420blazeitlikeBalotelli, on 21 October 2013 - 04:27 AM, said:
I play this comp with various healers. Basically you switch alot, hunter can also throw traps anywhere and dk can grip things onto them which is nice vs teams that have grounding , massreflect intervene etc because generally they are waiting for asphix or scatter to tell their teammates to use such etc. Melee cleaves are the hardest especially enhancement warrior. Just dont be afraid to swap after natures swiftness from rdruid, bubble from palas, lifeswap from priests etc, line up 4 deathrunes on the target you were on in the first place swap to healer 4x necros at least combined with asphix, pet stun, silencing shot and gg things just drop to that. Vs spell cleaves we just play gay around pillars, hunter and healer should have good communication as to defensives cooldowns and enemy cc and traps etc in this comp. DKs job is basically build pressure that the hunter can come in on and deliver burst to. Try not to overlap cc's too much, call them out ahead of time. gripping rogues and enhancements is great, worthless against warriors unless hunter can get los of him.
I usually garg very early with every trinket etc the comp quickly falls to shit when you are behind.