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#4231036 All Inclusive Warriors in 6.0

Posted Speedymart on 13 October 2014 - 11:05 PM

Mastery is one of the absolute worst stats in pve Sims at the moment, even as our attuned stat.

This discussion is rather useless sinve we wont be arms. Mastery is bad for prot as well

#4227256 All Inclusive Warriors in 6.0

Posted Pinka on 09 October 2014 - 06:01 PM

I don't care for the rotation fun factor of Arms. More about how effective the spec is overall. Compared to fury and prot i do not see any benefit other then:  

+A more relyable MS.
+A passive cleave that has a low rage cost and can practically be up all the time.

-Less mobility.
-Less self healing.
-Less overall survival due to needing a lot of rage in defensive stance.

However. If arms makes up for it's lack of mobility for having more damage it would be fine. But i hardly think that is the case. It also goes directly against the spec tooltip. Reminding me of a picture i made a long wile back.

Posted Image

#4226566 All Inclusive Warriors in 6.0

Posted Speedymart on 08 October 2014 - 03:38 PM

All specs are totally viable if you base is purely on damage, but some stuff falls into like the arcane mage category of you global shit along as you're left alone and can setup correctly

Actually, that's a perfect representation

Arms is like arcane on live
Fury like fire
Prot like frost

All three work technically, just one is so much simpler then the others

#4220518 All Inclusive Warriors in 6.0

Posted Speedymart on 29 September 2014 - 08:26 PM

View Postomfg_alex, on 29 September 2014 - 09:46 AM, said:

actually they are not prot, they are gladiator stance, and glad stance has no reduced damage and shield barrier is 8k absorb, so a furry warrior actually survives better than a glad stance. there is no one going defensive stance because the damage is 0.

I was talking about glad stance, that's all I've been talking about for the last 20 pages.

Glad stance has more armor, 30% parry/block, demo shout, and the best part is last stand doesn't lose the health when it ends unlike rallying cry, which scales insanely well with commanding shout and enraged regen.

Shield barrier is an awful ability, especially as arms. The best counter to pressure is pressure, not aimlessly auto attacking because you're spending all your rage on a shitty absorb.


To all my warrior friends who are basing their fury findings of PTR, don't. You're going to be woefully disappointed at 100. Fury is essentially a wet noodle that seems to never die due to very strong self healing, while doing nothing else.

Arms does solid damage, but it's incredibly inconsistent. The second your target starts kiting you, and they will, you're completely fucked. With the current way rage works, you'll be able to charge and get two attacks off that consist of 70% of your overall damage. If one of these abilities dodges or miss, every single ounce of pressure you thought you might get for finally catching the target is gone.

With the overly nerfed warrior mobility, this will happen a lot. Even as prot with banner and double charge, I become furious at attempts to chase posthaste hunters, freedom'd pallys, or god forbid the plethora of druids.

Arms has even less tools to close that gap, and they just don't work. It could do alright if they had a more consistent rotation, such as having overpower to fill the gaps, but they don't. It's CS, MS, whirlwind spam. That's it. If CS or MS are unable to connect in any form, you are a walking toy until they're back off CD. God forbid that you use both abilities and their healer is CC'd a foot away and you're unable to use whirlwind. Slam is not a viable option either, mainly due to inconsistent rage generation. You'll either be completely starved, or get two auto crits in a row and can't seem to spam whirlwind fast enough to make use of it. It isn't fun to play and most importantly the effectiveness of the spec itself even when played to complete mastery is questionable.

I understand that a lot of you guys want the spec to work, most likely as some form of debt you feel to the spec for it serving so well in the past, but just don't. You're only going to disappoint yourselves infinitely more, and Blizzard will not be correcting their mistake until 6.1 at the earliest.

#4206151 All Inclusive Warriors in 6.0

Posted Speedymart on 11 September 2014 - 01:33 AM

Can't wait for 6.0 to go live and the masses finally understand what the fuck we've been bitching about for the last five months

#4205281 RIP Jaimex

Posted Mattadoro on 09 September 2014 - 10:23 PM

wouldve been ironic if he was mid Aj post and got.............. :duckers: Interrupted :duckers:    by the ban

#4205317 RIP Jaimex

Posted Lolflay on 09 September 2014 - 10:58 PM

I'm going to be realistic here.

Guy had ok guides ( but that's as far as his "contribution" goes ), and he had okay posts - then he found a decent warlock+druid to play LSD with, got some rating and let his ego and bias go to town - basically became a complete unbearable twat, and I'm not sad at all that he got banned.

#4194862 WoW Before and WoW now comparaison

Posted Rhetorical1 on 21 August 2014 - 12:29 AM

ur a god dam idiot

#4184911 All Inclusive Warriors in 6.0

Posted Speedymart on 03 August 2014 - 02:12 AM

I would rather not have stance requirements at all

#4184266 All Inclusive Warriors in 6.0

Posted Speedymart on 02 August 2014 - 02:01 AM

View PostBawn, on 02 August 2014 - 01:27 AM, said:

why not? its not hard yet shit warriors are gonna have troubles with it which then make people think warrior is actually a hard class (it isnt)

Stance dancing in itself isnt bad, but every other class has had their stance requirements removed or their class usability and quality of life dramaticly increased. Things like druid abilities automaticly putting them into form, shadowform/moonkin able to cast a much bigger variety of spells, or even seemingly small changes like permanant water ele are huge

They cannot bring it back without reverting the last two expansions worth of QoL changes with every other class. "Because it takes skill" isn't a valid arguement when you take this into concideration.

