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Braindance

Member Since 05 Feb 2011
Offline Last Active Oct 20 2014 12:20 AM
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#4231255 Getting Ripped with Dyllbar

Posted stalebagel on 14 October 2014 - 05:04 AM

never show this to anyone ever again


#4222078 Rating Decay

Posted ysnakewoo on 01 October 2014 - 09:58 PM

Greetings there,
as you already could have forseen by clicking on this thread, this is an idea that was randomly thrown around but never got the true attention it deserved, or at least, I have not witnessed it. Therefore, I shall try to make a constructive topic regarding Rating Decay and the current situation in World of Warcraft ratings in general.

As in any game, especially World of Warcraft – a game which is constantly being changed and rebalanced, the whole purpose of the game is to get better at it and have fun while doing so. None of us were amazing players when we started playing and we have all gone through major developments of the game knowledge, gamesense, reflexes and what have you to get where we are now. But, as Blizzard constantly likes to throw around random changes for whatever sake they may be, we constantly have to change, adapt and learn to play at our best potential.

As you all know, we have come a long way from TBC era where elitism in WoW and in online games, in general, was not prevailent as it is right now. Titles meant something back then, so did the gear. With the idea that I am forwarding here, we can bring some of that glory back with the slight change to how rating works.

Rating Decay itself is pretty self-descriptive, if you do not play certain amount of games required, your rating will start decaying drastically over a period of time. That's the general idea behind it, but what would this system bring? From what I could muster with my brainstorming abilities, rating decay has more pros than cons. Let us take a look at some of those:
Pros:
- Boosters would be put out of businsess, unless the boosters are willing to play a game on someone's account every week or so, this would have a drastic impact on the ladder as players who earn their respective titles and rewards would actually be able to get them (which is consequently another pro)
- Wintrading would be reduced as no team wants to screw over a season worth of work for them, and Blizzard should be monitoring the ladders and matches being played at high-end arena during the course of the last couple of weeks, just to make sure no one is doing anything fishy. I am coming from a Spanish BG, so wintrading is like pressing W here.
- Promotes constant playing and a rather stable ladder.
- Camping rating is long gone. This is one of the reasons rating decay should have been brought even earlier. These players would constantly need to play in order to maintain their slot on the ladder.

Cons:
- Players would be forced to play every so often (2-3 weeks of inactivity would automatically drop your rating and your MMR significantly lower).
- Booster and wintrading scum threads on these forums.
- Forcing players to be pre-paid for the course of the entire season.
(note; these are all subjective opinions, pros and cons are not the laws of physics and I might have forgotten some obvious ones)

As I have already triggered a few sparks with these comments, I am hopeful that you are still reading this. Now we shall take a look at one of the main reasons why I am making this statement. Every other game that has some sort of a meaningful rating/ladder system, has rating decay, namely League of Legends and Starcraft 2. In both of these games, your rating would significantly drop if you do not play for a while in order to have a clear ladder representation.

''But, what if I do not start at the beginning of the season? How can I catch up with others? What prevents me from just playing in the last week of the season and get my well deserved rank 1 title?'' – this is one of the biggest problems that I have come across with rating decay. Taking into consideration that WoW arena is a fast-paced scenario, you cannot compare it to 20+ minute games in LoL, or the 10+ minute matches in Starcraft 2, we have to throw some innovative solutions.  I have pondered about a possible solution to this problem, and this is the solution to this problem:
- After a point in mid-season (let's say the season will last for 6 months, so after 3 months) an Rating and/or MMR cap will be forced into action. Rating cap basically means that you cannot gain a certain amount of Rating in that week, same like a Conquest cap. The number can be tweaked, but my proposal is that you cannot gain more than 200  Rating per week after you reach 2000 Rating. This means that a team can camp around 2kish Rating the entire season, and then it needs 5 weeks to get to 3k (which seems to be the peak) – and also means that playing additional games after you get to your Rating cap does not move you up the ladder. Players who are constantly trying to improve and rank up throughout the season will not even feel this change as we all know that we have all hit the ''MMR peak'' for ourselves at some point and getting even 50 rating was a demanding task. This would be the perfect solution to all of the problems that are currently plaguing the ladder.

