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Moshe

Member Since 05 Feb 2011
Offline Last Active Today, 06:39 AM
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#4083241 5.4.7 Face-Off: Feral Druid vs. Arms Warrior

Posted bouncyballs on 19 March 2014 - 06:20 PM

Feral damage is better than warrior damage on a single target. If you disagree with me now, wait for full gear. Ferals scale very very well with gear , not to say warriors don't but Ferals scale better


#4077157 russians wintrading

Posted Cakesz on 12 March 2014 - 12:46 AM

This is no worse than people who are selling boosts, kind of amusing when you have the people boosting complaining about Russians, makes me rather happy actually to know they are making less money.

Capitalism at work.


#4074532 Yas Tourny Discussion thread

Posted Kettu on 08 March 2014 - 08:54 PM

Opened stream

Watched some US wizardcleave turtle for 15 minutes just to lose horribly instantly when dampening came in.

Asked how I can donate

Posted Image

Permabanned in roughly 2 seconds

fgots


#4059179 Dis Shout

Posted Silhin on 21 February 2014 - 05:41 AM

View Postkannetixx, on 20 February 2014 - 03:34 AM, said:

i bet you're one of those players that thinks mana shield is used as a defensive CD as well...

pretty sure i saw warriors saying they would take PH now due to the nerf... its not useless - you just dont wanna fucking use something else because your precious ONE talent got nerfed to the point where you need to THINK before using it - sorry that you actually have to make a decision in game now.
God your so dumb it hurts my brain

All u idiot mages r taking everything out of context the ability is the only talent in the game that has negative effect on a ability you alrdy have in your tool kit Saying warrior have to think about how to interupt is irrelevant cuz it could be any ability why i made the example of the block and caut its just very random and wierd change

Few example on how stupid this would look with other class

Can't Shadow fury after using Howl
Can't Pom after interupt '
Can't Deadly throw after kicking
Can't Pshyfiend after fear
Can't Wyvern sting after Trap
Can't Leg sweep after FOF

Now how stupid does all that sound to you ? A bettertreatment to the talent would have been to do something similar to the Dks Strangulate ability and improved an existing ability not saying another interrupt but something else all together this just feels very lazy


#4056743 Arena MS paint rage thread!

Posted Dreoras on 18 February 2014 - 10:00 PM

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#4055768 Stance fix suggestion

Posted Nyeshyo on 18 February 2014 - 04:31 AM

View Postjaimex, on 18 February 2014 - 02:59 AM, said:

because, similarly to dks, warriors dont need buffs.

/thread

because, similarly to cancer, this forum dont need you.


#4054232 Arena MS paint rage thread!

Posted Regent on 15 February 2014 - 08:05 AM

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#4052177 Couple of Things Under the Radar

Posted breuerx on 11 February 2014 - 06:00 PM

Why would Druid's Barkskin, Cenarion Ward, and Ironbark be usable while silenced?

Worst, why is Druid's Cenarion Ward usable while locked out?

This is the same concept as Shaman's being able to use totems while silenced and locked out in the past. This was 'fixed' to remove the abuse of mechanics and separate mediocre from good shamans, as well as rewarding shamans who actually know how to prevent silences and lockouts.

I don't see why they wouldn't do the same to DRUIDS.


#4049921 to all you shitter mages complaining about dk 4 trinkets

Posted zivimoor on 07 February 2014 - 02:50 PM

View PostClamnesia, on 07 February 2014 - 02:28 PM, said:

To be honest, most magi including myself, hate our current style of play. Its boring and dumbed down to 5 year old play style. However, In the current game state, we basically have to have instant damage. Its nearly impossible to cast with all of the mongo ass warrior / hunter/ DK/ enhance cleaves out there. Fighting a comp with a warrior alone in it means you have to juke 2 interrupts only to get stunned twice and feared. All of the shit we have to go thru just to get a cast off is ridic. In closing, we hate our current game play / play style, but its necessary.

It's not necessary. destro locks have a hard time but they are still very viable, mages would have an easier time even if they had to cast everything because of all the roots and escapes


#4049810 PTR Heart of the Wild nerf

Posted drewzys on 07 February 2014 - 10:05 AM

View Posttotypwn, on 07 February 2014 - 09:41 AM, said:

A feral without bubble or clone gets instant gibbed for example..

any class in the game can get instant gibbed i dont see why you are defending a blatantly OP spell...

just because the class is "bad" doesn't mean that the specific talent isn't op. shit look at priests, they suck but guise is definitely not "balanced" because the class sucks.