#4184020 Enough is enough #stopddos

Posted Feliclandelo on 01 August 2014 - 06:35 PM

View PostSamyh, on 01 August 2014 - 02:41 PM, said:

You don't go to jail for something like that, your local authority would not have time to look into small ddoss cases over a game. The best thing you can do is be protected, if you're reluctant to change your skype that's your own fault.

1. Plays with Roguetrainer - Check
2. DDOS himself - Check
3. Is a unknwon rival exploiting his way to Gladiator - check
4. Keeps claiming it's peoples own fault for being DDOS'ed - check

You don't strike me as retarded at all.

P.S. Guess you're going to report me again :):)

#4171336 All Inclusive Warriors in 6.0

Posted RippedLife on 16 July 2014 - 09:41 PM

View PostJalopy, on 15 July 2014 - 10:57 PM, said:

No because it's almost completely skillless, which helps to add to part of the reason warriors have such a high representation. They're effective and literally anybody can play one given a day or two to a high level.

this is not true and you know it, give a new guy WoW or just look at 1k mmr games, people are actually not good at this game.

warrior might be easy but the statement that everyone can pick up a class and be good with it is not true.

PS: ofc if an already good player picks up warrior he will have an easy time

#4158897 Incredible amount of crying

Posted washboardabsx on 29 June 2014 - 03:26 PM

I can't believe people are crying about the catch-up cap. Wow you have 20k to cap? Be glad they even allow catching up now. Does everyone forget a mere season or two ago when there wasn't any catching up? Or how about all the BS pve gear? Yep that's gone too.

I agree deserter sucks for I indeed tanked my 2s rating too. But it had to be implemented. 2s is the gateway to arena and 1100's should never be facing gladiators. We want more participation in arena and by having them hazed by glads in the 1100 bracket is counterproductive. It turns many away.

And flavour. Stop. You're too white for that sh*t. And frankly no one respects it. You sound like a wanna-be vanilla ice ice tea ice cube gangsta fruitcake. Right when Regentlord left the flame is carried by someone else, you...seriously why does someone always fill in the others place since I can remember?

Finally @ Lolflay...what's happened? Since TBC you were my priest hero always adding great input to the game. I loved reading your insightful posts and you definitely made me want to be like you on my priest. But ever since you've left the game all your posts seem to be trolling or complaints. Like an old renowned star that's become senile about the sport they've played. It's depressing.

#4157711 All Inclusive Warriors in 6.0

Posted Jalopy on 27 June 2014 - 08:49 PM

The only time it'd be a skill cap that's tangible if there are major offensive and defensive benefits to dancing. Just throwing requirements on abilities isn't going to do anything but make people annoyed.

#4157480 All Inclusive Warriors in 6.0

Posted Jalopy on 27 June 2014 - 07:10 PM

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

its kind of strange this alpha.. arms feel like a shit..

They literally have no idea what they want to do with either fury or arms.

View Postellipticcurve, on 27 June 2014 - 09:19 AM, said:

Rage doesn't look that bad at all (white hit generates 25 rage, i think multistrike can generate 25 too and crits double it). Sure it plays different from MoP but it's not bad, just different. Warrior is much more white hit and swing timer dependend again but it doesn't have to be bad.

If we're sitting defensive (which I imagine we will for PVP) we get half that rage from AAs and no 2x multiplier on crits. Pretty sure AA multistrikes don't generate any kind of rage.

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

It's not really a nerf and more of a smoothing thing. 20 + 40 was too high in terms of the rage that was needed. It plays much smoother now.

Are you sure you've actually been on the alpha? Even in a complete PVE environment and sitting battle 40-50% of our GCDs are dead. Add in sitting defensive and having downtime and think what it'll be like.

Exhibit A: https://www.youtube....h?v=KrOKbvFWOyc

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

You do not need as many filler as you think. With stancedancing you're actually fairly busy and haste reduces your mortal strike cooldown. I did not try to get full haste gear yet but I'd assume you can dumb it down to something like 4.5 sec cd. Whirlwind doesn't break too much cc, you can move away from the sheep and only hit your target if you like. You can't brainafk spam whirlwind close to a sheep tho.

In this day and age, especially with a melee based class that's being designed from the ground up, there's zero reason that it needs to have inherit downtime at all. There is zero rage generation in the spec besides AAs/charge. Say you MS and go to <10 rage and then get peeled off until you can reconnect. You STILL can't hit anything because charge doesn't generate enough rage to let you even MS again. It's a terrible design in both PVE and PVP.

View Postneronzito, on 26 June 2014 - 11:05 PM, said:

On alpha you're currently not gcd capped in pvp but that's actually a good thing. Being gcd capped via dmg spells would be too much given that casters actually have to cast now. You have to see it in perspective, not having a dmg spell for a second doesn't really hurt the overall gameplay and balance much (cs -> ms -> whirlwind does decent dmg and even ms alone hits good.).

With this I'm about 90% sure you actually haven't played the alpha, because there's not "a second" of downtime, there're 3+ seconds stints, COMMON stints of zero activity, and there will be far more in PVP.