Anyone else noticed how there has been a steady increase in network issues during mop? I can say I've had more network issues in mop than all the other expansions combined. This is what we pay for monthly...
2 questions regarding fury:
1) I recall at the beginning of MoP that fury warriors could get a shit ton of pvp power from equipping 2x 2H, is that still the case?
2) Would you play dual 1H or 2H in pvp as fury?
1) That is correct but it got fixed in 5.3 if I recall and the pvp on 2h is now unique meaning you can only benefit from either 2-hander's pvp power when playing TG fury.
2) I would play arms but if you must play fury then TG (2h) is better overall, SM (1h) only having slightly smoother rage income and bigger dmg burst on shockwave, dragon roar and execute (abilities that don't scale with weapon dmg).
Rogues were always the class that punishes you for bad decisions you make during the game, main reason why I play and like the class so much. The problem is that once they become top tier melee, everyone and their mother bitches and whines about them because they would rather get slaughtered by unpeelable killing machines,flying mount-like mobility classes like warrior, or get cced to oblivion(ferals few seasons back),or even watch their entire team die to a dk who is pressing blood boil with all procs up, then to get killed because they couldn't be arsed with the stunlock and trinketed random blind or stun. Than you get walls of text on forums, and blizzard does some retarded hotfix within 2 weeks.No, they dont need major patch or expansion to fix the damage, as they do with some classes Just wait until everyone gets full gear and you will see what I am talking about.
The thing is, ppl qq about rogues because when they don't have trinkets or other outs, rogues can control their target for so long that they can burst you down in a stun/silence lock. Ppl don't like getting killed while they are unable to control their character. No class should have that much burst dmg and control at the same time so since rogues are all about control rather nerf burst a bit a buff sustained so rogues can keep the level of single target lockdown they have. Bam rogues fixed.