I actually think there was very little elitism in this game in WoTLK. People were really starting to figure the game out (a lot of the playerbase were still clicking backpeddlers at the end of TBC), so everyone was always down to play. I would find people all the time to queue with on alts, and everyone was genuinely curious about figuring out those little advantages in each match. I actually enjoyed Cataclysm at the beginning, but towards the end it was pretty caustic. Even season 9 was a mess, with shamans getting buffed beyond belief and warriors yo-yoing between useless and super op every other week.
Wrath was just a great time for the game; it was still growing, the PvE was great, the PvP got BETTER over the expansion, not worse, and WoW was even on the MLG circuit and a growing esport. I'd give anything to go back to that state of WoW. MoP was a fucking abomination. Everyone i met in MoP was some elitist prick who for some reason felt they were better than you. That entire expansion was about damage and spamming it as hard as possible, with very little finesse. It usually came down to who spammed their damage harder, and that type of gameplay is not fun for me. MoP to me was nothing but a shit show filled with random people who shot to "stardom" in a meta based around playing arena like it's CoD or some shit. I had always wondered if i would've liked Cata more if i had played the very end (i left around 2 weeks into the last season). After seeing MoP, i'm glad i barely played that mess.
I’m Babbi and I fucking love this game. Well, at least I used to.
The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?
In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.
S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence started becoming uni-dimensionally dull.
Without any further ado, let’s head into it.
1. Offensive cooldowns and on use trinkets.
The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.
2. Defensive Cooldowns
With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.
This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.
For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety. Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.
Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.
They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name). They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas. This might make the game more balanced, but it also makes it incredibly boring.
Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all. I feel like there should be different solutions and this was just a failed experiment. One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.
5. Endless mana pools
What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game? It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.
Wod meta needs it, but should the game need it?
Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.
I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?
1. 50% healing reduce gone to 25%
Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.
2. Legendaries/PvE tems in PvP
It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.
3. Removal of titles from 5v5
I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.
4. Removal of Bloodlust from arena
To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.
5. Cosmetic rewards
This is more important for pvp representation than most people think.
If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?
Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.
I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.
Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it? So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:
Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.
We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with Arena balance.
Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)
I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?
Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.
However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.
A little bit about me:
I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.
I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.
I have yet to figure out if there's any matchup at all for any single comp I have played that is enjoyable.
- Fuck mages because of their revolting POLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOL YPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLY POLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOL YPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYP OLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLYPOLY ICE NOVA ICE NOVA DEAD.
- Fuck all Hunters, but BM in particular for every reason including missing 9 traps in a row, at which point they accidentally hit 1 trap and win instantly. (usually just miss every single trap and interrupt -> kill the healer solo 100-0 in 3sec lol)
- Fuck combat rogues and their lockdown combined with retarded red spree 100-0.
- Fuck sub rogues and their idiotic level of lockdown into huehue died after 15 minutes because I cannot do any dmg to their team 99% of the game.
- Fuck warriors because they're immune to my cc, they're immune to my dmg, they keep me defensive because warrior comps do almost unhealable dmg unless you can cc them 90% of the game (immune to my cc).
- Fuck feral druids because they manage to sometimes kill through every single defensive cooldown my team has to offer.
- Fuck affliction warlocks because they're all faggots that peel entire game and spam summon pets to spell lock (this is so fucking broken, good job blizzard you still didn't fix this for now more than a whole expansion) to peel even more SO FUNNY TO PLAY AGAINST LOL
- Fuck resto shamans because it doesn't seem to matter how unfathomably shit someone can be and still succeed (this list is long in EU holy shit rofl)
- Fuck ele shamans because they prolong every game they're in (unless any of the retarded classes are in the same arena, in which case they just die to unhealable dmg huehaehue bm hunter rog/mage nice go fuck yourself).
- Fuck enhancement shamans because they purge every single gcd so I have to spend half my own gcds rebuffing or I will take unhealable dmg to some faggot turbo training me for 10minutes, at which point they eventually dampen me.
Fuck the playstyle of my class in particular.
Either I go affliction, in which case I bore myself to death (or bore my enemy to death).
Or I stay demo and afk in the arena where I cannot stop one single "setup" by druid/mage - until I attempt to oneshot someone (because they're so fucking awful they misjudge a complete whopping 100% of all situations) with instants (please crit please crit) or cast a demonbolt - which the majority of comps are more than capable of stopping if they didn't go afk to take a shower in the middle of the game.
Luckily the satisfaction of winning is greater than all the misery caused by not being able to control my character ever.
I should seriously try some more comps out, this is ridiculous (didn't try anything new since 6.1).
I just want to play a comp where I can win within 3minutes majority of my games, rip mop wwls/hls.
ps. voted rogue/mage - if you would've made it a multiple choice, I would've checked RM/WLS/RLD/Jungle (generally since mop every single warlock comp that isn't LSD, counters LSD, so w/e I'll take my free points - but holy fuck it's boring to play against)
I don't get it bro, you're 2.9+ with this comp and yet you're still whimpering like it's not able to go above 1800.
LSD was aids, is aids, and is going to be aids. Period. Now is it as hiv positive as jungle? Argueable.
i honestly think this has been conducted in the wrong way - it basically cuts out participation of shadow priests and mages?
so i presume the tournament organizers want OG rmp vs turbo? just wait and see the priest get tunneled mercilessly till he falls into the floor after 30sec of being trained
There is a reason people play mage/druid/rogue (in this scenario) - because shamans and priest cant outheal the deeps of a comp say like a turbo that literally tunnels something that has no 'get out clause' like displacer beast.
additionally, i find watching lock/shaman comps insanely boring and im pretty sure im not alone on this one. its just effectively just a slow paced dampener until someone does no healing anymore and the whole team just decays till they're all 10%
also rmd (sub ofc) is usually really entertaining to watch: short, faced paced games that excite people - would you rather watch a 15-18 dampener or a 1-4 minute short game where every minute (dance/orb) there is a lot of pressure and not just haunts/lavabursts flying everywhere
tl;dr - it feels like the they are banning mage/druid just because of combat rmd, when in reality you could just ban combat and the tournament would be significantly better/exciting.
props to progamex for actually trying to keep the wow tournament scene alive tho.
What you want is people to justify you in blaming your healer. The entire thread is essentially bashing a semi-inexperienced monk. Now you can either ditch him, blaming the loses vs a stupid fucking comp and spec (combat) entirely on one person, hoping to find someone better etc. Or just chill out, realise it's early season, you're doing ok with the comp and you have a shit load of time left to practice vs RMD (you say you beat everything else). He'll get it eventually and you might just end up with an extremely good healer if you give him the time and space to fine tune some stuff.
As for tactics, all you can do is try different things ("hey lets play super offensive this game, don't drag the rogue behind pillars and we'll see what we can do") etc and decide what works best for your team.
You should spec resto for a day as well and see what it's like to get tunneled by an rmd, it might change your perspective.