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Braindance

Member Since 05 Feb 2011
Offline Last Active Today, 08:19 PM
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In Topic: So extra 6.1 changes rolling out

Today, 04:11 AM

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In Topic: Is Holinka the worst thing that happenned to WoW PvP ?

Yesterday, 06:05 AM

View PostThaya, on 29 January 2015 - 05:28 AM, said:

Would be ten times better if... what?

Solo queue is just a formal implementation of something the communities around team games have created themselves - good ol' leagues that were handled by bots on IRC. At some point, any community around these games went like, "we want an elo and matchmaking system!" - CS, original DotA, Quake to name a few. And these systems have played a big role in popularizing these games, the same way it has in League, just that its implemented in the actual game officially. 99% of the playerbase has experienced the game exclusively via solo queue. Not everybody wants to find 4 other people to queue a match, and not everybody wants to play versus 5 organized people either - it's a completely different game at that point. Normals just don't cut it either, as it's evident in both that game, and countless other online team games, including those listed above.

There's also no actual 'jump'. They are just different. There are progamers who literally could not crack challenger last season. Remember Alex Ich' struggle in the last week of S3? Sure, he's not winning LCS, but he's a pretty big name on the scene. There were teams that recruited players from like, fucking Diamond 3, I shit you not. I can't remember the names, but it happened. I'm sure there are players who were picked up JUST because of their rank in challenger. If memory serves me right, Bjergsen is one of them - he quite simply just applied to TSM. You're making a huge mistake if you're directly comparing ranked 5v5 and solo queue, and there's really no reason for them not to coexist.

Unless you're complaining about the actual implementation of it, of course... but if that's the case, you're not making it clear at all.


Saying "Windows sucks" only makes sense if you think that the very core principles (which carried over through every iteration) suck. If you think that the core principles of WoW suck, then why have you ever played it? Are you saying that you played a game for 10 years and never liked it? That's obviously not the case, not for anybody who goes as far as posting about it here.

"For a 10 years old game it's trash" - I mean, it's not like you haven't enjoyed the first 6 of it, seeing as every other thread on the subject is being filled with vanilla/tbc/wotlk nostalgia. Or is that just bullshit?


You refer to BC as the best times - if it has barely evolved after BC, aren't you supposed to love it? =)
You did not put any effort into understanding what I am saying.

Neither did I Like the same things now that I used to like when I was younger, not could I spot things such as lack of corporate ethics. Enjoying the game at some point in my life, and understanding that it's a game managed by unethical, money driven vampires at some other point, are two, separate, non exclusive events.

In Topic: Is Holinka the worst thing that happenned to WoW PvP ?

Yesterday, 03:03 AM

View PostThaya, on 29 January 2015 - 02:26 AM, said:

lmao

Same response as above.
Lmao I am not going to look through your lines to find what above is.

If you wanna have a conversation, be more respectful.

View PostThaya, on 29 January 2015 - 02:31 AM, said:

Also you guys keep talking about these "10 years" as if they had been developing Warlords of Draenor for 10 years

It's not as if this is a content-driven game which changes completely once every 2 years and has a heavy content patch once every few months

And it's not as if you hadn't been enjoying it for the bigger chunk of these 10 years

And arena has existed for only 8 of them
What type of argument is that? Windows has existed for 20 years but they haven't been developing windows 8 for 20 years. Does that make sense? No it doesn't.

Wow has undergone development for more than 10 years. I am not talking about WoD, I am talking about WoW and I don't really care about content driven games and whatnot; that is ample time to fix all that is there to be fixed. All I see is the following:
  • Repetitive gameplay/carrot on a stick design. Pick a pebble in Tanaris and buy a cat in Dalaran and you get a mount

  • Insufficient testing leading to broken abilities being introduced to the game after testing and lingering for months (hey thirst for blood sup boi)

  • A social awkward bunch that "knows better than the players" (direct quote from twitch Hadzicostas w/e shitty greek name and Holinka) and general unwillingness to work with players

  • Rollercoaster changes aimed at keeping subs rolling. Let's make xxx suck so that they roll yyy and we get more dollar
You can still enjoy the game yes, but let's not act as if WoW is something special anymore. As a game it has barely evolved after BC.

