which was the reason S12 had half the active teams compared to S11 (despite being a fresh expansion), and they also listened to our complaints about rating decay - we haven't even fully acknowledged how huge that change will be. Ultimately I'm making this thread in hopes to motivate them to work the PvP systems more, I imagine it's an easier task than balancing and is more useful at the same time.

Most of these won't even require too much developer work hours, and they won't affect PvE or other parts of the game. You can stick with temporary title rewards or gold and it'll be just fine for us, don't waste your precious developer time on tabards/mounts/pets. We just need a bit of your programmers work hours. Please make PvP fun again.





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