Please share your thoughts and any feedback is possible. I am thinking of presenting this idea at the official WoW forums, but I thought I'd run it through here to see how you guys percieve it. Thanks for reading! :)


#4176547 How to houses with Sevre

Posted Nexxer on 24 July 2014 - 01:26 PM

so when r u going to win an arena game?


#4159702 How and why is this possible?

Posted Esiwdeer on 01 July 2014 - 03:03 AM

lol @ implying junglecleave requries less skill than a caster cleave

lmao in fact


#4159210 Incredible amount of crying

Posted Esiwdeer on 29 June 2014 - 10:58 PM

View Postamirdaheat, on 29 June 2014 - 09:53 PM, said:

season 2, season 7


Go
Season 2:

SL/SL
Shadow Resist
Decursive
Clan Hex first 4dps 5v5
Double healer/mana drain 3v3


oh yeah, mana drain in general. I'm double R1 Warlock from that era, btw.  Wanna know what my first global was most games?

Drain Mana
Curse of Agony
Corruption
What was it, Siphon Life?
Drain Mana
Corruption
Drain Mana
Fear
Drain Mana
Drain Mana
Fear
Drain Mana

Merciless Gladiator Cops

and please don't talk about Wrath like DFO/Shadowmourne were balanced. Or like casters from that era were balanced in general. Prot specs in arena, double healer still viable...

People just don't see the pattern because, often times, it benefits them. The game has never been good. Never been a single good season. It was more competitive because more people cared and less people knew how shitty it was at the top, but that's the only difference. Never been balanced.

You're forgetting as well that 3v3 didn't become the focus of the serious arena player until around the third tournament - everyone assumed 5v5 was the biggest and thus, the most important. 2s was garbage; could die to idiots using Shadow Resist or Mage/Mage nonsense. I mean, I played SL/SL/healer but of course I don't include that as a bullshit comp because it was mine.

But look how fucking dumb it was like, a bot could Drain Mana just like a bot could play Hunter ATM.

Oh yeah, and everyone with a magic dispel(which back then wasn't "everyone") could dispel automatically. The same as interrupt hacking now except with dispel. The only difference is, you can outplay interrupt hacking whereas you can't outplay a dispel mod unless you just don't debuff them.


#4157819 Elemental game play! Sponsored by MLG and mountain dew.

Posted abolishedtehe on 27 June 2014 - 10:06 PM

https://www.youtube....eature=youtu.be

See you at blizzcon lads.

Hope i don't get counter comped by MiR...


#4157231 In-game NPCs named after PvPers

Posted Bigmoran on 27 June 2014 - 04:05 PM

View Postamirdaheat, on 27 June 2014 - 09:55 AM, said:

We need Diziet that sometimes appears next to you in bearform and bashes your opponents

and hands out player bans


#4156937 In-game NPCs named after PvPers

Posted Angrypiexx on 27 June 2014 - 10:08 AM

This is even more random and arbitrary than the nobel price for peace


#4156919 In-game NPCs named after PvPers

Posted Dizzeeyo on 27 June 2014 - 09:59 AM

View Postscuzfail, on 27 June 2014 - 03:53 AM, said:

http://i.imgur.com/ptTrN0b.png
brock the crazed is the european priest Crazé (:
i presume that npc sells an item that boosts the players 3s rating by 150 each time you use it then? and costs 150k each time you purchase? :)


#4156703 In-game NPCs named after PvPers

Posted Ayrasaurus on 27 June 2014 - 04:50 AM

Wake up and i see 29 rep and some genuinely funny posts

Now this is the AJ i know and love lads <3

Samx is also in the game but you can't see him because he is always hiding behind a tree or in stealth.


#4153454 weed

Posted Snackumz on 24 June 2014 - 04:23 AM

i smoke it

edit: +rep if helped


#4149527 Slam Removed. Hamstring and Rend Return.