#4047254 Charge nerfed

Posted Schvetolga on 04 February 2014 - 12:54 AM

View Postmirox, on 04 February 2014 - 12:20 AM, said:

I agree that damage is too high, even rogue damage is retarded. But they are increasing resi by 5% or something and its just gonna be even retarded to sit on those. Being a rogue, I know how its like to die in a stun if you dont pre-feint it, but as those classes you dont even have to do that, you just press one button once you reach level 90 and never press other stance again unless you are playing 2v2...

You dont seem to play DK nor Warrior so you have no idea how much of a damage nerf sitting in defensive or blood is. They still deal good damage but if they didn't, every person in the world would just sit on their asses and never lose because they cant leave the d stance but at the same time they dont do any damage. Conclusion? Easiest tactic to win. Ever.


#4046963 Why charge shouldn't be nerfed

Posted Braindance on 03 February 2014 - 07:29 PM

Plain and simple – no jibber jabber:
1. It adds one more layer of reaction complexity to a class with a low degree of complexity i.e. skillcapTM (All rights reserved, scumbags united, 2009).

a. Why? You can use to it reactively disrupt cc chains on your healer/teammates. Allows you to avoid cc, which is of paramount importance with an 8 second dispel system


b. How?



i. Example 1: You healer get’s deep frozen by a mage and the mage proceeds to cast polymorph (if and only if PoM is down). Being the true mongoloid warrior you are, you are currently in Antarctica spamming damage on something, but in a rare moment of clarity (or because your healer starts screaming Minpojke mode “STOP THE SHEEP PLS”) you decide to sacrifice your gapcloser to stop the cc, which would otherwise put your team behind (e.g. deep->sheep->blind->clone->-20)


ii. Example 2: You are close to getting a kill. That pesky hunter that has been jumping around for 5 minutes, looking cool and making your healer thirst for a Prozac is at 10%. But oh noes, the opposing team’s shaman has NS available, and if the coin flips heads the hunter will be at 100% in the next second. Being the good warrior you are, you decide to charge the shaman and stun that pesky queer for 1.5 so that your mage can “seal the deal” with an ice lance, before the hunter reloads his rifle and takes his head off.


2. It is one of the few remaining, versatile, multi-use tools in a warrior’s arsenal. It can be used:

a. Defensively


i. To charge a cast and stop some damage

ii. To stun a melee dps for a split second to allow your teammate to get some breathing room

iii. To generate some distance between you and the other team’s damage dealers (e.g. an enemy pet is clone to your healer – you charge it to get some distance from the enemy dps who is raping yo black ass)


b. Offensively


  i. See (1.b.ii)


c. As a gap closer (self-explanatory)


3. It is our most frequently used gap closer. Changing to a root will have the following repercussions:

a. It will no longer be reliable versus the following classed due to freedom effects and whatnot:

i. Paladins

ii. Druids

iii. Shamans

iv. Hunters

v. Monks


b. It will be impossible to do anything described in (1) and (2.a.1, 2.a.ii).


  i. Charge is not shadowstep – there is an actual time between you pressing the button and reaching the target. Ergo, the opposing side’s argument “But you can pummel after the charge” is rendered null, as long as things like Soul of the Forest clones exist, and as long as charge has a travel time. Now you can stop them. If it’s changed to a root you won’t be able to.

ii. “But you can take Warbringer”. No you can’t. Your predecessors tried that in s9 and it went so bad that they had to change it next patch. A gap closer that dr’s with itself? A gap closer that dr’s with every other stun in the game? Let’s take a journey down memory lane:

1. Patch 4.0.6 (source http://www.wowwiki.com/Patch_4.0.6):

Posted Image

2. Patch 4.1.0 (source http://www.wowwiki.com/Patch_4.1.0):

Posted Image



Once again, you repeat the same mistakes, while at the same time, dumping down the game, picking an ability that is relatively easy to use by every 1200 rated Noob Saibot. No me gusta.

Wanna nerf something?

Posted ImagePosted ImagePosted Image

But no; the above 3 are precious little jewels since they are an "integral part of the talent tree system introduced in MoP". Instead an ability that has more or less worked the same way since WotLK, and has existed since the dawn of time is a better candidate to address issues with warriors (whom you already nerfed, while, at the same time ignoring classes like hunters and mages).