As a teenager I loved the game. As a grown man now, I despise it not because of it's flaws, but because I realized that the people behind this game are the most unorganized, unethical pieces of crap you will find in the gaming industry. Reminds me of a bakery I had in my neighborhood when I was a kid run by an old lady. For the first 2 months it made the most delicious cakes and pies, then suddenly the old lady decided to pass the ownership to her daughter, who thought it was a good idea to serve frozen, expired shit instead of the old homemade pies.  

They run out of business and closed within 2 months. This however cannot easily happen in WoW mainly because the vast majority of people that play it are socially inept, dopamine zombified young adults that can do nothing else in their life (feel free to open twitch and browse through the streams offered in the WoW section if you think I am exaggerating), so their tolerance for bullshit is way higher than a normal person. Balance sucks and I don't like the game? ima bitch for a while on skype with my peers, then sleep and wake up and make an alt and pwn.

There is a reason that if you Google the name Bobby Kotick, 80% of the pictures are that pop up are caricatures of him depicting him as the devil.

In Topic: Is Holinka the worst thing that happenned to WoW PvP ?

28 January 2015 - 09:01 PM

View PostDarksoldierr, on 28 January 2015 - 05:03 PM, said:

For the record, WoW is probably the most responsive, lore filled, content filled somewhat balanced MMORPG out there. Excellent PvE content, lot of stuff to do, be it PvP or PvE, runs on low end machines too, constantly supported.

If you show me a game with similiar fetures but better PvP balance, then i might consider jumping the ship, otherwise i just cba to leave my 10 year old account behind.

The only game lately that actually caught some of my attention was Planetside 2, which has some amazingly good grand PvP experience. Other than that?

If i want to play a competitive RTS, i play Sc2, for MOBA there Dota2, LoL, Heroes somewhat Smite. FPS could be anything from Titanfall trough Halo to Quake or CSGO.
But when it comes to this actual genre, where i do like to do other stuff than just PvP, theres no better alterantive.
What? The only thing that is true in the bold part is the responsiveness.

SWTOR had way, way, way better pve content and lore and I bet there are other games out there with better lore etc. It failed mainly because of the responsiveness.

For a game that is 10 years old it's trash. Just to give you a glimpse of what 10 years means, it took 3, yes 3 as in three=1+1+1, years to rebuild the world trade center. It takes 4 years to graduate with a college degree and 5 to get a PhD; 4+5=9<10. A presidential term is 4 years. 10 years from now none of your current living cells will be alive. That's just some of the things that can happen in a 10 year timescale

My point is they had all the time in the world. The current game would be considered perfect if it was 1 or 2 yold, great if 5. For 10 years of countless iterations, data from millions of users and for a company making billions it's trash.

All it currently provides is meaningless carrot-on-a-stick content (pet battles, gathering pebbles across the "world" to get mounts and pets etc.), ad nauseum reiterated pve content, and our latest rock-bottom experience time travel to other dimensions so that we can bring back the dead and make the game "feel" like it was in BC to attract all those that cancelled dem subs.

Nothing wrong with the game if you play for fun, but you would be naive to suggest that this game is good or w/e given the tremendous resources that they have at their disposal and 10 years of (unused) experience.

In Topic: Is Holinka the worst thing that happenned to WoW PvP ?

28 January 2015 - 12:39 AM

View PostVoksen, on 27 January 2015 - 10:40 PM, said:

Urgh, inc tldr, general retort to parts of this discussion:


-- The argument:  "You dont need modelling/simulation to design a modern AAA title" is true just like you technically don't need a finished product to ship.  Broken mechanics and imba design still equal a "releasable" product.  But AI-supported balance mining definitely helps ship better quality.  I would say that since 2008, AI has helped game designers explore balance implementations.  I would guess Blizz is behind here, which they shouldn't be for all their revenue of over 10 years of paid development team hours.


That was not my argument.

The imbalances are caused mostly by broken skill mechanics not broken numbers.. When they fix the mechanics they can turn to simulations and fix the numbers.

However, in 10 years mechanics are still broken. First we learn to walk then we learn to run.

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