I was talking about glad stance, that's all I've been talking about for the last 20 pages.
Glad stance has more armor, 30% parry/block, demo shout, and the best part is last stand doesn't lose the health when it ends unlike rallying cry, which scales insanely well with commanding shout and enraged regen.
Shield barrier is an awful ability, especially as arms. The best counter to pressure is pressure, not aimlessly auto attacking because you're spending all your rage on a shitty absorb.
To all my warrior friends who are basing their fury findings of PTR, don't. You're going to be woefully disappointed at 100. Fury is essentially a wet noodle that seems to never die due to very strong self healing, while doing nothing else.
Arms does solid damage, but it's incredibly inconsistent. The second your target starts kiting you, and they will, you're completely fucked. With the current way rage works, you'll be able to charge and get two attacks off that consist of 70% of your overall damage. If one of these abilities dodges or miss, every single ounce of pressure you thought you might get for finally catching the target is gone.
With the overly nerfed warrior mobility, this will happen a lot. Even as prot with banner and double charge, I become furious at attempts to chase posthaste hunters, freedom'd pallys, or god forbid the plethora of druids.
Arms has even less tools to close that gap, and they just don't work. It could do alright if they had a more consistent rotation, such as having overpower to fill the gaps, but they don't. It's CS, MS, whirlwind spam. That's it. If CS or MS are unable to connect in any form, you are a walking toy until they're back off CD. God forbid that you use both abilities and their healer is CC'd a foot away and you're unable to use whirlwind. Slam is not a viable option either, mainly due to inconsistent rage generation. You'll either be completely starved, or get two auto crits in a row and can't seem to spam whirlwind fast enough to make use of it. It isn't fun to play and most importantly the effectiveness of the spec itself even when played to complete mastery is questionable.
I understand that a lot of you guys want the spec to work, most likely as some form of debt you feel to the spec for it serving so well in the past, but just don't. You're only going to disappoint yourselves infinitely more, and Blizzard will not be correcting their mistake until 6.1 at the earliest.