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Braindance

Member Since 05 Feb 2011
Offline Last Active Oct 20 2014 12:20 AM
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Topics I've Started

Further consequences

15 October 2014 - 06:07 PM

View PostVanguards, on 28 September 2014 - 08:15 PM, said:

Locking this thread since it has got out of hand. Rather than deleting it though I'll try to manually delete all the toxic posts, as it was almost all made by a player from the teams that was in question (who has also been banned from the site.)

If there are any posts I missed please report it ASAP for moderators to look at!

This should be obvious but any insults in general will result in 1 infraction, and 2 for racial slurs. Threats will result in a perma-ban and possibly further consequences.
Hello, I am interested in 2 things:
  • What can the further consequences be? Perma ban + real life track-and-spank? Prison time? 25 to life?
  • Isn't the underlined statement a threat itself? If that's so, shouldn't Vanguards suffer the perma-ban and the further consequences himself?
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Please explain.

Thank you!

Ban the word rbg from arenajunkies

23 June 2014 - 09:42 PM

Remove that plague

Expired infractions

25 May 2014 - 09:47 PM

Hello - I have 3 infractions on my account. However all 3 of them have expired for some time now.

I would like them purged.

Thanks in advance.

Hello

21 April 2014 - 05:37 PM

Hello friends.

Good to be back.

Why charge shouldn't be nerfed

03 February 2014 - 07:29 PM

Plain and simple – no jibber jabber:
1. It adds one more layer of reaction complexity to a class with a low degree of complexity i.e. skillcapTM (All rights reserved, scumbags united, 2009).

a. Why? You can use to it reactively disrupt cc chains on your healer/teammates. Allows you to avoid cc, which is of paramount importance with an 8 second dispel system


b. How?



i. Example 1: You healer get’s deep frozen by a mage and the mage proceeds to cast polymorph (if and only if PoM is down). Being the true mongoloid warrior you are, you are currently in Antarctica spamming damage on something, but in a rare moment of clarity (or because your healer starts screaming Minpojke mode “STOP THE SHEEP PLS”) you decide to sacrifice your gapcloser to stop the cc, which would otherwise put your team behind (e.g. deep->sheep->blind->clone->-20)


ii. Example 2: You are close to getting a kill. That pesky hunter that has been jumping around for 5 minutes, looking cool and making your healer thirst for a Prozac is at 10%. But oh noes, the opposing team’s shaman has NS available, and if the coin flips heads the hunter will be at 100% in the next second. Being the good warrior you are, you decide to charge the shaman and stun that pesky queer for 1.5 so that your mage can “seal the deal” with an ice lance, before the hunter reloads his rifle and takes his head off.


2. It is one of the few remaining, versatile, multi-use tools in a warrior’s arsenal. It can be used:

a. Defensively


i. To charge a cast and stop some damage

ii. To stun a melee dps for a split second to allow your teammate to get some breathing room

iii. To generate some distance between you and the other team’s damage dealers (e.g. an enemy pet is clone to your healer – you charge it to get some distance from the enemy dps who is raping yo black ass)


b. Offensively


  i. See (1.b.ii)


c. As a gap closer (self-explanatory)


3. It is our most frequently used gap closer. Changing to a root will have the following repercussions:

a. It will no longer be reliable versus the following classed due to freedom effects and whatnot:

i. Paladins

ii. Druids

iii. Shamans

iv. Hunters

v. Monks


b. It will be impossible to do anything described in (1) and (2.a.1, 2.a.ii).


  i. Charge is not shadowstep – there is an actual time between you pressing the button and reaching the target. Ergo, the opposing side’s argument “But you can pummel after the charge” is rendered null, as long as things like Soul of the Forest clones exist, and as long as charge has a travel time. Now you can stop them. If it’s changed to a root you won’t be able to.

ii. “But you can take Warbringer”. No you can’t. Your predecessors tried that in s9 and it went so bad that they had to change it next patch. A gap closer that dr’s with itself? A gap closer that dr’s with every other stun in the game? Let’s take a journey down memory lane:

1. Patch 4.0.6 (source http://www.wowwiki.com/Patch_4.0.6):

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2. Patch 4.1.0 (source http://www.wowwiki.com/Patch_4.1.0):

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Once again, you repeat the same mistakes, while at the same time, dumping down the game, picking an ability that is relatively easy to use by every 1200 rated Noob Saibot. No me gusta.

Wanna nerf something?

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But no; the above 3 are precious little jewels since they are an "integral part of the talent tree system introduced in MoP". Instead an ability that has more or less worked the same way since WotLK, and has existed since the dawn of time is a better candidate to address issues with warriors (whom you already nerfed, while, at the same time ignoring classes like hunters and mages).

It seems unreasonable to me, to nerf a 1.5 second stun with the versatility I mentioned above, instead of nerfing one/two/three of the above abilities (while leaving stuff like PoM sheeps and Wyvern shot untouched).


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Your move.

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