It seems unreasonable to me, to nerf a 1.5 second stun with the versatility I mentioned above, instead of nerfing one/two/three of the above abilities (while leaving stuff like PoM sheeps and Wyvern shot untouched).


Posted Image

Your move.


#4046000 Charge nerfed

Posted Braindance on 01 February 2014 - 08:45 PM

View PostHackattack3, on 01 February 2014 - 08:33 PM, said:

I get what you are saying and thanks for the response but I don't really feel that you answered my question.

Do you feel the charge change is a bigger game breaker than the nerve strike change?

Nerve strike was a good idea for an ability but it had poor implementation.  We should have more abilities to counter big damage and it would help counter the "CD stacking" nonsense of some classes.  The problem with nerve strike is it was too good (50% too much) and uptime was too high.  I'm not as much worried about rogues losing nerve strike it's more their partners.  Mages will flop over like a limp dick vs KFC next season.

Nerve strike change will lead to further mongoloid play by warriors b/c blowing offensive CDs w/ nerve strike up won't be as punishing.

View PostHackattack3, on 01 February 2014 - 08:38 PM, said:

You have zero credibility with me and I don't take anything you say seriously.  I don't know or care if you are a 1500 or 2500 player.  My perspective is based off evaluating things you SAY.

You were on this forum 3-4 months ago telling us to calm down and that "gear will fix it, wait for full grev".  You went as far as to write a thesis on why warriors do not scale well with secondary stats.  This is why I can't take you seriously.  It has nothing to do with your rating/success in game, it has everything to do with the knowledge or lack thereof you demonstrate on this site time and time again.
You are retarded.

You want to counter big offensives with a single restealth? A rogue taking two dps out of the game for 10 seconds in the same stealth period? Without committing a single cooldown? All that while being UNCOUNTERABLE.

Further mongoloid play? You don't mongoloid vs rmd - rmd mongoloids you.

More abilities to counter damage? Without cc you can't kill shit. Without popping dmg abilities you can't kill shit. Healing is too strong unless you are a priest.

And yes warriors are WORSE comparatively to the start of the season.

It is you who lacks knowledge and has a limited perspective. The fact that you want to counter dps cds with a mere restealth shows the type of player you are. Game is at this state cause Blizzard listens to players like you that have no fucking idea of the small things going on in an arena match,


#4045721 Charge nerfed

Posted kazuhmeer on 01 February 2014 - 08:13 AM

View PostHackattack3, on 01 February 2014 - 05:56 AM, said:

Let me ask you this question.  What's a bigger change the warrior charge or rogue's nerve strike.

The reason most people who post here who aren't mentally handicapped are flipping shit over the warrior change is that it makes no fucking sense and doesn't address the problems with warrior balance.  

Let me just tell you how this change will end up.  Every warrior is going to go warbringer (blitz) shockwave, 6s aoe stun every 20 seconds since it basically guarantees triple stuns, which now opens up Avatar and probably something like 180k slams with next patches item levels of gear.  Is this REALLY the direction people want warriors going?  I can basically promise thats what will happen, this goes through, FUCK THESE AOE STUNS FUCKING NERF, FUCK 180K SLAM AVATAR IS GAY NERF.  

Seriously for fucking christ sakes make pummel/disrupting shout share a 15s ICD so its an active choice to use one or the other, not mashing 2 interrupts, who knows, then you might have FUCKING VARIETY in that talent tier.  Piercing/Staggering aren't exactly awful, its just disrupting is hideously broken.  

Also if you are charging heals or whatever the shit, how do you have any up time at all?  The only viable healers (another hilarious balance discussion) shaman/druid, don't just have 2 freedoms to spam into you.  If I charge a heal or a cc I'm either:

A. terminator walking back at someone
B. using leap then terminator walking next time i actually need leap.

Yeah I'm biased but seriously warriors are low on the totem pole for shit that needs fixed before WoD.  Look at resto druids, mages, healing stream, gateway, then deal with this stupidity like changing charge.


#4045520 Charge nerfed

Posted Baabaakanush on 01 February 2014 - 12:56 AM

This is a terrible change, warrior have some abilities that are just dumb (for example disrupting shout) but charge is not something that needed nerf. In my opinion warriors didnt need a nerf now that casters rule supreme once again. The top tier comps are RMD and MLS in my opinion which both shit on warriors but all of the 1600 players who complain to holinka that they get raped by warriors are affecting the changes in this game, if you play at a high rating it is rare to see warriors other than the rare WLS or KFC.




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