Do you feel the charge change is a bigger game breaker than the nerve strike change?
Nerve strike was a good idea for an ability but it had poor implementation. We should have more abilities to counter big damage and it would help counter the "CD stacking" nonsense of some classes. The problem with nerve strike is it was too good (50% too much) and uptime was too high. I'm not as much worried about rogues losing nerve strike it's more their partners. Mages will flop over like a limp dick vs KFC next season.
Nerve strike change will lead to further mongoloid play by warriors b/c blowing offensive CDs w/ nerve strike up won't be as punishing.
You were on this forum 3-4 months ago telling us to calm down and that "gear will fix it, wait for full grev". You went as far as to write a thesis on why warriors do not scale well with secondary stats. This is why I can't take you seriously. It has nothing to do with your rating/success in game, it has everything to do with the knowledge or lack thereof you demonstrate on this site time and time again.
You want to counter big offensives with a single restealth? A rogue taking two dps out of the game for 10 seconds in the same stealth period? Without committing a single cooldown? All that while being UNCOUNTERABLE.
Further mongoloid play? You don't mongoloid vs rmd - rmd mongoloids you.
More abilities to counter damage? Without cc you can't kill shit. Without popping dmg abilities you can't kill shit. Healing is too strong unless you are a priest.
And yes warriors are WORSE comparatively to the start of the season.
It is you who lacks knowledge and has a limited perspective. The fact that you want to counter dps cds with a mere restealth shows the type of player you are. Game is at this state cause Blizzard listens to players like you that have no fucking idea of the small things going on in an arena match,