Posted ellipticcurve on 20 June 2014 - 07:52 AM

View PostBraindance, on 20 June 2014 - 07:05 AM, said:

Why is no one crying for charge

I played alpha for a couple of days and we also did a lot of war games (mostly WLD vs RMP, WD vs RM,  WD vs MP). The charge change fits the other mobility changes. Personally I played with 20 sec charge and it absolutely did not feel bad. In Wotlk or TBC we had to play with charge + intercept. Now we have charge and heroic leap which gives us similar mobility, if you add storm bolt to it we actually have similar range control, too. It really doesn't feel bad and with less instants in the game, it doesn't hurt the overall performance at all if you have to walk for 4-5 yards instead. The only thing that hurts is when you waste your gap closer but who would waste it? ;-)

About the CS change: Unless you're a tank, you only have 3% parry. All dodge is gone except evasion but due to the lack of overpower, evasion is finally a cooldown. So basically unless you're lacking awareness and CS into die by the sword / evasion, you're pretty much sure it'll land.

Gladiatorstance is more of a fun thing. I did a few duels vs tanks and it's not impossible to beat them. Gladiatorstance is more about being a viable dps in your raid (the dps actually looks decent, about 70-85% of a pure dps). Sure it takes a bit longer to kill a tank in gladiatorstance than it does to kill an arms warrior but keep in mind that second wind is basically gone, i.e. you don't have to worry to kill through it.

If you wonder about self healing: enraged regen looks very good atm. 2nd wind converts dmg to healing but the problem is.. you have to do dmg, so it's not viable against range classes or if you're stuck in a stun. Same with impending victory. The 20% healing done by enraged regen feel good now that battle fatigue is gone in WoD. :-)

About the stancedance thingy: I like that it's back. Last time I played it wasn't live yet but from what I've seen it won't hurt you. The game already felt very smooth but something was missing. I think stance dancing will fit into the "new/old warrior" thing they're trying to build.

The new mastery looks very good and is a lot more fun to play. No more small hits. I really like the idea of having a few big hitting abilities, after all we're using a 2handed weapon and not two 1handed swords. :-)

I played warrior (arms and prot), priest (all three specs). mage (fire) and rogue on alpha. I have to say that warrior is in a fairly decent spot. It's not a mindless class at all on alpha. Sure you lose some of your abilities but because you lost some, you actually have to think about whether you want to use (or waste) your other cds. less defensive/offensive cds makes for a much cleaner gameplay and you know that as soon as you managed to get a major defensive cd w/o using your offensive cds, the enemy will be in trouble. It's not like today "oh i forced parry nvm he still has wall". It feels much cleaner.

One last thing about the stance dancing: I think we have to "d up" again if we expect burst or stun / cc on us. We can't use rallying cry in bstance so having a good understanding of the current state of the arena game will be crucial. Are we offensive? Are we defensive? Am I on stun dr? It's not viable to sit in dstance all the time, you'll sacrifice too much dmg.


#4143644 Really?

Posted Esiwdeer on 15 June 2014 - 08:03 PM

View PostRippedLife, on 15 June 2014 - 07:59 PM, said:

her face is too ugly for her body

Posted Image

disregard my joke i was almost too retarded to host an image on this website


#4142774 Last chapter of World Of Warcraft 3v3 Ladder pvp ? ggspz banned~

Posted Hektic on 14 June 2014 - 05:39 PM

Far better players than any of the current crop of euro tryhards have come and gone in the past, by your definition the game died after wotlk


#4142576 Last chapter of World Of Warcraft 3v3 Ladder pvp ? ggspz banned~

Posted Structural on 14 June 2014 - 02:15 PM

View PostInfernion, on 14 June 2014 - 01:55 PM, said:

If you are playing at that time anyways, why not earn Money while doing so? Your reason is most likely that you can have a real job, but what's stopping you from having both? :)

lets get real for a change, the people who do sells i bet you maybe over 90% of them probably work a minimum wage job or they are going to school (not really, they are probably skipping school to do sells because they think they can make a living off playing world of warcraft) and doing sells for some kind of income. if i was them i would take the full time walmart job for health benefits incase i overdose on gungho so i have a back up plan.

i think the real tragedy of boosting is no matter who you are you always end up like bloodx




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