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Member Since 12 Feb 2011
Offline Last Active Nov 19 2017 09:58 PM

Posts I've Made

In Topic: How's this game now

18 November 2017 - 10:55 PM

pvp is dead since 3 xpacs

game is garbage


In Topic: We are going back to vanilla bois

05 November 2017 - 11:35 AM

wow with no heroclasses? insta resub


you're a fking rogue, like literally one of the few classes with a fking t1 comp every fking season since day 1

you must be joking

In Topic: Falsely accused of win trading

06 September 2017 - 06:31 PM

the rng of legion strikes

In Topic: PvP related changes that Blizzard could easily implement

06 September 2017 - 05:43 AM

Pretty interesting points, and yes, it could maybe be solved by making LFG better. But then how exactly would you propose they should fix LFG system? Imo, if they added those filters that people mentioned before (I think somewhere around the 4th Page) then it would be already better. Also yeah, agreed on the "add more players to the arena" part. If anything, I think I came up with quite okay-ish ideas on how they could easily do that. I pasted them on my first comment.


And this is why I also said that they could add more incentives of less value for lower rated players. So they have at least something to chase after and start queueing arenas. Basically encourage them to try out PvP.


there wont ever be good lfg system in-game since there aren't enough good people using it AT THE SAME TIME. Cause u actually can't do shit in this stupid game while you're lfging.


The only "lfg-system" which actually got used and was quite good was back in wotlk/early cata on the atrox homepage. But don't be delusional u didn't find mates in 5min like u wish for... u still had to search for some days most likely. But the reason it worked cause it didn'T disappear once u actually decide to play something ingame, no it stayed there cause it was third party and not a blizzard shit thing.

But the main reason it worked, people actually VOUCHED for each other there cause you could leave comments and shit.

In Topic: PvP related changes that Blizzard could easily implement

05 September 2017 - 04:37 PM

the game itself is fine, the only thing needed is more players.

the game needs hype, make a 10 million dollar tournament for pvp/pve and the game will get 10+ mil subs again.

Its hard to get excited about #wowesports when the prizepool is 250k, while dota have like 20mil?

wtf are you supposed to do with 250k split on 4? its nothing, barely pays for the fucking time invested in playing the game.

they should make a mount/title that you can buy in the shop, that directly supports the prizepool for tournaments. 


make a tournament for each season end, and give a achivement/title for supporting that tournament.
And for fuck sake, blizz is the kings of hyping new expansions, do the same for PvP.


delusional af


like have you ever played a soloq game "competitively" soloq wont bring any life to the game, if anything its gonna make more and more people quit arena/start qqing even harder about class balance etc.


Soloq system is pure and absolute absolute cancer in team game period. 


I dont get it id much rather have a system like "raidfinder" where you q and youre placed into a "group" based on ur mmr , together with adding incentive for very lower rated players (1200-2k) even something stupid like win a game on every map each season gets you a shitty pet or something/artifact skin would make people that never played arena q up. 



pretty much this


wow is like one of the last games were you actually need a team, if there would be solo q people would just insta quit and play other games were solo q actually makes sense, like league, dota, cs. because to be honest the game is DOGSHIT and there is no way "soloq" would be ever balanced with the class design in wow...


so yea I'm glad I can play some games with people I enjoy playin with from time to time rather then playing dota on EUWEST with 4 russians